Odin Past

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Odin's Temple F4 is the fourth floor of Odin's Past. It's an end-game dungeon requiring at least level 180 to enter; being in a party with appropriate equipment is recommended. Besides being a good leveling spot, it drops new cards and the Soutane / Clergy equipment set.

Access

After reaching at least level 180, access the dungeon at (odin_tem03 276, 236) via the earlier floor, Odin's Temple F3.

Monsters

This map has monsters whose drops carry increased rates:

  • Monsters show the boosted rate when checked with @mi.
  • Not all of a monster's drops are affected — check each one individually.
  • No form of Bubble Gum affects the drop rate of these specific items; @mi will show (No Gum) next to them (e.g. Banana Bread 2.00% (No Gum)).
  • The items affected on this map are Odin Relic and File:32859.png Odin's Signet.
Name Level HP Size / Race / Element

Angelgolt
196 2,634,990 Small / Angel / Holy 4

Angelgolt
196 2,634,990 Small / Angel / Holy 4

Holy Frus
201 2,700,802 Medium / Angel / Holy 4

Holy Skogul
202 2,700,802 Medium / Angel / Holy 4

Arch Plasma
198 7,588,702 Small / Formless / Holy 4

Spectral Plasma
198 7,588,702 Small / Formless / Holy 4

Reginleif (MVP)
207 79,618,000 Medium / Angel / Fire 4

Ingrid (MVP)
207 79,566,666 Medium / Angel / Water 4

Obtainable Equipment

Armors

Dropped by monsters in this dungeon; the following equipment can come from an Odin Relic at random.

Item Slot info Description
Str Soutane (1) (15397) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +10%, MaxSP +10%
  • Increases attack speed (After Attack Delay −10%)
  • Atk +3% per 2 refine
  • Str +5 per 3 refine
  • Physical damage vs Angel/Demon race +8% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Str +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: Atk +10%, delay after skill −20%, Fixed Casting Time −20%
Agi Soutane (1) (15398) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +10%, MaxSP +10%
  • Increases attack speed (After Attack Delay −10%)
  • Long-ranged physical damage +3% per 2 refine
  • Agi +5 per 3 refine
  • Physical damage vs Angel/Demon race +8% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Agi +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: long-ranged physical damage +10%, delay after skill −20%, Fixed Casting Time −20%
Vit Soutane (1) (15399) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +15%, MaxSP +5%
  • Increases attack speed (After Attack Delay −7%)
  • Reduces Variable Casting Time by 7%
  • MaxHP +2% per 2 refine
  • Vit +5 per 3 refine
  • Physical and magical damage vs Angel/Demon race +10% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Vit +8, Def +50, Mdef +20, damage taken from Angel/Demon race −20%
  • If combined refine of the set ≥ 23: Atk +4%, Matk +4%, delay after skill −20%, Fixed Casting Time −20%
Int Soutane (1) (15401) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +5%, MaxSP +15%
  • Reduces Variable Casting Time by 10%
  • Matk +3% per 2 refine
  • Int +5 per 3 refine
  • Magical damage vs Angel/Demon race +6% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Int +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: Matk +10%, delay after skill −20%, Fixed Casting Time −20%
Dex Soutane (1) (15400) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +10%, MaxSP +10%
  • Increases attack speed (After Attack Delay −10%)
  • Reduces Variable Casting Time by 10%
  • Atk +1% and Matk +1% per 2 refine
  • Dex +5 per 3 refine
  • Physical and magical damage vs Angel/Demon race +6% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Dex +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: Atk +7%, Matk +7%, delay after skill −20%, Fixed Casting Time −20%
Luk Soutane (1) (15402) · Armor
· Defense: 100
· Weight: 80
· Required Level: 170
· Jobs: Every Job
* MaxHP +10%, MaxSP +10%
  • Increases attack speed (After Attack Delay −10%)
  • Cri +3 and critical damage +4% per 2 refine
  • Luk +5 per 3 refine
  • Physical damage vs Angel/Demon race +8% per 4 refine
  • Set with Clergy's Boots (1) and Clergy's Manteau (1): Luk +8, Def +30, Mdef +15, damage taken from Angel/Demon race −15%
  • If combined refine of the set ≥ 23: Atk +10%, delay after skill −20%, Fixed Casting Time −20%
Clergy's Manteau (1) (20947) · Garment
· Defense: 40
· Weight: 45
· Required Level: 170
· Jobs: Every Job
* MaxSP +5%, Mdef +10
  • Reduces Variable Casting Time by 10%
  • Magical damage vs Angel/Demon race +1% per 2 refine
  • Magical damage taken from Angel/Demon race −1% per 3 refine
  • Refine 7+: Variable Casting Time −10% (additional)
Clergy's Boots (1) (22209) · Footgear
· Defense: 35
· Weight: 40
· Required Level: 170
· Jobs: Every Job
* MaxHP +5%, Def +30
  • Aspd +10%
  • Physical damage vs Angel/Demon race +1% per 2 refine
  • Physical damage taken from Angel/Demon race −1% per 3 refine
  • Refine 7+: Aspd +10% (additional)

Enchantments

Every Odin's Past armor above can be enchanted 3 times (2nd, 3rd and 4th slot); the 2nd slot can alternatively receive a Special Enchant, including the newly introduced Soutane Blessings.

To enchant, talk to Susan Grey (hu_in01 97, 322), on the 2nd floor of the Hugel Weapon building.

Angel's Dreams and File:32859.png Odin's Signets drop from field monsters.

Normal Enchant (any of the 3 slots): 3x Angel's Dreams + 500,000 zeny.

Special Enchant (2nd slot only): 3x File:32859.png Odin's Signets + 500,000 zeny.

Resetting Enchants

All Odin's Past armor enchants can be reset with no chance of breaking the equipment. Two kinds of reset are available.

Full Reset — removes enchantments from all 3 slots.

Individual Re-roll — resets one chosen slot and rolls a new random enchant for it. To re-roll for a Special enchant on the 2nd slot, pick the Special option.

Normal Enchant (2nd / 3rd / 4th slot — same option list)
Str / Agi / Dex / Vit / Int / Luk +6~+8 · Def +12/+18 · Mdef +2/+4 · Max HP +3%/+5% · SP +100/+150 · Crit +5/+7/+10 · Flee +6/+10 (same list) (same list)
Special Enchant (2nd slot only) — +7 Clergy's Manteau +7 Clergy's Boots +9 Soutanes
Str/Agi/Dex/Vit/Int/Luk +7~+8 · Def +18/+20 · Mdef +6/+8 · Max HP +3%/+5% · SP +100/+150 Str/Agi/Dex/Vit/Int/Luk +7~+8 · Def +18/+20 · Mdef +6/+8 · Max HP +3%/+5% · SP +100/+150 Str/Agi/Dex/Vit/Int/Luk +7~+8 · Def +21 · Mdef +10 · Max HP +5% · SP +150 · Crit +10 · Flee +10 · Fighting Spirit 5/6 · Spell 4/5 · Expert Archer 4/5 · Sharp 4/5 · ASPD Lv.3/4 · File:41076.png Str Blessing · File:41077.png Agi Blessing · File:41078.png Vit Blessing · File:41079.png Dex Blessing · File:41080.png Int Blessing · File:41081.png Luk Blessing
Soutane Blessings
File:41076.png Str Blessing (41076) Str +10; Atk +10%; Def +25, Mdef +3.
When enchanted on Str Soutane: Atk +5%, physical damage vs all races +12%.
File:41077.png Agi Blessing (41077) Agi +10; long-ranged physical damage +10%; Def +25, Mdef +3.
When enchanted on Agi Soutane: ASPD +1, Perfect Hit +5.
File:41078.png Vit Blessing (41078) Vit +10; MaxHP +10%, MaxSP +10%; Def +25, Mdef +3.
When enchanted on Vit Soutane: MaxHP +5%, delay after skill −5%.
File:41079.png Dex Blessing (41079) Dex +10; reduces Variable Casting Time by 10%; Aspd +10%; Def +25, Mdef +3.
When enchanted on Dex Soutane: reduces Fixed Casting Time by 0.3 seconds.
File:41080.png Int Blessing (41080) Int +10; Matk +10%; Def +25, Mdef +3.
When enchanted on Int Soutane: reduces Variable Casting Time by 10%, all-property magical damage +12%.
File:41081.png Luk Blessing (41081) Luk +10; critical damage +15%; Def +25, Mdef +3.
When enchanted on Luk Soutane: Cri +10, physical damage vs all sizes +12%.

Cards

Card Type Description
Angelgolt Card (300008) Weapon Card Increases magical damage vs Demon race by 10%.
Compounded with Skeggiold Card: additional magical damage vs Demon race +3% per 2 refine of the weapon.
File:40012.png Holy Skogul Card (40012) Footgear Card Heal effectiveness +5%.
Refine 7+: +3% (additional).
Refine 9+: +2% (additional).
File:40011.png Holy Frus Card (40011) Weapon Card On Staff or Two-Handed Staff: Holy property magical damage +10%.
Refine 10+: +10% (additional).
Refine 14+: +10% (additional).
File:40010.png Arch Plasma Card (40010) Weapon Card On Staff or Two-Handed Staff: Wind property magical damage +10%.
Refine 10+: +10% (additional).
Refine 14+: +10% (additional).
File:40009.png Spectral Plasma Card (40009) Weapon Card On Staff or Two-Handed Staff: Ghost property magical damage +10%.
Refine 10+: +10% (additional).
Refine 14+: +10% (additional).
File:40013.png Reginleif Card (40013) Armor Card The armor can't be destroyed. ATK +30%. Max HP −15%.
Compounded with Randgris Card: additional ATK +10%, Max HP +5%.
File:40014.png Ingrid Card (40014) Armor Card The armor can't be destroyed. Max HP +40%. ATK −15%. Drains 1,000 HP every 4 seconds. Drains 10,000 HP when the compounded armor is unequipped.
Compounded with Randgris Card: additional ATK +10%, Max HP +5%.

See Also