Custom Instances: Difference between revisions
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! Item !! Source !! Rate !! Map Drop (Fixed) | ! Item !! Source !! Rate !! Map Drop (Fixed) | ||
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| [[Light Granule | | [[File:7938.png|24px]] Light Granule|| All 4 spirits || 20.00% || No | ||
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| [[C.Evil Druid Cross | | [[File:20590.png|24px]] C.Evil Druid Cross || All 4 spirits || 0.03% || No | ||
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| [[File:25723.png|24px]] Cor Core || All 4 spirits || 10.00% || Yes | | [[File:25723.png|24px]] Cor Core || All 4 spirits || 10.00% || Yes | ||
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| [[File:100742.png|24px]] Patent Ancient Heros Weapon Box|| All 4 spirits || 0.50% || Yes | | [[File:100742.png|24px]] Patent Ancient Heros Weapon Box|| All 4 spirits || 0.50% || Yes | ||
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== Strategy & Tips == | == Strategy & Tips == | ||
Latest revision as of 12:35, 9 June 2026
Clock Tower Underground Ruins
The Clock Tower Underground Ruins is a Party Quest instance designed for level 125+ parties seeking a challenge beyond the surface floors of Al de Baran's infamous Clock Tower. Deep beneath the gears and mechanisms lie ancient Agony Spirits — twisted echoes of adventurers who died within the tower, corrupted by the residual energy of its clockwork heart.
This is a Hard difficulty instance. Expect heavy physical and magical pressure, strong debuffs, and boss-class encounters from the very first room.
Instance Info
| Attribute | Value |
|---|---|
| Difficulty | Hard |
| Recommended Level | 125+ |
| Party Size | 2–6 players |
| Monster Level | 140 |
| Monster Race | Demi-Human |
| Monster Class | Boss |
Monsters
All enemies in this instance are corrupted manifestations of 3rd-class adventurers, bound to the underground ruins as Agony Spirits. They retain the fighting instincts of their former classes and are classified as Boss-type Demi-Humans.
| Image | Name | ID | Level | HP | Def | Mdef | Base Exp | Job Exp | 100% HIT | 95% Flee | Size | Element | Race | Type | Spawn |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Shura's Fury | 22521 | 140 | 2,300,000 | 240 | 42 | 36,000 | 13,500 | 575 | 389 | Medium | Holy 2 | Demi-Human | Boss | alde_ucloch | |
| Glt. Cross Fury | 22514 | 140 | 1,700,000 | 180 | 65 | 36,000 | 13,500 | 575 | 389 | Medium | Poison 2 | Demi-Human | Boss | alde_ucloch | |
| Shadow Chaser Fury | 22509 | 140 | 2,100,000 | 220 | 60 | 36,000 | 13,500 | 575 | 389 | Medium | Poison 2 | Demi-Human | Boss | alde_ucloch | |
| Genetic Fury | 22518 | 140 | 1,400,000 | 180 | 42 | 36,000 | 13,500 | 575 | 389 | Medium | Dark 2 | Demi-Human | Boss | alde_ucloch |
Drop Summary
Strategy & Tips
- Priority kill order: Genetic Fury → Glt. Cross Fury → Shadow Chaser Fury → Shura's Fury
- Genetic has the lowest HP and lowest resists — clean it up first.
- Guillotine Cross has the highest ATK (3,100) and can shred through Physical DEF builds quickly — don't ignore it.
- Element advice:
- Bring Neutral or Wind element against Poison-element mobs (Glt. Cross, Shadow Chaser).
- Use Holy or Fire against Dark-element Genetic Fury.
- Avoid Dark-property weapons/skills against Shura's Fury (Holy Lv.2).
- Shadow Chaser Fury has balanced 70% physical AND magical resistance — use status effects or debuffs to soften it.
- All mobs are Boss class — Boss-bypass skills (e.g. Ignition Break, Dragon Breath) are recommended.
- All mobs are Demi-Human — Demi-Human Reduction gear from tank/support roles will help significantly.
- High VIT (185) on all mobs means stun/freeze CC has a low success rate. Don't rely on crowd control.