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Scarlet Leather Dragon Bow-LT Item ID# 700046 (Scalet_Dragon_L_Bow_LT)

Item ID 700046 For Sale No
Identifier Scalet_Dragon_L_Bow_LT Credit Price Not For Sale
Name Scarlet Leather Dragon Bow-LT Type Weapon - Bow
NPC Buy 0 Weight 90
NPC Sell 0 Weapon Level 5
Range 5 Defense 0
Slots 2 Refineable Yes
Attack 200 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Hunter
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the bow made by adding red dragon skin to the bow of a strong material.
Resonates with Hero's Boots-LT.
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases Ranged Physical Damage by 4%.
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Refine Level +7:
Increases damage of Aimed Bolt by 20%.
Decreases Variable Casting Time by 10%.
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Refine Level +9:
Increases damage of Aimed Bolt by additional 30%.
Decreases After Skill Delay by 10%.
_______________________
Refine Level +11:
Decreases Aimed Bolt skill cooldown by 1 second.
Decreases After Skill Delay by additional 8%.
_______________________
When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
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[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
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Type: Bow
Attack: 200
Weight: 90
Weapon Level: 5
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Requirement:
Base Level 190
Ranger classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bAtkRate,5;

9 if

10 (BaseLevel

11 =210)

12 {

13 bonus

14 bPAtk,1;

15 bonus

16 bPow,2;

17 }

18 if

19 (.@r

20 =7)

21 {

22 bonus

23 bVariableCastrate,-10;

24 bonus2

25 bSkillAtk,"RA_AIMEDBOLT",20;

26 if

27 (.@r

28 =9)

29 {

30 bonus

31 bDelayrate,-10;

32 bonus2

33 bSkillAtk,"RA_AIMEDBOLT",30;

34 if

35 (.@r

36 =11)

37 {

38 bonus

39 bDelayrate,-8;

40 bonus2

41 bSkillCooldown,"RA_AIMEDBOLT",-1000;

42 }

43 }

44 }

45 if

46 (.@g

47 =

48 ENCHANTGRADE_D)

49 {

50 bonus

51 bAtkRate,3;

52 if

53 (.@g

54 =

55 ENCHANTGRADE_C)

56 {

57 bonus

58 bLongAtkRate,15;

59 bonus

60 bPAtk,1;

61 if

62 (.@g

63 =

64 ENCHANTGRADE_B)

65 {

66 bonus

67 bPAtk,2;

68 bonus

69 bPow,3;

70 }

71 }

72 }

73 bonus

74 bBaseAtk,15*(.@r/2);

75 bonus

76 bLongAtkRate,4*(.@r/3);

Equip Script None
Unequip Script None