Bioresearch Laboratory

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Requirements

Note:

The monster inside the instance drops Somatology Research Document (25786) and Somatology Experimental Fragment (25787).

MVP drops Vicious Mind Aura (19439), Ancient Hero Boots [1] (22171), Experimental Weapon Box (23992), Bio Reactor Box (23994), Patent Ancient Hero's Cube (100753), Modified Hero's Refine Hammer (100821), Ancient Hero's Weapon Box (23806), Bio Lab Material Box (23993), and Ancient Hero's Will (100706).

Walktrough

  1. Speak with Sierra in Yuno at (yuno 216, 345). You can use the Warper > Instances > Bioresearch Laboratory.
  2. As soon as you enter, wait for all party members before speaking with Sierra. Only the party leader will be able to speak with her.
  3. Once everybody is inside, talking with Sierra will teleport all members to the presidential room.
  4. First Zone:
    • After killing the enemies, you will be warped to the next area.
    • Be careful of the gas devices that will put your party members to sleep.
  5. Second Zone:
    • As soon as the party enters this new zone, monsters will spawn at the north-east.
    • After all are dead, walk towards North where more monsters await you.
    • After those are killed, walk left until you find the last section with monsters.
  6. Third Zone:
    • The entire party will spawn in a section with monsters. Kill them and then move to top right.
    • Keep walking to the left while killing everything you see in your way.
  7. Fourth Zone:
    • Like in the previous zone, kill all monsters around to advance to the next section.
    • If you get blind, look for a device nearby called Vision Device that will remove it for you. Alternatively, you can use @refresh to remove the blindness.
    • In the next section walk South and kill all the monsters. Do the same at the North and walk East for the final section with monsters.
  8. Fifth Zone:
    • Kill all the monsters in the room which will trigger the barricade flames to disappear.
    • WARNING - DO NOT WALK/RUSH/RUN ALONE IN THIS ZONE, ALWAYS STAY TOGETHER WITH THE REST OF YOUR PARTY.
    • It's very easy to transform a success into a fail in this zone for not following this advice.
    • There are 4 areas to be very careful of, 2 on each side.
    • Each section encloses the members inside with monsters. Walk together with the members of your party to guarantee enough members inside that can kill those monsters, or the instance may end right there.
    • After all the sections are cleared, the entire party will be called to a new zone.
  9. Sixth Zone:
    • Kill all the monsters that spawn with you to advance to the next section.
    • Have a few members move to the bottom right after spawning to avoid being killed by the Nameless Swordsmans.
    • In the next section, walk North and kill all the monsters that appear to advance to the final zone.
  10. Seventh Zone:
    • Be careful with this zone, there are many enemies near where you spawn.
    • Kill everything that spawned.
  11. MVP Room:
    • As soon as you enter, talk to Sierra at your right to proceed with the instance. Then walk North until you enter a large room and wait for the remaining members of your party.
    • WARNING - If you don't wait for everybody before the MVP spawns, those members can't loot the rewards of the instance nor help you with it.
    • As soon as everybody is there, talk to Sierra to start the fight. The area will be locked and nobody can join the room anymore.
  12. After killing the MVP, loot your random weapon from the treasure box and talk to Sierra. You will be rewarded with Antiquity Somatology Dungeon (Unknown Swordsman) (102571), 9x Somatology Research Document (25786), and 15x Somatology Experimental Fragment (25787) to enchant your weapon(s).

Enemies

Monster Level HP Size / Race / Element
Rengenschirm Scientist (20543) 172 1,469,107 Medium / Demi-Human / Neutral 2
Rekenber Guard (20542) 176 1,475,486 Medium / Demi-Human / Neutral 2
Rekenber High Guard (20541) 174 1,475,486 Medium / Demi-Human / Neutral 2
Nameless Swordsman (20537) 176 1,519,762 Medium / Demi-Human / Fire 2
Nameless Acolyte (20538) 176 1,500,486 Medium / Demi-Human / Holy 2
Nameless Merchant (20539) 175 1,507,840 Medium / Demi-Human / Fire 3
Unknown Swordman (20536) (MVP) 180 75,000,000 Medium / Demi-Human / Fire 2

Cards

Card Description
File:300263.png Rekenber Guard Card (300263) ATK +5%

_______________________ When compounded on either Dagger, One-Handed Sword or Two-Handed Sword: Increases Physical Melee Damage by 10%.

For each 3 Refine Levels: Increases Physical Melee Damage by additional 2%.

Base Level at least 200: For each 3 Refine Levels: Increases Physical Melee Damage by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1

File:300264.png Rekenber High Guard Card (300264) ATK +5%

_______________________ When compounded on either One-Handed Spear or Two-Handed Spear: Increases Physical Ranged Damage by 10%.

For each 3 Refine Levels: Increases Physical Ranged Damage by additional 2%.

Base Level at least 200: For each 3 Refine Levels: Increases Physical Ranged Damage by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1

File:300265.png Regenschirm Scientist Card (300265) MATK +5%

_______________________ When compounded on Two-Handed Staff: Increases Magical Damage with every element by 10%.

For each 3 Refine Levels: Increases Magical Damage with every element by additional 2%.

Base Level at least 200 and equipped by Warlock classes: For each 3 Refine Levels: Increases Magical Damage with every element by additional 3%. _______________________ Type: Card Compound on: Right Hand Weight: 1

File:300266.png [MVP Unknown Swordman Card] (300266) MaxHP +15%

_______________________ When equipped with Ygnizem Seniar Card and equipped by Swordman classes: Increases Melee and Ranged Physical Damage by 10%.

For each 4 Refine Levels of entire set: MaxHP +2% Increases Melee and Ranged Physical Damage by additional 2%. _______________________ Type: Card Compound on: Armor Weight: 1

Edda Weapons

After killing the MVP, loot your random weapon from the treasure box, which contains one of these weapons.

Seyren's Memory group

Weapon Description
Volar [2] (21051)
2hSword, PhysAtk 280, Rune Knight, Req.Lv 170
A Two-Handed sword made of Black Light.

_______________________
Increases damage of Bowling Bash by 30%.
_______________________
For each Refine Level: ATK +4
_______________________,
Refine Level +9: Decreases Bowling Bash and Ignition Break skill cooldown by 1 second.
_______________________
Refine Level +11: Increases damage of Bowling Bash by 20%.

Vernan [2] (21052)
2hSword, PhysAtk 300, Rune Knight, Req.Lv 170
A Two-Handed sword with wide blade.

_______________________
ATK +5%
_______________________
For each Refine Level: Increases Ranged Physical Damage by 1%.
_______________________
Refine Level +9: Increases damage of Spiral Pierce and Sonic Wave by 30%.
_______________________
Refine Level +11: Decreases Sonic Wave skill cooldown by 1.5 seconds.

Argen Blanco [2] (32023)
1hSpear, PhysAtk 200, Rune Knight, Req.Lv 170
A Spear made of white light metal.

_______________________
Increases damage of Brandish Spear by 30%.
_______________________
For each Refine Level: ATK +4
_______________________
Refine Level +9: Decreases Hundred Spear skill cooldown by 1.5 seconds.
_______________________
Refine Level +11: Increases damage of Brandish Spear by additional 20%.

Matching enchant: Seyren's Memory (29594)

For each 3 Refine Levels of Volar: Increases damage of Bowling Bash by 10%; Increases damage of Ignition Break by 5%.
For each 3 Refine Levels of Vernan: Increases damage of Spiral Pierce by 10%; Increases damage of Sonic Wave by 5%.
For each 3 Refine Levels of Argen Blanco: Increases damage of Brandish Spear by 10%; Increases damage of Hundred Spear by 5%.

Howard's Memory group

Weapon Description
Golden Wrench [2] (1333)
1hAxe, PhysAtk 220, Mechanic, Req.Lv 170
Professional's gold wrench.

_______________________
ATK +5%
_______________________
For each Refine Level: ATK +4
_______________________
Refine Level +9: Increases damage of Power Swing and Axe Boomerang by 20%.
_______________________
Refine Level +11: Increases damage of Power Swing and Axe Boomerang by 15%. _______________________ Indestructible in battle

Engine Pilebunker [2] (16092)
Mace, PhysAtk 450, Mechanic, Req.Lv 170
Pile bunker with an engine attached. More powerful than other pile bunkers.

_______________________
Indestructible in battle
_______________________
Increases damage of Vulcan Arm by 10%.
_______________________
For each Refine Level: Increases Attack Speed (Decreases After Attack Delay by 1).
_______________________
Refine Level +9: Increases damage of Arms Cannon and Knuckle Boost by 15%.
_______________________
Refine Level +11: Increases damage of Vulcan Arm by additional 15%.

Maxi Spanner [2] (28138)
2hAxe, PhysAtk 340, Mechanic, Req.Lv 170
A large spanner, which looks more like an axe with daunting size.

_______________________
Indestructible in battle
_______________________
Decreases Damage taken from Small and Medium size by 10%.
_______________________
For each Refine Level: ATK +4
_______________________
Refine Level +9: Decreases Axe Tornado and Magma Eruption skill cooldown by 1 second.
_______________________
Refine Level +11: Increases damage of Axe Tornado by 15%.

Matching enchant: Howard's Memory (29595)

For each 3 Refine Levels of Golden Wrench: Increases damage of Power Swing by 7%; Increases damage of Axe Boomerang by 5%.
For each 3 Refine Levels of Engine Pilebunker: Increases damage of Boost Knuckle by 7%; Increases damage of Arms Cannon by 5%.
For each 3 Refine Levels of Maxi Spanner: Increases damage of Axe Tornado by 7%; Decreases Damage taken from all size enemies by 5%.

Eremes's Memory group

Weapon Description
Judgement Slasher [2] (28765)
Dagger, PhysAtk 195, Guillotine Cross, Req.Lv 170
One of the lost and forgotten Judgement Daggers. It is said this dagger shows its true ability when used together with Repent Slasher.

_______________________ When equipped with Repent Slasher: Increases damage of Meteor Assault by 40%; Increases damage of Soul Destroyer by 40%.

For each 2 Refine Levels of Repent Slasher and Judgement Slasher: ATK +8

Total Refine Level of entire set at least +16: Increases damage of Cross Impact and Counter Slash by 20%.

Total Refine Level of entire set at least +18: ATK +12%

Total Refine Level of entire set at least +20: Increases damage of Meteor Assault and Soul Destroyer by additional 20%.

Repent Slasher [3] (28766)
Dagger, PhysAtk 100, Guillotine Cross, Req.Lv 170
One of the lost and forgotten Judgement Daggers. This dagger has no special abilities, and shows its true ability when used together with Judgement Slasher.
Agudo Filo [2] (28044)
Katar, PhysAtk 270, Guillotine Cross, Req.Lv 170
Katar with a sharp blade.

_______________________ Increases Critical Damage by 5%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases Physical Damage against all sizes by 15%. _______________________ Refine Level +11: ATK +7%; Indestructible in battle

Ripper Cross [2] (28042)
Katar, PhysAtk 250, Guillotine Cross, Req.Lv 170
A Katar with an unusual form.

_______________________ ATK +5% _______________________ For each Refine Level: Increases long range physical damage by 1%. _______________________ Refine Level +9: Increases damage of Rolling Cutter by 30%. _______________________ Refine Level +11: Increases damage of Cross Ripper Slasher by 20%.

Matching enchant: Eremes's Memory (29596)

For each 5 Refine Levels of the total Refine Level of Judgement Slasher + Repent Slasher: Increases damage of Meteor Assault and Soul Destroyer by 10%; Increases damage of Cross Impact and Counter Slash by 5%.
For each 3 Refine Levels of Agudo Filo: Decreases Dark Claw skill cooldown by 3 seconds; Increases Attack Speed (Decreases After Attack Delay by 2%).
For each 3 Refine Levels of Ripper Cross: Increases damage of Rolling Cutter by 7%; Increases damage of Cross Ripper Slasher by 5%.

Catherine's Memory group

Weapon Description
Scarlet Rose Stick [2] (26158)
Staff, PhysAtk 100, MagAtk 180, Warlock, Req.Lv 170
This staff is great for doing great magic damage.

_______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Fire and Shadow element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Hell Inferno by 30%. _______________________ Refine Level +11: Decreases Crimson Rock skill cooldown by 1 second.

Staff of Miracle [2] (2055)
2hStaff, PhysAtk 100, MagAtk 270, Warlock, Req.Lv 170
Staff with a miraculous aura.

_______________________ MATK +270 _______________________ Increases damage of Ghost elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Soul Strike, Napalm Vulcan and Soul Expansion by 20%. _______________________ Refine Level +11: Increases damage of Soul Strike and Napalm Vulcan by 30%. _______________________ Indestructible in battle

Gravitation Staff [2] (2056)
2hStaff, PhysAtk 110, MagAtk 280, Warlock, Req.Lv 170
Staff that can increase damage of Gravitation Field.

_______________________ MATK +280 _______________________ Increases damage of Neutral elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Gravitation Field and Drain Life by 30%. _______________________ Refine Level +11: Decreases Gravitation Field skill cooldown by 2 seconds. _______________________ Indestructible in battle

Matching enchant: Catherine's Memory (29598)

For each 3 Refine Levels of Scarlet Rose Stick: Increases damage of Hell Inferno by 7%; Increases damage of Crimson Rock by 5%.
For each 3 Refine Levels of Staff of Miracle: Increases damage of Soul Strike by 10%; Increases damage of Napalm Vulcan by 5%.
For each 3 Refine Levels of Gravitation Staff: Increases damage of Gravitational Field by 10%; Increases damage of Drain Life by 5%.

Margaretha's Memory group

Weapon Description
Poenitentia [2] (26161)
Staff, PhysAtk 100, MagAtk 175, Archbishop, Req.Lv 170
A staff with the power to judge and penitrate those who have sinned.

_______________________ MATK +175 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Holy element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Magnus Exorcismus and Judex by 30%. _______________________ Refine Level +11: Increases damage of Magnus Exorcismus by additional 20%.

Adorare Staff [2] (2057)
2hStaff, PhysAtk 100, MagAtk 240, Arch Bishop, Req.Lv 170
Staff used in prayer ritual.

_______________________ MATK +240 _______________________ Increases damage of Holy elemental magic attack by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Adoramus by 30%. _______________________ Refine Level +11: Decreases Damage taken from all size enemies by 25%. _______________________ Indestructible in battle

Lucis Flail [2] (16095)
Mace, PhysAtk 180, MagAtk 160, Archbishop, Req.Lv 170
Mace with a pendulum shining with blue light.

_______________________ MATK +160 _______________________ Indestructible in battle _______________________ ASPD +1 _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Duplex Light by 40%. _______________________ Refine Level +11: Enables physical attacks to auto cast Level 2 Judex at a certain chance (higher learned Levels take priority).

Matching enchant: Margaretha's Memory (29599)

For each 3 Refine Levels of Poenitentia: Increases damage of Magnus Exorcismus by 10%; Increases damage of Judex by 5%.
For each 3 Refine Levels of Adorare Staff: Increases Magical Damage with Holy element by 5%; Increases damage of Adoramus by 5%.
For each 3 Refine Levels of Lucis Flail: Increases damage of Judex by 10%; Increases damage of Duple Light by 5%.

Cecil's Memory group

Weapon Description
Sharp Star Bow [2] (18185)
Bow, PhysAtk 150, Ranger, Req.Lv 170
Glossy red light bow.

_______________________ CRI +5 _______________________ For each Refine Level: Increases Critical Damage by 1%. _______________________ Refine Level +9: Increases long range physical damage by 7%. _______________________ Refine Level +11: Increases damage of Sharp Shooting by 10%.

Falken Shooter [2] (18187)
Bow, PhysAtk 210, Ranger, Req.Lv 170
A bow designed to lightly and quickly shoot multiple arrows.

_______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Arrow Storm by 25%. _______________________ Refine Level +11: Decreases Arrow Storm skill cooldown by 0.7 seconds.

Aiming Bow [2] (18186)
Bow, PhysAtk 210, Ranger, Req.Lv 170
It's a bow that's made of a very resilient material.

_______________________ Decreases After Cast Delay by 5%. _______________________ For each Refine Level: Decreases After Cast Delay by 1%. _______________________ Refine Level +9: Increases damage of Aimed Bolt by 30%. _______________________ Refine Level +11: Decreases Aimed Bolt skill cooldown by 1 second; Increases damage of Aimed Bolt by additional 15%.

Matching enchant: Cecil's Memory (29600)

For each 3 Refine Levels of Sharp Star: Increases Critical Damage by 5%; Increases damage of Sharp Shooting by 7%.
For each 3 Refine Levels of Falken Shooter: Decreases Arrow Storm SP Consumption by 2%; Decreases Unlimit skill cooldown by 15 seconds.
For each 3 Refine Levels of Aiming Bow: Increases damage of Aimed Bolt by 7%; Decreases Aimed Bolt SP Consumption by 2%.

Randel's Memory group

Weapon Description
Farthezan [2] (32350)
1hSword, PhysAtk 130, MagAtk 180, Royal Guard, Req.Lv 170
A sword bestowed to those who fulfill the divine will of God.

_______________________ MATK +180 _______________________ Increases damage of Pressure by 40%. _______________________ For each Refine Level: Decreases Variable Casting Time by 1%. _______________________ Refine Level +9: Increases damage of Genesis Ray by 30%. _______________________ Refine Level +11: Increases damage of Pressure and Genesis Ray by 20%.

Harve [2] (32024)
1hSpear, PhysAtk 210, Royal Guard, Req.Lv 170
Battle spear made of gold.

_______________________ Increases damage of Shield Chain by 40%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Increases damage of Shield Press by 30%. _______________________ Refine Level +11: Increases damage of Shield Chain and Shield Press by additional 20%.

Fortridge [2] (32025)
1hSpear, PhysAtk 205, Royal Guard, Req.Lv 170
Specialized spear for enveloping and stabbing.

_______________________ ATK +5% _______________________ For each Refine Level: Decreases After Cast Delay by 1%. _______________________ Refine Level +9: Increases damage of Cannon Spear by 20%. _______________________ Refine Level +11: Increases damage of Overbrand by 20%.

Matching enchant: Randel's Memory (29601)

For each 3 Refine Levels of Farthezan: Increases damage of Pressure by 10%; Increases damage of Genesis Ray by 5%.
For each 3 Refine Levels of Harve: Increases damage of Shield Chain by 10%; Increases damage of Shield Press by 5%.
For each 3 Refine Levels of Fortridge: Increases damage of Overbrand by 7%; Increases damage of Cannon Spear by 5%.

Flamel's Memory group

Weapon Description
Estal [2] (32351)
1hSword, PhysAtk 195, Genetic, Req.Lv 170
A sword that can withstand powerful explosion.

_______________________ Decreases Spore Explosion skill cooldown by 1 second. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Spore Explosion by 30%. _______________________ Refine Level +11: Increases damage of Spore Explosion by 20%.

Coolant Injection [2] (16093)
Mace, PhysAtk 210, Genetic, Req.Lv 170
Injection designed to inject coolant into the overheated cart.

_______________________ Indestructible in battle _______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +1% _______________________ Refine Level +9: Increases Cart Cannon by 25%. _______________________ Refine Level +11: Increases Ranged Physical Damage by additional 15%.

Gene Rod [2] (16094)
Mace, PhysAtk 195, Genetic, Req.Lv 170
A rod decorated with crystals called the essence of genetics.

_______________________ Indestructible in battle _______________________ Increases damage of Crazy Weed by 20%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Crazy Weed by additional 30%. _______________________ Refine Level +11: Decreases Crazy Weed skill cooldown by 2 seconds.

Matching enchant: Flamel's Memory (29602)

For each 3 Refine Levels of Estal: Increases damage of Spore Explosion by 7%; Decreases Spore Explosion skill cooldown by 0.2 seconds.
For each 3 Refine Levels of Coolant Injection: Increases damage of Cart Cannon by 7%; Increases Ranged Physical Damage by 2%.
For each 3 Refine Levels of Gene Rod: Increases damage of Crazy Weed by 7%; Decreases Crazy Weed skill cooldown by 0.2 seconds.

Gertie's Memory group

Weapon Description
Jack The Knife [2] (28767)
Dagger, PhysAtk 185, Shadow Chaser, Req.Lv 170
A dagger with a sharp blade, specialized for both stabbing and cutting.

_______________________ Increases damage of Backstab by 40%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Fatal Manace by 30%. _______________________ Refine Level +11: Decreases SP Consumption of Fatal Manace by 10%.

Platinum Dagger [2] (28768)
Dagger, PhysAtk 150, MagAtk 170, Shadow Chaser, Req.Lv 170
Knife made of platinum.

_______________________ MATK +170, MATK +5% _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases Fire, Water, magical damage with Wind and Earth element by 15%. _______________________ Refine Level +11: Random chance to increase MATK +100 and magical damage against all sizes by 30% for 10 sec when dealing physical attacks.

Rapid Fire [2] (18184)
Bow, PhysAtk 185, Shadow Chaser, Req.Lv 170
Crossbow designed to shoot arrows quickly and hard.

_______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Triangle Shot by 20%. _______________________ Refine Level +11: Increases damage of Triangle Shot by additional 15%.

Matching enchant: Gertie's Memory (29603)

For each 3 Refine Levels of Jack the Knife: Increases damage of Back Stab by 10%; Increases damage of Fatal Menace by 5%.
For each 3 Refine Levels of Platinum Dagger: Increases Fire, Water, magical damage with Wind and Earth element by 5%; Increases Attack Speed by 2%.
For each 3 Refine Levels of Rapid Fire: Increases damage of Triangle Shot by 7%; Increases Ranged Physical Damage by 2%.

Celia's Memory group

Weapon Description
Boltigin [2] (28633)
Book, PhysAtk 120, MagAtk 175, Sorcerer, Req.Lv 170
A book of magical interpretations of the four attributes.

_______________________ MATK +175 _______________________ Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 20%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by additional 30%. _______________________ Refine Level +11: Increases damage of Heaven's Drive and Earth Spike by 50%.

Psychic Spear Rod [2] (26159)
Staff, PhysAtk 120, MagAtk 180, Sorcerer, Req.Lv 170
Wand that allows you to handle the supernatural magical powers more proficiently.

_______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Neutral and Wind element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Psychic Wave by 30%. _______________________ Refine Level +11: Decreases Varetyr Spear skill cooldown by 2 seconds.

Dust Grave [2] (26160)
Staff, PhysAtk 120, MagAtk 180, Sorcerer, Req.Lv 170
Wand that allows you to handle the supernatural magical powers more proficiently.

_______________________ MATK +180 _______________________ Indestructible in battle _______________________ Increases Magical Damage with Water and Earth element by 5%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Diamond Dust and Earth Grave by 30%. _______________________ Refine Level +11: Increases damage of Diamond Dust and Earth Grave by additional 20%.

Matching enchant: Celia's Memory (29604)

For each 3 Refine Levels of Boltijin: Increases damage of Earth Spike by 10%; Increases damage of Heaven's Drive by 7%.
For each 3 Refine Levels of Psychic Spear Rod: Increases damage of Psychic Wave by 7%; Decreases Varetyr Spear skill cooldown by 0.2 seconds.
For each 3 Refine Levels of Dust Grave: Increases damage of Earth Grave by 7%; Increases damage of Diamond Dust by 5%.

Chen's Memory group

Weapon Description
Raging Dragon Fist [2] (1865)
Knuckle, PhysAtk 210, Sura, Req.Lv 170
It can deal fierce attack.

_______________________ Increases damage of Chain Combo by 30%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Combo Finish by 50%. _______________________ Refine Level +11: Increases damage of Chain Crush Combo by 30%.

Fighting God's Bandage [2] (1866)
Knuckle, PhysAtk 220, Sura, Req.Lv 170
Bandages tied to hands, engulfed with black lights.

_______________________ Increases Ranged Physical Damage by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Knuckle Arrow by 40%. _______________________ Refine Level +11: Decreases After Cast Delay by 7%.

Bright Pendulum [2] (16096)
Mace, PhysAtk 210, Sura, Req.Lv 170
A mace that will make a clear sound whenever you hit a target.

_______________________ Indestructible in battle _______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: ATK +4 _______________________ Refine Level +9: Increases damage of Finger Offensive and Investigate by 50%. _______________________ Refine Level +11: ATK +10%

Matching enchant: Chen's Memory (29605)

For each 3 Refine Levels of Raging Dragon Fist: Increases damage of Chain Combo and Combo Finish by 10%; Increases damage of Chain Crush Combo by 7%.
For each 3 Refine Levels of Fighting God's Bandage: Increases damage of Knuckle Arrow by 7%; Increases Ranged Physical Damage by 2%.
For each 3 Refine Levels of Bright Pendulum: Increases damage of Finger Offensive and Investigate by 10%; Increases damage of Lightning Ride and Sky Net Blow by 5%.

Trentini's / Alphoccio Memory group

Weapon Description Matches
Wind Gale [2] (18188)
Bow, PhysAtk 200, Minstrel and Wanderer, Req.Lv 170
A bow which causes a strong wind like a storm.

_______________________
Increases Ranged Physical Damage by 10%.
_______________________
For each Refine Level: Increases Ranged Physical Damage by additional 1%.
_______________________
Refine Level +9: Increases damage of Severe Rainstorm by 30%.
_______________________
Refine Level +11: Decreases Severe Rainstorm skill cooldown by 2 seconds.

Trentini's or Alphoccio Memory
Heart Whip [2] (26212)
Whip, PhysAtk 100, MagAtk 190, Wanderer, Req.Lv 170
Whip with a small heart at the end.

_______________________
MATK +190
_______________________
Increases Magical Damage with Neutral element by 10%.
_______________________
For each Refine Level: MATK +4
_______________________
Refine Level +9: Increases damage of Metallic Sound by 30%.
_______________________
Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds.

Trentini's Memory
Scarlet Ribbon [2] (26213)
Whip, PhysAtk 180, Wanderer, Req.Lv 170
Whip decorated with a red ribbon.

_______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%.

Trentini's Memory
Black Circle [2] (32107)
Musical, PhysAtk 100, MagAtk 190, Minstrel, Req.Lv 170
Black electric guitar with a very sharp tone.

_______________________ MATK +190; Increases Magical Damage with Neutral element by 10%. _______________________ For each Refine Level: MATK +4 _______________________ Refine Level +9: Increases damage of Metallic Sound by 30%. _______________________ Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds.

Alphoccio Memory
Antique Cello [2] (32108)
Musical, PhysAtk 180, Minstrel, Req.Lv 170
Noble Cello, said to be used in high-end banquets such as the royal banquet.

_______________________ Decreases Variable Casting Time by 10%. _______________________ For each Refine Level: Increases Ranged Physical Damage by 1%. _______________________ Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. _______________________ Refine Level +11: Decreases Severe Rainstorm SP Consumption by 20%.

Alphoccio Memory

Matching enchant (Trentini's Memory): Trentini's Memory (29606)

For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%; Increases Ranged Physical Damage by 2%.
For each 3 Refine Levels of Heart Whip: Increases Magical Damage with Neutral element by 5%; Increases damage of Metallic Sound by 5%.
For each 3 Refine Levels of Scarlet Ribbon: Increases damage of Severe Rainstorm by 5%; Increases Ranged Physical Damage by 2%.

Matching enchant (Alphoccio Memory): Alphoccio Memory (29607)

For each 3 Refine Levels of Wind Gale: Decreases Severe Rainstorm SP Consumption by 3%; Increases Ranged Physical Damage by 2%.
For each 3 Refine Levels of Black Circle: Increases Magical Damage with Neutral element by 5%; Increases damage of Metallic Sound by 5%.
For each 3 Refine Levels of Antique Cello: Increases damage of Severe Rainstorm by 5%; Increases Ranged Physical Damage by 2%.