Old Glast Heim
Old Glast Heim (Instance)
An instance dungeon used to farm materials for crafting Temporal Boots — powerful yet cost-efficient boots that only require farmable materials: Coagulated Spell and Temporal Crystal.
Requirements
- Base Level: 130
- Prerequisite Quests: None
- Party Size: 1+
- Duration: 60 minutes
- Reset: Daily at 4:00 AM
Guaranteed Rewards
| Type | Reward |
|---|---|
| 1st Clear | |
| Daily |
Instance Entry
Go to glast_01 204/273 and look for Hugin. The party leader should ask him to Generate a Dimensional Gap. Once created, all party members can enter by talking to Hugin as well.
Instance Walkthrough
1st Phase
- Talk to Varmundt to trigger the start of the instance.
- Walk north and talk to Heinrich to trigger a cutscene. During the dialogue, several Corrupted Abysmal Knight and Suffering Khalitzburg will spawn near the center — you can move away or clear them yourself; either way, Heinrich will eliminate them after a few seconds.
- Move to the left side of the map and wait for a portal to appear.
2nd Phase
- Eliminate as many enemies as possible until the system announces to look for survivors.
- Talk to Altar Boy Domun to open the east portal.
3rd Phase: Maggots
- Eliminate enemies until the system announces to look for survivors.
- Warning: Decomposed bodies summon large numbers of Maggots that can kill even well-equipped characters. However, Maggots can drop Coagulated Spell, so engaging them can be worthwhile if you're confident.
- Talk to Holgren the Destroyer to trigger the next portal.
4th Phase: Raydrics
- Eliminate enemies and advance toward the central-north part of the map.
- Warning: Corrupted Palace Guard uses Magnum Break, so be mindful of your armor element (Undead/Evil Druid). Wandering Archer uses Arrow Repel, Shadow Attack, and Double Strafe, and hits hard.
- Suggestions: Shadow-property armor (can be carded with Bathory Card) reduces Shadow Attack damage; against Magnum Break, Shadow armor is safer than Undead armor since fire deals no bonus damage to Shadow element. Anti-knockback gear is also useful: Antonio's Coat [1], Etran's Undershirt [1], RSX-0806 Card, Strong Shield [1].
- The first boss is Corrupted Soul: immobile but has dangerous skills (Sonic Blow, Hell's Judgement, Dark Soul Strike). Evil Druid Card armor grants immunity to Stone Curse and Dark Soul Strike. The only Demon-race monster in the instance.
- Important: All party members must stay alive for the kill count to register. After killing Corrupted Soul, talk to Varmundt to receive rewards (
Coagulated Spell,
Temporal Crystal) — skipping this before finishing the instance can trigger a bug that locks you out of the treasure room. - A portal will appear north of Corrupted Soul's spawn point, leading to the 2nd floor.
5th Phase: Commanders
- Walk north and talk to the NPC, then wait for two portals (east and west) to activate. Enter either one and clear mobs until the "Evil Forces are appearing" notification. Defeat 1st Commander of Destruction and 2nd Commander of Destruction, then return and head north through the final portal.
- Warning: Most monsters on the 2nd floor are boss-type, so Hiding-based tactics are less useful. They deal heavy fire damage via Magnum Break and Meteor Storm.
- Suggestions: Use Resist Fire potions to reduce fire damage; if needed, use fire-resistant armor (Lucius's Fierce Armor of Volcano, Excelion Suit with Fire Property Reactor Blueprint, or Pasana-carded armor), or an Excelion Wing with triple Fire Resistance Blueprint.
6th Phase: Final Boss
- On the way to Himelmez, avoid Decomposed bodies, which can summon hordes of Maggots. Approaching Himelmez triggers a dialogue, after which Amdarais is summoned.
- Amdarais is an undead boss with dangerous skills: Magnum Break, Critical Slash, and Dark Cross (can inflict Blind, Chaos, Silence). Bring Panacea/Green Potions, and consider Fire or Holy element weapons for extra damage.
- Early in the fight, Resist Fire + fire-resistant armor helps against Magnum Break. Watch your HP carefully — a Magnum Break + Critical Slash combo can drop squishy classes from full HP to zero.
- The goal is to bring Amdarais to 50% HP, after which he starts spamming Dark Cross — switch to Shadow armor for damage immunity (note: this does not grant immunity to Blind, which must be cured with Green Potion/Panacea).
- Warning: If the fight drags on, Amdarais will summon random mobs. If DPS is low, consider kiting him down the stairs. Decomposed bodies respawn at their original spots. Only living party members receive the Amdarais kill count.
- After killing Amdarais, talk to Hugin to claim rewards. From here you can farm Maggots from Decomposed bodies (chance to drop Coagulated Spell and materials for the Rune Knight's Hagalas Rune Stone), visit the treasure room, or leave the instance.
Treasure Room
Access is via the fountain (marked with a pink dot). Head south, click the glass displays, and collect the loot. Keep the Coagulated Spells and sell all miscellaneous loot/equipment to the NPC at an overcharge rate. The notable item here is the Silversmith Bracelet [1], which grants the ability to use level 5 Spell Breaker.
Monster List
| Monster | Level | HP | Element | Race | Size |
|---|---|---|---|---|---|
| Amdarais | 150 | 4,290,000 | Undead 4 | Undead | Large |
| Corrupted Soul | 150 | 1,820,000 | Earth 3 | Demon | Large |
| Corrupted Steward | 130 | 135,600 | Undead 1 | Undead | Medium |
| Grand Chamberlain in pain | 132 | 208,100 | Undead 2 | Undead | Medium |
| Corrupted Monk | 133 | 100,168 | Undead 4 | Undead | Large |
| Maggot | 133 | 80,811 | Earth 2 | Insect | Small |
| Corrupted Palace Guard | 135 | 184,080 | Dark 2 | Undead | Medium |
| Wandering Archer | 136 | 144,370 | Dark 2 | Undead | Medium |
| Corrupted Abysmal Knight | 142 | 225,789 | Dark 4 | Undead | Large |
| Suffering Khalitzburg | 143 | 236,851 | Undead 1 | Undead | Large |
| Bloody Knight | 143 | 246,751 | Dark 4 | Undead | Large |
| 1st Commander of Destruction | 145 | 950,033 | Undead 2 | Undead | Medium |
| 2nd Commander of Destruction | 145 | 848,011 | Undead 2 | Undead | Medium |
Temporal Boots
Exchange
Talk to Hugin's Buttler (located near Hugin, outside the instance) to exchange:
- 1x
Temporal Crystal → 1
Temporal Boots
Once you have the base boots, you can upgrade them by spending 5x
Temporal Crystal, choosing one of the following:
| Name | ID |
|---|---|
| 22000 | |
| 22001 | |
| 22002 | |
| 22003 | |
| 22004 | |
| 22005 |
Slotting
You can attempt to slot your boots by giving Hugin's Craftsman 5x
Temporal Crystal.
- Success chance: 60%
- On success, you receive new boots with a slot, but without any refine or enchants (these are reset).
Stat upgrading and slotting are irreversible, risky operations. Make sure you have enough crystals before attempting.
Enchants (unslotted boots)
| Level | Fighting Spirit | Expert Archer | Spell | Vitality | Attack Speed | Lucky | Required Amount of Spells |
|---|---|---|---|---|---|---|---|
| Level 1 | 1 | ||||||
| Level 2 | 4 | ||||||
| Level 3 | 15 | ||||||
| Level 4 | 30 | ||||||
| Final (slot 3) | Random special enchant for 10 | ||||||
Enchants (slotted boots)
| Level | Fighting Spirit | Expert Archer | Spell | Vitality | Attack Speed | Lucky | Required Amount of Spells or Magics and 100,000 zeny | |
|---|---|---|---|---|---|---|---|---|
| Level 1 | 3 | 1 | ||||||
| Level 2 | 10 | 2 | ||||||
| Level 3 | 20 | 4 | ||||||
| Level 4 | 40 | 7 | ||||||
| Final (slot 3) | Choose the desired enchant: | Random enchant: | ||||||
| 15,000,000 zeny, 150 |
50 | 10 | ||||||