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Nostalgia Cherry Blossom Item ID# 400194 (NostalgiaCherryBlossom)

Item ID 400194 For Sale No
Identifier NostalgiaCherryBlossom Credit Price Not For Sale
Name Nostalgia Cherry Blossom Type Armor
NPC Buy 20 Weight 50
NPC Sell 10 Weapon Level 0
Range 0 Defense 10
Slots 1 Refineable Yes
Attack 0 Min Equip Level 100
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A cute hair accessory with cherry blossoms and bells.
Looking at it brings back memories.
_______________________
MDEF +10
MaxHP +10%
_______________________
Increases Physical Damage against monsters of Boss class by 25%.
_______________________
Gain following effects when Level 5 Light of Moon is learned:

When Level 7 New Moon Kick is learned:
Physical attacks have a random chance to increase your movement speed for 30 seconds.

When Level 3 Lunar Stance is learned:
FLEE +50

When Level 10 Full Moon Kick is learned:
Absorbs 2% of the inflicted physical damage as HP.
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For each Refine Level:
Perfect HIT +3%
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Refine Level +7:
Increases damage of New Moon Kick and Full Moon Kick by 15%.
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Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 35%.
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Type: Headgear
Defense: 10
Position: Upper
Weight: 50
Armor Level: 1
_______________________
Requirement:
Base Level 100
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMdef,10;

6 bonus

7 bMaxHPrate,10;

8 bonus2

9 bAddClass,Class_Boss,25;

10 bonus

11 bPerfectHitAddRate,3*.@r;

12 if

13 (getskilllv("SJ_LIGHTOFMOON")

14 ==

15 5)

16 {

17 if

18 (getskilllv("SJ_NEWMOONKICK")

19 ==

20 7)

21 autobonus

22 "{

23 bonus

24 bSpeedRate,25;

25 }",100,30000,BF_WEAPON;

26 if

27 (getskilllv("SJ_LUNARSTANCE")

28 ==

29 3)

30 bonus

31 bFlee,50;

32 if

33 (getskilllv("SJ_FULLMOONKICK")

34 ==

35 10)

36 bonus2

37 bHPDrainRate,1000,2;

38 }

39 if(.@r

40 =7)

41 {

42 bonus2

43 bSkillAtk,"SJ_NEWMOONKICK",15;

44 bonus2

45 bSkillAtk,"SJ_FULLMOONKICK",15;

46 }

47 if(.@r

48 =9)

49 {

50 bonus2

51 bSkillAtk,"SJ_NEWMOONKICK",35;

52 bonus2

53 bSkillAtk,"SJ_FULLMOONKICK",35;

54 }

Equip Script None
Unequip Script None