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Furious Specter Item ID# 550150 (Specter_Furious)

Item ID 550150 For Sale No
Identifier Specter_Furious Credit Price Not For Sale
Name Furious Specter Type Weapon - Staff
NPC Buy 0 Weight 140
NPC Sell 0 Weapon Level 5
Range 1 Defense 0
Slots 2 Refineable Yes
Attack 100 Min Equip Level 205
MATK 185 Max Equip Level None
Equip Locations Main Hand
Equip Upper None
Equippable Jobs Wizard
Equip Gender Both (Male and Female)
Trade restriction None
Description A one-handed staff imbued with the power of illusions without a distinct form.
_______________________
Indestructible in battle
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MATK +185
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Increases damage of Mystery Illusion by 5%.
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Base Level at least 210:
MATK +4%, MATK +40.
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Base Level at least 220:
Increases damage of Soul Vulcan Strike by 5%.
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Base Level at least 230:
Increases Magical Damage against enemies of every size by 10%.
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Refine Level +7:
Increases Magical Damage with Shadow and Ghost element by 10%.
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Refine Level +9:
Increases damage of Mystery Illusion by additional 10%.
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Refine Level +10:
Decreases Variable Casting Time by 10%.
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Refine Level +11:
Increases damage of Soul Vulcan Strike by additional 10%.
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When equipped with Furious Boots:
Increases damage of Soul Vulcan Strike by 20%.
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[Bonus by Grade]
[Grade D]: Magical Damage with Shadow and Ghost element +10%.
[Grade C]: Damage of Mystery Illusion +10%.
[Grade B]: Damage of Soul Vulcan Strike +10%.
[Grade A]: MATK +3%, S.MATK +3 per 2 Refine Levels.
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Type: One-Handed Staff
Attack: 100
Weight: 140
Weapon Level: 5
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Requirement:
Base Level 205
Arch Mage
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 bonus

8 bUnbreakableWeapon;

9 bonus2

10 bSkillAtk,"AG_MYSTERY_ILLUSION",5;

11 if

12 (BaseLevel

13 =210)

14 {

15 bonus

16 bMatkRate,4;

17 bonus

18 bMatk,40;

19 }

20 if

21 (BaseLevel

22 =220)

23 {

24 bonus2

25 bSkillAtk,"AG_SOUL_VC_STRIKE",5;

26 }

27 if

28 (BaseLevel

29 =230)

30 {

31 bonus2

32 bMagicAddSize,Size_All,10;

33 }

34 if

35 (.@r

36 =7)

37 {

38 bonus2

39 bMagicAtkEle,Ele_Ghost,10;

40 bonus2

41 bMagicAtkEle,Ele_Dark,10;

42 if

43 (.@r

44 =9)

45 {

46 bonus2

47 bSkillAtk,"AG_MYSTERY_ILLUSION",10;

48 if

49 (.@r

50 =10)

51 {

52 bonus

53 bVariableCastrate,-10;

54 if

55 (.@r

56 =11)

57 {

58 bonus2

59 bSkillAtk,"AG_SOUL_VC_STRIKE",10;

60 }

61 }

62 }

63 }

64 if

65 (.@g

66 =ENCHANTGRADE_D)

67 {

68 bonus2

69 bMagicAtkEle,Ele_Ghost,10;

70 bonus2

71 bMagicAtkEle,Ele_Dark,10;

72 if

73 (.@g

74 =ENCHANTGRADE_C)

75 {

76 bonus2

77 bSkillAtk,"AG_MYSTERY_ILLUSION",10;

78 if

79 (.@g

80 =ENCHANTGRADE_B)

81 {

82 bonus2

83 bSkillAtk,"AG_SOUL_VC_STRIKE",10;

84 if

85 (.@g

86 =ENCHANTGRADE_A)

87 {

88 bonus

89 bSMatk,3*(.@r/2);

90 bonus

91 bMatkRate,3*(.@r/2);

92 }

93 }

94 }

95 }

Equip Script None
Unequip Script None