Einbech Dungeon

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Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.

It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.

Besides being a good leveling place, it's possible to obtain new cards and new Obtainable Equipment.

Access

After obtaining at least level 180, to access the dungeon:

  • Via the earlier floor, Einbech Dungeon 3, as shown on the minimap or just use Warper NPC at town with World Tour Ticket.

Monsters

This map has monsters that have drops with increased rates:

Name Level HP Size / Race / Element

Poisonous (20592)
188 2,407,086 Medium / Formless / Ghost 4

Toxious (20593)
188 2,407,556 Medium / Formless / Poison 4

Green Mineral (20594)
190 2,435,702 Large / Formless / Neutral 4

Red Mineral (20595)
190 2,435,702 Large / Formless / Neutral 4

White Mineral (20596)
190 2,436,177 Large / Formless / Neutral 4

Purple Mineral (20597)
190 2,435,702 Large / Formless / Neutral 4

Jewel (20600)
192 100 Large / Formless / Neutral 4

White Porcellio (20602)
206 2,403,326 Small / Insect / Earth 4

Abyssman (20603)
190 2,428,277 Large / Beast / Neutral 4

Jewelry Ant (20598)
191 2,445,656 Medium / Insect / Neutral 4

Jungoliant (20601) (MVP)
197 40,000,000 Large / Insect / Neutral 4

Rewards

The monsters on the map drop 5 different kinds of ores:

By combining each of the 5 different ores with Field Manager Elmen (einbech 149, 257), you get one Dynite (25814).

The dynites can be used to purchase from the same NPC the new safety accessories, safety weapons, and modification permits found below.

Obtainable Equipment

Einbech Accessories

Einbech Accessories can be purchased directly from Elmen.

Item Price Slot info Description
Safety Pendant R (1) (32248) 75x Dynite · Accessory (Right)
· Defense: 10
· Weight: 10
· Required Level: 170
· Jobs: Every Job
  • All Stats +5, Aspd +5%.
  • Set with Safety Epaulet R [1]: MaxHP +10%, increases attack speed (reduces delay after attack by 15%).
  • Set with Safety Epaulet B [1]: MaxHP +10%, reduces variable cast time by 15%.
  • Set with Safety Epaulet R [1] or Safety Epaulet B [1] and Any Einbech Weapon: reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Safety Pendant B (1) (32249) 75x Dynite · Accessory (Right)
· Defense: 10
· Weight: 10
· Required Level: 170
· Jobs: Every Job
  • All Stats +5, reduces variable casting time by 5%.
  • Set with Safety Epaulet R [1]: MaxHP +10%, increases attack speed (reduces delay after attack by 15%).
  • Set with Safety Epaulet B [1]: MaxHP +10%, reduces variable cast time by additional 15%.
  • Set with Safety Epaulet R [1] or Safety Epaulet B [1] and Any Einbech Weapon: reduces fixed casting time by 0.3 seconds, reduces delay after skill by 7%, reduces damage taken from all size enemies by 3%.
Safety Epaulet R (1) (32250) 75x Dynite · Accessory (Left)
· Defense: 10
· Weight: 10
· Required Level: 170
· Jobs: Every Job
  • Atk +5%.
Safety Epaulet B (1) (32251) 75x Dynite · Accessory (Left)
· Defense: 10
· Weight: 10
· Required Level: 170
· Jobs: Every Job
  • Matk +5%.

Einbech Weapons

Einbech Weapons can be obtained at random for the cost of 50 Dynites from Elmen.

Item Slot info Description
Safety Knuckle (2) (1867) · Knuckle
· Attack: 210
· Weight: 180
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Sura
* Atk +10%.
  • Increases Knuckle Arrow damage by 10%.
  • If refine rate is 7 or higher, Atk +40, Aspd +15%.
  • If refine rate is 9 or higher, increases Knuckle Arrow damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Detecting Staff (2) (2058) Two-handed Staff
· Attack: 180
· Weight: 200
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Warlock
* Matk +330, can't be destroyed.
  • Matk +10%.
  • If refine rate is 7 or higher, Matk +60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases fire property magical damage by 15%, has a chance to gain bonus magical damage against all size enemies by 20% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Grinder Huuma Shuriken (2) (13346) · Huuma
· Attack: 280
· Weight: 180
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Ninja
* Atk +15%, can't be destroyed.
  • Increases Swirling Petal damage by 15%.
  • If refine rate is 7 or higher, Atk +60, reduces variable casting time by 15%.
  • If refine rate is 9 or higher, increases Swirling Petal damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Swirling Petal by 1 second, reduces delay after skill by 20%.
Rubber Hammer (2) (16099) · Mace
· Attack: 160
· Weight: 190
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Arch Bishop
* Matk +180, can't be destroyed.
  • Matk +7%.
  • Increases heal effectiveness by 5%, increases Adoramus damage by 10%.
  • If refine rate is 7 or higher, increases holy property magical damage by 7%, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Adoramus damage by additional 15%, has a chance to gain bonus magical damage against all size enemies by 15% for 5 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Bolt Shooter (2) (18190) · Bow
· Attack: 210
· Weight: 170
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Ranger
* Atk +10%.
  • Increases Aimed Bolt damage by 10%.
  • If refine rate is 7 or higher, Atk +60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Aimed Bolt damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Claw Sword (2) (21054) Two-handed Sword
· Attack: 300
· Weight: 350
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Rune Knight
* Atk +15%, Cri +5.
  • If refine rate is 7 or higher, increases critical damage by 25%, increases attack speed (reduces delay after attack by 10%).
  • If refine rate is 9 or higher, has a chance to gain bonus physical damage against all size enemies by 20% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, Cri +7, reduces delay after skill by 20%.
Welding Wand (2) (26162) · Rod
· Attack: 160
· Weight: 120
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Mage Class, Soul Reaper
* Matk +200, can't be destroyed.
  • Increases neutral, water and fire property magical damage by 7%.
  • If refine rate is 7 or higher, Matk +70, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases neutral, water and fire property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Whip (2) (26215) · Whip
· Attack: 200
· Weight: 140
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Wanderer
* Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk +40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Bolt Crusher (2) (28045) · Katar
· Attack: 300
· Weight: 200
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Guillotine Cross
* Atk +10%.
  • Increases Rolling Cutter damage by 10%.
  • If refine rate is 7 or higher, Atk +60, increases attack speed (reduces delay after attack by 10%).
  • If refine rate is 9 or higher, increases Rolling Cutter damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Saw Axe (2) (28140) · Two-handed Axe
· Attack: 350
· Weight: 500
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Mechanic
* Atk +10%, can't be destroyed.
  • Increases Arm Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk +60, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases long ranged physical damage by 10%, has a chance to gain bonus physical damage against all size enemies by 15% for 5 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Manual (2) (28635) Book
· Attack: 200
· Weight: 70
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Star Emperor
* Atk +10%, Cri +3.
  • If refine rate is 7 or higher, Atk +40, increases attack speed (reduces delay after attack by 10%).
  • If refine rate is 9 or higher, increases critical damage by 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Metal Detector Mk47 (2) (28771) · Dagger
· Attack: 200
· Weight: 100
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Guillotine Cross
* Atk +10%.
  • Increases Cross Impact damage by 10%.
  • If refine rate is 7 or higher, Atk +40, increases attack speed (reduces delay after attack by 10%).
  • If refine rate is 9 or higher, increases Cross Impact damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Jewel Detector Mk47 [2] (28772) Dagger
· Attack: 190
· Weight: 100
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Shadow Chaser
* Matk +180.
  • Matk +10%.
  • Increases fire and neutral property magical damage by 7%.
  • If refine rate is 7 or higher, Matk +40, increases attack speed (reduces delay after attack by 10%).
  • If refine rate is 9 or higher, increases fire and neutral property magical damage by additional 8%, has a chance to gain bonus magical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Foxtail (2) (550006) · Rod
· Attack: 300
· Weight: 150
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Doram race
* Matk +350, can't be destroyed.
  • Atk +7%, Matk +7%.
  • Increases Catnip Meteor and Picky Peck damage by 15%.
  • If refine rate is 7 or higher, increases attack speed (reduces delay after attack by 10%), reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Catnip Meteor and Picky Peck damage by additional 20%, has a chance to gain bonus physical and magical damage against all size enemies by 10% for 10 seconds when dealing physical or magical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Blocking Spear (2) (32026) · Spear
· Attack: 210
· Weight: 300
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Royal Guard
* Atk +10%.
  • Increases Vanishing Point damage by 10%.
  • If refine rate is 7 or higher, Atk +40, increases attack speed (reduces delay after attack by 10%).
  • If refine rate is 9 or higher, increases Vanishing Point damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Lute (2) (32110) · Instrument
· Attack: 200
· Weight: 140
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Minstrel
* Increases long ranged physical damage by 10%.
  • Increases Severe Rainstorm damage by 10%.
  • If refine rate is 7 or higher, Atk +40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Severe Rainstorm damage by additional 15%, has a chance to gain bonus physical damage against all size enemies by 15% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces cooldown of Severe Rainstorm by 2 seconds, reduces delay after skill by 20%.
Bolt Revolver [2] (32303) · Pistol
· Attack: 200
· Weight: 180
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Rebellion
* Increases long ranged physical damage by 15%.
  • Increases Fire Dance damage by 15%.
  • If refine rate is 7 or higher, Atk +60, increases attack speed (reduces delay after attack by 10%).
  • If refine rate is 9 or higher, increases Fire Dance damage by additional 20%, has a chance to gain bonus physical damage against all size enemies by 20% for 10 seconds when dealing physical damage.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.
Safety Saber (2) (32352) · Sword
· Attack: 200
· Weight: 250
· Weapon Level: 4
· Required Level: 170
· Applicable Jobs: Genetic
* Atk +10%.
  • Increases Cart Cannon damage by 10%.
  • If refine rate is 7 or higher, Atk +40, reduces variable casting time by 10%.
  • If refine rate is 9 or higher, increases Cart Cannon damage by additional 15%, increases long ranged physical damage by 7%.
  • If refine rate is 11 or higher, reduces delay after skill by 20%.

Weapon Enchantment

(Enchants on Einbech weapons appear above card slots and each Modification Permit replaces them all.)

Einbech weapons can be further enchanted using Modification Permits. There are two kinds of permits:

They can both be purchased from Elmen (einbech 149, 257), at the cost of 30 Dynites.

Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.

If the enchants are not up to your liking, a new permit can be purchased and used to reroll a new set of enchants.

You can exchange Physical Permits for Magical and vice-versa.

Physical Modification Permit
First Enchant Second Enchant Third Enchant
  • Atk 5 ~ 45
  • Atk% 1 ~ 10%
  • Hit 5 ~ 35
  • Flee 7 ~ 35
  • ASPD 1 ~ 2
  • ASPD% 5 ~ 10%
  • Increase critical damage 5 ~ 20%
  • Increase physical damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Increase physical damage to [any race] enemies 3 ~ 20%
  • Increase physical damage to normal enemies 3 ~ 20%
  • Increase physical damage to boss enemies 3 ~ 20%
  • Ignore physical defense of [any race] enemies 3 ~ 25%
  • Ignore physical defense of normal enemies 3 ~ 18%
Magical Modification Permit
First Enchant Second Enchant Third Enchant
  • Matk 5 ~ 45
  • Matk% 1 ~ 10%
  • Heal effectiveness 3 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Flee 7 ~ 35
  • Increase magic damage to [any element] enemies 3 ~ 20%
  • Crit 2 ~ 10
  • Heal effectiveness 7 ~ 25%
  • Reduce variable casting time 5 ~ 10%
  • Increase magic damage to [any race] enemies 3 ~ 20%
  • Increase magic damage to normal enemies 3 ~ 20%
  • Increase magic damage to boss enemies 3 ~ 20%
  • Ignore magic defense of [any race] enemies 3 ~ 25%
  • Ignore magic defense of normal enemies 3 ~ 18%

Cards

Card Type Description
Poisonous Card (300001) Weapon Card Increases physical damage against poison property enemies by 25%.
Compounded with Anacondaq Card: increases physical damage against poison property enemies by an additional 15%.
Toxious Card (300002) Armor Card Max HP +10%
Reduces damage from long ranged physical damage by 5%
Compounded with Noxious Card: additional Max HP +5%, reduces damage from long ranged physical damage by additional 10%.
White Porcellio Card (300003) Footgear Card ATK +20
Compounded with Porcellio Card: additional ATK +10; additional ATK +1 per refine rate of shoes.
Neo Mineral Card (300004) Garment Card DEF +30
Compounded with Mineral Card: additional DEF +20; additional DEF +3 per refine rate of garment.
Abyssman Card (300005) Footgear Card Max HP +10%
Earth Grave damage +10%
Compounded with Pitman Card: Earth Grave damage +10% (additional); additional Earth Grave damage +1% per refine rate of shoes.
Jewelry Ant Card (300000) Accessory (Left) Card When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1
Compounded with Ungoliant Card: increases neutral property magical damage by 30%.
Jewgoliant Card (300021) Armor Card Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%.

See Also