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Smokey's Transformation Leaf-LT Item ID# 400152 (Smoky_TransformHat_LT)

Item ID 400152 For Sale No
Identifier Smoky_TransformHat_LT Credit Price Not For Sale
Name Smokey's Transformation Leaf-LT Type Armor
NPC Buy 0 Weight 60
NPC Sell 0 Weapon Level 0
Range 0 Defense 7
Slots 1 Refineable Yes
Attack 0 Min Equip Level 150
MATK 0 Max Equip Level None
Equip Locations Upper Headgear
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description An improved version of the transformation leave used by Smokey.
_______________________
Base Level at least 120:
P.ATK +2
S.MATK +2
_______________________
For each Refine Level:
Increases Magical Damage with every element by 1%.
_______________________
For each 3 Refine Levels:
MATK +2%
_______________________
For each 5 Refine Levels:
ASPD +1
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Has a chance to transform into Smokie for 10 seconds when dealing Melee Physical Damage.
_______________________
Grants following effects while in Smokie form:
MATK +100, HIT +50
Physical melee attacks have 5% chance to auto-cast Level 3 Cloud Kill.
(If you learned a higher Level, it will auto cast that Level instead.)

Refine Level +7:
MATK +50, HIT +25

Refine Level +9:
Physical melee attacks have 5% chance to auto-cast Level 5 Hell Inferno additionally.

Refine Level +10:
Physical melee attacks have 5% chance to auto-cast Level 3 Chain Lightning additionally.
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[Bonus by Grade]
[Grade D]: Refine Level +11: Magical attacks have 3% chance to auto-cast Level 9 Fire Ball additionally.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: Fixed Casting Time -0.5 seconds.
_______________________
Type: Headgear
Defense: 7
Position: Upper
Weight: 60
Armor Level: 2
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Requirement:
Base Level 150
Item Use Script

1 .@g

2 =

3 getenchantgrade();

4 .@r

5 =

6 getrefine();

7 if

8 (BaseLevel

9 =210)

10 {

11 bonus

12 bPAtk,2;

13 bonus

14 bSMatk,2;

15 }

16 bonus2

17 bMagicAtkEle,Ele_All,.@r;

18 bonus

19 bMatkRate,2*(.@r/3);

20 bonus

21 bAspd,(.@r/5);

22 autobonus

23 "{

24 .@r

25 =

26 getrefine();

27 bonus

28 bMatk,100;

29 bonus

30 bHit,50;

31 bonus3

32 bAutoSpell,\"SO_CLOUD_KILL\",max(3,getskilllv(\"SO_CLOUD_KILL\")),50;

33 if

34 (.@r

35 =7)

36 {

37 bonus

38 bMatk,50;

39 bonus

40 bHit,25;

41 if

42 (.@r

43 =9)

44 {

45 bonus3

46 bAutoSpell,\"WL_HELLINFERNO\",5,50;

47 if

48 (.@r

49 =10)

50 {

51 bonus3

52 bAutoSpell,\"WL_CHAINLIGHTNING\",3,20;

53 }

54 }

55 }

56 }",1,10000,BF_WEAPON;

57 if

58 (.@g

59 =

60 ENCHANTGRADE_D

61 &&

62 .@r

63 =11)

64 {

65 bonus5

66 bAutoSpell,"RK_IGNITIONBREAK",9,30,BF_MAGIC,1;

67 }

68 if

69 (.@g

70 =

71 ENCHANTGRADE_C)

72 {

73 bonus

74 bPAtk,2;

75 bonus

76 bSMatk,2;

77 }

78 if

79 (.@g

80 =

81 ENCHANTGRADE_B

82 &&

83 .@r

84 =12)

85 {

86 bonus

87 bFixedCast,-500;

88 }

Equip Script None
Unequip Script None