Charleston Crisis: Difference between revisions
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<small>''Type:'' Card — ''Compound on:'' Right Hand — ''Weight:'' 1</small> | <small>''Type:'' Card — ''Compound on:'' Right Hand — ''Weight:'' 1</small> | ||
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| [[Rock Step Card]] (4699) | | [[File:Card.png]] [[Rock Step Card]] (4699) | ||
| Increases damage of '''Arms Canon''' by 20%.<br> | | Increases damage of '''Arms Canon''' by 20%.<br> | ||
''Refine Level +10:'' increases damage of '''Arms Canon''' by an additional 20%.<br> | ''Refine Level +10:'' increases damage of '''Arms Canon''' by an additional 20%.<br> | ||
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<small>''Type:'' Card — ''Compound on:'' Right Hand — ''Weight:'' 1</small> | <small>''Type:'' Card — ''Compound on:'' Right Hand — ''Weight:'' 1</small> | ||
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| [[Kick Step Card]] (27012) | | [[File:Card.png]] [[Kick Step Card]] (27012) | ||
| Max HP +8%.<br> | | Max HP +8%.<br> | ||
When equipped by '''Mechanic''': decreases damage taken from Ranged Physical Damage by 30%.<br> | When equipped by '''Mechanic''': decreases damage taken from Ranged Physical Damage by 30%.<br> | ||
<small>''Type:'' Card — ''Compound on:'' Armor — ''Weight:'' 1</small> | <small>''Type:'' Card — ''Compound on:'' Armor — ''Weight:'' 1</small> | ||
|- | |- | ||
| [[Kick & Kick Card]] (27013) | | [[File:Card.png]] [[Kick & Kick Card]] (27013) | ||
| Increases damage of '''Vulcan Arm''' by 10%.<br> | | Increases damage of '''Vulcan Arm''' by 10%.<br> | ||
''Refine Level +10:'' increases damage of '''Vulcan Arm''' by 20%.<br> | ''Refine Level +10:'' increases damage of '''Vulcan Arm''' by 20%.<br> | ||
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<small>''Type:'' Card — ''Compound on:'' Right Hand — ''Weight:'' 1</small> | <small>''Type:'' Card — ''Compound on:'' Right Hand — ''Weight:'' 1</small> | ||
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| [[Charleston3 Card|[MVP] Charleston3 Card]] (4697) | | [[File:Card.png]] [[Charleston3 Card|[MVP] Charleston3 Card]] (4697) | ||
| Max SP -300. Random chance to destroy target's equipped Armor when dealing physical damage.<br> | | Max SP -300. Random chance to destroy target's equipped Armor when dealing physical damage.<br> | ||
When equipped with '''Kick Step Card''': nullifies Mado Gear's Fuel Consumption.<br> | When equipped with '''Kick Step Card''': nullifies Mado Gear's Fuel Consumption.<br> | ||
Revision as of 21:55, 26 August 2026
Charleston Crisis is an instance dungeon located in Verus. Help Charleston repair the factory and gather replacement parts before facing off against Charleston 3 in the Core.
Requirements and Rewards
- Base Level 130+
- 1 day cooldown
- Go in Verus and find Charleston
(verus04 75, 114). She needs replacement parts from the factory. - After gaining her permission, you will be able to use the Machine next to her.
- The party leader has to create the instance and the other members can join afterwards.

Instance

- Destroying the Zone Security Devices
- Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
- Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing you to move forward.
- Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
- The lab is found in the middle
(2@mcd 141, 199)of the map. - Moving there might be tricky, it's not easy to navigate.
- Lab Requests
- Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
- The party leader has to speak with Charleston 1
(2@mcd 121, 217)and she'll ask you to kill 3 Rock Steps. - You can see their locations on the minimap.
- Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
- You only have to go near the generators, you don't have to kill the Kick Step.
(2@mcd 175, 195)(2@mcd 127, 81)(2@mcd 87, 230)
- Return to the lab once you've investigated all 3 generators.
- Talk with Charleston 1 again and then follow her to the right.
- Note: For the next part, the portals will get closed, so it is recommended to bring everyone into the lab before proceeding.
- Speak with Charleston 2 and a new scene will begin. The portals will close.
- You will get waves of mobs; they are fairly easy to kill. You must kill all of them to proceed, and the portals will re-open.
- The Core
- Walk out of the lab and go all the way south below the middle
(2@mcd 130, 127). Charleston 1 and 2 will be waiting for you. - Move near Charleston 2 to trigger the next dialogues.
- Charleston 1 wants you to gather 1x Explosive Powder (6213). These drop from the Step found in the instance.
- Return to her and she will warp you inside the Core.
- Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
- Charleston Parts
- Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
- Talk to Shalosh
(2@mcd 77, 167)and select "I want to go back". - You will be rewarded with 3x Charleston Component (6752).
Monsters
| Monster | Level | HP | Size / Race / Element |
|---|---|---|---|
| Step (3125) | 130 | 55,403 | Small / Demon / Neutral 1 |
| Rock Step (3126) | 131 | 71,056 | Medium / Demon / Neutral 2 |
| Kick Step (3127) | 132 | 73,644 | Medium / Demon / Neutral 1 |
| Kick And Kick (3128) | 133 | 68,018 | Medium / Demon / Neutral 2 |
| Charleston 3 (3124) | 145 | 23,671,401 | Large / Demon / Neutral 3 |
Cards
| Card | Description |
|---|---|
| Increases damage of Axe Boomerang by 30%. Refine Level +10: increases damage of Axe Boomerang by an additional 30%. | |
| Increases damage of Arms Canon by 20%. Refine Level +10: increases damage of Arms Canon by an additional 20%. | |
| Max HP +8%. When equipped by Mechanic: decreases damage taken from Ranged Physical Damage by 30%. | |
| Increases damage of Vulcan Arm by 10%. Refine Level +10: increases damage of Vulcan Arm by 20%. | |
| Max SP -300. Random chance to destroy target's equipped Armor when dealing physical damage. When equipped with Kick Step Card: nullifies Mado Gear's Fuel Consumption. |
Equipment and Enchantments
For more information, see Verus Gear.