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Cross Petal Booster Huuma Shuriken Item ID# 650018 (SN_B_Huuma)

Item ID 650018 For Sale No
Identifier SN_B_Huuma Credit Price Not For Sale
Name Cross Petal Booster Huuma Shuriken Type Weapon - Fuuma Shuriken
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 4
Range 1 Defense 0
Slots 0 Refineable No
Attack 250 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Two-Handed
Equip Upper None
Equippable Jobs Ninja / Kagerou / Oboro
Equip Gender Both (Male and Female)
Trade restriction Can't be dropped / Can't be traded with player / Can't be put in Cart / Can't be put in Storage / Can't be put in Guild Storage / Can't be attached in Mail / Can't be auctioned
Description A Huuma Shuriken designed to help adventurers grow.
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Cannot be refined normally.
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Indestructible in battle
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ATK +2%
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For each Refine Level:
ATK +3
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For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)
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Refine Level +7:
For each Level of Throwing Mastery:
Increases Ranged Physical Damage by 1%.
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Refine Level +9:
Decreases Cross Slash skill cooldown by 2 seconds.
Increases Ranged Physical Damage by additional 10%.
Increases damage of Cross Slash and Swirling Petal by 25%.
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Refine Level +11:
Decreases Swirling Petal skill cooldown by 2 seconds.
Increases Physical Damage against enemies of every size by 15%.
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Refine Level +13:
Increases damage of Cross Slash and Swirling Petal by additional 15%.
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Type: Huuma Shuriken
Attack: 250
Weight: 0
Weapon Level: 4
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Requirement:
Base Level 100
Kagerou, Oboro classes
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bUnbreakableWeapon;

6 bonus

7 bAtkRate,2;

8 bonus

9 bBaseAtk,3*.@r;

10 bonus

11 bBaseAtk,3*(min(BaseLevel,195)/15);

12 if

13 (.@r

14 =7)

15 {

16 bonus

17 bLongAtkRate,getskilllv("NJ_TOBIDOUGU");

18 if

19 (.@r

20 =9)

21 {

22 bonus

23 bLongAtkRate,10;

24 bonus2

25 bSkillCooldown,"KO_JYUMONJIKIRI",-2000;

26 bonus2

27 bSkillAtk,"KO_HUUMARANKA",25;

28 bonus2

29 bSkillAtk,"KO_JYUMONJIKIRI",25;

30 if

31 (.@r

32 =11)

33 {

34 bonus2

35 bAddSize,Size_All,15;

36 bonus2

37 bSkillCooldown,"KO_HUUMARANKA",-2000;

38 if

39 (.@r

40 =13)

41 {

42 bonus2

43 bSkillAtk,"KO_HUUMARANKA",15;

44 bonus2

45 bSkillAtk,"KO_JYUMONJIKIRI",15;

46 }

47 }

48 }

49 }

Equip Script None
Unequip Script None