Custom Instances: Difference between revisions

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Created page with "{{Dungeon | name = Clock Tower Underground Ruins | image = Clock_Tower_Underground_Ruins_banner.png | type = Party Instance | level = 125 (Hard) | players = Party (recommended 4–6) | element = Mixed | map = clock_tower_ruins (instanced) }} = Clock Tower Underground Ruins = The '''Clock Tower Underground Ruins''' is a Party Quest instance designed for level 125+ parties seeking a challenge beyond the surface floors of Al d..."
 
 
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{{Dungeon
| name        = Clock Tower Underground Ruins
| image      = Clock_Tower_Underground_Ruins_banner.png
| type        = Party Instance
| level      = 125 (Hard)
| players    = Party (recommended 4–6)
| element    = Mixed
| map        = clock_tower_ruins (instanced)
}}
= Clock Tower Underground Ruins =
= Clock Tower Underground Ruins =


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== Instance Info ==
== Instance Info ==


{| class="wikitable" style="width:60%"
{| class="wikitable"  
! Attribute !! Value
! Attribute !! Value
|-
|-
| '''Difficulty''' || Hard
| '''Difficulty''' || Hard
|-
| '''Recommended Level''' || 125+
| '''Recommended Level''' || 125+
|-
|-
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|-
|-
| '''Monster Class''' || Boss
| '''Monster Class''' || Boss
|-
| '''Cooldown''' || 23 hours
|}
|}


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All enemies in this instance are corrupted manifestations of 3rd-class adventurers, bound to the underground ruins as '''Agony Spirits'''. They retain the fighting instincts of their former classes and are classified as '''Boss'''-type Demi-Humans.
All enemies in this instance are corrupted manifestations of 3rd-class adventurers, bound to the underground ruins as '''Agony Spirits'''. They retain the fighting instincts of their former classes and are classified as '''Boss'''-type Demi-Humans.


---
{| class="wikitable sortable" style="width:100%; text-align:center;"
 
! Image !! Name !! ID !! Level !! HP !! Def !! Mdef !! Base Exp !! Job Exp !! 100% HIT !! 95% Flee !! Size !! Element !! Race !! Type !! Spawn
=== Shura's Fury ===
 
[[File:Shura_RO.png|right|120px|Shura's Fury]]
 
A towering spirit bearing the remnants of a once-powerful Shura. It favours unyielding physical pressure and draws on Holy energy to punish those who rely on undead or dark-element defenses.
 
{| class="wikitable" style="width:55%"
! Stat !! Value
|-
|-
| '''ID''' || 22521
| [[File:Shura_RO.png|64px]] || [https://chrono-realm.com/?module=monster&action=view&id=22521 Shura's Fury]|| 22521 || 140 || 2,300,000 || 240 || 42 || 36,000 || 13,500 || 575 || 389 || Medium || Holy 2 || Demi-Human || Boss || alde_ucloch
|-
|-
| '''Level''' || 140
| [[File:Guillotine_Cross_RO.png|64px]] || [https://chrono-realm.com/?module=monster&action=view&id=22514 Glt. Cross Fury] || 22514 || 140 || 1,700,000 || 180 || 65 || 36,000 || 13,500 || 575 || 389 || Medium || Poison 2 || Demi-Human || Boss || alde_ucloch
|-
|-
| '''HP''' || 2,300,000
| [[File:Shadow_Chaser_RO.png|64px]] || [https://chrono-realm.com/?module=monster&action=view&id=22509 Shadow Chaser Fury] || 22509 || 140 || 2,100,000 || 220 || 60 || 36,000 || 13,500 || 575 || 389 || Medium || Poison 2 || Demi-Human || Boss || alde_ucloch
|-
|-
| '''Element''' || Holy Lv.2
| [[File:Genetic_RO.png|64px]] || [https://chrono-realm.com/?module=monster&action=view&id=22518 Genetic Fury] || 22518 || 140 || 1,400,000 || 180 || 42 || 36,000 || 13,500 || 575 || 389 || Medium || Dark 2 || Demi-Human || Boss || alde_ucloch
|-
| '''Race''' || Demi-Human
|-
| '''Size''' || Medium
|-
| '''ATK''' || 1,850 / 900
|-
| '''DEF / MDEF''' || 240 / 42
|-
| '''Physical Resist''' || 90%
|-
| '''Magic Resist''' || 35%
|-
| '''STR / AGI / VIT''' || 135 / 150 / 185
|-
| '''INT / DEX / LUK''' || 165 / 180 / 105
|-
| '''Attack Range''' || 1 (melee)
|-
| '''Walk Speed''' || 150
|}
|}


==== Drops ====
== Drop Summary ==
 
{| class="wikitable"
! Item !! Drop Rate
|-
| [[Light Granule]] || 20.00%
|-
| [[C.Evil Druid Cross]] || 0.03%
|}
 
---
 
=== Glt. Cross Fury ===
 
[[File:Guillotine_Cross_RO.png|right|120px|Glt. Cross Fury]]
 
The spirit of a fallen Guillotine Cross, saturated with poison. Lethally fast and hard-hitting, this entity has the lowest HP pool of the melee spirits — but compensates with an explosive ATK stat and Poison element attacks that bypass many defensive builds.
 
{| class="wikitable" style="width:55%"
! Stat !! Value
|-
| '''ID''' || 22514
|-
| '''Level''' || 140
|-
| '''HP''' || 1,700,000
|-
| '''Element''' || Poison Lv.2
|-
| '''Race''' || Demi-Human
|-
| '''Size''' || Medium
|-
| '''ATK''' || 3,100 / 900
|-
| '''DEF / MDEF''' || 180 / 65
|-
| '''Physical Resist''' || 90%
|-
| '''Magic Resist''' || 35%
|-
| '''STR / AGI / VIT''' || 135 / 150 / 185
|-
| '''INT / DEX / LUK''' || 165 / 180 / 105
|-
| '''Attack Range''' || 1 (melee)
|-
| '''Walk Speed''' || 125
|}
 
==== Drops ====
 
{| class="wikitable"
! Item !! Drop Rate
|-
| [[Light Granule]] || 20.00%
|-
| [[C.Evil Druid Cross]] || 0.03%
|}
 
---
 
=== Shadow Chaser Fury ===
 
[[File:Shadow_Chaser_RO.png|right|120px|Shadow Chaser Fury]]
 
A cunning and balanced spirit based on the Shadow Chaser class. Unlike the other spirits, it splits its resistance evenly between physical and magical — making it the most universally durable of the four. Poison element attacks make it dangerous to Arch Bishop parties relying on Sanctuary.


{| class="wikitable" style="width:55%"
{| class="wikitable sortable" style="width:80%"
! Stat !! Value
! Item !! Source !! Rate !! Map Drop (Fixed)
|-
| '''ID''' || 22509
|-
|-
| '''Level''' || 140
| [[File:7938.png|24px]] Light Granule|| All 4 spirits || 20.00% || No
|-
|-
| '''HP''' || 2,100,000
| [[File:20590.png|24px]] C.Evil Druid Cross || All 4 spirits || 0.03% || No
|-
|-
| '''Element''' || Poison Lv.2
| [[File:25723.png|24px]] Cor Core || All 4 spirits || 10.00% || Yes
|-
|-
| '''Race''' || Demi-Human
| [[File:25669.png|24px]] Unknown Parts || Shura's Fury / Glt. Cross / Shadow Chaser / Genetic Fury || 15.00% || Yes
|-
|-
| '''Size''' || Medium
| [[File:100413.png|24px]] Great Hero's Wisdom || All 4 spirits || 0.50% || Yes
|-
|-
| '''ATK''' || 2,400 / 900
| [[File:100412.png|24px]] Great Hero Bravery || All 4 spirits || 0.50% || Yes
|-
|-
| '''DEF / MDEF''' || 220 / 60
| [[File:969.png|24px]] Gold || All 4 spirits || 0.50% || Yes
|-
|-
| '''Physical Resist''' || 70%
| [[File:100742.png|24px]] Patent Ancient Heros Weapon Box|| All 4 spirits || 0.50% || Yes
|-
| '''Magic Resist''' || 70%
|-
| '''STR / AGI / VIT''' || 135 / 150 / 185
|-
| '''INT / DEX / LUK''' || 165 / 180 / 105
|-
| '''Attack Range''' || 1 (melee)
|-
| '''Walk Speed''' || 125
|}
 
==== Drops ====
 
{| class="wikitable"
! Item !! Drop Rate
|-
| [[Light Granule]] || 20.00%
|-
| [[C.Evil Druid Cross]] || 0.03%
|}
|}
---
=== Genetic Fury ===
[[File:Genetic_RO.png|right|120px|Genetic Fury]]
The spirit of a Genetic chemist — lowest HP of all four, but it attacks from a range of 2 cells and harnesses Dark element energy. A prime target for Holy-element burst classes. Its relatively low resistances make it the most accessible of the four spirits, but it should never be left alive while engaging other spirits.
{| class="wikitable" style="width:55%"
! Stat !! Value
|-
| '''ID''' || 22518
|-
| '''Level''' || 140
|-
| '''HP''' || 1,400,000
|-
| '''Element''' || Dark Lv.2
|-
| '''Race''' || Demi-Human
|-
| '''Size''' || Medium
|-
| '''ATK''' || 1,850 / 900
|-
| '''DEF / MDEF''' || 180 / 42
|-
| '''Physical Resist''' || 35%
|-
| '''Magic Resist''' || 35%
|-
| '''STR / AGI / VIT''' || 135 / 150 / 185
|-
| '''INT / DEX / LUK''' || 165 / 180 / 105
|-
| '''Attack Range''' || 2
|-
| '''Walk Speed''' || 150
|}
==== Drops ====
{| class="wikitable"
! Item !! Drop Rate
|-
| [[Light Granule]] || 20.00%
|-
| [[C.Evil Druid Cross]] || 0.03%
|}
----
== Drop Summary ==
{| class="wikitable sortable" style="width:70%"
! Item !! Source !! Rate !! Notes
|-
| [[Light Granule]] || All 4 spirits || 20.00% || Crafting/enchant material
|-
| [[C.Evil Druid Cross]] || All 4 spirits || 0.03% || Rare card accessory
|}
----


== Strategy & Tips ==
== Strategy & Tips ==


* '''Priority kill order''': Genetic Fury → Glt. Cross Fury → Shadow Chaser Fury → Shura's Fury
* '''Priority kill order''': Genetic Fury → Glt. Cross Fury → Shadow Chaser Fury → Shura's Fury
** Genetic has lowest HP and lowest resists — clean it up first.
** Genetic has the lowest HP and lowest resists — clean it up first.
** Guillotine Cross has the highest ATK (3,100) and can shred through Physical DEF builds quickly — don't ignore it.
** Guillotine Cross has the highest ATK (3,100) and can shred through Physical DEF builds quickly — don't ignore it.
* '''Element advice''':
* '''Element advice''':
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* '''Shadow Chaser Fury''' has balanced 70% physical AND magical resistance — use status effects or debuffs to soften it.
* '''Shadow Chaser Fury''' has balanced 70% physical AND magical resistance — use status effects or debuffs to soften it.
* All mobs are '''Boss class''' — Boss-bypass skills (e.g. Ignition Break, Dragon Breath) are recommended.
* All mobs are '''Boss class''' — Boss-bypass skills (e.g. Ignition Break, Dragon Breath) are recommended.
* All mobs are '''Demi-Human''' — [[Demi-Human Reduction]] gear from tank/support roles will soften their output significantly.
* All mobs are '''Demi-Human''' — [[Demi-Human Reduction]] gear from tank/support roles will help significantly.
* High VIT (185) on all mobs means stun/freeze CC has a low success rate. Don't rely on crowd control.
* High VIT (185) on all mobs means stun/freeze CC has a low success rate. Don't rely on crowd control.


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* [[C.Evil Druid Cross]]
* [[C.Evil Druid Cross]]
* [[Instance Dungeons]]
* [[Instance Dungeons]]
[[Category:Instances]]
[[Category:Party Quests]]
[[Category:Hard Dungeons]]
[[Category:Level 125]]

Latest revision as of 12:35, 9 June 2026

Clock Tower Underground Ruins

The Clock Tower Underground Ruins is a Party Quest instance designed for level 125+ parties seeking a challenge beyond the surface floors of Al de Baran's infamous Clock Tower. Deep beneath the gears and mechanisms lie ancient Agony Spirits — twisted echoes of adventurers who died within the tower, corrupted by the residual energy of its clockwork heart.

This is a Hard difficulty instance. Expect heavy physical and magical pressure, strong debuffs, and boss-class encounters from the very first room.


Instance Info

Attribute Value
Difficulty Hard
Recommended Level 125+
Party Size 2–6 players
Monster Level 140
Monster Race Demi-Human
Monster Class Boss

Monsters

All enemies in this instance are corrupted manifestations of 3rd-class adventurers, bound to the underground ruins as Agony Spirits. They retain the fighting instincts of their former classes and are classified as Boss-type Demi-Humans.

Image Name ID Level HP Def Mdef Base Exp Job Exp 100% HIT 95% Flee Size Element Race Type Spawn
Shura's Fury 22521 140 2,300,000 240 42 36,000 13,500 575 389 Medium Holy 2 Demi-Human Boss alde_ucloch
Glt. Cross Fury 22514 140 1,700,000 180 65 36,000 13,500 575 389 Medium Poison 2 Demi-Human Boss alde_ucloch
Shadow Chaser Fury 22509 140 2,100,000 220 60 36,000 13,500 575 389 Medium Poison 2 Demi-Human Boss alde_ucloch
Genetic Fury 22518 140 1,400,000 180 42 36,000 13,500 575 389 Medium Dark 2 Demi-Human Boss alde_ucloch

Drop Summary

Item Source Rate Map Drop (Fixed)
Light Granule All 4 spirits 20.00% No
C.Evil Druid Cross All 4 spirits 0.03% No
Cor Core All 4 spirits 10.00% Yes
Unknown Parts Shura's Fury / Glt. Cross / Shadow Chaser / Genetic Fury 15.00% Yes
Great Hero's Wisdom All 4 spirits 0.50% Yes
Great Hero Bravery All 4 spirits 0.50% Yes
Gold All 4 spirits 0.50% Yes
Patent Ancient Heros Weapon Box All 4 spirits 0.50% Yes

Strategy & Tips

  • Priority kill order: Genetic Fury → Glt. Cross Fury → Shadow Chaser Fury → Shura's Fury
    • Genetic has the lowest HP and lowest resists — clean it up first.
    • Guillotine Cross has the highest ATK (3,100) and can shred through Physical DEF builds quickly — don't ignore it.
  • Element advice:
    • Bring Neutral or Wind element against Poison-element mobs (Glt. Cross, Shadow Chaser).
    • Use Holy or Fire against Dark-element Genetic Fury.
    • Avoid Dark-property weapons/skills against Shura's Fury (Holy Lv.2).
  • Shadow Chaser Fury has balanced 70% physical AND magical resistance — use status effects or debuffs to soften it.
  • All mobs are Boss class — Boss-bypass skills (e.g. Ignition Break, Dragon Breath) are recommended.
  • All mobs are Demi-HumanDemi-Human Reduction gear from tank/support roles will help significantly.
  • High VIT (185) on all mobs means stun/freeze CC has a low success rate. Don't rely on crowd control.