Odin Past

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Odin's Temple F4 is the fourth floor of Odin's Past. It's an end-game dungeon requiring at least level 180 to enter; being in a party with appropriate equipment is recommended. Besides being a good leveling spot, it drops new cards and the Soutane / Clergy equipment set.

Access

After reaching at least level 180, access the dungeon at (odin_tem03 276, 236) via the earlier floor, Odin's Temple F3.

Monsters

The items affected on this map are Odin Relic

Name Level HP Size / Race / Element

Angelgolt
196 2,634,990 Small / Angel / Holy 4

Angelgolt
196 2,634,990 Small / Angel / Holy 4

Holy Frus
201 2,700,802 Medium / Angel / Holy 4

Holy Skogul
202 2,700,802 Medium / Angel / Holy 4

Arch Plasma
198 7,588,702 Small / Formless / Holy 4

Spectral Plasma
198 7,588,702 Small / Formless / Holy 4

Reginleif (MVP)
207 79,618,000 Medium / Angel / Fire 4

Ingrid (MVP)
207 79,566,666 Medium / Angel / Water 4

Obtainable Equipment

Armors

Dropped by monsters in this dungeon; the following equipment can come from an Odin Relic (23986) at random.

Item Slot info Description
Str Soutane (1) (15397) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +10%, MaxSP +10%
  • Increases attack speed (After Attack Delay −10%)
  • Atk +3% per 2 refine
  • Str +5 per 3 refine
  • Physical damage vs Angel/Demon race +8% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Str +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: Atk +10%, delay after skill −20%, Fixed Casting Time −20%
Agi Soutane (1) (15398) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +10%, MaxSP +10%
  • Increases attack speed (After Attack Delay −10%)
  • Long-ranged physical damage +3% per 2 refine
  • Agi +5 per 3 refine
  • Physical damage vs Angel/Demon race +8% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Agi +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: long-ranged physical damage +10%, delay after skill −20%, Fixed Casting Time −20%
Vit Soutane (1) (15399) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +15%, MaxSP +5%
  • Increases attack speed (After Attack Delay −7%)
  • Reduces Variable Casting Time by 7%
  • MaxHP +2% per 2 refine
  • Vit +5 per 3 refine
  • Physical and magical damage vs Angel/Demon race +10% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Vit +8, Def +50, Mdef +20, damage taken from Angel/Demon race −20%
  • If combined refine of the set ≥ 23: Atk +4%, Matk +4%, delay after skill −20%, Fixed Casting Time −20%
Int Soutane (1) (15401) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +5%, MaxSP +15%
  • Reduces Variable Casting Time by 10%
  • Matk +3% per 2 refine
  • Int +5 per 3 refine
  • Magical damage vs Angel/Demon race +6% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Int +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: Matk +10%, delay after skill −20%, Fixed Casting Time −20%
Dex Soutane (1) (15400) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +10%, MaxSP +10%
  • Increases attack speed (After Attack Delay −10%)
  • Reduces Variable Casting Time by 10%
  • Atk +1% and Matk +1% per 2 refine
  • Dex +5 per 3 refine
  • Physical and magical damage vs Angel/Demon race +6% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Dex +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: Atk +7%, Matk +7%, delay after skill −20%, Fixed Casting Time −20%
Luk Soutane (1) (15402) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +10%, MaxSP +10%
  • Increases attack speed (After Attack Delay −10%)
  • Cri +3 and critical damage +4% per 2 refine
  • Luk +5 per 3 refine
  • Physical damage vs Angel/Demon race +8% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Luk +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: Atk +10%, delay after skill −20%, Fixed Casting Time −20%
Clergy's Manteau (1) (20947) · Garment
· Defense: 40
· Weight: 45
· Required Level: 170
· Jobs: Every Job
* MaxSP +5%, Mdef +10
  • Reduces Variable Casting Time by 10%
  • Magical damage vs Angel/Demon race +1% per 2 refine
  • Magical damage taken from Angel/Demon race −1% per 3 refine
  • Refine 7+: Variable Casting Time −10% (additional)
Clergy's Boots (1) (22209) · Footgear
· Defense: 35
· Weight: 40
· Required Level: 170
· Jobs: Every Job
* MaxHP +5%, Def +30
  • Aspd +10%
  • Physical damage vs Angel/Demon race +1% per 2 refine
  • Physical damage taken from Angel/Demon race −1% per 3 refine
  • Refine 7+: Aspd +10% (additional)

Enchantments

All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.

To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor.

Angel's Dream (25767) (dropped by the monsters in the field) and Nyangvine Fruit (6909) (can be bought via Eden Shop)


Resetting Enchants

All Odin's Past armor enchants can be reset with no chance of breaking the equipment. Two kinds of reset are available.

Full Reset — removes enchantments from all 3 slots.

  • NPC: Susan Grey (hu_in01 97, 322)
  • Cost: 500,000 zeny (30% chance of failure, no break) or 1x Nyangvine Fruit (guaranteed)

Individual Re-roll — resets one chosen slot and rolls a new random enchant for it. To re-roll for a Special enchant on the 2nd slot, pick the Special option.

Equipment Normal Special Determined Reset Reroll
Clergy's Manteau [1] (20947) 5x Angel's Dream (25767) and 250,000 zeny 50x Angel's Dream (25767) and 500,000 zeny 750x Angel's Dream (25767) and 15,000,000 zeny Susan Grey Odin Weapon Master
Clergy's Boots [1] (22209) 1x Nyangvine Fruit (6909), 100% chance 4th slot: 15x Angel's Dream (25767) and 200,000 zeny
3rd slot: 15x Angel's Dream (25767) and 200,000 zeny
2nd slot (Normal): 75x Angel's Dream (25767), 1x Nyangvine Fruit (6909) and 1,000,000 zeny
2nd slot (Special): 75x Angel's Dream (25767), 5x Nyangvine Fruit (6909)
STR Soutane [1] (15397)
Soutane Blessings
Str Blessing (310076) Str +10; Atk +10%; Def +25, Mdef +3.
When enchanted on Str Soutane: Atk +5%, physical damage vs all races +12%.
Agi Blessing (310077) Agi +10; long-ranged physical damage +10%; Def +25, Mdef +3.
When enchanted on Agi Soutane: ASPD +1, Perfect Hit +5.
Vit Blessing (310078) Vit +10; MaxHP +10%, MaxSP +10%; Def +25, Mdef +3.
When enchanted on Vit Soutane: MaxHP +5%, delay after skill −5%.
Dex Blessing (310079) Dex +10; reduces Variable Casting Time by 10%; Aspd +10%; Def +25, Mdef +3.
When enchanted on Dex Soutane: reduces Fixed Casting Time by 0.3 seconds.
Int Blessing (310080) Int +10; Matk +10%; Def +25, Mdef +3.
When enchanted on Int Soutane: reduces Variable Casting Time by 10%, all-property magical damage +12%.
Luk Blessing (310081) Luk +10; critical damage +15%; Def +25, Mdef +3.
When enchanted on Luk Soutane: Cri +10, physical damage vs all sizes +12%.

Cards

Card Type Description
Angelgolt Card (300008) Weapon Card Increases magical damage vs Demon race by 10%.
Compounded with Skeggiold Card: additional magical damage vs Demon race +3% per 2 refine of the weapon.
Holy Skogul Card (300012) Footgear Card Heal effectiveness +5%.
Refine 7+: +3% (additional).
Refine 9+: +2% (additional).
Holy Frus Card (300011) Weapon Card On Staff or Two-Handed Staff: Holy property magical damage +10%.
Refine 10+: +10% (additional).
Refine 14+: +10% (additional).
Arch Plasma Card (300010) Weapon Card On Staff or Two-Handed Staff: Wind property magical damage +10%.
Refine 10+: +10% (additional).
Refine 14+: +10% (additional).
Spectral Plasma Card (300009) Weapon Card On Staff or Two-Handed Staff: Ghost property magical damage +10%.
Refine 10+: +10% (additional).
Refine 14+: +10% (additional).
Reginleif Card (300013) Armor Card The armor can't be destroyed. ATK +30%. Max HP −15%.
Compounded with Randgris Card: additional ATK +10%, Max HP +5%.
Ingrid Card (300014) Armor Card The armor can't be destroyed. Max HP +40%. ATK −15%. Drains 1,000 HP every 4 seconds. Drains 10,000 HP when the compounded armor is unequipped.
Compounded with Randgris Card: additional ATK +10%, Max HP +5%.

See Also