Verus Gear

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Verus Gear covers the equipment obtainable from the Charleston Crisis instance (Supplement Equipment, Reinforced Parts, Charleston Weapons) and from the Verus Research Building questline (Excellion Gear).

Supplement Equipment

Equipment from the Charleston Crisis instance. Items can be bought by talking to Mass Charleston (verus04 71, 106) for 10x Charleston Components each.

Item Description
Supplement Part Str (15110) This mechanical device uses the power of science to optimize your strength. You can combine it with other variants for a synergetic effect.
  • Increases physical damage against all classes by 5%
  • For each 4 Refine Levels: increases physical damage against all classes by 1%
  • Class Restrictions: Mechanic
  • Type: Armor · Position: Armor · Defense: 80 · Armor Level: 1 · Refinable · Weight: 200 · Required Level: 100
Supplement Part VIT (1) (20732) This mechanical device heals wounds and rejuvenates your body.
  • MaxHP +6%
  • For each 2 Refine Levels: MaxHP +1%
  • Refine Level +9: increases HP Recovery Rate by 50%
  • When equipped with Supplement Part STR or Supplement Part STR [1]: increases damage of Axe Tornado by 25%
  • Class Restrictions: Mechanic
  • Type: Armor · Position: Garment · Defense: 20 · Armor Level: 1 · Refinable · Weight: 50 · Required Level: 100
Supplement Part Agi (1) (22043) Mechanical boots that keep you light on your feet. They are much lighter than they look.
  • Increases Attack Speed by 5%
  • For each 4 Refine Levels: decreases After Attack Delay by 1%
  • When equipped with Supplement Part Str: ATK +30
  • Class Restrictions: Mechanic
  • Type: Armor · Position: Shoes · Defense: 25 · Armor Level: 1 · Refinable · Weight: 35 · Required Level: 100
Supplement Part Dex (1) (2995) This mechanical device promotes the precise and timely execution of spells.
  • Decreases SP Consumption by 10%
  • Decreases After Cast Delay by 10%
  • Decreases Variable Casting Time by 10%
  • When equipped with Supplement Part STR or Supplement Part STR [1]: increases damage of Axe Boomerang by 100%; decreases Axe Boomerang cooldown by 2 seconds
  • Enchantable: Yes
  • Class Restrictions: Mechanic
  • Type: Armor · Position: Right Accessory · Armor Level: 1 · Weight: 10 · Required Level: 100

Supplement Enchants

Mechanic items above can be enchanted by talking to Mass Charleston (verus04 71, 106).

Enchanting requires 1x Charleston Component (6752) and 100,000 zeny. Enchants can be reset the same way (1x Charleston Component + 100,000 zeny).

Enchantment has 3 slots; items refined to +9 or above unlock a wider option list for the 4th slot. The 4th slot has a 100% success chance; the 3rd slot has a chance of failure (resets all enchants on failure); the 2nd slot has a chance of failure (either resets all enchants or breaks the gear).

Item Enchants Possible +8 and below option list +9 option list (Regular / Superior)
Supplement Part Agi [1] (22043) 3 STR+1 (4700) or STR +2
AGI+1 (4730) or AGI +2
VIT+1 (4740) or VIT +2
DEX+1 (4720) or DEX +2
DelayAfterAttack Lv1 (4869)
STR+2 (4701) or STR +3
AGI+2 (4731) or AGI +3
VIT+2 (4741) or VIT +3
DEX+2 (4721) or DEX +3
DelayAfterAttack Lv1 (4869) or ASPD Lv.2
Supplement Part VIT [1] (20732) 3 STR+1 (4700) or STR +2
AGI+1 (4730) or AGI +2
VIT+1 (4740) or VIT +2
DEX+1 (4720) or DEX +2
INT+1 (4710) or INT +2
LUK+1 (4750) or LUK +2
Expert Archer Lv1 (4832)
STR+2 (4701) or STR +3
AGI+2 (4731) or AGI +3
VIT+2 (4741) or VIT +3
DEX+2 (4721) or DEX +3
INT+2 (4711) or INT +3
LUK+2 (4751) or LUK +3
Expert Archer Lv1 or Lv2 or Lv3
Supplement Part Str (15110) 3 AGI+1 or +2 or +3
LUK+1 or +2 or +3
DelayAfterAttack Lv1 or ASPD Lv.2
FLEE+6 or FLEE+12
Speed:
AGI+2 or +3;
LUK+2 or +3;
DelayAfterAttack Lv1 or ASPD Lv.2;
FLEE+6 or +12
Defense:
VIT+2 or +3;
MaxHP+1% or 2% or 3%;
Neutral Resistance Lv1 or Lv2;
DEF+6 or +9
Supplement Part Dex [1] (2995) 2 STR+1 or +2;
AGI+1 or +2;
VIT+1 or +2;
DEX+1 or +2;
INT+1 or +2;
Spell Lv1 or Lv2;
DelayAfterAttack Lv1
n/a

Reinforced Parts

Also from the Charleston Crisis instance. Same enchanter and cost as Supplement Enchants above: Mass Charleston (verus04 71, 106), 1x Charleston Component (6752) + 100,000 zeny per enchant or reset. Same slot rules (4th slot 100% safe, 3rd/2nd slot can fail).

Item Enchants Possible +8 and below option list +9 option list (Regular / Superior)
Upgrade Part - Booster [1] (22044) 3 STR+1 (4700) or STR +2
AGI+1 (4730) or AGI +2
VIT+1 (4740) or VIT +2
DEX+1 (4720) or DEX +2
Spell Lv1 (4815)
DelayAfterAttack Lv1 (4869)
STR+2 (4701) or STR +3
AGI+2 (4731) or AGI +3
VIT+2 (4741) or VIT +3
DEX+2 (4721) or DEX +3
Spell Lv1 (4815) or Spell 2
DelayAfterAttack Lv1 (4869) or ASPD Lv.2
Upgrade Part - Engine [1] (20733) 3 STR+1 (4700) or STR +2
AGI+1 (4730) or AGI +2
VIT+1 (4740) or VIT +2
DEX+1 (4720) or DEX +2
LUK+1 (4750) or LUK +2
Expert Archer Lv1 (4832)
STR+2 (4701) or STR +3
AGI+2 (4731) or AGI +3
VIT+2 (4741) or VIT +3
DEX+2 (4721) or DEX +3
INT+2 (4711) or INT +3
LUK+2 (4751) or LUK +3
Expert Archer Lv1 (4832), Expert Archer 2 or Expert Archer 3
Upgrade Part - Plate (15111) 3 AGI+1 (4730) or AGI +2
LUK+1 (4750) or LUK +2
DelayAfterAttack Lv1 (4869) or ASPD Lv.2
FLEE+6 (4762) or FLEE +12
Speed: AGI+2 (4731) or AGI +3
LUK+2 (4751) or LUK +3
DelayAfterAttack Lv1 (4869) or ASPD Lv.2
FLEE+6 (4762) or FLEE +12
Attack: STR+2 (4701) or STR +3
DEX+2 (4721) or DEX +3
Fighting Spirit Lv1 (4811) or Fighting Spirit 2
Expert Archer Lv1 (4832), Expert Archer 2 or Expert Archer 3
Upgrade Part - Gun Barrel [1] (2996) 2 STR+1 (4700) or STR +2
AGI+1 (4730) or AGI +2
VIT+1 (4740) or VIT +2
DEX+1 (4720) or DEX +2
INT+1 (4710) or INT +2
Spell Lv1 (4815) or Spell 2
DelayAfterAttack Lv1 (4869)
n/a

Charleston Weapons

Weapons from the Charleston Crisis instance.

Item Description
Pile Bunker P (16031) This upgraded version of Pilebunker provides more destructive power.
  • For each Refine Level: ATK +5
  • Class Restrictions: Mechanic
  • Type: Mace · Position: Right Hand · Physical Attack: 450 · Weapon Level: 4 · Refinable · Weight: 400 · Required Level: 130
Pile Bunker S (1) (16030) This upgraded version of Pilebunker is lighter in weight, allowing the user to move more quickly.
  • For each 2 Refine Levels: decreases After Attack Delay by 1%
  • Class Restrictions: Mechanic
  • Type: Mace · Position: Right Hand · Physical Attack: 400 · Weapon Level: 4 · Refinable · Weight: 300 · Required Level: 130
Pile Bunker T (1) (16032) This upgraded version of Pilebunker facilitates the application of Special abilities.
  • For each Refine Level: decreases SP Consumption by 1%
  • Class Restrictions: Mechanic
  • Type: Mace · Position: Right Hand · Physical Attack: 400 · Weapon Level: 4 · Refinable · Weight: 350 · Required Level: 130
Tornado Axe (1) (28101) Axe with attached blossom shaped like tornado.
  • Decreases Axe Tornado cooldown by 1 second
  • Element: Wind
  • Class Restrictions: Rune Knight, Royal Guard, Mechanic, Genetic
  • Type: 2hAxe · Position: Right Hand · Physical Attack: 320 · Weapon Level: 4 · Refinable · Weight: 400 · Required Level: 100
Gigantic Blade (1) (21011) A large knife used to cut something, the handle is missing.
  • Increases After Attack Delay by 5%
  • If base STR is below 110: ATK −250
  • For each Refine Level: increases Critical Damage by 1%
  • Indestructible in battle
  • Class Restrictions: Rune Knight, Royal Guard
  • Type: 2hSword · Position: Right Hand · Physical Attack: 300 · Weapon Level: 4 · Refinable · Weight: 500 · Required Level: 130
Robot's Arm (2) (16033) Kick and Kick's severed arm that works as effectively as any standard-issue weapon.
  • CRI +20
  • Indestructible in battle
  • Class Restrictions: Rune Knight, Royal Guard, Mechanic, Genetic, Archbishop, Sura
  • Type: Mace · Position: Right Hand · Physical Attack: 195 · Weapon Level: 4 · Refinable · Weight: 300 · Required Level: 130

Excellion Gear

The Excellion set is an armor group built from lost technology of a ruined laboratory, consisting of a suit and a garment. Unlike other Verus equipment, these can be used by any job and only require Base Level 99 to equip. They're highly customizable via reactor blueprints. The questline begins at Verus (verus04 164, 218).

  • MARS_01 — supply 1x Old Fuel (6962) to get both units running; afterward, MARS_01 enchants your Excellion gear with reactor blueprints.
  • PLUTO_09 — crafts Excellion gear and produces reactor blueprints. For 10x Huge Metal Scrap (6961) + 5x Old Fuel (6962), gives one of Excellion Suit or Excellion Wing at random.
Item Description
Excelion Suit (15128) A suit made from the lost technology in Research Building.
  • VIT +6
  • Base Level 130+: VIT +4 (additional)
  • For each 3 Refine Levels: MaxHP +4%
  • When equipped with Excelion Wing: Perfect Dodge +6; decreases After Cast Delay by 10% (the After Cast Delay reduction requires Base Level 130+)
  • Indestructible in battle
  • Enchantable: Yes
  • Type: Armor · Position: Armor · Defense: 100 · Armor Level: 1 · Refinable · Weight: 100 · Required Level: 99
Excelion Wing (20773) A wing made from the lost technology in Research Building Ruins.
  • Perfect Dodge +8
  • Base Level 130+: Perfect Dodge +2 (additional)
  • For each Refine Level: FLEE +2
  • When equipped with Excelion Suit: decreases After Cast Delay by 10% (Base Level 130+ required) and Perfect Dodge +6
  • Enchantable: Yes
  • Type: Armor · Position: Garment · Defense: 40 · Armor Level: 1 · Refinable · Weight: 90 · Required Level: 99

Excellion Enchant

The Excellion set is enchanted using reactor blueprints crafted by PLUTO_09 from 1x Old Fuel (6962) per attempt — PLUTO_09 either hands back a random blueprint or fails to produce one. With an Excellion piece and blueprints in inventory, talk to MARS_01 to apply them. Applying a blueprint always consumes it but never fails. Each Excellion Suit/Wing can hold a maximum of 3 enchants.

Note: Supportive Reactor ASPD is the only blueprint that adds a "Carefree" prefix to the item, regardless of which slot it's enchanted into.

Reactor Blueprint Effect
Fire Property Reactor (4970) Fire Property Reactor (6965) Grants the armor Fire element.
Water Property Reactor (4971) Water Property Reactor (6966) Grants the armor Water element.
Earth Property Reactor (4972) Earth Property Reactor (6967) Grants the armor Earth element.
Wind Property Reactor (4973) Wind Property Reactor (6968) Grants the armor Wind element.
Fire Resistance Reactor (4974) Fire Resistance Reactor (6969) Resistance to Fire element.
Water Resistance Reactor (4975) Water Resistance Reactor (6970) Resistance to Water element.
Earth Resistance Reactor (4976) Earth Resistance Reactor (6971) Resistance to Earth element.
Wind Resistance Reactor (4977) Wind Resistance Reactor (6972) Resistance to Wind element.
Recovery Reactor 101 (4978) Recovery Reactor 101 (6973) Helps HP restoration at a time interval.
Recovery Reactor 102 (4979) Recovery Reactor 102 (6974) Helps SP restoration at a time interval.
Recovery Reactor 201 (4980) Recovery Reactor 201 (6975) Increases HP Recovery Rate at a time interval.
Recovery Reactor 202 (4981) Recovery Reactor 202 (6976) Increases SP Recovery Rate at a time interval.
Supportive Reactor STR (4982) Supportive Reactor STR (6977) Increases damage done by STR.
Supportive Reactor INT (4983) Supportive Reactor INT (6978) Increases damage done by INT.
Supportive Reactor DEF (4984) Supportive Reactor DEF (6979) Increases Defense.
Supportive Reactor Perfect (4985) Supportive Reactor Perfect (6980) Increases Perfect Dodge.
Supportive Reactor Attack (4986) Supportive Reactor Attack (6981) Increases physical damage.
Supportive Reactor Magic (4987) Supportive Reactor Magic (6982) Increases magic damage.
Supportive Reactor MaxHP (4988) Supportive Reactor MaxHP (6983) Increases MaxHP.
Supportive Reactor MaxSP (4989) Supportive Reactor MaxSP (6984) Increases MaxSP.
Supportive Reactor Frozen (4990) Supportive Reactor Frozen (6985) Resistance to Frozen state.
Supportive Reactor ASPD (4991) Supportive Reactor ASPD (6986) Increases Attack Speed. Adds a "Carefree" prefix regardless of slot.