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| Item ID | 490102 |
|
For Sale | No |
|---|---|---|---|---|
| Identifier | Skull_Ring | Credit Price | Not For Sale | |
| Name | Skull Ring | Type | Armor | |
| NPC Buy | 0 | Weight | 10 | |
| NPC Sell | 0 | Weapon Level | 0 | |
| Range | 0 | Defense | 0 | |
| Slots | 1 | Refineable | No | |
| Attack | 0 | Min Equip Level | 100 | |
| MATK | 0 | Max Equip Level | None | |
| Equip Locations | Accessory Left/Right | |||
| Equip Upper | None | |||
| Equippable Jobs | None | |||
| Equip Gender | Both (Male and Female) | |||
| Trade restriction | None | |||
| Description |
Life is precious. - Therefore, you can use it as many times as you like. _______________________ MDEF +15 _______________________ INT +7 _______________________ Increases Magical Damage against monsters of every size by 10%. _______________________ For each 7 Base Level: Increases damage of Curse Explosion by 1%. _______________________ When Level 5 Soul Collect is learned: Increases Attack Speed (decreases After Attack Delay by 15%). Restores 100 HP and 10 SP when defeating monsters with magical attacks. _______________________ When Level 5 Soul Energy Research is learned: Decreases After Skill Delay by 30%. _______________________ When Level 5 Soul Reaper is learned: Increases Magical Damage with Fire, Wind, Holy, Shadow and Ghost element by 10%. _______________________ When Level 5 Curse of Wicked Soul is learned: Decreases SP Consumption of Curse Explosion by 25. Decreases Curse Explosion skill cooldown by 0.5 seconds. _______________________ When equipped by Soul Reaper: When equipped with Liberation of Truth: Enables the use of Level 10 Fire Wall. Ignores magical defense of enemies of every race by 100%. _______________________ Type: Accessory Defense: 0 Weight: 10 Armor Level: 1 _______________________ Requirement: Base Level 100 |
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| Item Use Script |
1 bonus 2 bMdef,15; 3 bonus 4 bInt,7; 5 bonus2 6 bMagicAddSize,Size_All,10; 7 bonus2 8 bSkillAtk,"SP_CURSEEXPLOSION",(BaseLevel/7); 9 if 10 (getskilllv("SP_SOULCOLLECT") 11 == 12 5) 13 { 14 bonus 15 bAspdRate,15; 16 bonus 17 bMagicHPGainValue,100; 18 bonus 19 bMagicSPGainValue,10; 20 } 21 if 22 (getskilllv("SP_SOULENERGY") 23 == 24 5) 25 bonus 26 bDelayrate,-30; 27 if 28 (getskilllv("SP_SOULREAPER") 29 == 30 5) 31 { 32 bonus2 33 bMagicAtkEle,Ele_Fire,10; 34 bonus2 35 bMagicAtkEle,Ele_Wind,10; 36 bonus2 37 bMagicAtkEle,Ele_Holy,10; 38 bonus2 39 bMagicAtkEle,Ele_Dark,10; 40 bonus2 41 bMagicAtkEle,Ele_Ghost,10; 42 } 43 if 44 (getskilllv("SP_SOULCURSE") 45 == 46 5) 47 { 48 bonus2 49 bSkillUseSP,"SP_CURSEEXPLOSION",25; 50 bonus2 51 bSkillCooldown,"SP_CURSEEXPLOSION",-500; 52 } |
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| Equip Script | None | |||
| Unequip Script | None | |||