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Time Gap Hyper Staff Item ID# 550152 (Time_Gap_HN_Staff)

Item ID 550152 For Sale No
Identifier Time_Gap_HN_Staff Credit Price Not For Sale
Name Time Gap Hyper Staff Type Weapon - Staff
NPC Buy 0 Weight 180
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 250
MATK 230 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Super novice
Equip Gender Both (Male and Female)
Trade restriction None
Description A staff imbued with the abyssal magic flowing from the gap of time.
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Indestructible in battle
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MATK +230, MATK +3%.
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Increases damage of Jack Frost Nova and Jupitel Thunderstorm by 15%.
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For each 2 Refine Levels:
MATK +25
MATK +1%
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For each 3 Refine Levels:
Increases damage of Jack Frost Nova and Jupitel Thunderstorm by additional 5%.
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Refine Level +7:
Increases Magical Damage with Water and Wind element by 25%.
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Refine Level +9:
Decreases Variable Casting Time by 10%.
S.MATK +7.
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Refine Level +11:
Increases damage of Jack Frost Nova and Jupitel Thunderstorm by additional 15%.
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When equipped with Time Dimensions Rune Crown (Hyper Novice):
Increases damage of Napalm Vulcan Strike by 45%.
Increases Magical Damage with every element by 10%.

If the Weapon and Headgear's Grade are A or higher:
Increases damage of Jack Frost Nova and Napalm Vulcan Strike by additional (the sum of refine level)%.
Decreases Jupitel Thunderstorm skill cooldown by 0.3 seconds.
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[Bonus by Grade]
[Grade D]: S.MATK +5
[Grade C]: Damage of Jack Frost Nova and Jupitel Thunderstorm +15%.
[Grade B]: Magical Damage with Water and Wind element +20%.
[Grade A]: S.MATK +3 per 2 Refine Levels.
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Type: One-Handed Staff
Attack: 100
Weight: 180
Weapon Level: 5
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Requirement:
Base Level 250
Hyper Novice
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bMatk,25*(.@r/2);

9 bonus

10 bUnbreakableWeapon;

11 bonus

12 bMatkRate,3+(.@r/2);

13 bonus2

14 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",15+5*(.@r/3);

15 bonus2

16 bSkillAtk,"HN_JACK_FROST_NOVA",15+5*(.@r/3);

17 if

18 (.@r

19 =7)

20 {

21 bonus2

22 bMagicAtkEle,Ele_Wind,25;

23 bonus2

24 bMagicAtkEle,Ele_Water,25;

25 if

26 (.@r

27 =9)

28 {

29 bonus

30 bVariableCastrate,-10;

31 bonus

32 bSMatk,7;

33 if

34 (.@r

35 =11)

36 {

37 bonus2

38 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",15;

39 bonus2

40 bSkillAtk,"HN_JACK_FROST_NOVA",15;

41 }

42 }

43 }

44 if

45 (.@g

46 =ENCHANTGRADE_D)

47 {

48 bonus

49 bSMatk,5;

50 if

51 (.@g

52 =ENCHANTGRADE_C)

53 {

54 bonus2

55 bSkillAtk,"HN_JUPITEL_THUNDER_STORM",15;

56 bonus2

57 bSkillAtk,"HN_JACK_FROST_NOVA",15;

58 if

59 (.@g

60 =ENCHANTGRADE_B)

61 {

62 bonus2

63 bMagicAtkEle,Ele_Wind,20;

64 bonus2

65 bMagicAtkEle,Ele_Water,20;

66 if

67 (.@g

68 =ENCHANTGRADE_A)

69 {

70 bonus

71 bSMatk,3*(.@r/2);

72 }

73 }

74 }

75 }

Equip Script None
Unequip Script None