Battleground Rebalance: Difference between revisions
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=== Classes Rebalance === | === Classes Rebalance === | ||
=== Acolyte === | |||
==== [[File:3archbishop.png|24px]] [[Arch Bishop]] ==== | ==== [[File:3archbishop.png|24px]] [[Arch Bishop]] ==== | ||
Revision as of 07:54, 11 July 2026
General Customizations
The following changes are applicable to all Siege environments:
Game Mechanics
- All players receive 95% less damage from skills and 75% less damage from auto attacks.
- All players receive an innate 20% after cast delay reduction bonus.
- Items and skills which ignore reflect have a cap of 30%.
- Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
- Any methods of identifying items, such as Magnifiers or Identify, are disabled.
Classes Rebalance
Acolyte
- All Homunculus S are considered Demi-Human.
Crazy Weed's Cooldown cannot be reduced below 4 seconds in Battlegrounds.
Full Chemical Protection has a 7-cells cast range in Battlegrounds.
- Altered the weight of DEX on Masquerade-type skills formula in Battlegrounds.
- Note: The actual change is a reduction to the minimum chance by about 20% and the maximum chance by 50%.
- Minimum chance: DEX / 20 -> DEX / 25
- Maximum chance: DEX / 4 -> DEX / 8
- Note: The actual change is a reduction to the minimum chance by about 20% and the maximum chance by 50%.
Triangle Shot has 2 seconds CD after using Feint Bomb in Battlegrounds.
Full Strip is disabled in Battlegrounds.
Detect removes
Shadow Form at 100% success rate.
Increased the damage of
Severe Rainstorm by 100% in Battlegrounds.
Devotion automatically transfers the status effects
Defender,
Auto Guard and
Reflect Shield to the target, without requiring a recast.
Dragon Breath's and
Dragon Breath Water's damage reduced by 25%.
Using
Dragon Breath will now put
Dragon Breath Water into a 0.5s cooldown and vice-versa on BG game mode.