Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Meteor Striker-LT Item ID# 590034 (Meteor_Striker_LT)

Item ID 590034 For Sale No
Identifier Meteor_Striker_LT Credit Price Not For Sale
Name Meteor Striker-LT Type Weapon - Mace
NPC Buy 0 Weight 350
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 320 Min Equip Level 190
MATK 0 Max Equip Level None
Equip Locations Main Hand
Equip Upper Third / Third Upper / Third Baby
Equippable Jobs Blacksmith
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of a hammer crafted from rare ore found in a meteorite.
Resonates with Hero's Boots-LT.
_______________________
Indestructible in battle
_______________________
ATK +5%
_______________________
Base Level at least 210:
POW +2, P.ATK +1.
_______________________
For each 2 Refine Levels:
ATK +15
_______________________
For each 3 Refine Levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.
_______________________
Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 10%.
_______________________
Refine Level +9:
Increases damage of Arm Cannon by 25%.
Decreases Variable Casting Time by 15%.
_______________________
Refine Level +11:
Increases Ranged Physical Damage by 15%.
Increases damage of Arm Cannon by additional 20%.
_______________________
When equipped with Hero's Boots-LT:
ATK +10%, P.ATK +2.
_______________________
[Bonus by Grade]
[Grade D]: ATK +3%
[Grade C]: Ranged Physical Damage +15%. P.ATK +1
[Grade B]: POW +3, P.ATK +2.
_______________________
Type: Mace
Attack: 320
Weight: 350
Weapon Level: 5
_______________________
Requirement:
Base Level 190
Mechanic classes
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus

10 bAtkRate,5;

11 if

12 (BaseLevel

13 =210)

14 {

15 bonus

16 bPAtk,1;

17 bonus

18 bPow,2;

19 }

20 if

21 (.@r

22 =7)

23 {

24 bonus2

25 bSkillAtk,"NC_BOOSTKNUCKLE",15;

26 bonus2

27 bSkillAtk,"NC_VULCANARM",15;

28 if

29 (.@r

30 =9)

31 {

32 bonus

33 bVariableCastrate,-15;

34 bonus2

35 bSkillAtk,"NC_ARMSCANNON",25;

36 if

37 (.@r

38 =11)

39 {

40 bonus

41 bLongAtkRate,15;

42 bonus2

43 bSkillAtk,"NC_ARMSCANNON",20;

44 }

45 }

46 }

47 if

48 (.@g

49 =

50 ENCHANTGRADE_D)

51 {

52 bonus

53 bAtkRate,3;

54 if

55 (.@g

56 =

57 ENCHANTGRADE_C)

58 {

59 bonus

60 bLongAtkRate,15;

61 bonus

62 bPAtk,1;

63 if

64 (.@g

65 =

66 ENCHANTGRADE_B)

67 {

68 bonus

69 bPAtk,2;

70 bonus

71 bPow,3;

72 }

73 }

74 }

75 bonus

76 bBaseAtk,15*(.@r/2);

77 bonus2

78 bSkillAtk,"NC_BOOSTKNUCKLE",10*(.@r/3);

79 bonus2

80 bSkillAtk,"NC_VULCANARM",10*(.@r/3);

Equip Script None
Unequip Script None