Einbech Dungeon
Einbech Dungeon 3 is the third floor of the well-known Einbech Dungeon.
It's considered an end game dungeon, requiring anyone that wishes to enter to be at least level 180. Being in a party and having appropriate equipment is also recommended.
Besides being a good leveling place, it's possible to obtain new cards and new Obtainable Equipment.
Access
After obtaining at least level 180, to access the dungeon:
- Via the earlier floor, Einbech Dungeon 3, as shown on the minimap or just use Warper NPC at town with World Tour Ticket.
Monsters
This map has monsters that have drops with increased rates:
- Monsters will show them when you use @mi.
- Main drops of a monster
Redium (25809),
Odium (25811),
Rindium (25810),
Purdium (25812), and
Whidium (25813)
| Name | Level | HP | Size / Race / Element |
|---|---|---|---|
Poisonous (20592) |
188 | 2,407,086 | Medium / Formless / Ghost 4 |
Toxious (20593) |
188 | 2,407,556 | Medium / Formless / Poison 4 |
![]() Green Mineral (20594) |
190 | 2,435,702 | Large / Formless / Neutral 4 |
![]() Red Mineral (20595) |
190 | 2,435,702 | Large / Formless / Neutral 4 |
![]() White Mineral (20596) |
190 | 2,436,177 | Large / Formless / Neutral 4 |
![]() Purple Mineral (20597) |
190 | 2,435,702 | Large / Formless / Neutral 4 |
![]() Jewel (20600) |
192 | 100 | Large / Formless / Neutral 4 |
White Porcellio (20602) |
206 | 2,403,326 | Small / Insect / Earth 4 |
![]() Abyssman (20603) |
190 | 2,428,277 | Large / Beast / Neutral 4 |
![]() Jewelry Ant (20598) |
191 | 2,445,656 | Medium / Insect / Neutral 4 |
![]() Jungoliant (20601) (MVP) |
197 | 40,000,000 | Large / Insect / Neutral 4 |
Rewards
The monsters on the map drop 5 different kinds of ores:
By combining each of the 5 different ores with Field Manager Elmen (einbech 149, 257), you get one
Dynite (25814).
The dynites can be used to purchase from the same NPC the new safety accessories, safety weapons, and modification permits found below.
Obtainable Equipment
Einbech Accessories
Einbech Accessories can be purchased directly from Elmen.
| Item | Price | Slot info | Description |
|---|---|---|---|
| 75x |
· Accessory (Right) · Defense: 10 · Weight: 10 · Required Level: 170 · Jobs: Every Job |
| |
| 75x |
· Accessory (Right) · Defense: 10 · Weight: 10 · Required Level: 170 · Jobs: Every Job |
| |
| 75x |
· Accessory (Left) · Defense: 10 · Weight: 10 · Required Level: 170 · Jobs: Every Job |
| |
| 75x |
· Accessory (Left) · Defense: 10 · Weight: 10 · Required Level: 170 · Jobs: Every Job |
|
Einbech Weapons
Einbech Weapons can be obtained at random for the cost of 50
Dynites from Elmen.
| Item | Slot info | Description |
|---|---|---|
| · Knuckle · Attack: 210 · Weight: 180 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Sura |
* Atk +10%.
| |
| Two-handed Staff · Attack: 180 · Weight: 200 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Warlock |
* Matk +330, can't be destroyed.
| |
| · Huuma · Attack: 280 · Weight: 180 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Ninja |
* Atk +15%, can't be destroyed.
| |
| · Mace · Attack: 160 · Weight: 190 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Arch Bishop |
* Matk +180, can't be destroyed.
| |
| · Bow · Attack: 210 · Weight: 170 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Ranger |
* Atk +10%.
| |
| Two-handed Sword · Attack: 300 · Weight: 350 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Rune Knight |
* Atk +15%, Cri +5.
| |
| · Rod · Attack: 160 · Weight: 120 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Mage Class, Soul Reaper |
* Matk +200, can't be destroyed.
| |
| · Whip · Attack: 200 · Weight: 140 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Wanderer |
* Increases long ranged physical damage by 10%.
| |
| · Katar · Attack: 300 · Weight: 200 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Guillotine Cross |
* Atk +10%.
| |
| · Two-handed Axe · Attack: 350 · Weight: 500 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Mechanic |
* Atk +10%, can't be destroyed.
| |
| Book · Attack: 200 · Weight: 70 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Star Emperor |
* Atk +10%, Cri +3.
| |
| · Dagger · Attack: 200 · Weight: 100 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Guillotine Cross |
* Atk +10%.
| |
| Dagger · Attack: 190 · Weight: 100 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Shadow Chaser |
* Matk +180.
| |
| · Rod · Attack: 300 · Weight: 150 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Doram race |
* Matk +350, can't be destroyed.
| |
| · Spear · Attack: 210 · Weight: 300 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Royal Guard |
* Atk +10%.
| |
| · Instrument · Attack: 200 · Weight: 140 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Minstrel |
* Increases long ranged physical damage by 10%.
| |
| · Pistol · Attack: 200 · Weight: 180 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Rebellion |
* Increases long ranged physical damage by 15%.
| |
| · Sword · Attack: 200 · Weight: 250 · Weapon Level: 4 · Required Level: 170 · Applicable Jobs: Genetic |
* Atk +10%.
|
Weapon Enchantment
(Enchants on Einbech weapons appear above card slots and each Modification Permit replaces them all.)
Einbech weapons can be further enchanted using Modification Permits. There are two kinds of permits:
Physical Modification Permit (9514)
Magical Modification Permit (9529)
They can both be purchased from Elmen (einbech 149, 257), at the cost of 30
Dynites.
Both permits are consumables that will give a set of three random enchants to a single Einbech Weapon, one enchant for each of the three slots of enchants available.
If the enchants are not up to your liking, a new permit can be purchased and used to reroll a new set of enchants.
You can exchange Physical Permits for Magical and vice-versa.
| First Enchant | Second Enchant | Third Enchant |
|---|---|---|
|
|
|
| First Enchant | Second Enchant | Third Enchant |
|---|---|---|
|
|
|
Cards
| Card | Type | Description |
|---|---|---|
| Weapon Card | Increases physical damage against poison property enemies by 25%. Compounded with | |
| Armor Card | Max HP +10% Reduces damage from long ranged physical damage by 5% Compounded with | |
| Footgear Card | ATK +20 Compounded with | |
| Garment Card | DEF +30 Compounded with | |
| Footgear Card | Max HP +10% Earth Grave damage +10% Compounded with | |
| Accessory (Left) Card | When dealing physical damage, has a chance to auto-cast Psychic Wave Lv. 1 Compounded with | |
| Armor Card | Increases physical damage against formless race, and insect race monsters, fire property and water property enemies by 40%. |







