Tomb of the Fallen
Tomb of the Fallen, also known as Tomb of Honor or Bed of Honor, is a dungeon and the Nightmare version of the Lighthalzen Biolabs (also known as the Somatology Laboratory). It contains some of the most powerful enemies in the game, whose drops can be used to craft extremely potent headgears for the 3-1 and 3-2 classes.
Dungeon
Getting There
There are no prerequisites to enter The Tomb of the Fallen.
Warper NPC > Dungeons > Tomb of the Fallen
Alternatively, walk to the main entrance in the slums of Lighthalzen, situated northeast in the city. You'll need to bypass the guard by either talking to him repeatedly until he falls asleep, or completing the Friendship Quest.
Ohno Tohiro is the NPC responsible for dungeon information and access. He is located at (lighthalzen 321, 218), a few cells northeast of the Warper. He has three options:
- Ask him about the Tomb of the Fallen — background and story information about the dungeon.
- Return to the Tomb of the Fallen — enter the dungeon by paying 100,000z, appearing at (lhz_dun_n 98, 201) on the western side of the dungeon. There is no confirmation prompt; selecting this option immediately takes your zeny and warps you.
- Say "That's too much zeny" — pay 10 Research Charts to enter instead.
Lunar is another NPC who can grant access to the dungeon, located at (lighthalzen 320, 204), a few cells southeast of the Warper. She has three options:
- Go where the monsters roam — pay 150,000z to enter, appearing at (lhz_dun_n 162, 254). This room is often congested with monsters, but a Questionable Device in the top-right corner restores you to full HP once. The enchanter, old headgear creator and soul exchange NPCs are not accessible from here.
- Enter the Sanctuary — pay 2,000,000z to enter the Sanctuary, a separate map containing copies of all four NPCs used to enchant/create Old Headgears, trade souls, and a Storage-access Kafra NPC.
- What kind of place is it? — background information about the Sanctuary.
Mechanics
- All forms of Teleport are disabled while inside.
- Everything except Maggots (which spawn from Corpse) is under Boss Protocol. Walking near corpses breeds Maggots — they have no drops and are just a nuisance.
- The following skills are disabled: Fiber Lock, Ice Wall, Intimidate, Dimension Door, Saturday Night Fever, Manhole, Bloody Lust, Sound of Destruction. Vacuum Extreme still works and is useful on Corpse before Maggots spawn.
- There is no EXP death penalty inside the dungeon, and pets don't lose intimacy on death.
- Questionable Devices grant temporary combat bonuses when walked into; each can be triggered once per hour.
Normal Named Monsters
The common mobs are clones of well-known Rune-Midgard heroes, all sharing Medium size and Boss Type.
Common drops (Fallen Energy Particle, Cursed Fragment, Sentimental Fragment, Souls — marked * below) roll separately per party member regardless of party size or Even Share Items settings, and are unaffected by drop-boost consumables. Costume headgears and cards are shared randomly with only one generated per kill. Players running multiple clients have common-drop chances divided by the number of clients used, but retain full odds at the rare per-party rolls.
| Name | Level | Race | Element | HP | Drops |
|---|---|---|---|---|---|
Eremes Guile |
179 | Demon | Poison 4 | 2,380,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Thief (5%)*; Costume Bone Circlet (2.5%); (Bio 5) Eremes Guile Card (0.10%) |
Margaretha Sorin |
177 | Human | Holy 4 | 2,448,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Acolyte (5%)*; Costume Mitra (2.5%); (Bio 5) Margaretha Sorin Card (0.10%) |
Kathryne Cheiron |
177 | Human | Ghost 4 | 2,040,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Mage (5%)*; Costume Magic Stone Hat (2.5%); (Bio 5) Kathryne Cheiron Card (0.10%) |
Cecil Damon |
179 | Human | Wind 4 | 2,142,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Archer (5%)*; Costume Camouflage Bunny Hood (2.5%); (Bio 5) Cecil Damon Card (0.10%) |
Howard Alt-Eisen |
177 | Human | Water 4 | 2,720,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Merchant (5%)*; Costume Driver Band (Red) (2.5%); Costume Driver Band (Yellow) (2.5%); (Bio 5) Howard Alt-Eisen Card (0.10%) |
Seyren Windsor |
179 | Demon | Fire 4 | 2,448,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Swordman (5%)*; Costume Rune Circlet (2.5%); (Bio 5) Seyren Windsor Card (0.10%) |
Randel Lawrence |
178 | Human | Holy 4 | 2,550,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Swordman (5%)*; Costume Casket of Protection (2.5%); (Bio 5) Randel Lawrence Card (0.10%) |
Flamel Emule |
176 | Human | Fire 4 | 2,312,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Merchant (5%)*; Costume Midas Whisper (2.5%); (Bio 5) Flamel Emule Card (0.10%) |
![]() Celia Alde |
176 | Human | Ghost 4 | 2,295,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Mage (5%)*; Costume Wind Whisper (2.5%); (Bio 5) Celia Alde Card (0.10%) |
Chen Liu |
178 | Demon | Water 4 | 2,261,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Acolyte (5%)*; Costume Blazing Soul (2.5%); (Bio 5) Chen Liu Card (0.10%) |
Gertie Wie |
178 | Demon | Poison 4 | 2,040,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Thief (5%)*; Costume Shadow Handicraft (2.5%); (Bio 5) Gertie Wie Card (0.10%) |
Alphoccio Basil |
176 | Human | Wind 4 | 2,040,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Archer (5%)*; Costume Maestro Song's Hat (2.5%); (Bio 5) Alphoccio Basil Card (0.10%) |
Trentini |
176 | Human | Wind 4 | 2,040,000 | 2x Fallen Energy Particle (90%)*; 3x Cursed Fragment (20%)*; Sentimental Fragment (2%)*; Soul of Archer (5%)*; Costume Dying Swan (2.5%); (Bio 5) Trentini Card (0.10%) |
True
One True spawns at random once 1,000 named monsters have been collectively slain on the map. Defeating 10 True named spawns triggers a random MVP of the same job line. True variants share the normal spawn's sprite with a white lightning aura, have triple the HP, roughly 10+ levels higher, and the same skills — but no drops. They cannot summon slaves, though a True variant left alive can look like it's blocking a party the same way a slave-summon would.
On summon: ???: [Name], finally you are here. It's been a long time.
On defeat: ???: You've defeated my minion, but it won't be so easy next time...
| Name | Level | Race | Element | HP |
|---|---|---|---|---|
True Eremes Guile |
189 | Demon | Poison 4 | 7,140,000 |
True Margaretha Sorin |
187 | Human | Holy 4 | 7,344,000 |
True Kathryne Cheiron |
187 | Human | Ghost 4 | 6,120,000 |
True Cecil Damon |
189 | Human | Wind 4 | 6,426,000 |
True Howard Alt-Eisen |
187 | Human | Earth 4 | 8,160,000 |
True Seyren Windsor |
189 | Demon | Fire 4 | 7,344,000 |
| True Randel Lawrence | 188 | Human | Holy 4 | 6,936,000 |
| True Flamel Emule | 186 | Human | Fire 4 | 6,885,000 |
| True Celia Alde | 188 | Human | Ghost 4 | 6,885,000 |
| True Chen Liu | 188 | Demon | Water 4 | 6,783,000 |
| True Gertie Wie | 188 | Demon | Poison 4 | 6,120,000 |
| True Alphoccio Basil | 186 | Human | Wind 4 | 6,120,000 |
| True Trentini | 186 | Human | Wind 4 | 6,120,000 |
MVP
MVP versions spawn once 10 True named spawns are collectively defeated on the map; the class that spawns is random, with its own summon/defeat messages and a blue lightning aura. Each MVP's slaves are always one of each True version from its job line's sub-grouping (minus its own True version) — e.g. Rune Knight Seyren (2-1) slaves True Eremes Guile, True Cecil Damon, True Kathryne Cheiron, True Margaretha Sorin and True Howard Alt-Eisen; Royal Guard Randel (2-2) slaves True Gertie Wie, True Alphoccio Basil, True Trentini, True Celia Alde, True Chen Liu and True Flamel Emule.
| Name | Level | Race | Element | HP | MVP Item | Drops |
|---|---|---|---|---|---|---|
| Guillotine Cross Eremes | 189 | Demon | Poison 4 | 21,420,000 | Soul of Thief | Cursed Fragment (100%); 3x Soul of Thief (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Guillotine Cross Eremes Card (0.02%) |
| Arc Bishop Margaretha | 187 | Human | Holy 4 | 22,032,000 | Soul of Acolyte | Cursed Fragment (100%); 3x Soul of Acolyte (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Arc Bishop Margaretha Card (0.02%) |
| Ranger Cecil | 189 | Human | Wind 4 | 19,278,000 | Soul of Archer | Cursed Fragment (100%); 3x Soul of Archer (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Ranger Cecil Card (0.02%) |
| Mechanic Howard | 187 | Human | Water 4 | 24,480,000 | Soul of Merchant | Cursed Fragment (100%); 3x Soul of Merchant (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Mechanic Howard Card (0.02%) |
| Warlock Kathryne | 187 | Human | Ghost 4 | 18,360,000 | Soul of Mage | Cursed Fragment (100%); 3x Soul of Mage (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Warlock Kathryne Card (0.02%) |
| Rune Knight Seyren | 189 | Demon | Fire 4 | 22,032,000 | Soul of Swordman | Cursed Fragment (100%); 3x Soul of Swordman (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Rune Knight Seyren Card (0.02%) |
| Royal Guard Randel | 188 | Human | Holy 4 | 22,950,000 | Soul of Swordman | Cursed Fragment (100%); 3x Soul of Swordman (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Royal Guard Randel Card (0.02%) |
| Geneticist Flamel | 186 | Human | Fire 4 | 20,808,000 | Soul of Merchant | Cursed Fragment (100%); 3x Soul of Merchant (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Geneticist Flamel Card (0.02%) |
| Sorcerer Celia | 188 | Human | Ghost 4 | 20,655,000 | Soul of Mage | Cursed Fragment (100%); 3x Soul of Mage (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Sorcerer Celia Card (0.02%) |
| Sura Chen | 188 | Human | Water 4 | 20,349,000 | Soul of Acolyte | Cursed Fragment (100%); 3x Soul of Acolyte (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Sura Chen Card (0.02%) |
| Shadow Chaser Gertie | 188 | Human | Poison 4 | 18,360,000 | Soul of Thief | Cursed Fragment (100%); 3x Soul of Thief (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Shadow Chaser Gertie Card (0.02%) |
| Minstrel Alphoccio | 186 | Human | Wind 4 | 18,360,000 | Soul of Archer | Cursed Fragment (100%); 3x Soul of Archer (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Minstrel Alphoccio Card (0.02%) |
| Wanderer Trentini | 186 | Human | Wind 4 | 18,360,000 | Soul of Archer | Cursed Fragment (100%); 3x Soul of Archer (100%); Fallen Warrior Manteau (75%); Sentimental Fragment (100%); Wanderer Trentini Card (0.02%) |
Rewards and Equipment Crafting
Tomb of the Fallen (Bio5) offers a range of different equipment and rewards to players.
Energy Particles
Energy Particles are used to create 1
Energy Fragments, used in crafting Old Headgears and the slotted Fallen Warrior Manteau.
Bully — (lighthalzen 312, 296) — converts Energy Particles from all Biolab floors into Energy Fragments:
- 2000 Silent Energy Particles (Somatology Laboratory F1) → 1 Energy Fragment
- 1000 Weak Energy Particles (Somatology Laboratory F1/F2) → 1 Energy Fragment
- 500 Unstable Energy Particles (Somatology Laboratory F3) → 1 Energy Fragment
- 500 Sinister Energy Particles (Lighthalzen Biolab 4) → 1 Energy Fragment
- 10 Fallen Energy Particles (Tomb of the Fallen) → 1 Energy Fragment
High Tier Weapons from Bio3/Bio4 can alternatively be converted through the Victimized Soul's Energy NPC in Tomb of Honor / the Sanctuary.
Energy Fragments
Energy Fragments are used in crafting Old Headgears and the slotted Fallen Warrior Manteau. There are two ways to obtain them:
- Exchanging Energy Particles (above).
- Speaking with Victimized Soul's Energy in the Sanctuary — takes eligible Bio 3/4 weapons and gives 1–3 Energy Fragments at random per weapon. The Sanctuary's Doram Kafra NPC gives Storage access to help supply the weapons.
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If you don't need them, Veteran Adventurer — (lighthalzen 318, 213) — converts Energy Fragments into rare Bio3/Bio4 materials:
- 200x
Energy Fragments → 1x
Will of Warrior - 200x
Energy Fragments → 1x
Blood Thirst - 300x
Energy Fragments → 1x
Ghost Chill
These conversions are rarely used since Will of Warrior, Blood Thirst and Ghost Chill are easier to farm directly from Wolfchev's Laboratory or Bio Labs Level 4. Bully also converts Energy Fragments into Sentimental/Cursed Fragments (see below), though this too is rarely worth it given how readily Bio5 monsters drop them directly.
Sentimental Fragments
Used to reset the enchant of an Old Headgear. Also consumable to warp to a random location inside Tomb of the Fallen, ignoring Ohno/Lunar's entry costs (works like a Fly Wing while inside the dungeon).
Obtained by:
- Killing Bio Lab 5 monsters (3% drop chance from normal mobs, 100% from MVPs).
- Bully: 50 Energy Fragments → 1 Sentimental Fragment.
Cursed Fragments
Required to enchant Old Headgears. Obtained by:
- Killing Bio 5 monsters (30% drop chance from normal mobs, 100% from MVPs) — the main source, and unaffected by drop-boost consumables.
- Bully: 666 Energy Fragments → 1 Cursed Fragment (rarely worth it).
Using a Cursed Fragment triggers a random hidden dialogue visible to everyone nearby, each with a different effect:
- "I am sorry...I will leave now...thank you...": obtain 1 Energy Fragment
- "I am so scared....": nothing
- (no dialogue): random teleport on a teleport-allowed map (does not work inside Tomb of the Fallen)
- "It's so cold in here...": nothing
- "Dear Odin...": casts Assumptio Lv.5 on yourself
- "I will never forgive you!": 10 minutes of +50 ATK / +50 MATK; persists through login/logout, death, and leaving the dungeon; can be Clearance'd, but is not removed by a healer.
Souls
Used to craft Old Headgears. Three ways to obtain the class-specific Soul you want:
- Random box drop from the Bioresearch Laboratory MVP — too random to rely on for a specific class.
- Kill monsters inside Tomb of the Fallen (see drop tables above).
- Talk to Silent Energy — (lhz_dun_n 145, 265) — while carrying Souls in your inventory; for every three unwanted Souls he gives back a Death's Chest, which opens into a Soul of your choice.
Soul → source:
Soul of Swordman (6814) — Seyren Windsor, Randel Lawrence
Soul of Merchant (6815) — Howard Alt-Eisen, Flamel Emule
Soul of Thief (6816) — Eremes Guile, Gertie Wie
Soul of Mage (6817) — Kathryne Cheiron, Celia Alde
Soul of Archer (6818) — Cecil Damon, Alphoccio Basil, Trentini
Soul of Acolyte (6819) — Margaretha Sorin, Chen Liu
Note: Souls are account-bound.
Old Headgear
| Name | Job | Effects |
|---|---|---|
| Rune Knight | An old, abandoned rune circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Ignition Break by 20%. Increases damage of Hundred Spear by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Arch Bishop | An old, abandoned mitra that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 MATK +2 Increases Healing skills effectiveness by 2%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Judex by 20%. Increases damage of Magnus Exorcismus by 10%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Mechanic | An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Power Swing and Axe Tornado by 20%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Mechanic | An old, abandoned driver band that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arm Cannon by 15%. _______________________ For each 4 Refine Levels: Increases damage of Self-Destruction by 10%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Shadow Chaser | An old, abandoned shadow handicraft that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 MATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Triangle Shot by 25%. _______________________ Refine Level +6: Decreases Masquerade Enervation and Masquerade Unlucky skill cooldown by 1 second. _______________________ Refine Level +8: Decreases Masquerade Laziness and Masquerade Weakness skill cooldown by 1 second. _______________________ Refine Level +10: Decreases Masquerade Ignorance and Masquerade Gloomy skill cooldown by 1 second. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Minstrel (Male only) | An old, abandoned minstrel song hat that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Geneticist | An old, abandoned midas whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases Ranged Physical Damage by 1%. Increases damage of Cart Cannon by 15%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Warlock | An old, abandoned magic stone hat that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ Increases SP Recovery Rate by 20%. Decreases Crimson Rock skill cooldown by 1 second. _______________________ For each Refine Level: MATK +1% Decreases Crimson Rock skill cooldown by additional 0.1 second. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Soul Expansion by 15%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Sura | An old, abandoned blazing soul that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: ATK +4 Critical +2 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Rampage Blaster by 15%. Increases damage of Lightning Ride by 20%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Sorcerer | An old, abandoned wind whisper that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: MATK +1% ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Poison Buster by 15%. Increases damage of Varetyr Spear by 20%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Wanderer (Female only) | An old, abandoned dying swan that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Arrow Vulcan by 20%. Increases damage of Severe Rainstorm by 15%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Guillotine Cross | An old, abandoned bone circlet that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Critical Damage by 1%. Increases Attack Speed (decreases After Attack Delay by 1%). _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cross Impact by 15%. Increases damage of Cross Ripper Slasher by 20%. _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Royal Guard | An old, abandoned crown of guardian that emanates a mysterious aura. _______________________ All Basic Stats +1 MDEF +5 _______________________ For each Refine Level: ATK +4 _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cannon Spear by 20%. Increases damage of Overbrand by 15%. _______________________ For each 5 Refine Levels: ASPD +1 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 | |
| Ranger | An old, abandoned camouflage bunny hood that emanates a mysterious aura. _______________________ All Basic Stats +1 _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ For each 2 Refine Levels: MaxHP +1% MaxSP +1% Increases damage of Cluster Bomb by 15%. Increases damage of Warg Strike by 10%. _______________________ For each 3 Refine Levels: Perfect Dodge +1 _______________________ Type: Headgear Defense: 10 Position: Upper Weight: 10 Armor Level: 1 Enchantable: Yes _______________________ Requirement: Base Level 170 |
Old Headgears are crafted at Sorrowful's Soul Energy inside Tomb of the Fallen (lhz_dun_n 136, 265), or the equivalent Sanctuary NPC via Lunar.
Crafting requires the corresponding class's Costume Headgear (2.5% drop from Bio5 normal mobs) plus Souls of the matching first-job class (5% drop each, separate roll per party member; MVPs drop 3 at 100% plus reward the MVP an extra Soul):
- Default option (30% success): 1 Costume Old Headgear + 1 matching Soul + 200 Energy Fragments
- Safe option (guaranteed): 1 Costume Old Headgear + 5 matching Souls + 1000 Energy Fragments
The default option is usually cheaper over many attempts given how inexpensive the materials are.
Enchants
Enchanting an Old Headgear starts at Wanderind Mind inside Tomb of the Fallen (lhz_dun_n 134, 265).
General Enchants
Each Old Headgear can be enchanted 3 times; the first two attempts cost 25x
Grudge Fragment each, the third costs 50x
Grudge Fragment. Resetting enchants is 100% safe, costs 10 Sentimental Fragments, and can be done at any point during the process.
Possible enchants: Str +2/+3/+4/+5, Agi +2/+3/+4/+5, Vit +2/+3/+4/+5, Int +2/+3/+4/+5, Dex +2/+3/+4/+5, Luk +2/+3/+4/+5.
Re-roll Stat Enchants
To re-roll a chosen stat enchant, each attempt costs: 125 Cursed Fragments + 10 Sentimental Fragments + 300,000 zeny. Pick "Re-roll specific enchant" and select the enchant to re-roll.
Special Enchants
On the third enchant attempt, there is a low chance of receiving one of the following special enchants at random: Unyielding Lv.1, Mettle Lv.1, Magic Essence Lv.1, Acute Lv.1, Master Archer Lv.1, Adamantine Lv.1, Affection Lv.1.
Once obtained, a special enchant can be leveled up further — this process is 100% safe and cannot break the item. If a level-up attempt fails, the enchant drops one level (never below level 1). For levels 2–4 there's an additional no-downgrade-risk option at higher cost (still not a guaranteed success):
| Upgrade | Standard cost | No-downgrade-risk cost |
|---|---|---|
| Lv.1 → Lv.2 | 140x |
— |
| Lv.2 → Lv.3 | 280x |
750x |
| Lv.3 → Lv.4 | 350x |
1500x |
| Lv.4 → Lv.5 | 490x |
3000x |
| Lv.5 → Lv.6 | 700x |
— |
| Lv.6 → Lv.7 | 1050x |
— |
| Lv.7 → Lv.8 | 1750x |
— |
| Lv.8 → Lv.9 | 3500x |
— |
| Lv.9 → Lv.10 | 7000x |
— |
Note: In Siege/WoE game modes, enchant levels above 5 are treated as level 5.
| Type | Lv.1 | Lv.2 | Lv.3 | Lv.4 | Lv.5 | Lv.6 | Lv.7 | Lv.8 | Lv.9 | Lv.10 |
|---|---|---|---|---|---|---|---|---|---|---|
(melee phys. dmg / perfect hit) |
+4% / +1 | +8% / +2 | +12% / +3 | +16% / +4 | +20% / +5 | +24% / +6 | +28% / +7 | +32% / +8 | +36% / +9 | +44% / +10 |
(Atk / Hit) |
+4% / +10 | +8% / +20 | +12% / +30 | +16% / +40 | +20% / +50 | +24% / +60 | +28% / +70 | +32% / +80 | +36% / +90 | +40% / +100 |
(Matk / FCT) |
+4% / −0.1s | +8% / −0.2s | +12% / −0.3s | +16% / −0.4s | +20% / −0.5s | +24% / −0.6s | +28% / −0.7s | +32% / −0.8s | +36% / −0.9s | +44% / −1.0s |
(Crit / crit dmg) |
+3 / +20% | +6 / +35% | +9 / +50% | +12 / +65% | +15 / +80% | +18 / +95% | +21 / +110% | +24 / +125% | +27 / +140% | +30 / +170% |
(Aspd / long-range dmg) |
+1% / +4% | +2% / +8% | +3% / +12% | +4% / +16% | +5% / +20% | +6% / +24% | +7% / +28% | +8% / +32% | +9% / +36% | +10% / +44% |
(Max HP / Def / Mdef) |
+5% / +140 / +20 | +10% / +180 / +40 | +15% / +220 / +60 | +20% / +260 / +80 | +25% / +300 / +100 | +30% / +340 / +120 | +35% / +380 / +140 | +40% / +420 / +160 | +45% / +460 / +180 | +55% / +500 / +200 |
(Max SP / recovery power) |
+3% / +5% | +6% / +10% | +9% / +15% | +12% / +20% | +15% / +25% | +18% / +30% | +21% / +35% | +24% / +40% | +27% / +45% | +30% / +55% |
Fallen Warrior Manteau
There are two versions:
Fallen Warrior Manteau — no card slot, no Max HP/SP bonus. Drops from Tomb of the Fallen MVPs at 75%.
Fallen Warrior Manteau (1) — has a card slot and additional Max HP/SP bonuses. Must be upgraded from the unslotted version.
Upgrade at Sorrowful Soul's Energy (lhz_dun_n 136, 265):
- Standard upgrade (30% success, item lost on failure): 1x
Fallen Warrior Manteau + 20x
Ghost Chills + 1000x
Energy Fragments - Safe upgrade (no chance of failure): 1x
Fallen Warrior Manteau + 100x
Ghost Chills + 5000x
Energy Fragments
Note: Any existing refine on the item is lost in either process.
