Illusion Armors 17.1

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Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108,130). You can then exchange both equipment types from her.

  • OS Weapons
  • OS Headgears
  • Illusion Armors

OS Weapons

OS weapons can be obtained by exchanging 1x Broken Weapon (25668) and 50x Unknown Parts (25669) , with Elyumina.

OS Version Description
Burning Knuckle-OS [2] (1862)

A purple knuckle with something boiling.
When hit, it causes burning pain on the target.
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Rampage Blaster by 15%.
_______________________
Refine Level +11:
Increases Damage against Medium and Large size by 20%.
_______________________
Class Restrictions:
Sura

_______________________
Type: Knuckle
Position: Right Hand
Physical Attack: 175
Weapon Level: 4
Refinable
Weight: 90
Required Level: 130

Cannon Rapier-OS [2] (13493)

A sword that causes a strong explosion by activating the detonation system built into the sword.
_______________________
MATK +150
_______________________
Random chance to auto cast Fire Ball when dealing physical damage, skill level is equal to Refine Level (up to Refine Level 10).
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Fire Ball by 30%.
_______________________
Refine Level +11:
Random chance to auto cast Hell Inferno Lv.3 when dealing physical damage.
_______________________
Class Restrictions:
Novice, Swordsman, Thief and Merchant classes

_______________________
Type: 1hSword
Position: Right Hand
Physical Attack: 160
Magic Attack: 150
Weapon Level: 4
Refinable
Weight: 80
Required Level: 130

Saphir Mace-OS [2] (16088)

Extra blunt weapon wrapped in a blue glowing sphere.
_______________________
Indestructible in battle
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Increases damage of Cart Cannon by 20%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
_______________________
Class Restrictions:
Genetic

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 185
Weapon Level: 4
Refinable
Weight: 80
Required Level: 130

Ultio-OS [2] (16089)

A blunt decorated with an orb with a black glow.
_______________________
Indestructible in battle
_______________________
MATK +170
MATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Adoramus by 20%.
_______________________
Refine Level +11:
Increases Magical Damage with Holy element by 15%.
_______________________
Class Restrictions:
Archbishop

_______________________
Type: Mace
Position: Right Hand
Physical Attack: 150
Magic Attack: 170
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130

Virtual Bow-OS [2] (18178)

A bow without a string.
Trying to pull it will draw a glow of string.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Increases damage of Arrow Storm by 30%.
_______________________
Refine Level +11:
Increases damage of Arrow Storm by additional 20%.
_______________________
Class Restrictions:
Ranger

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 200
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130

MH-P89-OS [2] (18179)

Crossbow with prototype number 89 stamped on its body.
You can tell the power by the number on the dashboard after you shoot the bow.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
_______________________
Refine Level +11:
Increases damage of Severe Rainstorm by 15%.
_______________________
Class Restrictions:
Minstrel and Wanderer

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 170
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130

AC-B44-OS [2] (18180)

High strength bow made of fused carbon.
_______________________
MATK +135.
_______________________
Increases bow weapon damage by 5%.
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Triangle Shot by 15%.
_______________________
Refine Level +11:
Increases bow weapon damage by additional 10%.
_______________________
Class Restrictions:
Shadow Chaser

_______________________
Type: Bow
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 60
Required Level: 130

Beam Claymore-OS [2] (21047)

A Two-Handed sword made of high density Emerald that emiting rays of light.
_______________________
CRI +5
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases Critical Damage by 15%.
_______________________
Refine Level +11:
Increases Damage against Small and Medium size by 20%.
_______________________
Indestructible in battle
_______________________
Class Restrictions:
Swordman classes

_______________________
Type: 2hSword
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 180
Required Level: 130

Rutilus Stick-OS [2] (26151)

Staff equipped with a red glowing orb.
_______________________
Indestructible in battle
_______________________
MATK +175
_______________________
Increases Magical Damage against Neutral and Earth elemental enemies by 5%.
_______________________
Refine Level +7:
Decreases Variable Casting Time by 7%.
_______________________
Refine Level +9:
Random chance to increase Magical Damage with Fire element by 30% for 10 seconds when dealing magical damage.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
Class Restrictions:
Novice, Magician, Acolyte and Soul Linker classes

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 80
Magic Attack: 175
Weapon Level: 4
Refinable
Weight: 90
Required Level: 130

Electric Fox-OS [2] (26164)

A machine in the form of a foxtail made of numerous wires.
It seems that the use of micro-fine wires hits each other and dissipates static electricity.
_______________________
Indestructible in battle
_______________________
MATK +350
MATK +5%
_______________________
Refine Level +7:
Increases damage of Silvervine Stem Spear by 20%.
_______________________
Refine Level +9:
Decreases Variable Casting Time by 10%.
Increases Magical Damage with Earth, Fire, Water, Ghost and Neutral element by 15%.
_______________________
Refine Level +11:
Increases damage of Catnip Meteor by 30%.
_______________________
Class Restrictions:
Summoner (Doram)

_______________________
Type: Staff
Position: Right Hand
Physical Attack: 250
Magic Attack: 350
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130

Meuchler-OS [2] (28038)

Katar with black blades that engraved with turquoise colored motif.
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Cross Ripper Slasher by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Small and Medium size by 20%.
_______________________
Class Restrictions:
Guillotine Cross

_______________________
Type: Katar
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 130
Required Level: 130

Blasti-OS [2] (28136)

Axe with a invisible blade.
Normally you don't see the blade, but when you swing, you can see it faintly reddish.
_______________________
Indestructible in battle
_______________________
Decreases damage taken from Medium and Large size by 10%.
_______________________
Refine Level +7:
Decreases damage taken from Medium and Large size by additional 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Decreases After Cast Delay by 10%.
_______________________
Class Restrictions:
Mechanic

_______________________
Type: 2hAxe
Position: Right Hand
Physical Attack: 400
Weapon Level: 4
Refinable
Weight: 450
Required Level: 130

HR-S55-OS [2] (28253)

Sniper rifle with the ability to induce satellite attacks.
_______________________
ATK +3%
_______________________
Refine Level +7:
Increases Ranged Physical Damage by 7%.
_______________________
Refine Level +9:
Increases damage of Hammer of God by 20%.
_______________________
Refine Level +11:
Decreases Hammer of God skill cooldown by 5 seconds.
_______________________
Class Restrictions:
Rebellion

_______________________
Type: Rifle
Position: Right Hand
Physical Attack: 250
Weapon Level: 4
Refinable
Weight: 100
Required Level: 130

Kuroiro-OS [2] (28755)

Dagger with black blade encrusted to transparent white beads.
_______________________
MATK +150
_______________________
Increases Damage against Shadow and Undead elemental enemies by 5%.
_______________________
Refine Level +7:
Increases Damage against Shadow and Undead elemental enemies by additional 10%.
_______________________
Refine Level +9:
Increases damage of Kunai Splash by 20%.
_______________________
Refine Level +11:
Increases Damage against Demon and Undead race by additional 10%.
_______________________
Class Restrictions:
Kagerou and Oboro

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Magic Attack: 150
Weapon Level: 4
Refinable
Weight: 90
Required Level: 130

Circuit Board-OS [2] (28629)

Circuit board made in unknown format.
It's pretty hard and suitable to swing.
_______________________
ATK +3%
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases Damage against Small and Medium size by 20%.
_______________________
Refine Level +11:
Increases Critical Damage by 20%.
_______________________
Class Restrictions:
Sage, Priest and Star Gladiator

_______________________
Type: Book
Position: Right Hand
Physical Attack: 180
Weapon Level: 4
Refinable
Weight: 120
Required Level: 130

Boost Lance-OS [2] (32019)

A lance with a small propulsion device.
_______________________
Increases Attack Speed by 3%.
_______________________
Refine Level +7:
Decreases After Attack Delay by 7%.
_______________________
Refine Level +9:
Increases damage of Banishing Point by 20%.
_______________________
Refine Level +11:
Increases damage of Banishing Point by 15%.
_______________________
Class Restrictions:
Royal Guard

_______________________
Type: 1hSpear
Position: Right Hand
Physical Attack: 190
Weapon Level: 4
Refinable
Weight: 100
Required Level: 130

File:510184.png Repeat Dagger-OS [2] (510184)

ATK +3%
_______________________
Refine >= 7:
Variable Cast Time -7%
_______________________
Refine >= 9:
Sharpen Gust damage +20%
_______________________
Refine >= 11:
Ranged Physical Damage +15%
_______________________
Class Restrictions:
Alitea and Karnos

_______________________
Type: Dagger
Position: Right Hand
Physical Attack: 150
Weapon Level: 4
Refinable
Required Level: 130

OS Headgears

OS Headgears can be obtained by exchanging 50x Unknown Parts (25669) and 50x Cor Core (25723) , with Elyumina.

OS Version Description
Sagittarius Celestial Coronet [1] (400061)

A crown representing Sagittarius, the ninth position of the zodiac. The birthstone, Zircon, is embedded.
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Small and Medium sized enemies by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Burning Knuckle-OS:
Decreases Rampage Blaster skill cooldown by 1 second.

For each 2 Refine Levels of Burning Knuckle-OS:
Increases Ranged Physical Damage by additional 3%.
_______________________
When equipped with Saphir Mace-OS:
Decreases Variable Casting Time by additional 10%.

For each 2 Refine Levels of Saphir Mace-OS:
Increases damage of Acid Demonstration by 3%.
_______________________
When equipped with HR-S55-OS:
Increases Ranged Physical Damage by additional 5%.

For each 2 Refine Levels of HR-S55-OS:
Increases damage of Hammer of God by 3%.

_______________________
Type: Armor
Position: Head Top
Refinable
Weight: 10
Required Level: 130

Scorpio Celestial Coronet [1] (400059)

A crown representing Scorpio, the eighth position of the zodiac. The birthstone, Topaz, is embedded.
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels:
MATK +20
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Small and Medium sized enemies by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Cannon Rapier-OS:
Increases Magical Damage with Holy element by 4%.

For each 2 Refine Levels of Cannon Rapier-OS:
Increases damage of Genesis Ray by 4%.
_______________________
When equipped with Rutilus Stick-OS:
MATK +30

For each 2 Refine Levels of Rutilus Stick-OS:
Increases damage of Psychic Wave by 3%.
_______________________
When equipped with Ultio-OS:
Increases Magical Damage with Holy element by 5%.

For each 2 Refine Levels of Ultio-OS:
Increases damage of Judex by 3%.

_______________________
Type: Armor
Position: Head Top
Refinable
Weight: 10
Required Level: 130

Archmage's Courtesy [1] (400054)

It is said that a certain great mage prepared it in a robe and used it.
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels:
MATK +20
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases Magical Damage with every element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Small and Medium sized enemies by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Cannon Rapier-OS:
MATK +30

For each 2 Refine Levels of Cannon Rapier-OS:
Increases damage of Hell Inferno by 4%.
_______________________
When equipped with Rutilus Stick-OS:
MATK +30

For each 2 Refine Levels of Rutilus Stick-OS:
Increases damage of Comet by 4%.
_______________________
When equipped with Kuroiro-OS:
Increases Magical Damage with Water, Wind and Fire element by 5%.

For each 2 Refine Levels of Kuroiro-OS:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 3%.

_______________________
Type: Armor
Position: Head Top
Refinable
Weight: 10
Required Level: 130

Stripe Hat [1] (400049)

A hat characterized by long stripes running from the brim of the hat to the back of the head.
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases Ranged Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Small and Medium sized enemies by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Boost Lance-OS:
ATK +30

For each 2 Refine Levels of Boost Lance-OS:
Increases damage of Cannon Spear by 4%.
_______________________
When equipped with MH-P89-OS:
Increases damage of Severe Rainstorm by 10%.

For each 2 Refine Levels of MH-P89-OS:
Increases Ranged Physical Damage by 3%.
_______________________
When equipped with AC-B44-OS:
Decreases After Cast Delay by 10%.

For each 2 Refine Levels of AC-B44-OS:
Increases Ranged Physical Damage by 3%.

_______________________
Type: Armor
Position: Head Top
Refinable
Weight: 10
Required Level: 130

Phantom of Masquerade [1] (400044)

A stylishly crafted hat found somewhere.
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels:
MATK +20
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increase Magical Damage with every element by 15%.
_______________________
Refine Level +11:
Increases Magical Damage against Small and Medium size by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Electric Fox-OS:
Decreases Catnip Meteor skill cooldown by 1 second.
_______________________
For each 2 Refine Levels of Electric Fox-OS:
Increases damage of Catnip Meteor by 4%.
_______________________
When equipped with Rutilus Stick-OS:
MATK +30
_______________________
For each 2 Refine Levels of Rutilus Stick-OS:
Increases damage of Espa and Eswhoo by 4%.
_______________________
When equipped with Ultio-OS:
Increases Magical Damage with Holy element by 5%.
_______________________
For each 2 Refine Levels of Ultio-OS:
Decreases Variable Casting Time by 3%.

_______________________
Type: Armor
Position: Head Top
Refinable
Weight: 10
Required Level: 130

Ignis Cap [1] (400022)

A mysterious hat from Captain Ignis.
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels
ATK +20
_______________________
Refine Level +7:
Decreases Variable Casting time by 10%.
_______________________
Refine Level +9:
Increase long range physical damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Small and Medium size by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Sapphire Mace-OS,
ATK +30
_______________________
For each 2 Refine Levels of Sapphire Mace-OS:
Increases damage of Cart Cannon by 4%.
_______________________
When equipped with Virtual Bow-OS,
Decreases Arrow Storm skill cooldown by 2.5 seconds.

For each 2 Refine Levels of Virtual Bow-OS:
Increase long range physical damage by 7%.
_______________________
When equipped with Blasti-OS,
MaxHP +5%

For each 2 Refine Levels of Blasti-OS:
Decreases Damage taken from Small size by 3%.

_______________________
Type: Armor
Position: Head Top
Refinable
Weight: 10
Required Level: 130

Red Clark Casquette [1] (400021)

A hat worn by the Aldebaran clock tower repairman. The clock model decoration is particularly attractive.
It has been modified to suit the OS weapons.
_______________________
For each 2 Refine Levels:
ATK +20
_______________________
Refine Level +7:
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +9:
Increases Melee Physical Damage by 15%.
_______________________
Refine Level +11:
Increases Physical Damage against Small and Medium sized enemies by 15%.
Decreases Fixed Casting Time by 0.2 seconds.
_______________________
When equipped with Meuchler-OS:
ATK +30

For each 2 Refine Levels of Meuchler-OS:
Increases damage of Rolling Cutter by 4%.
_______________________
When equipped with Circuit Board-OS:
ATK +30

For each 2 Refine Levels of Circuit Board-OS:
Increases damage of Solar Burst by 4%.
_______________________
When equipped with Beam Claymore-OS:
CRI +10

For each 2 Refine Levels of Beam Claymore-OS:
Increases Damage against Large sized enemies by 4%.

_______________________
Type: Armor
Position: Head Top
Refinable
Weight: 10
Required Level: 130

Illusion Armors

Illusion Armors can be obtained by exchanging 50 Cor Core (25723), with Elyumina.
You can choose the exact piece you want.

Item Description
Illusion Armor Type A [1] (15376)

A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.



ATK +100



For each 2 Refine Levels:
ATK +10



Refine Level +7:
Decreases After Attack Delay by 10%.



When equipped with Illusion Engine Wing Type A:
ATK +50



When equipped with Illusion Engine Wing Type B:
Decreases After Cast Delay by 10%.



Enchantable: Yes



Type: Armor
Position: Armor
Defense: 105
Armor Level: 1
Refinable
Weight: 100
Required Level: 130

Illusion Engine Wing Type A [1] (20933)

Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.



MaxHP +1000



For each 2 Refine Levels:
MaxHP +100



Refine Level +7:
Increases Attack Speed by 5%.



When equipped with Illusion Leg Type A:
Increases Critical Damage by 10%.



When equipped with Illusion Leg Type B:
Decreases Variable Casting Time by 10%.



Enchantable: Yes



Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130

Illusion Engine Wing Type B [1] (20934)

Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.



MaxHP +1000



For each 2 Refine Levels:
MaxHP +100



Refine Level +7:
Decreases Variable Casting Time by 5%.



When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.



When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.



Enchantable: Yes



Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130

Illusion Leg Type A [1] (22196)

Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.



MaxSP +200



For each 2 Refine Levels:
MaxSP +20



Refine Level +7:
Increases Ranged Physical Damage by 5%.



When equipped with Illusion Armor Type A:
ATK +5%



When equipped with Illusion Armor Type B:
Increases Attack Speed by 5%.



Enchantable: Yes



Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130

Illusion Leg Type B [1] (22197)

Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.



MaxSP +200



For each 2 Refine Levels:
MaxSP +20



Refine Level +7:
Increases Magical Damage with every element by 5%.



When equipped with Illusion Armor Type A:
MaxSP +5%



When equipped with Illusion Armor Type B:
MATK +5%



Enchantable: Yes



Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130

Illusion Booster R [1] (32207)

This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.



ATK +5%



Enchantable: Yes



Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Booster L [1] (32208)

This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.



ATK +5%



Enchantable: Yes



Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Battle chip R [1] (32209)

This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.



MATK +5%



Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Battle chip L [1] (32210)

This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.



MATK +5%



Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Armors Enchanting

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108,130).
You can exchange 30 Unknown Parts (25669) and 5 Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106,136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending on the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.

Modification Module Modification Orb Effect Location Max Count
Common Enchants
Modification Module (Defense) (25670) Modification Orb (Defense) (29527) DEF +25
----------

Refine Level +7:
DEF +10
----------
Refine Level +9:
DEF +10
----------
Type: Enchant
Position: Unknown

Illusion Armor Type A [1] (15376)

Illusion Armor Type B [1] (15377)
Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934)
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)

Modification Module (Magic Defense) (25671) Modification Orb (Magic Defense) (29528) MDEF +2
----------

Refine Level +7:
MDEF +3
----------
Refine Level +9:
MDEF +3
----------
Type: Enchant
Position: Unknown

(same as above)
Modification Module (Vit) (25672) VIT+3 (4742) VIT +3
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Booster L [1] (32208)
Illusion Battle chip R [1] (32209)
Illusion Battle chip L [1] (32210)

3
Modification Module (Luk) (25673) LUK+3 (4752) LUK +3
----------

Type: Enchant
Position: Unknown

(same as VIT module) 3
Modification Module (Str) (25674) STR+3 (4702) STR +3
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Battle chip R [1] (32209)

Modification Module (Agi) (25675) AGI+3 (4732) AGI +3
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Battle chip R [1] (32209)

Modification Module (Int) (25676) INT+3 (4712) INT +3
----------

Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip L [1] (32210)

Modification Module (Dex) (25677) DEX+3 (4722) DEX +3
----------

Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip L [1] (32210)

Rare Enchants
Modification Module (HP recovery) (25678) Modification Orb (HP Recovery) (29529) HP Recovery +20%
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Battle chip R [1] (32209)

2
Modification Module (SP recovery) (25679) Modification Orb (SP Recovery) (29532) SP Recovery +20%
----------

Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip L [1] (32210)

2
Modification Module (Spell) (25680) Spell Lv5 (4826) MATK +18

Decreases Variable Casting Time by 10%.
----------
Type: Enchant
Position: Unknown

Modification Module (Attack Speed) (25681) DelayAfterAttack Lv4 (4881) Decreases After Attack Delay by 10%.
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Booster L [1] (32208)
Illusion Battle chip R [1] (32209)

1
Modification Module (Fatal) (25682) Fatal Lv4 (4866) Increases Critical Damage by 10%.

CRI +4.
----------
Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip R [1] (32209)
Illusion Battle chip L [1] (32210)

1
Modification Module (Expert Archer) (25683) Expert Archer Lv5 (4836) Increases Ranged Physical Damage by 10%.
----------

Type: Enchant
Position: Unknown

Modification Module (Vital) (25684) Modification Orb (Stamina) (29531) MaxHP +5%
----------

Refine Level +7:
MaxHP +500
----------
Refine Level +9:
MaxHP +750
----------
Type: Enchant
Position: Unknown

Modification Module (Mental) (25685) Modification Orb (Spirit) (29530) MaxSP +5%
----------

Refine Level +7:
MaxSP +100
----------
Refine Level +9:
MaxSP +150
----------
Type: Enchant
Position: Unknown

Illusion Leg Type A [1] (22196)

Illusion Leg Type B [1] (22197)

Modification Module (Heal) (25686) Modification Orb (Heal) (29533) Increases Healing skills effectiveness by 5%.
----------

Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
----------
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
----------
Type: Enchant
Position: Unknown

Modification Module (Power) (25687) Modification Orb (Attack Power) (29534) ATK +5%
----------

Refine Level +7:
ATK +25
----------
Refine Level +9:
ATK +25
----------
Type: Enchant
Position: Unknown

Modification Module (Magic) (25688) Modification Orb (Magic Power) (29535) MATK +5%
----------

Refine Level +7:
MATK +25
----------
Refine Level +9:
MATK +25
----------
Type: Enchant
Position: Unknown

Illusion Armor Type A [1] (15376)

Illusion Armor Type B [1] (15377)

2
Modification Module (Shooter) (25689) Modification Orb (Sharpshooter) (29536) Increases Ranged Physical Damage by 3%.
----------

Refine Level +7:
Increases Ranged Physical Damage by additional 2%.
----------
Refine Level +9:
Increases Ranged Physical Damage by additional 2%.
----------
Type: Enchant
Position: Unknown

Modification Module (Fast) (25690) Modification Orb (Swift) (29537) ASPD +1
----------

Refine Level +7:
Decreases After Attack Delay by 3%.
----------
Refine Level +9:
Decreases After Attack Delay by additional 3%.
----------
Type: Enchant
Position: Unknown

Modification Module (Caster) (25691) Modification Orb (Caster) (29538) Decreases Variable Casting Time by 3%.
----------

Refine Level +7:
Decreases Variable Casting Time by additional 3%.
----------
Refine Level +9:
Decreases Variable Casting Time by additional 3%.
----------
Type: Enchant
Position: Unknown

Illusion Engine Wing Type A [1] (20933)

Illusion Engine Wing Type B [1] (20934)

Modification Module (Critical) (25692) Modification Orb (Critical) (29539) CRI +10
----------

Refine Level +7:
Increases Critical Damage by 5%.
----------
Refine Level +9:
Increases Critical Damage by additional 5%.
----------
Type: Enchant
Position: Unknown

Unique Enchants
Modification Module (Delay after skill) (25693) Modification Orb (After Cast Delay) (29540) Decreases After Cast Delay by 5%.
----------

Refine Level +7:
Decreases After Cast Delay by additional 5%.
----------
Refine Level +9:
Decreases After Cast Delay by additional 5%.
----------
Type: Enchant
Position: Unknown

Illusion Armor Type A [1] (15376)

Illusion Armor Type B [1] (15377)

Modification Module (Fixed Casting) (25694) Modification Orb (Fixed Casting Time) (29541) Decreases Fixed Casting Time by 0.3 seconds.
----------

Refine Level +7:
Decreases Fixed Casting Time by 0.2 additional seconds.
----------
Refine Level +9:
Decreases Fixed Casting Time by 0.2 additional seconds.
----------
Type: Enchant
Position: Unknown

Illusion Leg Type A [1] (22196)

Illusion Leg Type B [1] (22197)

Modification Module (Above All) (25695) Modification Orb (Above All) (29542) Decreases Physical and Magical Damage taken enemies of every element by 5%.
----------

Refine Level +7:
Decreases Physical and Magical Damage from all size enemies by 5%.
----------
Refine Level +9:
Decreases Physical and Magical Damage from all races by 5% (Except Players).
----------
Type: Enchant
Position: Unknown

Illusion Engine Wing Type A [1] (20933)

Illusion Engine Wing Type B [1] (20934)

1
Modification Module (Drain Life) (25696) Modification Orb (Life Drain) (29543) Physical attacks have a 2% chance to restore 2% of the inflicted damage as HP.
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Battle chip R [1] (32209)

Modification Module (Drain Soul) (25697) Modification Orb (Soul Drain) (29544) Physical attacks have a 1% chance to restore 1% of the inflicted damage as SP.
----------

Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip L [1] (32210)

Modification Module (Magic Healing) (25698) Modification Orb (Magic Healing) (29545) Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds.
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Battle chip R [1] (32209)

Modification Module (Magic Soul) (25699) Modification Orb (Magic Soul) (29546) Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds.
----------

Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip L [1] (32210)

Legendary Enchants
Modification Module (Unlimited Vital) (25700) Modification Orb (Unlimited Vital) (29547) receiving physical or magical damage have a chance to activate [Everlasting Life] for 10 seconds.


[Everlasting Life]
VIT +50
Recover 400HP per 0.5 second.
Recover 20SP per second.



Type: Enchant
Position: Unknown

Illusion Leg Type A [1] (22196)

Illusion Leg Type B [1] (22197)

1
Modification Module (Spell Buster) (25701) Modification Orb (Spell Buster) (29548) Magical attacks have a chance to activate Magic Storm for 10 seconds.


[Magic Storm]
INT +50
MATK +15%
ATK -15%



Type: Enchant
Position: Unknown

Illusion Leg Type A [1] (22196)

Illusion Leg Type B [1] (22197)

1
Modification Module (Firing Shot) (25702) Modification Orb (Firing Shot) (29549) Physical attacks have a chance to activate Plunging Shooter for 10 seconds.


[Plunging Shooter]
DEX +50
Increases Ranged Physical Damage by 10%.
Drains 20SP per second.



Type: Enchant
Position: Unknown

Illusion Leg Type A [1] (22196)

Illusion Leg Type B [1] (22197)

1
Modification Module (Overpower) (25703) Modification Orb (Over Power) (29550) Physical attacks have a chance to activate Raging Fight for 10 seconds.


[Raging Fight]
STR +50
ATK +15%
MATK -15%



Type: Enchant
Position: Unknown

Modification Module (Fatal Flash) (25704) Modification Orb (Fatal Flash) (29551) Physical attacks have a chance to activate Fatal Flash for 10 seconds.


[Fatal Flash]
AGI +50
Increases Critical Damage by 10%.
Drains 300HP per second.



Type: Enchant
Position: Unknown

Modification Module (Lucky Strike) (25705) Modification Orb (Lucky Strike) (29552) Magical attacks have a chance to activate Good Fortune for 10 seconds.


[Good Fortune]
LUK +50
Increases all elemental magical damage by 10%.
Drains 300HP per second.



Type: Enchant
Position: Unknown