Odin Past
Odin's Temple F4 is the fourth floor of Odin's Past. It's an end-game dungeon requiring at least level 180 to enter; being in a party with appropriate equipment is recommended. Besides being a good leveling spot, it drops new cards and the Soutane / Clergy equipment set.
Access
After reaching at least level 180, access the dungeon at (odin_tem03 276, 236) via the earlier floor, Odin's Temple F3.
Monsters
The items affected on this map are
Odin Relic
| Name | Level | HP | Size / Race / Element |
|---|---|---|---|
Angelgolt |
196 | 2,634,990 | Small / Angel / Holy 4 |
Angelgolt |
196 | 2,634,990 | Small / Angel / Holy 4 |
![]() Holy Frus |
201 | 2,700,802 | Medium / Angel / Holy 4 |
![]() Holy Skogul |
202 | 2,700,802 | Medium / Angel / Holy 4 |
![]() Arch Plasma |
198 | 7,588,702 | Small / Formless / Holy 4 |
![]() Spectral Plasma |
198 | 7,588,702 | Small / Formless / Holy 4 |
![]() Reginleif (MVP) |
207 | 79,618,000 | Medium / Angel / Fire 4 |
![]() Ingrid (MVP) |
207 | 79,566,666 | Medium / Angel / Water 4 |
Obtainable Equipment
Armors
Dropped by monsters in this dungeon; the following equipment can come from an
Odin Relic (23986) at random.
| Item | Slot info | Description |
|---|---|---|
| · Armor · Defense: 100 · Weight: 80 · Required Level: 170 · Jobs: Every Job |
* MaxHP +10%, MaxSP +10%
| |
| · Armor · Defense: 100 · Weight: 80 · Required Level: 170 · Jobs: Every Job |
* MaxHP +10%, MaxSP +10%
| |
| · Armor · Defense: 100 · Weight: 80 · Required Level: 170 · Jobs: Every Job |
* MaxHP +15%, MaxSP +5%
| |
| · Armor · Defense: 100 · Weight: 80 · Required Level: 170 · Jobs: Every Job |
* MaxHP +5%, MaxSP +15%
| |
| · Armor · Defense: 100 · Weight: 80 · Required Level: 170 · Jobs: Every Job |
* MaxHP +10%, MaxSP +10%
| |
| · Armor · Defense: 100 · Weight: 80 · Required Level: 170 · Jobs: Every Job |
* MaxHP +10%, MaxSP +10%
| |
| · Garment · Defense: 40 · Weight: 45 · Required Level: 170 · Jobs: Every Job |
* MaxSP +5%, Mdef +10
| |
| · Footgear · Defense: 35 · Weight: 40 · Required Level: 170 · Jobs: Every Job |
* MaxHP +5%, Def +30
|
Enchantments
All Odin's Past armors can be enchanted 3 times, with the final enchant (2nd slot) can be special enchanted with better effects including the newly introduced Soutane Blessings.
To enchant, you'll need to speak with Susan Grey (hu_in01 97, 322). She's inside the Hugel Weapon building, on the second floor.
Angel's Dream (25767) (dropped by the monsters in the field) and
Nyangvine Fruit (6909) (can be bought via Eden Shop)
Resetting Enchants
All Odin's Past armor enchants can be reset with no chance of breaking the equipment. Two kinds of reset are available.
Full Reset — removes enchantments from all 3 slots.
- NPC: Susan Grey (hu_in01 97, 322)
- Cost: 500,000 zeny (30% chance of failure, no break) or 1x
Nyangvine Fruit (guaranteed)
Individual Re-roll — resets one chosen slot and rolls a new random enchant for it. To re-roll for a Special enchant on the 2nd slot, pick the Special option.
- NPC: Odin Weapon Master (hu_in01 99, 322)
- Cost:
- 4th slot: 5x
Angel's Dreams + 500,000 zeny - 3rd slot: 5x
Angel's Dreams + 500,000 zeny - 2nd slot (Normal): 15x
Angel's Dreams + 1x
Nyangvine Fruit + 200,000 zeny - 2nd slot (Special): 15x
Angel's Dreams + 5x
Nyangvine Fruit
- 4th slot: 5x
| Equipment | Normal | Special | Determined | Reset | Reroll |
|---|---|---|---|---|---|
| 5x |
50x |
750x |
Susan Grey | Odin Weapon Master | |
| 1x |
4th slot: 15x 3rd slot: 15x 2nd slot (Normal): 75x 2nd slot (Special): 75x | ||||
| Soutane Blessings | |
|---|---|
| Str +10; Atk +10%; Def +25, Mdef +3. When enchanted on | |
| Agi +10; long-ranged physical damage +10%; Def +25, Mdef +3. When enchanted on | |
| Vit +10; MaxHP +10%, MaxSP +10%; Def +25, Mdef +3. When enchanted on | |
| Dex +10; reduces Variable Casting Time by 10%; Aspd +10%; Def +25, Mdef +3. When enchanted on | |
| Int +10; Matk +10%; Def +25, Mdef +3. When enchanted on | |
| Luk +10; critical damage +15%; Def +25, Mdef +3. When enchanted on | |
Cards
| Card | Type | Description |
|---|---|---|
| Weapon Card | Increases magical damage vs Demon race by 10%. Compounded with | |
| Footgear Card | Heal effectiveness +5%. Refine 7+: +3% (additional). Refine 9+: +2% (additional). | |
| Weapon Card | On Staff or Two-Handed Staff: Holy property magical damage +10%. Refine 10+: +10% (additional). Refine 14+: +10% (additional). | |
| Weapon Card | On Staff or Two-Handed Staff: Wind property magical damage +10%. Refine 10+: +10% (additional). Refine 14+: +10% (additional). | |
| Weapon Card | On Staff or Two-Handed Staff: Ghost property magical damage +10%. Refine 10+: +10% (additional). Refine 14+: +10% (additional). | |
| Armor Card | The armor can't be destroyed. ATK +30%. Max HP −15%. Compounded with | |
| Armor Card | The armor can't be destroyed. Max HP +40%. ATK −15%. Drains 1,000 HP every 4 seconds. Drains 10,000 HP when the compounded armor is unequipped. Compounded with |





