Equipment Guides: Difference between revisions
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==End-game Equipment== | ==End-game Equipment== | ||
* [[Document Accessories]] | * '''[[Document Accessories]]''' | ||
: Records of Class Volumes 1 and 2 can now be combined to create a more powerful RIGHT accessory - Document. | : Records of Class Volumes 1 and 2 can now be combined to create a more powerful RIGHT accessory - Document. | ||
* [[Temporal Boots]] | * '''[[Temporal Boots]]''' | ||
: These boots are obtainable by exchanging materials from the [[Old Glast Heim]] Instance. The upgraded versions give significant boosts according to the relevant stats. They can be further strengthened through 5 tiers of enchantment, and pairs with [[Faceworm Skins]] for additional bonuses. | : These boots are obtainable by exchanging materials from the [[Old Glast Heim]] Instance. The upgraded versions give significant boosts according to the relevant stats. They can be further strengthened through 5 tiers of enchantment, and pairs with [[Faceworm Skins]] for additional bonuses. | ||
* [[Fall of Glast Heim#Equipment|King Schmidt's]] | * '''[[Fall of Glast Heim#Equipment|King Schmidt's]]''' | ||
: Gears that combos with [[Temporal Boots#Second Enchantment|Temporal Boots special enchant]], obtained and enchanted with currencies from the [[Fall of Glastheim]] and [[Old Glast Heim]] in Hard Mode. | : Gears that combos with [[Temporal Boots#Second Enchantment|Temporal Boots special enchant]], obtained and enchanted with currencies from the [[Fall of Glastheim]] and [[Old Glast Heim]] in Hard Mode. | ||
* [[Temple of the Demon God#Rewards|Essences of Evil]] | * '''[[Temple of the Demon God#Rewards|Essences of Evil]]''' | ||
: These special items act similarly to a card. However, they can be enchanted to any slotted equipment, regardless of equipment type. They are acquired from the [[Temple of the Demon God]] Instance, which requires the player to have first completed [[Bios Island]] and [[Morse's Cave]]. | : These special items act similarly to a card. However, they can be enchanted to any slotted equipment, regardless of equipment type. They are acquired from the [[Temple of the Demon God]] Instance, which requires the player to have first completed [[Bios Island]] and [[Morse's Cave]]. | ||
* [[Sky Fortress#Vicious Weapons|Vicious Weapons]] | * '''[[Sky Fortress#Vicious Weapons|Vicious Weapons]]''' | ||
: The [[Sky Fortress]] instance, for characters above 145 that completed [[Banquet for Heroes#Room of Consciousness|Room of Consciousness]], has many monsters which drops weapons that gain a substantial amount of ATK/MATK with higher refines, up to +15, similar to Crimson Weapons. | : The [[Sky Fortress]] instance, for characters above 145 that completed [[Banquet for Heroes#Room of Consciousness|Room of Consciousness]], has many monsters which drops weapons that gain a substantial amount of ATK/MATK with higher refines, up to +15, similar to Crimson Weapons. | ||
* [[Edda Bio Weapons]] | * '''[[Edda Bio Weapons]]''' | ||
: The Bio Lab Dungeon in Lighthalzen remains known as the hardest content of the game, especially for newcomers. With the addition of the fourth floor, this dungeon offers various extremely valuable Weapons and Equipment; all of them enchantable using unique materials from the dungeon. | : The Bio Lab Dungeon in Lighthalzen remains known as the hardest content of the game, especially for newcomers. With the addition of the fourth floor, this dungeon offers various extremely valuable Weapons and Equipment; all of them enchantable using unique materials from the dungeon. | ||
* [[Bioresearch Laboratory#Equipment|Edda Bioresearch Lab]] | * '''[[Bioresearch Laboratory#Equipment|Edda Bioresearch Lab]]''' | ||
: Really tough party instance for characters above level 170, unveil the events that occurred during the Rekenber experiments with Wolfchev. Really strong job specific weapons can be obtained after completing the instance and defeating its MVP, that can also be enhanced with unique [[Bioresearch Laboratory#Enchanting|enchants]]. | : Really tough party instance for characters above level 170, unveil the events that occurred during the Rekenber experiments with Wolfchev. Really strong job specific weapons can be obtained after completing the instance and defeating its MVP, that can also be enhanced with unique [[Bioresearch Laboratory#Enchanting|enchants]]. | ||
* [[Illusion_Armors_17.1|OS Weapons and Illusion Armors]] from the Episode 17.1 - Illusion. | * ''[[Illusion_Armors_17.1|OS Weapons and Illusion Armors]]''' from the Episode 17.1 - Illusion. | ||
: After completing [[Episode_16.1|Banquet for Heroes]] and [[Episode_16.2|Terra Gloria]] arc quests and doing the [[Illusion#Capturing Elyumina|pre-requisite quest]], weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency. | : After completing [[Episode_16.1|Banquet for Heroes]] and [[Episode_16.2|Terra Gloria]] arc quests and doing the [[Illusion#Capturing Elyumina|pre-requisite quest]], weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency. | ||
* [[Automatic_Equipment_17.2|Automatic Equipments]] and [[Sin Weapons and Enchants (17.2)|Sin Weapons]] | * '''[[Automatic_Equipment_17.2|Automatic Equipments]]''' and [[Sin Weapons and Enchants (17.2)|Sin Weapons]] | ||
: After you start the quests from the new Episode 17.2 - [[Episode_17.2|Sage's Legacy]], new weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency. | : After you start the quests from the new Episode 17.2 - [[Episode_17.2|Sage's Legacy]], new weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency. | ||
* [[Malangdo Enchant]] | * '''[[Malangdo Enchant]]''' | ||
: A huge list of enchantable weapons. The currency are Malangdo Coins and Seagod's Angers. The enchant resetable and has no chance to break. | : A huge list of enchantable weapons. The currency are Malangdo Coins and Seagod's Angers. The enchant resetable and has no chance to break. | ||
Revision as of 09:26, 20 August 2026
Starter Equipment
Paradise Gears. Generally the best choice for characters below level 99. Most of these equipment are top-tier for the low level range, and the quests are very easy to do.
Mid-game Equipment
- Records of Class Volumes 1 and 2 for each job class can be obtained by Kachua Key or Gacha Machine.
End-game Equipment
- Records of Class Volumes 1 and 2 can now be combined to create a more powerful RIGHT accessory - Document.
- These boots are obtainable by exchanging materials from the Old Glast Heim Instance. The upgraded versions give significant boosts according to the relevant stats. They can be further strengthened through 5 tiers of enchantment, and pairs with Faceworm Skins for additional bonuses.
- Gears that combos with Temporal Boots special enchant, obtained and enchanted with currencies from the Fall of Glastheim and Old Glast Heim in Hard Mode.
- These special items act similarly to a card. However, they can be enchanted to any slotted equipment, regardless of equipment type. They are acquired from the Temple of the Demon God Instance, which requires the player to have first completed Bios Island and Morse's Cave.
- The Sky Fortress instance, for characters above 145 that completed Room of Consciousness, has many monsters which drops weapons that gain a substantial amount of ATK/MATK with higher refines, up to +15, similar to Crimson Weapons.
- The Bio Lab Dungeon in Lighthalzen remains known as the hardest content of the game, especially for newcomers. With the addition of the fourth floor, this dungeon offers various extremely valuable Weapons and Equipment; all of them enchantable using unique materials from the dungeon.
- Really tough party instance for characters above level 170, unveil the events that occurred during the Rekenber experiments with Wolfchev. Really strong job specific weapons can be obtained after completing the instance and defeating its MVP, that can also be enhanced with unique enchants.
- OS Weapons and Illusion Armors' from the Episode 17.1 - Illusion.
- After completing Banquet for Heroes and Terra Gloria arc quests and doing the pre-requisite quest, weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.
- After you start the quests from the new Episode 17.2 - Sage's Legacy, new weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.
- A huge list of enchantable weapons. The currency are Malangdo Coins and Seagod's Angers. The enchant resetable and has no chance to break.