Equipment Guides: Difference between revisions

From ChronoRO WIKI
Jump to navigation Jump to search
Created page with "==Starter Equipment== Paradise Gears. Generally the best choice for characters below level 99. Most of these equipment are top-tier for the low level range, and the quests are very easy to do. ==End-game Equipment== * Faceworm Skins : These all-purpose top-tier garments are obtainable by doing the Faceworm's Nest Instance. Each Instance rewards with several Skins, with a randomized refinement rate and enchantments. The faster your party clears the instance, the..."
 
 
(40 intermediate revisions by the same user not shown)
Line 1: Line 1:
This guide is mainly for new players' first character.
==Starter Equipment==
==Starter Equipment==
Paradise Gears. Generally the best choice for characters below level 99. Most of these equipment are top-tier for the low level range, and the quests are very easy to do.
* '''Paradise Gears'''
: Generally the best choice for characters below level 99. Most of these equipment are top-tier for the low level range, and the quests are very easy to do.


==End-game Equipment==
* '''Noblesse Equipment'''
: [[Noblesse Equipment]] Generally the best choice for characters after level 100.
 
* '''Imperial Equipment'''
: [[Imperial Equipment]] Generally the best choice for characters after level 125.


* [[Faceworm Skins]]
* '''Ancient Hero Weapons'''
: These all-purpose top-tier garments are obtainable by doing the [[Faceworm's Nest]] Instance. Each Instance rewards with several Skins, with a randomized refinement rate and enchantments. The faster your party clears the instance, the better the refinement and enchantments will be.
: [[Ancient Hero Weapons]] Weapon option started from 100 level. This weapons type have random option. Can be transform into Patent Weapons


* [[Temporal Boots]]
==Mid-game Equipment==
: These boots are obtainable by exchanging materials from the [[Old Glast Heim]] Instance. The upgraded versions give significant boosts according to the relevant stats. They can be further strengthened through 5 tiers of enchantment, and pairs with [[Faceworm Skins]] for additional bonuses.
* '''[[Records of Class Volumes]]'''
: Records of Class Volumes 1 and 2 for each job class can be obtained by [[Kachua_Secret_Keys|Kachua Keys]] or Gacha Machine.


* [[Fall of Glast Heim#Equipment|King Schmidt's]]
* '''Grace Set'''
: Gears that combos with [[Temporal Boots#Second Enchantment|Temporal Boots special enchant]], obtained and enchanted with currencies from the [[Fall of Glast Heim]] and [[Old Glast Heim]] in Hard Mode.
: At 150, you can use the Grace Set which is the last “free” gear you can easily obtain. This will carry you to even level 200 when carded correctly. Keep in mind, the Grace Set are character bound so be prepared to desocket them if you need the cards back.


* [[Temple of the Demon God#Rewards|Essences of Evil]]
* '''[[Illusion_Armors_17.1|OS Weapons and Illusion Armors]]''' from the Episode 17.1 - [[Episode_17.1|Illusion]].
: These special items act similarly to a card. However, they can be enchanted to any slotted equipment, regardless of equipment type. They are acquired from the [[Temple of the Demon God]] Instance, which requires the player to have first completed [[Bios Island]] and [[Morse's Cave]].
: After completing [[Episode_16.1|Banquet for Heroes]] and [[Episode_16.2|Terra Gloria]] arc quests and doing the [[Episode_17.1#Capturing_Elyumina|pre-requisite quest]], weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.


* [[Sky Fortress#Vicious Weapons|Vicious Weapons]]
==End-game Equipment==
: The [[Sky Fortress]] instance, for characters above 145 that completed [[Banquet for Heroes#Room of Consciousness|Room of Consciousness]], has many monsters which drops weapons that gain a substantial amount of ATK/MATK with higher refines, up to +15, similar to Crimson Weapons.


* [[Biolab Gear]]
* '''[[Document Accessories]]'''
: The Bio Lab Dungeon in Lighthalzen remains known as the hardest content of the game, especially for newcomers. With the addition of the fourth floor, this dungeon offers various extremely valuable Weapons and Equipment; all of them enchantable using unique materials from the dungeon.
: Records of Class Volumes 1 and 2 can now be combined to create a more powerful RIGHT accessory - Document.  


* [[Bioresearch Laboratory#Equipment|Edda Bioresearch Lab]]
* '''[[Old_Glast_Heim#Temporal_Boots|Temporal Boots]]'''
: Really tough party instance for characters above level 170, unveil the events that occurred during the Rekenber experiments with Wolfchev. Really strong job specific weapons can be obtained after completing the instance and defeating its MVP, that can also be enhanced with unique [[Bioresearch Laboratory#Enchanting|enchants]].
: These boots are obtainable by exchanging materials from the [[Old Glast Heim]] Instance. The upgraded versions give significant boosts according to the relevant stats. They can be further strengthened through 5 tiers of enchantment, and pairs with [[Faceworm Skins]] for additional bonuses.


* [[Illusion Equipments and Enchants (17.1)|OS Weapons and Illusion Armors]] from the Episode 17.1 - Illusion.
* '''[[Fall_of_Glastheim#OSC1052:_Crafting|King Schmidt's]]'''
: After completing [[Banquet for Heroes]] and [[Terra Gloria]] arc quests and doing the [[Illusion#Capturing Elyumina|pre-requisite quest]], weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.
: Gears that combos with [[Old_Glast_Heim#Enchants_(slotted_boots)|Temporal Boots special enchant]], obtained and enchanted with currencies from the [[Fall of Glastheim]] and [[Old Glast Heim]] in Hard Mode.


* [[Automatic Equipments and Enchants (17.2)|Automatic Equipments]] and [[Sin Weapons and Enchants (17.2)|Sin Weapons]]
* '''[[Edda Bio Weapons]]'''
: After you start the quests from the new Episode 17.2 - [[Sage's Legacy]], new weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.
: Really tough party instance for characters above level 170, unveil the events that occurred during the Rekenber experiments with Wolfchev. Really strong job specific weapons can be obtained after completing the instance and defeating its MVP, that can also be enhanced with unique [[Bioresearch Laboratory#Enchanting|enchants]].


* [[Monster Hunter]]
* '''[[Automatic_Equipment_17.2|Automatic Equipments]]''' and [[Sin Weapons and Enchants (17.2)|Sin Weapons]]
: An exclusive Instance that offers High-End gears as [[Monster Hunter Rewards|Rewards]]. Gears that goes in costume tab and also improve some stats, these are [[Shadow Gear#Low Rank Shadow Gear|Low Rank Shadow Gear]] and [[Shadow Gear#High Rank Shadow Gear|High Rank Shadow Gear]] acquired from [[Low Rank Hunts]] and [[High Rank Hunts]].
: After you start the quests from the new Episode 17.2 - [[Episode_17.2|Sage's Legacy]], new weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.


* [[Malangdo Enchant]]
* '''[[Malangdo Enchant]]'''
: A huge list of enchantable weapons. The currency are Malangdo Coins and Seagod's Angers. The enchant resetable and has no chance to break.
: A huge list of enchantable weapons. The currency are Malangdo Coins and Seagod's Angers. The enchant resetable and has no chance to break.
* '''Shadow Equipment'''
: Build Specific

Latest revision as of 17:33, 13 September 2026

This guide is mainly for new players' first character.

Starter Equipment

  • Paradise Gears
Generally the best choice for characters below level 99. Most of these equipment are top-tier for the low level range, and the quests are very easy to do.
  • Noblesse Equipment
Noblesse Equipment Generally the best choice for characters after level 100.
  • Imperial Equipment
Imperial Equipment Generally the best choice for characters after level 125.
  • Ancient Hero Weapons
Ancient Hero Weapons Weapon option started from 100 level. This weapons type have random option. Can be transform into Patent Weapons

Mid-game Equipment

Records of Class Volumes 1 and 2 for each job class can be obtained by Kachua Keys or Gacha Machine.
  • Grace Set
At 150, you can use the Grace Set which is the last “free” gear you can easily obtain. This will carry you to even level 200 when carded correctly. Keep in mind, the Grace Set are character bound so be prepared to desocket them if you need the cards back.
After completing Banquet for Heroes and Terra Gloria arc quests and doing the pre-requisite quest, weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.

End-game Equipment

Records of Class Volumes 1 and 2 can now be combined to create a more powerful RIGHT accessory - Document.
These boots are obtainable by exchanging materials from the Old Glast Heim Instance. The upgraded versions give significant boosts according to the relevant stats. They can be further strengthened through 5 tiers of enchantment, and pairs with Faceworm Skins for additional bonuses.
Gears that combos with Temporal Boots special enchant, obtained and enchanted with currencies from the Fall of Glastheim and Old Glast Heim in Hard Mode.
Really tough party instance for characters above level 170, unveil the events that occurred during the Rekenber experiments with Wolfchev. Really strong job specific weapons can be obtained after completing the instance and defeating its MVP, that can also be enhanced with unique enchants.
After you start the quests from the new Episode 17.2 - Sage's Legacy, new weapons and armors can be purchased with special currency. Powerful enchants can also be randomly purchased with this currency.
A huge list of enchantable weapons. The currency are Malangdo Coins and Seagod's Angers. The enchant resetable and has no chance to break.
  • Shadow Equipment
Build Specific