Tomb of the Fallen

From ChronoRO WIKI
Jump to navigation Jump to search

Tomb of the Fallen, also known as Tomb of Honor or Bed of Honor, is a dungeon and the Nightmare version of the Lighthalzen Biolabs (also known as the Somatology Laboratory). It contains some of the most powerful enemies in the game, whose drops can be used to craft extremely potent headgears for the 3-1 and 3-2 classes.

Dungeon

Getting There

There are no prerequisites to enter The Tomb of the Fallen.

Warper NPC > Dungeons > Tomb of the Fallen

Alternatively, walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either talking to him repeatedly until he falls asleep, or completing the Friendship Quest.

Ohno Tohiro is the NPC responsible for dungeon information and access. He is located at (lighthalzen 321, 218), a few cells northeast of the Warper. He has three options:

  1. Ask him about the Tomb of the Fallen — background and story information about the dungeon.
  2. Return to the Tomb of the Fallen — enter the dungeon by paying 100,000z, appearing at (lhz_dun_n 98, 201) on the western side of the dungeon. There is no confirmation prompt; selecting this option immediately takes your zeny and warps you.
  3. Say "That's too much zeny" — pay 10 Research Charts to enter instead.

Lunar is another NPC who can grant access to the dungeon, located at (lighthalzen 320, 204), a few cells southeast of the Warper. She has three options:

  1. Go where the monsters roam — pay 150,000z to enter, appearing at (lhz_dun_n 162, 254). This room is often congested with monsters, but a Questionable Device in the top-right corner restores you to full HP once. The enchanter, old headgear creator and soul exchange NPCs are not accessible from here.
  2. Enter the Sanctuary — pay 2,000,000z to enter the Sanctuary, a separate map containing copies of all four NPCs used to enchant/create Old Headgears, trade souls, and a Storage-access Kafra NPC.
  3. What kind of place is it? — background information about the Sanctuary.

Mechanics

  • All forms of Teleport are disabled while inside.
  • Everything except Maggots (which spawn from Corpse) is under Boss Protocol. Walking near corpses breeds Maggots — they have no drops and are just a nuisance.
  • The following skills are disabled: Fiber Lock, Ice Wall, Intimidate, Dimension Door, Saturday Night Fever, Manhole, Bloody Lust, Sound of Destruction. Vacuum Extreme still works and is useful on Corpse before Maggots spawn.
  • There is no EXP death penalty inside the dungeon, and pets don't lose intimacy on death.
  • Questionable Devices grant temporary combat bonuses when walked into; each can be triggered once per hour.

Normal Named Monsters

The common mobs are clones of well-known Rune-Midgard heroes, all sharing Medium size and Boss Type.

Common drops (Fallen Energy Particle, Cursed Fragment, Sentimental Fragment, Souls — marked * below) roll separately per party member regardless of party size or Even Share Items settings, and are unaffected by drop-boost consumables. Costume headgears and cards are shared randomly with only one generated per kill. Players running multiple clients have common-drop chances divided by the number of clients used, but retain full odds at the rare per-party rolls.

Normal Enemies
Name Level Race Element HP Drops

Eremes Guile
179 Demon Poison 4 2,380,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Thief (5%)*; Costume Bone Circlet (2.5%); (Bio 5) Eremes Guile Card (0.10%)

Margaretha Sorin
177 Human Holy 4 2,448,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Acolyte (5%)*; Costume Mitra (2.5%); (Bio 5) Margaretha Sorin Card (0.10%)

Kathryne Cheiron
177 Human Ghost 4 2,040,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Mage (5%)*; Costume Magic Stone Hat (2.5%); (Bio 5) Kathryne Cheiron Card (0.10%)

Cecil Damon
179 Human Wind 4 2,142,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Archer (5%)*; Costume Camouflage Bunny Hood (2.5%); (Bio 5) Cecil Damon Card (0.10%)

Howard Alt-Eisen
177 Human Water 4 2,720,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Merchant (5%)*; Costume Driver Band (Red) (2.5%); Costume Driver Band (Yellow) (2.5%); (Bio 5) Howard Alt-Eisen Card (0.10%)

Seyren Windsor
179 Demon Fire 4 2,448,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Swordman (5%)*; Costume Rune Circlet (2.5%); (Bio 5) Seyren Windsor Card (0.10%)

Randel Lawrence
178 Human Holy 4 2,550,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Swordman (5%)*; Costume Casket of Protection (2.5%); (Bio 5) Randel Lawrence Card (0.10%)

Flamel Emule
176 Human Fire 4 2,312,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Merchant (5%)*; Costume Midas Whisper (2.5%); (Bio 5) Flamel Emule Card (0.10%)

Celia Alde
176 Human Ghost 4 2,295,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Mage (5%)*; Costume Wind Whisper (2.5%); (Bio 5) Celia Alde Card (0.10%)

Chen Liu
178 Demon Water 4 2,261,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Acolyte (5%)*; Costume Blazing Soul (2.5%); (Bio 5) Chen Liu Card (0.10%)

Gertie Wie
178 Demon Poison 4 2,040,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Thief (5%)*; Costume Shadow Handicraft (2.5%); (Bio 5) Gertie Wie Card (0.10%)

Alphoccio Basil
176 Human Wind 4 2,040,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Archer (5%)*; Costume Maestro Song's Hat (2.5%); (Bio 5) Alphoccio Basil Card (0.10%)

Trentini
176 Human Wind 4 2,040,000 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Archer (5%)*; Costume Dying Swan (2.5%); (Bio 5) Trentini Card (0.10%)

True

One True spawns at random once 1,000 named monsters have been collectively slain on the map. Defeating 10 True named spawns triggers a random MVP of the same job line. True variants share the normal spawn's sprite with a white lightning aura, have triple the HP, roughly 10+ levels higher, and the same skills — but no drops. They cannot summon slaves, though a True variant left alive can look like it's blocking a party the same way a slave-summon would.

On summon: ???: [Name], finally you are here. It's been a long time.

On defeat: ???: You've defeated my minion, but it won't be so easy next time...

True Enemies
Name Level Race Element HP

True Eremes Guile
189 Demon Poison 4 7,140,000

True Margaretha Sorin
187 Human Holy 4 7,344,000

True Kathryne Cheiron
187 Human Ghost 4 6,120,000

True Cecil Damon
189 Human Wind 4 6,426,000

True Howard Alt-Eisen
187 Human Earth 4 8,160,000

True Seyren Windsor
189 Demon Fire 4 7,344,000
True Randel Lawrence 188 Human Holy 4 6,936,000
True Flamel Emule 186 Human Fire 4 6,885,000
True Celia Alde 188 Human Ghost 4 6,885,000
True Chen Liu 188 Demon Water 4 6,783,000
True Gertie Wie 188 Demon Poison 4 6,120,000
True Alphoccio Basil 186 Human Wind 4 6,120,000
True Trentini 186 Human Wind 4 6,120,000

MVP

MVP versions spawn once 10 True named spawns are collectively defeated on the map; the class that spawns is random, with its own summon/defeat messages and a blue lightning aura. Each MVP's slaves are always one of each True version from its job line's sub-grouping (minus its own True version) — e.g. Rune Knight Seyren (2-1) slaves True Eremes Guile, True Cecil Damon, True Kathryne Cheiron, True Margaretha Sorin and True Howard Alt-Eisen; Royal Guard Randel (2-2) slaves True Gertie Wie, True Alphoccio Basil, True Trentini, True Celia Alde, True Chen Liu and True Flamel Emule.

MVP Enemies
Name Level Race Element HP MVP Item Drops
Guillotine Cross Eremes 189 Demon Poison 4 21,420,000 Soul of Thief Cursed Fragment (100%); 3x Soul of Thief (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Guillotine Cross Eremes Card (0.02%)
Arc Bishop Margaretha 187 Human Holy 4 22,032,000 Soul of Acolyte Cursed Fragment (100%); 3x Soul of Acolyte (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Arc Bishop Margaretha Card (0.02%)
Ranger Cecil 189 Human Wind 4 19,278,000 Soul of Archer Cursed Fragment (100%); 3x Soul of Archer (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Ranger Cecil Card (0.02%)
Mechanic Howard 187 Human Water 4 24,480,000 Soul of Merchant Cursed Fragment (100%); 3x Soul of Merchant (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Mechanic Howard Card (0.02%)
Warlock Kathryne 187 Human Ghost 4 18,360,000 Soul of Mage Cursed Fragment (100%); 3x Soul of Mage (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Warlock Kathryne Card (0.02%)
Rune Knight Seyren 189 Demon Fire 4 22,032,000 Soul of Swordman Cursed Fragment (100%); 3x Soul of Swordman (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Rune Knight Seyren Card (0.02%)
Royal Guard Randel 188 Human Holy 4 22,950,000 Soul of Swordman Cursed Fragment (100%); 3x Soul of Swordman (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Royal Guard Randel Card (0.02%)
Geneticist Flamel 186 Human Fire 4 20,808,000 Soul of Merchant Cursed Fragment (100%); 3x Soul of Merchant (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Geneticist Flamel Card (0.02%)
Sorcerer Celia 188 Human Ghost 4 20,655,000 Soul of Mage Cursed Fragment (100%); 3x Soul of Mage (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Sorcerer Celia Card (0.02%)
Sura Chen 188 Human Water 4 20,349,000 Soul of Acolyte Cursed Fragment (100%); 3x Soul of Acolyte (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Sura Chen Card (0.02%)
Shadow Chaser Gertie 188 Human Poison 4 18,360,000 Soul of Thief Cursed Fragment (100%); 3x Soul of Thief (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Shadow Chaser Gertie Card (0.02%)
Minstrel Alphoccio 186 Human Wind 4 18,360,000 Soul of Archer Cursed Fragment (100%); 3x Soul of Archer (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Minstrel Alphoccio Card (0.02%)
Wanderer Trentini 186 Human Wind 4 18,360,000 Soul of Archer Cursed Fragment (100%); 3x Soul of Archer (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Wanderer Trentini Card (0.02%)

Rewards and Equipment Crafting

Tomb of the Fallen (Bio5) offers a range of different equipment and rewards to players.

Energy Particles

Energy Particles are used to create 1 Energy Fragments, used in crafting Old Headgears and the slotted Fallen Warrior Manteau.

Bully — (lighthalzen 312, 296) — converts Energy Particles from all Biolab floors into Energy Fragments:

  • 2000 Silent Energy Particles (Somatology Laboratory F1) → 1 Energy Fragment
  • 1000 Weak Energy Particles (Somatology Laboratory F1/F2) → 1 Energy Fragment
  • 500 Unstable Energy Particles (Somatology Laboratory F3) → 1 Energy Fragment
  • 500 Sinister Energy Particles (Lighthalzen Biolab 4) → 1 Energy Fragment
  • 10 Fallen Energy Particles (Tomb of the Fallen) → 1 Energy Fragment

High Tier Weapons from Bio3/Bio4 can alternatively be converted through the Victimized Soul's Energy NPC in Tomb of Honor / the Sanctuary.

Energy Fragments

Energy Fragments are used in crafting Old Headgears and the slotted Fallen Warrior Manteau. There are two ways to obtain them:

  • Exchanging Energy Particles (above).
  • Speaking with Victimized Soul's Energy in the Sanctuary — takes eligible Bio 3/4 weapons and gives 1–3 Energy Fragments at random per weapon. The Sanctuary's Doram Kafra NPC gives Storage access to help supply the weapons.


If you don't need them, Veteran Adventurer — (lighthalzen 318, 213) — converts Energy Fragments into rare Bio3/Bio4 materials:

These conversions are rarely used since Will of Warrior, Blood Thirst and Ghost Chill are easier to farm directly from Wolfchev's Laboratory or Bio Labs Level 4. Bully also converts Energy Fragments into Sentimental/Cursed Fragments (see below), though this too is rarely worth it given how readily Bio5 monsters drop them directly.

Sentimental Fragments

Used to reset the enchant of an Old Headgear. Also consumable to warp to a random location inside Tomb of the Fallen, ignoring Ohno/Lunar's entry costs (works like a Fly Wing while inside the dungeon).

Obtained by:

  • Killing Bio Lab 5 monsters (3% drop chance from normal mobs, 100% from MVPs).
  • Bully: 50 Energy Fragments → 1 Sentimental Fragment.

Cursed Fragments

Required to enchant Old Headgears. Obtained by:

  • Killing Bio 5 monsters (30% drop chance from normal mobs, 100% from MVPs) — the main source, and unaffected by drop-boost consumables.
  • Bully: 666 Energy Fragments → 1 Cursed Fragment (rarely worth it).

Using a Cursed Fragment triggers a random hidden dialogue visible to everyone nearby, each with a different effect:

  • "I am sorry...I will leave now...thank you...": obtain 1 Energy Fragment
  • "I am so scared....": nothing
  • (no dialogue): random teleport on a teleport-allowed map (does not work inside Tomb of the Fallen)
  • "It's so cold in here...": nothing
  • "Dear Odin...": casts Assumptio Lv.5 on yourself
  • "I will never forgive you!": 10 minutes of +50 ATK / +50 MATK; persists through login/logout, death, and leaving the dungeon; can be Clearance'd, but is not removed by a healer.

Souls

Used to craft Old Headgears. Three ways to obtain the class-specific Soul you want:

  • Random box drop from the Bioresearch Laboratory MVP — too random to rely on for a specific class.
  • Kill monsters inside Tomb of the Fallen (see drop tables above).
  • Talk to Silent Energy — (lhz_dun_n 145, 265) — while carrying Souls in your inventory; for every three unwanted Souls he gives back a Death's Chest, which opens into a Soul of your choice.

Soul → source:

Note: Souls are account-bound.

Old Headgear

Name Job Effects
Old Rune Circlet (1) Rune Knight An old, abandoned rune circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Ignition Break by 20%.
Increases damage of Hundred Spear by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Old Mitra (1) Arch Bishop An old, abandoned mitra that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
MATK +2
Increases Healing skills effectiveness by 2%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Judex by 20%.
Increases damage of Magnus Exorcismus by 10%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Driver's Band - Red (1) Mechanic An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Power Swing and Axe Tornado by 20%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Driver's Band - Yellow (1) Mechanic An old, abandoned driver band that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arm Cannon by 15%.
_______________________
For each 4 Refine Levels:
Increases damage of Self-Destruction by 10%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Shadow Handicraft (1) Shadow Chaser An old, abandoned shadow handicraft that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
MATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Triangle Shot by 25%.
_______________________
Refine Level +6:
Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second.
_______________________
Refine Level +8:
Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second.
_______________________
Refine Level +10:
Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Maestro Song's Hat (1) Minstrel (Male only) An old, abandoned minstrel song hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Midas Whisper (1) Geneticist An old, abandoned midas whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases Ranged Physical Damage by 1%.
Increases damage of Cart Cannon by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Magic Stone Hat (1) Warlock An old, abandoned magic stone hat that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
Increases SP Recovery Rate by 20%.
Decreases Crimson Rock skill cooldown by 1 second.
_______________________
For each Refine Level:
MATK +1%
Decreases Crimson Rock skill cooldown by additional 0.1 second.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Soul Expansion by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Blazing Soul (1) Sura An old, abandoned blazing soul that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
ATK +4
Critical +2
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Rampage Blaster by 15%.
Increases damage of Lightning Ride by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Wind Whisper (1) Sorcerer An old, abandoned wind whisper that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
MATK +1%
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Poison Buster by 15%.
Increases damage of Varetyr Spear by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Dying Swan (1) Wanderer (Female only) An old, abandoned dying swan that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Arrow Vulcan by 20%.
Increases damage of Severe Rainstorm by 15%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Bone Circlet (1) Guillotine Cross An old, abandoned bone circlet that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Critical Damage by 1%.
Increases Attack Speed (decreases After Attack Delay by 1%).
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cross Impact by 15%.
Increases damage of Cross Ripper Slasher by 20%.
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Casket of Protection (1) Royal Guard An old, abandoned crown of guardian that emanates a mysterious aura.
_______________________
All Basic Stats +1
MDEF +5
_______________________
For each Refine Level:
ATK +4
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cannon Spear by 20%.
Increases damage of Overbrand by 15%.
_______________________
For each 5 Refine Levels:
ASPD +1
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170
Old Camouflage Bunny Hood (1) Ranger An old, abandoned camouflage bunny hood that emanates a mysterious aura.
_______________________
All Basic Stats +1
_______________________
For each Refine Level:
Increases Ranged Physical Damage by 1%.
_______________________
For each 2 Refine Levels:
MaxHP +1%
MaxSP +1%
Increases damage of Cluster Bomb by 15%.
Increases damage of Warg Strike by 10%.
_______________________
For each 3 Refine Levels:
Perfect Dodge +1
_______________________
Type: Headgear
Defense: 10
Position: Upper
Weight: 10
Armor Level: 1
Enchantable: Yes
_______________________
Requirement:
Base Level 170

Old Headgears are crafted at Sorrowful's Soul Energy inside Tomb of the Fallen (lhz_dun_n 136, 265), or the equivalent Sanctuary NPC via Lunar.

Crafting requires the corresponding class's Costume Headgear (2.5% drop from Bio5 normal mobs) plus Souls of the matching first-job class (5% drop each, separate roll per party member; MVPs drop 3 at 100% plus reward the MVP an extra Soul):

  • Default option (30% success): 1 Costume Old Headgear + 1 matching Soul + 200 Energy Fragments
  • Safe option (guaranteed): 1 Costume Old Headgear + 5 matching Souls + 1000 Energy Fragments

The default option is usually cheaper over many attempts given how inexpensive the materials are.

Enchants

Enchanting an Old Headgear starts at Wanderind Mind inside Tomb of the Fallen (lhz_dun_n 134, 265).

General Enchants

Each Old Headgear can be enchanted 3 times; the first two attempts cost 25x Grudge Fragment each, the third costs 50x Grudge Fragment. Resetting enchants is 100% safe, costs 10 Sentimental Fragments, and can be done at any point during the process.

Possible enchants: Str +2/+3/+4/+5, Agi +2/+3/+4/+5, Vit +2/+3/+4/+5, Int +2/+3/+4/+5, Dex +2/+3/+4/+5, Luk +2/+3/+4/+5.

Re-roll Stat Enchants

To re-roll a chosen stat enchant, each attempt costs: 125 Cursed Fragments + 10 Sentimental Fragments + 300,000 zeny. Pick "Re-roll specific enchant" and select the enchant to re-roll.

Special Enchants

On the third enchant attempt, there is a low chance of receiving one of the following special enchants at random: Unyielding Lv.1, Mettle Lv.1, Magic Essence Lv.1, Acute Lv.1, Master Archer Lv.1, Adamantine Lv.1, Affection Lv.1.

Once obtained, a special enchant can be leveled up further — this process is 100% safe and cannot break the item. If a level-up attempt fails, the enchant drops one level (never below level 1). For levels 2–4 there's an additional no-downgrade-risk option at higher cost (still not a guaranteed success):

Upgrade Standard cost No-downgrade-risk cost
Lv.1 → Lv.2 140x Grudge Fragment
Lv.2 → Lv.3 280x Grudge Fragment 750x Grudge Fragment
Lv.3 → Lv.4 350x Grudge Fragment 1500x Grudge Fragment
Lv.4 → Lv.5 490x Grudge Fragment 3000x Grudge Fragment
Lv.5 → Lv.6 700x Grudge Fragment
Lv.6 → Lv.7 1050x Grudge Fragment
Lv.7 → Lv.8 1750x Grudge Fragment
Lv.8 → Lv.9 3500x Grudge Fragment
Lv.9 → Lv.10 7000x Grudge Fragment

Note: In Siege/WoE game modes, enchant levels above 5 are treated as level 5.

Special Enchant Levels
Type Lv.1 Lv.2 Lv.3 Lv.4 Lv.5 Lv.6 Lv.7 Lv.8 Lv.9 Lv.10
Tenacity (29706)
(melee phys. dmg / perfect hit)
+4% / +1 +8% / +2 +12% / +3 +16% / +4 +20% / +5 +24% / +6 +28% / +7 +32% / +8 +36% / +9 +44% / +10
Mettle (29061)
(Atk / Hit)
+4% / +10 +8% / +20 +12% / +30 +16% / +40 +20% / +50 +24% / +60 +28% / +70 +32% / +80 +36% / +90 +40% / +100
Magic Essence (29071)
(Matk / FCT)
+4% / −0.1s +8% / −0.2s +12% / −0.3s +16% / −0.4s +20% / −0.5s +24% / −0.6s +28% / −0.7s +32% / −0.8s +36% / −0.9s +44% / −1.0s
Acute (29081)
(Crit / crit dmg)
+3 / +20% +6 / +35% +9 / +50% +12 / +65% +15 / +80% +18 / +95% +21 / +110% +24 / +125% +27 / +140% +30 / +170%
Master Archer (29081)
(Aspd / long-range dmg)
+1% / +4% +2% / +8% +3% / +12% +4% / +16% +5% / +20% +6% / +24% +7% / +28% +8% / +32% +9% / +36% +10% / +44%
Adamantine (29101)
(Max HP / Def / Mdef)
+5% / +140 / +20 +10% / +180 / +40 +15% / +220 / +60 +20% / +260 / +80 +25% / +300 / +100 +30% / +340 / +120 +35% / +380 / +140 +40% / +420 / +160 +45% / +460 / +180 +55% / +500 / +200
Affection (29111)
(Max SP / recovery power)
+3% / +5% +6% / +10% +9% / +15% +12% / +20% +15% / +25% +18% / +30% +21% / +35% +24% / +40% +27% / +45% +30% / +55%

Fallen Warrior Manteau

There are two versions:

Upgrade at Sorrowful Soul's Energy (lhz_dun_n 136, 265):

Note: Any existing refine on the item is lost in either process.

See Also