Illusion Armors 17.1: Difference between revisions
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Revision as of 20:31, 11 March 2026
Equipment Exchange
To start the exchange, you must first complete the Capturing Elyumina quest.
Elyumina will appear after you speak with the Rebellion in Cor, at (sp_cor 108,130). You can then exchange both equipment types from her.
- OS Weapons
- Illusion Armors
Illusion Armors
Illusion Armors can be obtained by exchanging 50
Cor Core (25723), with Elyumina.
You can choose the exact piece you want.
| Item | Description |
|---|---|
|
A type A combat armor made from illusion technology. ATK +100 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Engine Wing Type A: When equipped with Illusion Engine Wing Type B: Enchantable: Yes Type: Armor | |
|
Combat engine A type created with Illusion's technology. MaxHP +1000 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Leg Type A: When equipped with Illusion Leg Type B: Enchantable: Yes Type: Armor | |
|
Combat engine B type created with Illusion's technology. MaxHP +1000 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Leg Type A: When equipped with Illusion Leg Type B: Enchantable: Yes Type: Armor | |
|
Combat boots A type born from Illusion's technology. MaxSP +200 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Armor Type A: When equipped with Illusion Armor Type B: Enchantable: Yes Type: Armor | |
|
Combat boots B type born from Illusion's technology. MaxSP +200 For each 2 Refine Levels: Refine Level +7: When equipped with Illusion Armor Type A: When equipped with Illusion Armor Type B: Enchantable: Yes Type: Armor | |
|
This combat booster is enhanced with the illusion technology. ATK +5% Enchantable: Yes Type: Armor | |
|
This combat booster is enhanced with the illusion technology. ATK +5% Enchantable: Yes Type: Armor | |
|
This battle chip is enhanced with the illusion technology. MATK +5% Type: Armor | |
|
This battle chip is enhanced with the illusion technology. MATK +5% Type: Armor |
Illusion Armors Enchanting
The Illusion equipments can be enchanted by using Modification Modules, given by Rebellion (sp_cor 108,130).
You can exchange 30
Unknown Parts (25669) and 5
Cor Core (25723) for a random Modification Module.
To apply the Modification Modules, equip the Illusion armor and then speak with RS26 (sp_cor 106,136). The enchanting process consumes the Modification Module and never fails.
Every Illusion equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times, depending on the equipment piece.
For Legendary Enchants however, only one can be socketed at any given time, even if they're not the same.
The following table lists the available modules, their effects and their enchantment limitations.
| Modification Module | Modification Orb | Effect | Location | Max Count |
|---|---|---|---|---|
| Common Enchants | ||||
| DEF +25 ---------- Refine Level +7: |
|
|||
| MDEF +2 ---------- Refine Level +7: |
(same as above) | |||
| VIT +3 ---------- Type: Enchant |
|
3 | ||
| LUK +3 ---------- Type: Enchant |
(same as VIT module) | 3 | ||
| STR +3 ---------- Type: Enchant |
|
|||
| AGI +3 ---------- Type: Enchant |
|
|||
| INT +3 ---------- Type: Enchant |
|
|||
| DEX +3 ---------- Type: Enchant |
|
|||
| Rare Enchants | ||||
| HP Recovery +20% ---------- Type: Enchant |
|
2 | ||
| SP Recovery +20% ---------- Type: Enchant |
|
2 | ||
| MATK +18 Decreases Variable Casting Time by 10%. |
||||
| Decreases After Attack Delay by 10%. ---------- Type: Enchant |
|
1 | ||
| Increases Critical Damage by 10%. CRI +4. |
|
1 | ||
| Increases Ranged Physical Damage by 10%. ---------- Type: Enchant |
||||
| MaxHP +5% ---------- Refine Level +7: |
||||
| MaxSP +5% ---------- Refine Level +7: |
|
|||
| Increases Healing skills effectiveness by 5%. ---------- Refine Level +7: |
||||
| ATK +5% ---------- Refine Level +7: |
||||
| MATK +5% ---------- Refine Level +7: |
|
2 | ||
| Increases Ranged Physical Damage by 3%. ---------- Refine Level +7: |
||||
| ASPD +1 ---------- Refine Level +7: |
||||
| Decreases Variable Casting Time by 3%. ---------- Refine Level +7: |
|
|||
| CRI +10 ---------- Refine Level +7: |
||||
| Unique Enchants | ||||
| Decreases After Cast Delay by 5%. ---------- Refine Level +7: |
|
|||
| Decreases Fixed Casting Time by 0.3 seconds. ---------- Refine Level +7: |
|
|||
| Decreases Physical and Magical Damage taken enemies of every element by 5%. ---------- Refine Level +7: |
|
1 | ||
| Physical attacks have a 2% chance to restore 2% of the inflicted damage as HP. ---------- Type: Enchant |
|
|||
| Physical attacks have a 1% chance to restore 1% of the inflicted damage as SP. ---------- Type: Enchant |
|
|||
| Magical attacks have a 2% chance to recover 400HP per 0.5 second for 10 seconds. ---------- Type: Enchant |
|
|||
| Magical attacks have a 1% chance to recover 80SP per 0.5 second for 10 seconds. ---------- Type: Enchant |
|
|||
| Legendary Enchants | ||||
| receiving physical or magical damage have a chance to activate [Everlasting Life] for 10 seconds. [Everlasting Life] Type: Enchant |
|
1 | ||
| Magical attacks have a chance to activate Magic Storm for 10 seconds. [Magic Storm] Type: Enchant |
|
1 | ||
| Physical attacks have a chance to activate Plunging Shooter for 10 seconds. [Plunging Shooter] Type: Enchant |
|
1 | ||
| Physical attacks have a chance to activate Raging Fight for 10 seconds. [Raging Fight] Type: Enchant |
||||
| Physical attacks have a chance to activate Fatal Flash for 10 seconds. [Fatal Flash] Type: Enchant |
||||
| Magical attacks have a chance to activate Good Fortune for 10 seconds. [Good Fortune] Type: Enchant |
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