Charleston Crisis: Difference between revisions

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Created page with "'''Charleston Crisis''' is an instance dungeon located in Verus. Help Charleston repair the factory and gather replacement parts before facing off against Charleston 3 in the Core. == Requirements and Rewards == * Base Level 130+ * 1 day cooldown * Go in Verus and find Charleston <code>(verus04 75, 114)</code>. She needs replacement parts from the factory. * After gaining her permission, you will be able to use the Machine next to her. * The party leader has to crea..."
 
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! Card !! Description
! Card !! Description
|-
|-
| [[Step Card]] (4698)
| [[card.png|24px]][[Step Card]] (4698)
| Increases damage of '''Axe Boomerang''' by 30%.<br>
| Increases damage of '''Axe Boomerang''' by 30%.<br>
''Refine Level +10:'' increases damage of '''Axe Boomerang''' by an additional 30%.<br>
''Refine Level +10:'' increases damage of '''Axe Boomerang''' by an additional 30%.<br>

Revision as of 21:50, 26 August 2026

Charleston Crisis is an instance dungeon located in Verus. Help Charleston repair the factory and gather replacement parts before facing off against Charleston 3 in the Core.

Requirements and Rewards

  • Base Level 130+
  • 1 day cooldown
  • Go in Verus and find Charleston (verus04 75, 114). She needs replacement parts from the factory.
  • After gaining her permission, you will be able to use the Machine next to her.
  • The party leader has to create the instance and the other members can join afterwards.
File:EntMA.jpg


Instance

Destroying the Zone Security Devices
  • Walk towards Charleston 1 and she'll ask you to destroy the Zone Security Devices to move forward within the factory.
  • Go left and kill the first Zone Security Device (it's a mob). A portal will appear allowing you to move forward.
  • Repeat the same process 3 more times until Charleston 1 asks you to meet her at the lab.
  • The lab is found in the middle (2@mcd 141, 199) of the map.
  • Moving there might be tricky, it's not easy to navigate.
Lab Requests
  • Inside the lab, go near Dr. Vee to trigger the next scene (you must be really close to him). Accept to help him.
  • The party leader has to speak with Charleston 1 (2@mcd 121, 217) and she'll ask you to kill 3 Rock Steps.
  • You can see their locations on the minimap.
  • Return to Charleston 1 after killing 3 Rock Steps. She tells you there's a problem with the generators, you have to investigate them.
  • You only have to go near the generators, you don't have to kill the Kick Step.
    • (2@mcd 175, 195)
    • (2@mcd 127, 81)
    • (2@mcd 87, 230)
  • Return to the lab once you've investigated all 3 generators.
  • Talk with Charleston 1 again and then follow her to the right.
  • Note: For the next part, the portals will get closed, so it is recommended to bring everyone into the lab before proceeding.
  • Speak with Charleston 2 and a new scene will begin. The portals will close.
  • You will get waves of mobs; they are fairly easy to kill. You must kill all of them to proceed, and the portals will re-open.
The Core
  • Walk out of the lab and go all the way south below the middle (2@mcd 130, 127). Charleston 1 and 2 will be waiting for you.
  • Move near Charleston 2 to trigger the next dialogues.
  • Charleston 1 wants you to gather 1x Explosive Powder (6213). These drop from the Step found in the instance.
  • Return to her and she will warp you inside the Core.
  • Walk near the NPCs to trigger the next scene. You have to defeat Charleston 3.
Charleston Parts
  • Once the scene between 1 and 2 is over, move downward and go back to Dr. Vee in the lab. A dialogue will trigger once you get close.
  • Talk to Shalosh (2@mcd 77, 167) and select "I want to go back".
  • You will be rewarded with 3x Charleston Component (6752).

Monsters

Monster Level HP Size / Race / Element
Step (3125) 130 55,403 Small / Demon / Neutral 1
Rock Step (3126) 131 71,056 Medium / Demon / Neutral 2
Kick Step (3127) 132 73,644 Medium / Demon / Neutral 1
Kick And Kick (3128) 133 68,018 Medium / Demon / Neutral 2
Charleston 3 (3124) 145 23,671,401 Large / Demon / Neutral 3

Cards

Card Description
24pxStep Card (4698) Increases damage of Axe Boomerang by 30%.

Refine Level +10: increases damage of Axe Boomerang by an additional 30%.
Type: Card — Compound on: Right Hand — Weight: 1

Rock Step Card (4699) Increases damage of Arms Canon by 20%.

Refine Level +10: increases damage of Arms Canon by an additional 20%.
When equipped with Kick Step Card: nullifies Mado Gear's Fuel Consumption.
Type: Card — Compound on: Right Hand — Weight: 1

Kick Step Card (27012) Max HP +8%.

When equipped by Mechanic: decreases damage taken from Ranged Physical Damage by 30%.
Type: Card — Compound on: Armor — Weight: 1

Kick & Kick Card (27013) Increases damage of Vulcan Arm by 10%.

Refine Level +10: increases damage of Vulcan Arm by 20%.
When equipped with Kick Step Card: nullifies Mado Gear's Fuel Consumption.
Type: Card — Compound on: Right Hand — Weight: 1

[MVP] Charleston3 Card (4697) Max SP -300. Random chance to destroy target's equipped Armor when dealing physical damage.

When equipped with Kick Step Card: nullifies Mado Gear's Fuel Consumption.
Type: Card — Compound on: Right Hand — Weight: 1

Equipment and Enchantments

For more information, see Verus Gear.