Please rotate your device to Portrait for the best experience.

Char: Online Login: Online Map: Online
Join to our Community

Sigrun Shadow Armor Item ID# 24326 (S_Sigrun_Armor)

Item ID 24326 For Sale No
Identifier S_Sigrun_Armor Credit Price Not For Sale
Name Sigrun Shadow Armor Type Shadow Equipment
NPC Buy 0 Weight
NPC Sell 0 Weapon Level 0
Range 0 Defense 0
Slots 0 Refineable Yes
Attack 0 Min Equip Level 1
MATK 0 Max Equip Level None
Equip Locations Shadow Armor
Equip Upper None
Equippable Jobs None
Equip Gender Both (Male and Female)
Trade restriction None
Description A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.
_______________________
LUK +1
_______________________
For each Refine Level:
HIT +1
_______________________
When equipped by Swordman, Thief, Taekwon and Star Gladiator:
ATK +15
_______________________
When equipped by Merchant, Archer and Gunslinger:
Increases Ranged Physical Damage by 3%.
_______________________
When equipped by Mage, Acolyte, Ninja and Soul Linker:
MATK +15
_______________________
When equipped by Novice and Doram:
Increases Attack Speed (decreases After Attack Delay by 5%).
MaxHP +1000
_______________________
When equipped with Sigrun Shadow Shield:
Total Refine Level of entire set at least +17:
The effect of bonus stats increased by 100%.
_______________________
Type: Shadow Armor
_______________________
Requirement: None
Item Use Script

1 .@r

2 =

3 getrefine();

4 bonus

5 bLuk,1;

6 bonus

7 bHit,.@r;

8 bonus

9 bMaxHP,.@r*10;

10 if

11 (BaseClass

12 ==

13 Job_Swordman

14 ||

15 BaseClass

16 ==

17 Job_Thief

18 ||

19 (BaseClass

20 ==

21 Job_Taekwon

22 &&

23 BaseJob

24 !=

25 Job_Soul_Linker))

26 {

27 bonus

28 bBaseAtk,15;

29 }

30 else

31 if

32 (BaseClass

33 ==

34 Job_Merchant

35 ||

36 BaseClass

37 ==

38 Job_Archer

39 ||

40 BaseClass

41 ==

42 Job_Gunslinger)

43 {

44 bonus

45 bLongAtkRate,3;

46 }

47 else

48 if

49 (BaseClass

50 ==

51 Job_Mage

52 ||

53 BaseClass

54 ==

55 Job_Acolyte

56 ||

57 BaseClass

58 ==

59 Job_Ninja

60 ||

61 BaseJob

62 ==

63 Job_Soul_Linker)

64 {

65 bonus

66 bMatk,15;

67 }

68 else

69 if

70 (BaseClass

71 ==

72 Job_Novice

73 ||

74 BaseJob

75 ==

76 Job_Summoner)

77 {

78 bonus

79 bAspdRate,5;

80 bonus

81 bMaxHP,1000;

82 }

Equip Script None
Unequip Script None