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Sigrun Shadow Shield Item ID# 24327 (S_Sigrun_Shield)

Item ID 24327 For Sale No
Identifier S_Sigrun_Shield Credit Price Not For Sale
Name Sigrun Shadow Shield Type Shadow Equipment
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 0 Refineable Yes
Attack 0 Min Equip Level 1
MATK 0 Max Equip Level None
Equip Locations Shadow Shield
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.
_______________________
VIT +1
_______________________
For each Refine Level:
DEF +5
MDEF +1
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When equipped by Swordman, Thief, Taekwon and Star Gladiator:
ASPD +1
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When equipped by Merchant, Archer and Gunslinger:
FLEE +15
_______________________
When equipped by Mage, Acolyte, Ninja and Soul Linker:
MaxSP +2%
Increases Healing skills effectiveness by 3%.
_______________________
When equipped by Novice and Doram:
Decreases Variable Casting Time by 5%.
MaxSP +300
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When equipped with Sigrun Shadow Armor:
Total Refine Level of entire set at least +17:
The effect of bonus stats increased by 100%.
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Type: Shadow Shield
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Requirement:
Gunslinger
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bMaxHP,.@r*10;

6 bonus

7 bMdef,.@r;

8 bonus

9 bVit,1;

10 bonus

11 bDef,5*.@r;

12 if

13 (BaseClass

14 ==

15 Job_Swordman

16 ||

17 BaseClass

18 ==

19 Job_Thief

20 ||

21 (BaseClass

22 ==

23 Job_Taekwon

24 &&

25 BaseJob

26 !=

27 Job_Soul_Linker))

28 {

29 bonus

30 bAspd,1;

31 }

32 else

33 if

34 (BaseClass

35 ==

36 Job_Merchant

37 ||

38 BaseClass

39 ==

40 Job_Archer

41 ||

42 BaseClass

43 ==

44 Job_Gunslinger)

45 {

46 bonus

47 bFlee,15;

48 }

49 else

50 if

51 (BaseClass

52 ==

53 Job_Mage

54 ||

55 BaseClass

56 ==

57 Job_Acolyte

58 ||

59 BaseClass

60 ==

61 Job_Ninja

62 ||

63 BaseJob

64 ==

65 Job_Soul_Linker)

66 {

67 bonus

68 bMaxSPrate,2;

69 bonus

70 bHealPower,3;

71 }

72 else

73 if

74 (BaseClass

75 ==

76 Job_Novice

77 ||

78 BaseJob

79 ==

80 Job_Summoner)

81 {

82 bonus

83 bVariableCastrate,-5;

84 bonus

85 bMaxSP,300;

86 }

Equip Script None
Unequip Script None