Illusion Armors 17.1
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108,130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
Illusion Armors
Illusion Armors can be obtained by exchanging 50
Cor Core (25723), with Elyumina.
You can choose the exact piece you want.
| Item | Description |
|---|---|
|
A type A combat armor made from illusion technology. ATK +100 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Engine Wing Type A: When equipped with Illusion Engine Wing Type B: Enchantable: Yes Type: Armor | |
|
Combat engine A type created with Illusion's technology. MaxHP +1000 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Leg Type A: When equipped with Illusion Leg Type B: Enchantable: Yes Type: Armor | |
|
Combat engine B type created with Illusion's technology. MaxHP +1000 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Leg Type A: When equipped with Illusion Leg Type B: Enchantable: Yes Type: Armor | |
|
Combat boots A type born from Illusion's technology. MaxSP +200 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Armor Type A: When equipped with Illusion Armor Type B: Enchantable: Yes Type: Armor | |
|
Combat boots B type born from Illusion's technology. MaxSP +200 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Armor Type A: When equipped with Illusion Armor Type B: Enchantable: Yes Type: Armor | |
|
This combat booster is enhanced with the illusion technology. ATK +5% Enchantable: Yes Type: Armor | |
|
This combat booster is enhanced with the illusion technology. ATK +5% Enchantable: Yes Type: Armor | |
|
This battle chip is enhanced with the illusion technology. MATK +5% Type: Armor | |
|
This battle chip is enhanced with the illusion technology. MATK +5% Type: Armor |
Illusion Armors Enchanting
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108,130).
You can exchange 30
Unknown Parts (25669) and 5
Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106,136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending on the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
| Modification Module | Modification Orb | Effect | Location | Max Count |
|---|---|---|---|---|
| Common Enchants | ||||
| DEF +25 ---------- Refine Level +7: |
|
|||
| MDEF +2 ---------- Refine Level +7: |
(same as above) | |||
| VIT +3 ---------- Type: Enchant |
|
3 | ||
| LUK +3 ---------- Type: Enchant |
(same as VIT module) | 3 | ||
| STR +3 ---------- Type: Enchant |
|
|||
| AGI +3 ---------- Type: Enchant |
|
|||
| INT +3 ---------- Type: Enchant |
|
|||
| DEX +3 ---------- Type: Enchant |
|
|||
| Rare Enchants | ||||
| HP Recovery +20% ---------- Type: Enchant |
|
2 | ||
| SP Recovery +20% ---------- Type: Enchant |
|
2 | ||
| MATK +18 Decreases Variable Casting Time by 10%. |
||||
| Decreases After Attack Delay by 10%. ---------- Type: Enchant |
|
1 | ||
| Increases Critical Damage by 10%. CRI +4. |
|
1 | ||
| Increases Ranged Physical Damage by 10%. ---------- Type: Enchant |
||||
| MaxHP +5% ---------- Refine Level +7: |
||||
| MaxSP +5% ---------- Refine Level +7: |
|
|||
| Increases Healing skills effectiveness by 5%. ---------- Refine Level +7: |
||||
| ATK +5% ---------- Refine Level +7: |
||||
| MATK +5% ---------- Refine Level +7: |
|
2 | ||
| Increases Ranged Physical Damage by 3%. ---------- Refine Level +7: |
||||
| ASPD +1 ---------- Refine Level +7: |
||||
| Decreases Variable Casting Time by 3%. ---------- Refine Level +7: |
|
|||
| CRI +10 ---------- Refine Level +7: |
||||
|- style="background:#EEF9FF; font-weight:bold;" | colspan="5" | Unique Enchants
|-
|
Modification Module (Delay after skill) (25693)
|
Modification Orb (After Cast Delay) (29540)
| Decreases After Cast Delay by 5%.
----------
Refine Level +7:
Decreases After Cast Delay by additional 5%.
----------
Refine Level +9:
Decreases After Cast Delay by additional 5%.
----------
Type: Enchant
Position: Unknown
|
Illusion Armor Type A [1] (15376)
Illusion Armor Type B [1] (15377)
|
|-
|
Modification Module (Fixed Casting) (25694)
|
Modification Orb (Fixed Casting Time) (29541)
| Decreases Fixed Casting Time by 0.3 seconds.
----------
Refine Level +7:
Decreases Fixed Casting Time by 0.2 additional seconds.
----------
Refine Level +9:
Decreases Fixed Casting Time by 0.2 additional seconds.
----------
Type: Enchant
Position: Unknown
|
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)
|
|-
|
Modification Module (Above All) (25695)
|
Modification Orb (Above All) (29542)
| Decreases Physical and Magical Damage taken enemies of every element by 5%.
----------
Refine Level +7:
Decreases Physical and Magical Damage from all size enemies by 5%.
----------
Refine Level +9:
Decreases Physical and Magical Damage from all races by 5% (Except Players).
----------
Type: Enchant
Position: Unknown
|
Illusion Engine Wing Type A [1] (20933)
Illusion Engine Wing Type B [1] (20934)
| 1
|-
|
Modification Module (Drain Life) (25696)
|
Modification Orb (Life Drain) (29543)
| Physical attacks have a 2% chance to restore 2% of the inflicted damage as HP.
----------
Type: Enchant
Position: Unknown
|
Illusion Booster R [1] (32207)
Illusion Battle chip R [1] (32209)
|
|-
|
Modification Module (Drain Soul) (25697)
|
Modification Orb (Soul Drain) (29544)
| Physical attacks have a 1% chance to restore 1% of the inflicted damage as SP.
----------
Type: Enchant
Position: Unknown
|
Illusion Booster L [1] (32208)
Illusion Battle chip L [1] (32210)
|
|-
|
Modification Module (Magic Healing) (25698)
|
Modification Orb (Magic Healing) (29545)
| Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds.
----------
Type: Enchant
Position: Unknown
|
Illusion Booster R [1] (32207)
Illusion Battle chip R [1] (32209)
|
|-
|
Modification Module (Magic Soul) (25699)
|
Modification Orb (Magic Soul) (29546)
| Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds.
----------
Type: Enchant
Position: Unknown
|
Illusion Booster L [1] (32208)
Illusion Battle chip L [1] (32210)
|
|- style="background:#EEF9FF; font-weight:bold;" | colspan="5" | Legendary Enchants
|-
|
Modification Module (Unlimited Vital) (25700)
|
Modification Orb (Unlimited Vital) (29547)
| receiving physical or magical damage have a chance to activate [Everlasting Life] for 10 seconds.
[Everlasting Life]
VIT +50
Recover 400HP per 0.5 second.
Recover 20SP per second.
Type: Enchant
Position: Unknown
|
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)
| 1
|-
|
Modification Module (Spell Buster) (25701)
|
Modification Orb (Spell Buster) (29548)
| Magical attacks have a chance to activate Magic Storm for 10 seconds.
[Magic Storm]
INT +50
MATK +15%
ATK -15%
Type: Enchant
Position: Unknown
|
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)
| 1
|-
|
Modification Module (Firing Shot) (25702)
|
Modification Orb (Firing Shot) (29549)
| Physical attacks have a chance to activate Plunging Shooter for 10 seconds.
[Plunging Shooter]
DEX +50
Increases Ranged Physical Damage by 10%.
Drains 20SP per second.
Type: Enchant
Position: Unknown
|
Illusion Leg Type A [1] (22196)
Illusion Leg Type B [1] (22197)
| 1
|-
|
Modification Module (Overpower) (25703)
|
Modification Orb (Over Power) (29550)
| Physical attacks have a chance to activate Raging Fight for 10 seconds.
[Raging Fight]
STR +50
ATK +15%
MATK -15%
Type: Enchant
Position: Unknown
|
|
|-
|
Modification Module (Fatal Flash) (25704)
|
Modification Orb (Fatal Flash) (29551)
| Physical attacks have a chance to activate Fatal Flash for 10 seconds.
[Fatal Flash]
AGI +50
Increases Critical Damage by 10%.
Drains 300HP per second.
Type: Enchant
Position: Unknown
|
|
|-
|
Modification Module (Lucky Strike) (25705)
|
Modification Orb (Lucky Strike) (29552)
| Magical attacks have a chance to activate Good Fortune for 10 seconds.
[Good Fortune]
LUK +50
Increases all elemental magical damage by 10%.
Drains 300HP per second.
Type: Enchant
Position: Unknown
|
|