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Skull Ring Item ID# 490102 (Skull_Ring)

Item ID 490102 For Sale No
Identifier Skull_Ring Credit Price Not For Sale
Name Skull Ring Type Armor
NPC Buy 0 Weight 10
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 1 Refineable No
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Accessory Left/Right
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description Life is precious.
- Therefore, you can use it as many times as you like.
_______________________
MDEF +15
_______________________
INT +7
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Increases Magical Damage against monsters of every size by 10%.
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For each 7 Base Level:
Increases damage of Curse Explosion by 1%.
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When Level 5 Soul Collect is learned:
Increases Attack Speed (decreases After Attack Delay by 15%).
Restores 100 HP and 10 SP when defeating monsters with magical attacks.
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When Level 5 Soul Energy Research is learned:
Decreases After Skill Delay by 30%.
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When Level 5 Soul Reaper is learned:
Increases Magical Damage with Fire, Wind, Holy, Shadow and Ghost element by 10%.
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When Level 5 Curse of Wicked Soul is learned:
Decreases SP Consumption of Curse Explosion by 25.
Decreases Curse Explosion skill cooldown by 0.5 seconds.
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When equipped by Soul Reaper:
When equipped with Liberation of Truth:
Enables the use of Level 10 Fire Wall.
Ignores magical defense of enemies of every race by 100%.
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Type: Accessory
Defense: 0
Weight: 10
Armor Level: 1
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Requirement:
Base Level 100
Item Use Script

1 bonus

2 bMdef,15;

3 bonus

4 bInt,7;

5 bonus2

6 bMagicAddSize,Size_All,10;

7 bonus2

8 bSkillAtk,"SP_CURSEEXPLOSION",(BaseLevel/7);

9 if

10 (getskilllv("SP_SOULCOLLECT")

11 ==

12 5)

13 {

14 bonus

15 bAspdRate,15;

16 bonus

17 bMagicHPGainValue,100;

18 bonus

19 bMagicSPGainValue,10;

20 }

21 if

22 (getskilllv("SP_SOULENERGY")

23 ==

24 5)

25 bonus

26 bDelayrate,-30;

27 if

28 (getskilllv("SP_SOULREAPER")

29 ==

30 5)

31 {

32 bonus2

33 bMagicAtkEle,Ele_Fire,10;

34 bonus2

35 bMagicAtkEle,Ele_Wind,10;

36 bonus2

37 bMagicAtkEle,Ele_Holy,10;

38 bonus2

39 bMagicAtkEle,Ele_Dark,10;

40 bonus2

41 bMagicAtkEle,Ele_Ghost,10;

42 }

43 if

44 (getskilllv("SP_SOULCURSE")

45 ==

46 5)

47 {

48 bonus2

49 bSkillUseSP,"SP_CURSEEXPLOSION",25;

50 bonus2

51 bSkillCooldown,"SP_CURSEEXPLOSION",-500;

52 }

Equip Script None
Unequip Script None