Costume Enchants

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Overall Process

The general process has 3 layers of RNG:

  • Get an enchantable costume.
  • Buy desired costume loot box (can use gacha), open it, and hope to get desired costume.
  • Exchange costume and hope to get desired enchant stone.
  • Use enchant stone and hope enchant succeeds.

Enchanting a Costume

Talk to Aver De Dosh (mal_in01 22/113) to enchant Headgear costume and Lace La Zard (mal_in01 20/107) for Garment costume.

  • You must have the costume equipped and the stone in the inventory to perform the enchantment.
  • To enchant a Headgear middle costume, take off the Headgear upper costume first.
  • To enchant a Headgear lower costume, take off the Headgear upper and middle costumes first.
  • Even without a stone, NPC will still tell you if equipped costume is enchantable or not.
  • A single costume headgear (upper, middle, or lower) can have both a stats effect enchant and a visual effect enchant simultaneously. Costume garments can have a Garment Stone and a Dual Stone simultaneously.
  • Stats effect enchantment has a 50% success chance, while visual effect enchantment has a 100% success chance.
  • Enchant on a costume can be changed by re-enchanting the costume with a new stone.
  • If enchant fails, then the stone selected for the attempt and any previous enchant in that slot will disappear. However, the costume and any enchants or effects in other slots are safe.
  • Dual stone go to costume garment's dual slot only.


Transfer your Enchanted Stone

New NPC Enchant Specialist for transfer your enchanted stone from one costume item, to another. It will save same slot position and can be transferred only to the same location (mid to mid, upper to upper) Talk to NPC Enchant Specialist (mal_in01 22/113)

Class Stones

Class Stones are special enchant items that grant unique passive bonuses tied to specific skills of a character's job class. Each stone slot (Upper, Middle, Lower, Garment) provides its own effect, and equipping multiple stones from the same set together unlocks additional combo bonuses.

Click on any class name below to expand or collapse its stone table.


Rune Knight Class Stones
Name Name Stone Effect
Lord Knight Stone (Upper) (25445) Lord Knight Stone (Upper) (29460) Atk + 2 for each level of Spear Mastery user learned.
Lord Knight Stone (Middle) (25446) Lord Knight Stone (Middle) (29461) Increases Spiral Pierce damage by 15%. [here]
Lord Knight Stone (Lower) (25447) Lord Knight Stone (Lower) (29462) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.
Rune Knight Stone (Garment) (25448) Rune Knight Stone (Garment) (29463)

Increase Dragon Breath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Upper) (29460), increases Dragon Breath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Middle) (29461), reduces SP consumption of Dragon Breath (Fire) by 10%.
When equipped with Lord Knight Stone (Lower) (29462), reduces delay after skills by 5%.

Lord Knight Stone II (Upper) (1000297) Lord Knight Stone II (Upper) (310258) Increases ranged physical damage by 1% per level of Spiral Pierce user learned. [here]
Lord Knight Stone II (Middle) (1000298) Lord Knight Stone II (Middle) (310259) Increases Bowling Bash damage by 20%.
Lord Knight Stone II (Lower) (1000299) Lord Knight Stone II (Lower) (310260) Increases Spiral Pierce damage by 20%.
Rune Knight Stone II (Garment) (1000296) Rune Knight Stone II (Garment) (310257)

Increase Ignition Break damage by 15%.
When equipped with Lord Knight Stone II (Upper) (310258), increases Sonic Wave damage by 20%.
When equipped with Lord Knight Stone II (Middle) (310259), increases Ignition Break damage by 10%.
When equipped with Lord Knight Stone II (Lower) (310260), increases Hundred Spear damage by 30%.

Rune Knight Stone (Upper) (1000610) Rune Knight Stone (Upper) (310881)

Increase critical damage by 2% per each level of Dragon Training user learned.
When equipped with Rune Knight Stone (Garment) (29463), reduces variable casting time by 10%.
When equipped with Rune Knight Stone II (Garment) (310257), increases Hundred Spear damage by 15%.

Rune Knight Stone (Middle) (1000611) Rune Knight Stone (Middle) (310882)

Increase melee and long ranged physical damage by 1% per 2 levels of Rune Mastery user learned.
When equipped with Rune Knight Stone (Garment) (29463), increases Dragon Breath and Dragon Breath - Water by 15%.
When equipped with Rune Knight Stone II (Garment) (310257), increases Sonic Wave damage by 15%.

Rune Knight Stone (Lower) (1000612) Rune Knight Stone (Middle) (310883)

Increase Wind Cutter damage by 5% per each level of Enchant Blade user learned.
When equipped with Rune Knight Stone (Garment) (29463), MaxHP/MaxSP + 10%.
When equipped with Rune Knight Stone II (Garment) (310257), increases Ignition Break damage by 15%.


Royal Guard Class Stones
Name Name Stone Effect
Paladin Stone (Upper) Paladin Stone (Upper) Max HP +1% per level of Faith learned.
Paladin Stone (Middle) Paladin Stone (Middle) Increase long ranged physical damage by 1% per level of Spear Mastery learned.
Paladin Stone (Lower) Paladin Stone (Lower) Increase damage of Holy Cross by 20%.
Royal Guard Stone (Garment) Royal Guard Stone (Garment)

Increases damage of Banishing Point by 10%.
When equipped with Paladin Stone (Upper), adds a 2% chance of absorbing 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces the cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Lower), increase damage of Banishing Point by 15%.

Paladin Stone II (Upper) Paladin Stone II (Upper) Reduces variable casting time by 1% for each level of Faith user learned.
Paladin Stone II (Middle) Paladin Stone II (Middle) Increase Pressure damage by 20%. [Here]
Paladin Stone II (Lower) Paladin Stone II (Lower) Increase holy property magical damage by 1% for each level of Grand Cross user learned.
Royal Guard Stone II (Garment) Royal Guard Stone II (Garment)

Increases Gensis Ray damage by 15%.
When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for each 2 levels of Guard user learned.
When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
When equipped with Paladin Stone II (Lower), increases Gensis Ray damage by 15%. [Here]

Royal Guard Stone (Upper) Royal Guard Stone (Upper)

Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases Gensis Ray damage by 15%.

Royal Guard Stone (Middle) Royal Guard Stone (Middle)

Increases long ranged physical damage and all property magical damage by 2% per each level of Piety user learned.
When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Gensis Ray by 15%.

Royal Guard Stone (Lower) Royal Guard Stone (Lower)

Increases Overbrand damage by 5% per each level of Moonslasher user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%.


Warlock Class Stones
Name Name Stone Effect
High Wizard Stone (Upper) High Wizard Stone (Upper) Matk + 2 for each level of Mystical Amplification user learned.
High Wizard Stone (Middle) High Wizard Stone (Middle) Increases Meteor Storm damage by 20%.
High Wizard Stone (Lower) High Wizard Stone (Lower) Increases Fire Pillar damage by 20%.
Warlock Stone (Garment) Warlock Stone (Garment)

Increase Crimson Rock damage by 10%.
When equipped with High Wizard Stone (Upper), increases Crimson Rock damage by 15%.
When equipped with High Wizard Stone (Middle), reduces fixed casting time by 0.1 second for each 2 levels of Soul Drain user learned.
When equipped with High Wizard Stone (Lower), increases fire magic damage by 5%.

File:45012.png High Wizard Stone II (Upper) File:45012.png High Wizard Stone II (Upper) Increase the damage of Meteor Storm by 20%.
File:45013.png High Wizard Stone II (Middle) File:45013.png High Wizard Stone II (Middle) Increases neutral property magical damage by 2% per level of Gravitational Field learned.
File:45014.png High Wizard Stone II (Lower) File:45014.png High Wizard Stone II (Lower) MATK +2 per level of Soul Drain learned.
File:45015.png Warlock Stone II (Garment) File:45015.png Warlock Stone II (Garment)

Increase Comet damage by 15%.
When equipped with High Wizard Stone II (Upper), increases Comet damage by 15%.
When equipped with High Wizard Stone II (Middle), reduces fixed casting time by 0.1 second per 2 levels of Mystical Amplification learned.
When equipped with High Wizard Stone II (Lower), increases neutral property magic damage by 5%.

Warlock Stone (Upper) Warlock Stone (Upper)

Increases all property magical damage by 2% per each level of Soul Expansion user learned.
When equipped with Warlock Stone (Garment), increases Soul Expansion damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.

Warlock Stone (Middle) Warlock Stone (Middle)

Reduces fixed casting time by 0.1 seconds per each level of Comet user learned.
When equipped with Warlock Stone (Garment), increases Crimson Rock damage by 15%.
When equipped with Warlock Stone II (Garment), increases Jack Frost damage by 15%.

Warlock Stone (Lower) Warlock Stone (Lower)

Reduces delay after skill by 1% per each level of Chain Lightning user learned.
When equipped with Warlock Stone (Garment), increases Chain Lightning damage by 15%.
When equipped with Warlock Stone II (Garment), increases Comet damage by 15%.

Arch Mage Stone (Garment) Arch Mage Stone (Garment)

For each level of Soul Vulcan Strike: increases magical damage against enemies of every element by 1%.
When equipped with Warlock Stone (Upper): increases damage of Soul Vulcan Strike by 10%.
When equipped with Warlock Stone (Middle): increases damage of Mystery Illusion by 10%.
When equipped with Warlock Stone (Lower): for each 2 levels of Two-handed Staff Mastery, increases magical damage against enemies of every size by 3%.


Sorcerer Class Stones
Name Name Stone Effect
Professor Stone (Upper) Professor Stone (Upper) Increase attack speed (reduce delay after attack by 1%) per level of Study learned.
Professor Stone (Middle) Professor Stone (Middle) Reduce fixed casting time of Double Casting by 30%.
Professor Stone (Lower) Professor Stone (Lower)

Increase damage of Fire Bolt by 20%.
Increase damage of Cold Bolt by 20%.
Increase damage of Lightning Bolt by 20%.

Sorcerer Stone (Garment) Sorcerer Stone (Garment)

Increase damage of Psychic Wave by 10%.
When equipped with Professor Stone (Upper), increase damage of Psychic Wave by 15%.
When equipped with Professor Stone (Middle), reduce cooldown of Warmer by 15 seconds.
When equipped with Professor Stone (Lower), reduce cooldown of Psychic Wave by 2 seconds.

Professor Stone II (Upper) Professor Stone II (Upper) Increase damage of Earth Spike by 20%. Increase damage of Heaven's Drive by 20%.
Professor Stone II (Middle) Professor Stone II (Middle)

Increase damage of Fire Bolt by 20%.
Increase damage of Cold Bolt by 20%.
Increase damage of Lightning Bolt by 20%.

Professor Stone II (Lower) Professor Stone II (Lower) MATK +2 per level of Hindsight learned.
Sorcerer Stone II (Garment) Sorcerer Stone II (Garment)

Increase damage of Diamond Dust by 15%.
When equipped with Professor Stone II (Upper), increase damage of Diamond Dust by 10%.
When equipped with Professor Stone II (Middle), increase damage of Earth Grave by 20%.
When equipped with Professor Stone II (Lower), reduce cooldown of Varetyr Spear by 1 second.

Sorcerer Stone (Upper) Sorcerer Stone (Upper)

Reduces fixed casting time by 0.1 seconds per each level of Striking user learned.
When equipped with Sorcerer Stone (Garment), reduces cooldown of Killing Cloud by 2 seconds.
When equipped with Sorcerer Stone II (Garment), increases Earth Grave damage by 15%.

Sorcerer Stone (Middle) Sorcerer Stone (Middle)

Reduces variable casting time by 2% per each level of Diamond Dust user learned.
When equipped with Sorcerer Stone (Garment), increases Psychic Wave damage by 15%.
When equipped with Sorcerer Stone II (Garment), increases Varetyr Spear damage by 15%.

Sorcerer Stone (Lower) Sorcerer Stone (Lower)

Increases all property magical damage by 2% per each level of Earth Grave user learned.
When equipped with Sorcerer Stone (Garment), increases Poison Burst damage by 15%.
When equipped with Sorcerer Stone II (Garment), increases Diamond Dust damage by 15%.


Ranger Class Stones
Name Name Stone Effect
Sniper Stone (Upper) Sniper Stone (Upper) ATK +2 per level of Steel Crow learned.
Sniper Stone (Middle) Sniper Stone (Middle) Reduce fixed casting time of Focused Arrow Strike by 0.5 seconds.
Sniper Stone (Lower) Sniper Stone (Lower) Increase damage of Arrow Shower by 20%.
Ranger Stone (Garment) Ranger Stone (Garment)

Increase damage of Arrow Storm by 10%.
When equipped with Sniper Stone (Upper), increase damage of Arrow Storm by 15%.
When equipped with Sniper Stone (Middle), reduce variable casting time of skills by 10%.
When equipped with Sniper Stone (Lower), adds a 100% chance of increasing long ranged physical damage by 5% for 60 seconds when using Template:C.

File:45000.png Sniper Stone II (Upper) File:45000.png Sniper Stone II (Upper) Increases attack speed (reduces delay after attack by 1%) for 2 levels of Wind Walk user learned.
File:45001.png Sniper Stone II (Middle) File:45001.png Sniper Stone II (Middle) Increases long ranged physical damage by 1% for 2 levels of Beast Bane user learned.
File:45002.png Sniper Stone II (Lower) File:45002.png Sniper Stone II (Lower) ATK +2 for each level of Falcon Eyes user learned.
File:45003.png Ranger Stone II (Garment) File:45003.png Ranger Stone II (Garment)

Increase Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Upper), increases Aimed Bolt damage by 15%.
When equipped with Sniper Stone II (Middle), reduce variable casting time of Aimed Bolt by 1 second.
When equipped with Sniper Stone II (Lower), reduce cooldown of Unlimit Limit by 45 seconds.

Ranger Stone (Upper) Ranger Stone (Upper)

Reduces delay after skill by 1% per 2 levels of Main Ranger user learned.
When equipped with Ranger Stone (Garment), reduces cooldown of No Limit by 45 seconds.
When equipped with Ranger Stone II (Garment), increases Focused Arrow Strike damage by 15%.

Ranger Stone (Middle) Ranger Stone (Middle)

Reduces variable casting time by 1% per each level of Trap Research user learned.
When equipped with Ranger Stone (Garment), increases Arrow Storm damage by 15%.
When equipped with Ranger Stone II (Garment), increases Aimed Bolt damage by 15%.

Ranger Stone (Lower) Ranger Stone (Lower)

Increase long ranged physical damage by 2% per each level of Fear Breeze user learned.
When equipped with Ranger Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Ranger Stone II (Garment), increases physical damage against all size enemies by 15%.

Windhawk Stone (Garment) Windhawk Stone (Garment)

For each level of Gale Storm: increases ranged physical damage by 1%.
When equipped with Ranger Stone (Upper): for each level of Wind Sign, increases physical damage against enemies of every element by 3%.
When equipped with Ranger Stone (Middle): increases damage of Crescive Bolt by 15%.
When equipped with Ranger Stone (Lower): P.ATK + 3, increases damage of Gale Storm by 10%.


Wanderer & Minstrel Class Stones
Name Name Stone Effect
Clown Gypsy Stone (Upper) Clown Gypsy Stone (Upper) ATK +2 per level of Dance Lessons and Music Lessons learned.
Clown Gypsy Stone (Middle) Clown Gypsy Stone (Middle) Increase damage of Melody Strike by 20%. Increase damage of Sling Arrow by 20%.
Clown Gypsy Stone (Lower) Clown Gypsy Stone (Lower) Increase damage of Vulcan Arrow by 20%.
Wanderer Minstrel Stone (Garment) Wanderer Minstrel Stone (Garment)

Increase damage of Severe Rainstorm by 15%.
When equipped with Clown Gypsy Stone (Upper), increase damage of Severe Rainstorm by 15%.
When equipped with Clown Gypsy Stone (Middle), reduce cooldown of Severe Rainstorm by 1 second.
When equipped with Clown Gypsy Stone (Lower), reduce fixed casting time of skills by 0.5 seconds.

Clown Gypsy Stone II (Upper) Clown Gypsy Stone II (Upper) Increase damage of Arrow Vulcan by 15%.
Clown Gypsy Stone II (Middle) Clown Gypsy Stone II (Middle) Increase neutral property magical damage by 1% per level of Melody Strike or Sling Arrow learned.
Clown Gypsy Stone II (Lower) Clown Gypsy Stone II (Lower) Increase damage of Melody Strike and Sling Arrow by 15%.
Wanderer Minstrel Stone II (Garment) Wanderer Minstrel Stone II (Garment)

Increase damage of Reverberation by 15%.
When equipped with Clown Gypsy Stone II (Upper), increase damage of Reverberation by 10%.
When equipped with Clown Gypsy Stone II (Middle), reduce SP cost of Reverberation and Metallic Sound by 20%.
When equipped with Clown Gypsy Stone II (Lower), increase damage of Metallic Sound by 20%.

Wanderer Minstrel Stone (Upper) Wanderer Minstrel Stone (Upper)

Reduces variable casting time by 1% per each level of Voice Lesson user learned.
When equipped with Wanderer Minstrel Stone (Garment), has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Wanderer Minstrel Stone II (Garment), increases Metallic Sound damage by 15%.

Wanderer Minstrel Stone (Middle) Wanderer Minstrel Stone (Middle)

Reduces cooldown of Severe Rainstorm and Metallic Sound by 0.1 seconds per each level of Circle of Nature user learned.
When equipped with Wanderer Minstrel Stone (Garment), increases physical damage against all size enemies by 15%.
When equipped with Wanderer Minstrel Stone II (Garment), increases all property magical damage by 15%.

Wanderer Minstrel Stone (Lower) Wanderer Minstrel Stone (Lower)

Reduces fixed casting time by 0.1 seconds per each level of Frigg's Song user learned.
When equipped with Wanderer Minstrel Stone (Garment), increases Severe Rainstorm damage by 15%.
When equipped with Wanderer Minstrel Stone II (Garment), increases Reverberation damage by 15%.

Troubadour & Trouvere Stone (Garment) Troubadour & Trouvere Stone (Garment)

For each 2 levels of Rhythm Shooting: increases ranged physical damage by 2%.
When equipped with Wanderer Minstrel Stone (Upper): for each 2 levels of Stage Manner, increases physical damage against enemies of every element by 3%.
When equipped with Wanderer Minstrel Stone (Middle): increases damage of Rose Blossom by 10%.
When equipped with Wanderer Minstrel Stone (Lower): P.ATK + 3, increases damage of Rhythm Shooting by 15%.


Mechanic Class Stones
Name Name Stone Effect
Whitesmith Stone (Upper) Whitesmith Stone (Upper) ATK +2 per level of Weaponry Research learned.
Whitesmith Stone (Middle) Whitesmith Stone (Middle) HIT +3 per level of Skin Tempering learned.
Whitesmith Stone (Lower) Whitesmith Stone (Lower) Increase damage of Cart Termination by 20%.
Mechanic Stone (Garment) Mechanic Stone (Garment)

Increase damage of Axe Tornado by 10%.
When equipped with Whitesmith Stone (Upper), adds a 2% chance of absorbing 1% of damage as SP when dealing physical damage.
When equipped with Whitesmith Stone (Middle), reduce cooldown of Axe Tornado by 1 second.
When equipped with Whitesmith Stone (Lower), increase damage of Axe Tornado by 15%.

File:45004.png Whitesmith Stone II (Upper) File:45004.png Whitesmith Stone II (Upper) Reduces cooldown of Axe Boomerang by 0.1 seconds for each level of Maximum Power-Thrust learned.
File:45005.png Whitesmith Stone II (Middle) File:45005.png Whitesmith Stone II (Middle) Increases High Speed Cart Ram damage by 15%.
File:45006.png Whitesmith Stone II (Lower) File:45006.png Whitesmith Stone II (Lower) Increases long ranged physical damage by 1% for each level of Power Maximize user learned.
File:45007.png Mechanic Stone II (Garment) File:45007.png Mechanic Stone II (Garment)

Increase damage of Arm Cannon by 15%.
When equipped with Whitesmith Stone II (Upper), increases long ranged physical damage by 10%.
When equipped with Whitesmith Stone II (Middle), increases Vulcan Arm damage by 20%.
When equipped with Whitesmith Stone II (Lower), increase damage of Knuckle Boost by 20%.

Mechanic Stone (Upper) Mechanic Stone (Upper)

Reduces variable casting time by 1% per each level of Fire Earth Research user learned.
When equipped with Mechanic Stone (Garment), increases Axe Tornado damage by 15%.
When equipped with Mechanic Stone II (Garment), increases Knuckle Boost damage by 15%.

Mechanic Stone (Middle) Mechanic Stone (Middle)

Increases melee and ranged physical damage by 1% per each level of Madogear License user learned.
When equipped with Mechanic Stone (Garment), increases Axe Boomerang damage by 15%.
When equipped with Mechanic Stone II (Garment), increases Arm Cannon damage by 15%.

Mechanic Stone (Lower) Mechanic Stone (Lower)

Reduces delay after skill by 1% per each level of Axe Mastery user learned.
When equipped with Mechanic Stone (Garment), increases Power Swing damage by 15%.
When equipped with Mechanic Stone II (Garment), increases Vulcan Arm damage by 15%.

Meister Stone (Garment) Meister Stone (Garment)

For each level of Manufacture Machine: increases ranged physical damage by 2%.
When equipped with Mechanic Stone (Upper): increases damage of Triple Laser by 10%.
When equipped with Mechanic Stone (Middle): for each level of Two-handed Axe Defense, increases physical damage against enemies of every size by 3%.
When equipped with Mechanic Stone (Lower): increases damage of Spark Blaster by 15%.


Genetic Class Stones
Name Name Stone Effect
Creator Stone (Upper) Creator Stone (Upper) ATK +2 for each level of Learning Potion learned.
Creator Stone (Middle) Creator Stone (Middle) Increases heal effectiveness by 2% for each level of Potion Pitcher learned.
Creator Stone (Lower) Creator Stone (Lower) Increases Acid Terror damage by 20%.
Genetic Stone (Garment) Genetic Stone (Garment)

Increase Cart Cannon damage by 10%.
When equipped with Creator Stone (Upper), increases Cart Cannon damage by 10%.
When equipped with Creator Stone (Middle), reduces cooldown of Mandragora Howl by 3 seconds.
When equipped with Creator Stone (Lower), increases long ranged physical damage by 5%.

Biochemist Stone II (Upper) Biochemist Stone II (Upper) Increase physical damage dealt to enemies of all sizes by 1% per level of Summon Flora learned.
Biochemist Stone II (Middle) Biochemist Stone II (Middle) Increases Acid Demonstration damage by 25%.
Biochemist Stone II (Lower) Biochemist Stone II (Lower) Increases ranged physical damage by 1% per 2 levels of Acid Demonstration learned.
Genetic Stone II (Garment) Genetic Stone II (Garment)

Increases Crazy Weed damage by 20%.
When equipped with Creator Stone II (Upper), reduces cooldown of Cart Tornado by 0.7 seconds.
When equipped with Creator Stone II (Middle), increases damage of Spore Explosion by 20%.
When equipped with Creator Stone II (Lower), reduce fixed casting time by 0.1 seconds per 2 levels of Acid Demonstration learned.

Genetic Stone (Upper) Genetic Stone (Upper)

Increases long ranged physical damage by 2% per each level of Cart Cannon user learned.
When equipped with Genetic Stone (Garment), increases Acid Bomb damage by 15%.
When equipped with Genetic Stone II (Garment), increases Spore Explosion damage by 15%.

Genetic Stone (Middle) Genetic Stone (Middle)

Reduces variable casting time by 2% per each level of Cart Remodeling user learned.
When equipped with Genetic Stone (Garment), increases Cart Cannon damage by 15%.
When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%.

Genetic Stone (Lower) Genetic Stone (Lower)

Reduces fixed casting time by 0.1 seconds per each level of Sword Training user learned.
When equipped with Genetic Stone (Garment), increases Acid Bomb damage by 15%.
When equipped with Genetic Stone II (Garment), increases Cart Tornado damage by 15%.

Biolo Stone (Garment) Biolo Stone (Garment)

For each level of Mayhemic Thorns: increases ranged physical damage by 2%.
When equipped with Genetic Stone (Upper): for each level of Bionic Pharmacy, increases physical damage against enemies of every element by 3%.
When equipped with Genetic Stone (Middle): increases damage of Mayhemic Thorns by 10%.
When equipped with Genetic Stone (Lower): increases damage of Acidified Zone (Water/Wind/Ground/Fire) by 10%.


Guillotine Cross Class Stones
Name Name Stone Effect
Assassin Cross Stone (Upper) Assassin Cross Stone (Upper) ATK +2 per level of Template:C learned.
Assassin Cross Stone (Middle) Assassin Cross Stone (Middle) HIT +2 per level of Template:C learned.
Assassin Cross Stone (Lower) Assassin Cross Stone (Lower) Increase damage of Template:C by 20%.
Guillotine Cross Stone (Garment) Guillotine Cross Stone (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, adds a 2% chance of absorbing 1% of damage as SP when dealing physical damage.
When equipped with Template:E, increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 15%.

File:45020.png Assassin Cross Stone II (Upper) File:45020.png Assassin Cross Stone II (Upper) Reduces delay after skill by 1% per level of Template:C learned.
File:45021.png Assassin Cross Stone II (Middle) File:45021.png Assassin Cross Stone II (Middle) Increase Template:C damage by 20%.
File:45022.png Assassin Cross Stone II (Lower) File:45022.png Assassin Cross Stone II (Lower) Increase physical damage against all size enemies by 2% per level of Template:C learned.
File:45023.png Guillotine Cross Stone II (Garment) File:45023.png Guillotine Cross Stone II (Garment)

Increase critical damage by 15%. If user learned Template:C 10, enables the use of Template:C level 3 (if a higher level is learned, that level will be used instead).
When equipped with Template:E, ATK +5%, increase critical damage by 15%.
When equipped with Template:E, increase damage of Template:C by 20%.
When equipped with Template:E, reduces delay after skill by 5%.

Guillotine Cross Stone (Upper) Guillotine Cross Stone (Upper)

Reduces global cool time by 1% per 2 levels of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Guillotine Cross Stone (Middle) Guillotine Cross Stone (Middle)

Increases melee physical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Guillotine Cross Stone (Lower) Guillotine Cross Stone (Lower)

Increases long ranged physical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases physical damage against all race monsters (except players) by 15%.

Shadow Cross Stone (Garment) Shadow Cross Stone (Garment)

For each 2 levels of Template:C: increases critical damage by 4%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: for each level of Template:C, C.RATE + 1.


Shadow Chaser Class Stones
Name Name Stone Effect
Stalker Stone (Upper) Stalker Stone (Upper) ATK +2 per level of Template:C learned.
Stalker Stone (Middle) Stalker Stone (Middle) HIT +2 per level of Template:C learned.
Stalker Stone (Lower) Stalker Stone (Lower) Increase damage of Template:C by 20%.
Shadow Chaser Stone (Garment) Shadow Chaser Stone (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 15%.
When equipped with Template:E, increase long ranged physical damage by 10%.
When equipped with Template:E, reduce SP consumption of Template:C by 10%.

Stalker Stone II (Upper) Stalker Stone II (Upper) ATK +2 per level of Template:C learned.
Stalker Stone II (Middle) Stalker Stone II (Middle) Increase damage of Template:C by 15%.
Stalker Stone II (Lower) Stalker Stone II (Lower) HIT +1 per level of Template:C learned.
Shadow Chaser Stone II (Garment) Shadow Chaser Stone II (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 10%.
When equipped with Template:E, reduce SP consumption of Template:C by 10%.
When equipped with Template:E, adds a 1% chance of absorbing 1% of damage as SP when dealing physical damage.

Shadow Chaser Stone (Upper) Shadow Chaser Stone (Upper)

Increases attack speed (reduces delay after attack by 2%) each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, has a 1% chance to restore 1% of damage as SP when dealing physical damage.

Shadow Chaser Stone (Middle) Shadow Chaser Stone (Middle)

Reduces delay after skill by 1% each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Shadow Chaser Stone (Lower) Shadow Chaser Stone (Lower)

Increases melee and long ranged physical damage by 1% each level of Template:C user learned.
When equipped with Template:E, increases physical damage against all property enemies by 15%.
When equipped with Template:E, increases physical damage against all size enemies by 15%.

Abyss Chaser Stone (Garment) Abyss Chaser Stone (Garment)

For each 2 levels of Template:C: increases physical damage against enemies of every race, except Players, by 1%.
When equipped with Template:E: for each 2 levels of Template:C, increases physical damage against enemies of every size by 3%.
When equipped with Template:E: Critical +10, increases damage of Template:C by 10%.
When equipped with Template:E: increases damage of Template:C by 15%.


Archbishop Class Stones
Name Name Stone Effect
High Priest Stone (Upper) High Priest Stone (Upper) Increase effectiveness of healing skills by 1% per level of Template:C learned.
High Priest Stone (Middle) High Priest Stone (Middle) Increase critical damage by 2% per level of Template:C learned.
High Priest Stone (Lower) High Priest Stone (Lower) Increase damage of Template:C by 20%.
Archbishop Stone (Garment) Archbishop Stone (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 15%.
When equipped with Template:E, reduce cooldown of Template:C by 1 second.
When equipped with Template:E, reduce fixed casting time of skills by 0.5 second.

File:45008.png High Priest Stone II (Upper) File:45008.png High Priest Stone II (Upper) Increases Template:C damage by 15%.
File:45009.png High Priest Stone II (Middle) File:45009.png High Priest Stone II (Middle) Increases holy property magical damage by 1% for each level of Template:C user learned.
File:45010.png High Priest Stone II (Lower) File:45010.png High Priest Stone II (Lower) Reduces variable casting time by 1% for 2 levels of Template:C user learned.
File:45011.png Archbishop Stone II (Garment) File:45011.png Archbishop Stone II (Garment)

Increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, reduces SP consumption of Template:C by 10%.
When equipped with Template:E, increases holy property magical damage by 10%.

Archbishop Stone (Upper) Archbishop Stone (Upper)

Reduces delay after skill by 3% per each level of Template:C user learned.
When equipped with Template:E, increases all property magical damage by 15%.
When equipped with Template:E, increases all magical damage against all sizes by 15%.

Archbishop Stone (Middle) Archbishop Stone (Middle)

Reduces variable casting time by 3% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Archbishop Stone (Lower) Archbishop Stone (Lower)

Reduces fixed casting time by 0.1 seconds per each level of Template:C user learned.
When equipped with Template:E, increases magical damage against all race monsters (except players) by 15%.
When equipped with Template:E, increases all property magical damage by 15%.

Cardinal Stone (Garment) Cardinal Stone (Garment)

Increases damage of Template:C by 5%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: for each level of Template:C, increases magical damage with Holy element by 3%.
When equipped with Template:E: increases damage of Template:C by 10%.


Sura Class Stones
Name Name Stone Effect
Champion Stone (Upper) Champion Stone (Upper) ATK +2 per level of Template:C learned.
Champion Stone (Middle) Stone (Middle) HIT +2 per level of Template:C learned.
Champion Stone (Lower) Champion Stone (Lower) Increase damage of Template:C by 20%.
Sura Stone (Garment) Sura Stone (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 10%.
When equipped with Template:E, reduce fixed casting time of Template:C by 40%.
When equipped with Template:E, adds a 30% chance of autocasting Template:C when using Template:C.

Champion Stone II (Upper) Champion Stone II (Upper) Increase damage of Template:C by 15%.
Champion Stone II (Middle) Champion Stone II (Middle) Increase damage of Template:C by 15%.
Champion Stone II (Lower) Champion Stone II (Lower) ATK +2 per level of Template:C learned.
Sura Stone II (Garment) Sura Stone II (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 15%.
When equipped with Template:E, MaxHP +10%.
When equipped with Template:E, increase damage of Template:C by 15%.

Sura Stone (Upper) Sura Stone (Upper)

Reduces fixed casting time by 0.1 seconds per 2 levels of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 20%.
When equipped with Template:E, increases Template:C damage by 15%.

Sura Stone (Middle) Sura Stone (Middle)

Increases melee physical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 20%.
When equipped with Template:E, increases Template:C damage by 15%.

Sura Stone (Lower) Sura Stone (Lower)

Increases long ranged physical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Inquisitor Stone (Garment) Inquisitor Stone (Garment)

For each level of Template:C: increases ranged physical damage by 2%.
When equipped with Template:E: for each level of Template:C, increases physical damage against enemies of every element by 3%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: P.ATK + 3, increases damage of Template:C by 10%.