Automatic Equipment 17.2
17.2 Episode Equipment Automatic Gear
To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).
Refinement Cubes
You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on Cubrain:
Illusion Reinforcement Cube (100251) - Illusion Gear, 10,000,000 zeny per cube
Automatic Reinforcement Cube (100252) - Automatic Gear, 30,000,000 zeny per cube
Automatic Equipment
Automatic gear can be obtain by trading
Varmeal Ticket (1000103) with the corresponding Illusion Armors (17.1).
| Item | Description | Cost |
|---|---|---|
| Combat armor type A improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. ATK +125 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Engine Wing Type A: When equipped with Automatic Engine Wing Type B: Type: Armor |
+9 and | |
| Combat armor type B improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +125 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Engine Wing Type A: When equipped with Automatic Engine Wing Type B: Type: Armor |
+9 and | |
| Combat engine A type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Leg Type A: When equipped with Automatic Leg Type B: Type: Armor |
+9 and | |
| Combat engine B type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Leg Type A: When equipped with Automatic Leg Type B: Type: Armor |
+9 and | |
| Combat boots A type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxSP +250 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Armor Type A: When equipped with Automatic Armor Type B: Type: Armor |
+9 and | |
| Combat boots B type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxSP +250 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Armor Type A: When equipped with Automatic Armor Type B: Type: Armor |
+9 and | |
| Improved Combat Enhancement Parts with Barmunt Mansion's technology. It is said to be able to add abilities by attaching various modules. ATK +5% Type: Armor |
and | |
| Improved Combat Enhancement Parts with Barmunt Mansion's technology. It is said to be able to add abilities by attaching various modules. ATK +5% Type: Armor |
and | |
| A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +5% Type: Armor |
and | |
| A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +5% Type: Armor |
and |
Automatic Enchants
The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheong (ba_in01 87, 380).
They are divided into 5 categories.
The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:
- You can exchange 90
Varmeal Ticket with Yecheong (ba_in01 87, 380). - An
Automatic Module Box, which is a low chance reward of the Second Security Area instance.
The Epic Modules are obtained from two different methods:
- You can exchange 50
Magical Soapstone with Spiera (ba_in01 87, 373). The Magical Soapstones are obtained as a potential reward of the Second Security Area instance or by exchanging 350
Varmeal Ticket with Yecheong (ba_in01 87, 380). - An
Epic Module Box, which is a low chance reward of the Second Security Area instance.
To apply the Automatic Modules, equip the Automatic armor and then speak with Liza (ba_in01 87, 370). The enchanting process consumes the Automatic Module and never fails.
Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.
Be aware that:
- You can have up to 3 Epic Enchants in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 of the same and 1 different.
- You can have up to 3 different/unique Legendary Enchants in the Automatic Leg. This means that none of them can be repeated.
The following table lists the available modules, their effects and their enchantment limitations.
Normal Enchants
Rare Enchants
| Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
|---|---|---|---|---|
| HP Recovery Rate +30% ---- Type: Enchant Position: Unknown |
2 | |||
| SP Recovery Rate +30% ---- Type: Enchant Position: Unknown |
2 | |||
| MATK +20 Decreases Variable Casting Time by 10%. ---- Type: Enchant Position: Unknown |
|
1 | ||
| ATK +20 Increases Attack Speed by 10%. ---- Type: Enchant Position: Unknown |
|
1 | ||
| CRI +10 Increases Critical Damage by 10%. ---- Type: Enchant Position: Unknown |
|
1 | ||
| HIT +10 Increases Ranged Physical Damage by 10%. ---- Type: Enchant Position: Unknown |
|
1 | ||
| MaxHP +5% MaxHP +1500 ---- Refine Level +9: MaxHP +2% ---- Refine Level +11: MaxHP +3% ---- Type: Enchant Position: Unknown |
2 | |||
| MaxSP +5% MaxSP +300 ---- Refine Level +9: MaxSP +2% ---- Refine Level +11: MaxSP +3% ---- Type: Enchant Position: Unknown |
2 | |||
| ---- Refine Level +9: Increases Healing effectiveness by additional 5%. ---- Refine Level +11: Increases Healing effectiveness by additional 7%. ---- Type: Enchant Position: Unknown |
2 | |||
| ATK +5% ATK +75 ---- Refine Level +9: Increases Melee Physical Damage by 2%. ---- Refine Level +11: Increases Melee Physical Damage by 3%. ---- Type: Enchant Position: Unknown |
2 | |||
| MATK +5% MATK +75 ---- Refine Level +9: MATK +2% ---- Refine Level +11: MATK +3% ---- Type: Enchant Position: Unknown |
2 | |||
| Increases long range physical damage by 3%. ---- Refine Level +9: Increases long range physical damage by additional 3%. ---- Refine Level +11: Increases long range physical damage by additional 3%. ---- Type: Enchant Position: Unknown |
2 | |||
| ASPD +1 ---- Refine Level +9: Increases Attack Speed by 5%. ---- Refine Level +11: Increases Attack Speed (Decreases After Attack Delay by additional 5%). ---- Type: Enchant Position: Unknown |
2 | |||
| Decreases Variable Casting Time by 5%. ---- Refine Level +9: Decreases Variable Casting Time by additional 5%. ---- Refine Level +11: Decreases Variable Casting Time by additional 5%. ---- Type: Enchant Position: Unknown |
2 | |||
| CRI +10 ---- Refine Level +9: Increases Critical Damage by 5%. ---- Refine Level +11: Increases Critical Damage by additional 7%. ---- Type: Enchant Position: Unknown |
2 |
Unique Enchants
| Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
|---|---|---|---|---|
| MATK +20 Decreases Variable Casting Time by 10%. Increases Magical Damage with every element by 2%. Refine Level +9: Increases Magical Damage with every element by additional 1%. Refine Level +11: Increases Magical Damage with every element by additional 2%. Type: Enchant Position: Unknown |
1 | |||
| ATK +20 Increases Melee Physical Damage by 10%. Increases Physical Damage against all sizes by 3%. Refine Level +9: Increases Physical Damage against all sizes by additional 1%. Refine Level +11: Increases Physical Damage against all sizes by additional 1%. Type: Enchant Position: Unknown |
1 | |||
| ATK +20 Increases long range physical damage by 10%. Increases Physical Damage against all sizes by 3%. Refine Level +9: Increases Physical Damage against all sizes by additional 1%. Refine Level +11: Increases Physical Damage against all sizes by additional 1%. Type: Enchant Position: Unknown |
1 | |||
| CRI +5 Increases Critical Damage by 10%. Increases Physical Damage against all sizes by 3%. Refine Level +9: Increases Physical Damage against all sizes by additional 1%. Refine Level +11: Increases Physical Damage against all sizes by additional 1%. Type: Enchant Position: Unknown |
1 | |||
| MATK +20 Decreases Variable Casting Time by 10%. Increases Healing effectiveness by 5%. Refine Level +9: Increases Healing effectiveness by additional 5%. Refine Level +11: Increases Healing effectiveness by additional 5%. Type: Enchant Position: Unknown |
1 | |||
| Decreases damage taken from reflected damage by 2%. Refine Level +9: Decreases damage taken from reflected damage by additional 2%. Refine Level +11: Decreases damage taken from reflected damage by additional 3%. Type: Enchant Position: Unknown | ||||
| Decreases After Cast Delay by 4%. Refine Level +9: Decreases After Cast Delay by additional 6%. Refine Level +11: Decreases After Cast Delay by additional 6%. Type: Enchant Position: Unknown | ||||
| ATK +3% MATK +3% Refine Level +9: ATK +3% MATK +3% Refine Level +11: ATK +4% MATK +4% Type: Enchant Position: Unknown | ||||
| Decreases Damage taken from Normal and Boss class enemies by 7%. Refine Level +9: Decreases Damage taken from all size enemies by 7%. Refine Level +11: Decreases Damage taken from all races by 7% (Except Players). Type: Enchant Position: Unknown |
1 | |||
| Decreases damage taken from reflected damage by 3%. Refine Level +9: Decreases damage taken from reflected damage by additional 2%. Refine Level +11: Decreases damage taken from reflected damage by additional 4%. Type: Enchant Position: Unknown |
1 | |||
| Increases melee and long range physical damage by 5%. Increases Magical Damage with every element by 5%. Refine Level +9: Increases melee and long range physical damage by additional 2%. Increases Magical Damage with every element by additional 2%. Refine Level +11: Increases melee and long range physical damage by additional 3%. Increases Magical Damage with every element by additional 3%. Type: Enchant Position: Unknown | ||||
| Physical attacks have a 2% chance to restore 3% of the damage dealt as HP. Type: Enchant Position: Unknown |
1 | |||
| Magical attacks have a 2% chance to restore 500HP per 0.4 seconds for 23 times. Type: Enchant Position: Unknown | ||||
| Physical attacks have a 1% chance to restore 2% of the damage dealt as SP. Type: Enchant Position: Unknown |
1 | |||
| Magical attacks have a 1% chance to restore 120SP per 0.4 seconds for 23 times. Type: Enchant Position: Unknown | ||||
| MaxHP +2000, MaxSP +300 MaxHP and MaxSP +5% Refine Level +9: MaxHP and MaxSP +2% Refine Level +11: MaxHP and MaxSP +3% Type: Enchant Position: Unknown |
1 | |||
| Decreases Fixed Casting Time by 0.1 second. Refine Level +9: Decreases Fixed Casting Time by additional 0.2 seconds. Refine Level +11: Decreases Fixed Casting Time by additional 0.5 seconds. Type: Enchant Position: Unknown | ||||
| Increases Melee Physical Damage by 5%. Increases Ranged Physical Damage by 5%. Increases Magical Damage with every element by 5%. Type: Enchant Position: Unknown |
1 |
Legendary Enchants
| Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
|---|---|---|---|---|
| receiving physical or magical damage has a 3% chance to activate Enhanced Everlasting Life for 10 seconds. [Enhanced Everlasting Life] VIT +50 Recover 800HP per 0.5 seconds for 23 times. Type: Enchant Position: Unknown |
1 | |||
| Magical attacks have a 3% chance to activate Enhanced Magic Storm for 10 seconds. [Enhanced Magic Storm] INT +50 MATK +25% Type: Enchant Position: Unknown | ||||
| Physical attacks have a 3% chance to activate Enhanced Plunging Shot for 10 seconds. [Enhanced Plunging Shot] DEX +50 Increases Ranged Physical Damage by 15%. Type: Enchant Position: Unknown | ||||
| Physical attacks have a 3% chance to activate Enhanced Raging Fight for 10 seconds. [Enhanced Raging Fight] STR +50 Increases Melee Physical Damage by 10%. Type: Enchant Position: Unknown | ||||
| Physical attacks have a 3% chance to activate Enhanced Deadly Lightspeed for 10 seconds. [Enhanced Deadly Lightspeed] AGI +50 Increases Critical Damage by 15%. Type: Enchant Position: Unknown | ||||
| Magical attacks have a 3% chance to activate Enhanced Good Fortune for 10 seconds. [Enhanced Good Fortune] LUK +50 Increases Magical Damage with every element by 15%. Type: Enchant Position: Unknown |