Illusion Armors 17.1

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Equipment Exchange

To start the exchange, you must first complete the Capturing Elyumina quest.

Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108,130). You can then exchange both equipment types from her.

  • OS Weapons
  • Illusion Armors

Illusion Armors

Illusion Armors can be obtained by exchanging 50 Cor Core (25723), with Elyumina.
You can choose the exact piece you want.

Item Description
Illusion Armor Type A [1] (15376)

A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.



ATK +100



For each 2 Refine Levels:
ATK +10



Refine Level +7:
Decreases After Attack Delay by 10%.



When equipped with Illusion Engine Wing Type A:
ATK +50



When equipped with Illusion Engine Wing Type B:
Decreases After Cast Delay by 10%.



Enchantable: Yes



Type: Armor
Position: Armor
Defense: 105
Armor Level: 1
Refinable
Weight: 100
Required Level: 130

Illusion Engine Wing Type A [1] (20933)

Combat engine A type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.



MaxHP +1000



For each 2 Refine Levels:
MaxHP +100



Refine Level +7:
Increases Attack Speed by 5%.



When equipped with Illusion Leg Type A:
Increases Critical Damage by 10%.



When equipped with Illusion Leg Type B:
Decreases Variable Casting Time by 10%.



Enchantable: Yes



Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130

Illusion Engine Wing Type B [1] (20934)

Combat engine B type created with Illusion's technology.
It is said to be able to add abilities by attaching various modules.



MaxHP +1000



For each 2 Refine Levels:
MaxHP +100



Refine Level +7:
Decreases Variable Casting Time by 5%.



When equipped with Illusion Leg Type A:
Increases Ranged Physical Damage by 5%.



When equipped with Illusion Leg Type B:
Increases Magical Damage with every element by 10%.



Enchantable: Yes



Type: Armor
Position: Garment
Defense: 50
Armor Level: 1
Refinable
Weight: 90
Required Level: 130

Illusion Leg Type A [1] (22196)

Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.



MaxSP +200



For each 2 Refine Levels:
MaxSP +20



Refine Level +7:
Increases Ranged Physical Damage by 5%.



When equipped with Illusion Armor Type A:
ATK +5%



When equipped with Illusion Armor Type B:
Increases Attack Speed by 5%.



Enchantable: Yes



Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130

Illusion Leg Type B [1] (22197)

Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.



MaxSP +200



For each 2 Refine Levels:
MaxSP +20



Refine Level +7:
Increases Magical Damage with every element by 5%.



When equipped with Illusion Armor Type A:
MaxSP +5%



When equipped with Illusion Armor Type B:
MATK +5%



Enchantable: Yes



Type: Armor
Position: Shoes
Defense: 20
Armor Level: 1
Refinable
Weight: 50
Required Level: 130

Illusion Booster R [1] (32207)

This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.



ATK +5%



Enchantable: Yes



Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Booster L [1] (32208)

This combat booster is enhanced with the illusion technology.
There are various modules that can be installed on this chip.



ATK +5%



Enchantable: Yes



Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Battle chip R [1] (32209)

This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.



MATK +5%



Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Battle chip L [1] (32210)

This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.



MATK +5%



Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 130

Illusion Armors Enchanting

The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108,130).
You can exchange 30 Unknown Parts (25669) and 5 Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106,136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending on the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.

Modification Module Modification Orb Effect Location Max Count
Common Enchants
Modification Module (Defense) (25670) Modification Orb (Defense) (29527) DEF +25
----------

Refine Level +7:
DEF +10
----------
Refine Level +9:
DEF +10
----------
Type: Enchant
Position: Unknown

Illusion Armor Type A [1] (15376)

Illusion Armor Type B [1] (15377)
Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934)
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)

Modification Module (Magic Defense) (25671) Modification Orb (Magic Defense) (29528) MDEF +2
----------

Refine Level +7:
MDEF +3
----------
Refine Level +9:
MDEF +3
----------
Type: Enchant
Position: Unknown

(same as above)
Modification Module (Vit) (25672) VIT+3 (4742) VIT +3
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Booster L [1] (32208)
Illusion Battle chip R [1] (32209)
Illusion Battle chip L [1] (32210)

3
Modification Module (Luk) (25673) LUK+3 (4752) LUK +3
----------

Type: Enchant
Position: Unknown

(same as VIT module) 3
Modification Module (Str) (25674) STR+3 (4702) STR +3
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Battle chip R [1] (32209)

Modification Module (Agi) (25675) AGI+3 (4732) AGI +3
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Battle chip R [1] (32209)

Modification Module (Int) (25676) INT+3 (4712) INT +3
----------

Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip L [1] (32210)

Modification Module (Dex) (25677) DEX+3 (4722) DEX +3
----------

Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip L [1] (32210)

Rare Enchants
Modification Module (HP recovery) (25678) Modification Orb (HP Recovery) (29529) HP Recovery +20%
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Battle chip R [1] (32209)

2
Modification Module (SP recovery) (25679) Modification Orb (SP Recovery) (29532) SP Recovery +20%
----------

Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip L [1] (32210)

2
Modification Module (Spell) (25680) Spell Lv5 (4826) MATK +18

Decreases Variable Casting Time by 10%.
----------
Type: Enchant
Position: Unknown

Modification Module (Attack Speed) (25681) DelayAfterAttack Lv4 (4881) Decreases After Attack Delay by 10%.
----------

Type: Enchant
Position: Unknown

Illusion Booster R [1] (32207)

Illusion Booster L [1] (32208)
Illusion Battle chip R [1] (32209)

1
Modification Module (Fatal) (25682) Fatal Lv4 (4866) Increases Critical Damage by 10%.

CRI +4.
----------
Type: Enchant
Position: Unknown

Illusion Booster L [1] (32208)

Illusion Battle chip R [1] (32209)
Illusion Battle chip L [1] (32210)

1
Modification Module (Expert Archer) (25683) Expert Archer Lv5 (4836) Increases Ranged Physical Damage by 10%.
----------

Type: Enchant
Position: Unknown

Modification Module (Vital) (25684) Modification Orb (Stamina) (29531) MaxHP +5%
----------

Refine Level +7:
MaxHP +500
----------
Refine Level +9:
MaxHP +750
----------
Type: Enchant
Position: Unknown

Modification Module (Mental) (25685) Modification Orb (Spirit) (29530) MaxSP +5%
----------

Refine Level +7:
MaxSP +100
----------
Refine Level +9:
MaxSP +150
----------
Type: Enchant
Position: Unknown

Illusion Leg Type A [1] (22196)

Illusion Leg Type B [1] (22197)

Modification Module (Heal) (25686) Modification Orb (Heal) (29533) Increases Healing skills effectiveness by 5%.
----------

Refine Level +7:
Increases Healing skills effectiveness by additional 5%.
----------
Refine Level +9:
Increases Healing skills effectiveness by additional 5%.
----------
Type: Enchant
Position: Unknown

Modification Module (Power) (25687) Modification Orb (Attack Power) (29534) ATK +5%
----------

Refine Level +7:
ATK +25
----------
Refine Level +9:
ATK +25
----------
Type: Enchant
Position: Unknown

Modification Module (Magic) (25688) Modification Orb (Magic Power) (29535) MATK +5%
----------

Refine Level +7:
MATK +25
----------
Refine Level +9:
MATK +25
----------
Type: Enchant
Position: Unknown

Illusion Armor Type A [1] (15376)

Illusion Armor Type B [1] (15377)

2
Modification Module (Shooter) (25689) Modification Orb (Sharpshooter) (29536) Increases Ranged Physical Damage by 3%.
----------

Refine Level +7:
Increases Ranged Physical Damage by additional 2%.
----------
Refine Level +9:
Increases Ranged Physical Damage by additional 2%.
----------
Type: Enchant
Position: Unknown

Modification Module (Fast) (25690) Modification Orb (Swift) (29537) ASPD +1
----------

Refine Level +7:
Decreases After Attack Delay by 3%.
----------
Refine Level +9:
Decreases After Attack Delay by additional 3%.
----------
Type: Enchant
Position: Unknown

Modification Module (Caster) (25691) Modification Orb (Caster) (29538) Decreases Variable Casting Time by 3%.
----------

Refine Level +7:
Decreases Variable Casting Time by additional 3%.
----------
Refine Level +9:
Decreases Variable Casting Time by additional 3%.
----------
Type: Enchant
Position: Unknown

Illusion Engine Wing Type A [1] (20933)

Illusion Engine Wing Type B [1] (20934)

Modification Module (Critical) (25692) Modification Orb (Critical) (29539) CRI +10
----------

Refine Level +7:
Increases Critical Damage by 5%.
----------
Refine Level +9:
Increases Critical Damage by additional 5%.
----------
Type: Enchant
Position: Unknown