Costume Enchants

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Overall Process

The general process has 3 layers of RNG:

  • Get an enchantable costume.
  • Buy desired costume loot box (can use gacha), open it, and hope to get desired costume.
  • Exchange costume and hope to get desired enchant stone.
  • Use enchant stone and hope enchant succeeds.

Enchanting a Costume

Talk to Aver De Dosh (mal_in01 22/113) to enchant Headgear costume and Lace La Zard (mal_in01 20/107) for Garment costume.

  • You must have the costume equipped and the stone in the inventory to perform the enchantment.
  • To enchant a Headgear middle costume, take off the Headgear upper costume first.
  • To enchant a Headgear lower costume, take off the Headgear upper and middle costumes first.
  • Even without a stone, NPC will still tell you if equipped costume is enchantable or not.
  • A single costume headgear (upper, middle, or lower) can have both a stats effect enchant and a visual effect enchant simultaneously. Costume garments can have a Garment Stone and a Dual Stone simultaneously.
  • Stats effect enchantment has a 50% success chance, while visual effect enchantment has a 100% success chance.
  • Enchant on a costume can be changed by re-enchanting the costume with a new stone.
  • If enchant fails, then the stone selected for the attempt and any previous enchant in that slot will disappear. However, the costume and any enchants or effects in other slots are safe.
  • Dual stone go to costume garment's dual slot only.


Transfer your Enchanted Stone

New NPC Enchant Specialist for transfer your enchanted stone from one costume item, to another. It will save same slot position and can be transferred only to the same location (mid to mid, upper to upper) Talk to NPC Enchant Specialist (mal_in01 22/113)

Class Stones

Class Stones are special enchant items that grant unique passive bonuses tied to specific skills of a character's job class. Each stone slot (Upper, Middle, Lower, Garment) provides its own effect, and equipping multiple stones from the same set together unlocks additional combo bonuses.

Click on any class name below to expand or collapse its stone table.


Rune Knight Class Stones
Name Name Stone Effect
Lord Knight Stone (Upper) (25445) Lord Knight Stone (Upper) (29460) Atk + 2 for each level of Spear Mastery user learned.
Lord Knight Stone (Middle) (25446) Lord Knight Stone (Middle) (29461) Increases Spiral Pierce damage by 15%. [here]
Lord Knight Stone (Lower) (25447) Lord Knight Stone (Lower) (29462) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.
Rune Knight Stone (Garment) (25448) Rune Knight Stone (Garment) (29463)

Increase Dragon Breath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Upper), increases Dragon Breath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Breath (Fire) by 10%.
When equipped with Lord Knight Stone (Lower), reduces delay after skills by 5%.

Lord Knight Stone II (Upper) (1000297) Lord Knight Stone II (Upper) (310258) Increases ranged physical damage by 1% per level of Spiral Pierce user learned. [here]
Lord Knight Stone II (Middle) (1000298) Lord Knight Stone II (Middle) (310259) Increases Bowling Bash damage by 20%.
Lord Knight Stone II (Lower) (1000299) Lord Knight Stone II (Lower) (310260) Increases Spiral Pierce damage by 20%.
Rune Knight Stone II (Garment) (1000296) Rune Knight Stone II (Garment) (310257)

Increase Ignition Break damage by 15%.
When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%.
When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%.
When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%.

Rune Knight Stone (Upper) (1000610) Rune Knight Stone (Upper) (310881)

Increase critical damage by 2% per each level of Dragon Training user learned.
When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
When equipped with Rune Knight Stone II (Garment), increases Hundred Spear damage by 15%.

Rune Knight Stone (Middle) (1000611) Rune Knight Stone (Middle) (310882)

Increase melee and long ranged physical damage by 1% per 2 levels of Rune Mastery user learned.
When equipped with Rune Knight Stone (Garment), increases Dragon Breath and Dragon Breath - Water by 15%.
When equipped with Rune Knight Stone II (Garment), increases Sonic Wave damage by 15%.

Rune Knight Stone (Lower) (1000612) Rune Knight Stone (Middle) (310883)

Increase Wind Cutter damage by 5% per each level of Enchant Blade user learned.
When equipped with Rune Knight Stone (Garment), MaxHP/MaxSP + 10%.
When equipped with Rune Knight Stone II (Garment), increases Ignition Break damage by 15%.


Royal Guard Class Stones
Name Name Stone Effect
Paladin Stone (Upper) Paladin Stone (Upper) Max HP +1% per level of Faith learned.
Paladin Stone (Middle) Paladin Stone (Middle) Increase long ranged physical damage by 1% per level of Spear Mastery learned.
Paladin Stone (Lower) Paladin Stone (Lower) Increase damage of Holy Cross by 20%.
Royal Guard Stone (Garment) Royal Guard Stone (Garment)

Increases damage of Banishing Point by 10%.
When equipped with Paladin Stone (Upper), adds a 2% chance of absorbing 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces the cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Lower), increase damage of Banishing Point by 15%.

Paladin Stone II (Upper) Paladin Stone II (Upper) Reduces variable casting time by 1% for each level of Faith user learned.
Paladin Stone II (Middle) Paladin Stone II (Middle) Increase Pressure damage by 20%. [Here]
Paladin Stone II (Lower) Paladin Stone II (Lower) Increase holy property magical damage by 1% for each level of Grand Cross user learned.
Royal Guard Stone II (Garment) Royal Guard Stone II (Garment)

Increases Gensis Ray damage by 15%.
When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for each 2 levels of Guard user learned.
When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
When equipped with Paladin Stone II (Lower), increases Gensis Ray damage by 15%. [Here]

Royal Guard Stone (Upper) Royal Guard Stone (Upper)

Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases Gensis Ray damage by 15%.

Royal Guard Stone (Middle) Royal Guard Stone (Middle)

Increases long ranged physical damage and all property magical damage by 2% per each level of Piety user learned.
When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Gensis Ray by 15%.

Royal Guard Stone (Lower) Royal Guard Stone (Lower)

Increases Overbrand damage by 5% per each level of Moonslasher user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases magical damage against all size enemies by 15%.


Warlock Class Stones
Name Name Stone Effect
High Wizard Stone (Upper) High Wizard Stone (Upper) Matk + 2 for each level of Template:C user learned.
High Wizard Stone (Middle) High Wizard Stone (Middle) Increases Template:C damage by 20%.
High Wizard Stone (Lower) High Wizard Stone (Lower) Increases Template:C damage by 20%.
Warlock Stone (Garment) Warlock Stone (Garment)

Increase Template:C damage by 10%.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, reduces fixed casting time by 0.1 second for each 2 levels of Template:C user learned.
When equipped with Template:E, increases fire magic damage by 5%.

File:45012.png High Wizard Stone II (Upper) File:45012.png High Wizard Stone II (Upper) Increase the damage of Template:C by 20%.
File:45013.png High Wizard Stone II (Middle) File:45013.png High Wizard Stone II (Middle) Increases neutral property magical damage by 2% per level of Template:C learned.
File:45014.png High Wizard Stone II (Lower) File:45014.png High Wizard Stone II (Lower) MATK +2 per level of Template:C learned.
File:45015.png Warlock Stone II (Garment) File:45015.png Warlock Stone II (Garment)

Increase Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, reduces fixed casting time by 0.1 second per 2 levels of Template:C learned.
When equipped with Template:E, increases neutral property magic damage by 5%.

Warlock Stone (Upper) Warlock Stone (Upper)

Increases all property magical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Warlock Stone (Middle) Warlock Stone (Middle)

Reduces fixed casting time by 0.1 seconds per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Warlock Stone (Lower) Warlock Stone (Lower)

Reduces delay after skill by 1% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Arch Mage Stone (Garment) Arch Mage Stone (Garment)

For each level of Template:C: increases magical damage against enemies of every element by 1%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: for each 2 levels of Template:C, increases magical damage against enemies of every size by 3%.


Sorcerer Class Stones
Name Name Stone Effect
Professor Stone (Upper) Professor Stone (Upper) Increase attack speed (reduce delay after attack by 1%) per level of Template:C learned.
Professor Stone (Middle) Professor Stone (Middle) Reduce fixed casting time of Template:C by 30%.
Professor Stone (Lower) Professor Stone (Lower)

Increase damage of Template:C by 20%.
Increase damage of Template:C by 20%.
Increase damage of Template:C by 20%.

Sorcerer Stone (Garment) Sorcerer Stone (Garment)

Increase damage of Template:C by 10%.
When equipped with Template:E, increase damage of Template:C by 15%.
When equipped with Template:E, reduce cooldown of Template:C by 15 seconds.
When equipped with Template:E, reduce cooldown of Template:C by 2 seconds.

Professor Stone II (Upper) Professor Stone II (Upper) Increase damage of Template:C by 20%. Increase damage of Template:C by 20%.
Professor Stone II (Middle) Professor Stone II (Middle)

Increase damage of Template:C by 20%.
Increase damage of Template:C by 20%.
Increase damage of Template:C by 20%.

Professor Stone II (Lower) Professor Stone II (Lower) MATK +2 per level of Template:C learned.
Sorcerer Stone II (Garment) Sorcerer Stone II (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 10%.
When equipped with Template:E, increase damage of Template:C by 20%.
When equipped with Template:E, reduce cooldown of Template:C by 1 second.

Sorcerer Stone (Upper) Sorcerer Stone (Upper)

Reduces fixed casting time by 0.1 seconds per each level of Template:C user learned.
When equipped with Template:E, reduces cooldown of Template:C by 2 seconds.
When equipped with Template:E, increases Template:C damage by 15%.

Sorcerer Stone (Middle) Sorcerer Stone (Middle)

Reduces variable casting time by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Sorcerer Stone (Lower) Sorcerer Stone (Lower)

Increases all property magical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.


Ranger Class Stones
Name Name Stone Effect
Sniper Stone (Upper) Sniper Stone (Upper) ATK +2 per level of Template:C learned.
Sniper Stone (Middle) Sniper Stone (Middle) Reduce fixed casting time of Template:C by 0.5 seconds.
Sniper Stone (Lower) Sniper Stone (Lower) Increase damage of Template:C by 20%.
Ranger Stone (Garment) Ranger Stone (Garment)

Increase damage of Template:C by 10%.
When equipped with Template:E, increase damage of Template:C by 15%.
When equipped with Template:E, reduce variable casting time of skills by 10%.
When equipped with Template:E, adds a 100% chance of increasing long ranged physical damage by 5% for 60 seconds when using Template:C.

File:45000.png Sniper Stone II (Upper) File:45000.png Sniper Stone II (Upper) Increases attack speed (reduces delay after attack by 1%) for 2 levels of Template:C user learned.
File:45001.png Sniper Stone II (Middle) File:45001.png Sniper Stone II (Middle) Increases long ranged physical damage by 1% for 2 levels of Template:C user learned.
File:45002.png Sniper Stone II (Lower) File:45002.png Sniper Stone II (Lower) ATK +2 for each level of Template:C user learned.
File:45003.png Ranger Stone II (Garment) File:45003.png Ranger Stone II (Garment)

Increase Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, reduce variable casting time of Template:C by 1 second.
When equipped with Template:E, reduce cooldown of Template:C by 45 seconds.

Ranger Stone (Upper) Ranger Stone (Upper)

Reduces delay after skill by 1% per 2 levels of Template:C user learned.
When equipped with Template:E, reduces cooldown of Template:C by 45 seconds.
When equipped with Template:E, increases Template:C damage by 15%.

Ranger Stone (Middle) Ranger Stone (Middle)

Reduces variable casting time by 1% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Ranger Stone (Lower) Ranger Stone (Lower)

Increase long ranged physical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Template:E, increases physical damage against all size enemies by 15%.

Windhawk Stone (Garment) Windhawk Stone (Garment)

For each level of Template:C: increases ranged physical damage by 1%.
When equipped with Template:E: for each level of Template:C, increases physical damage against enemies of every element by 3%.
When equipped with Template:E: increases damage of Template:C by 15%.
When equipped with Template:E: P.ATK + 3, increases damage of Template:C by 10%.


Wanderer & Minstrel Class Stones
Name Name Stone Effect
Clown Gypsy Stone (Upper) Clown Gypsy Stone (Upper) ATK +2 per level of Template:C and Template:C learned.
Clown Gypsy Stone (Middle) Clown Gypsy Stone (Middle) Increase damage of Template:C by 20%. Increase damage of Template:C by 20%.
Clown Gypsy Stone (Lower) Clown Gypsy Stone (Lower) Increase damage of Template:C by 20%.
Wanderer Minstrel Stone (Garment) Wanderer Minstrel Stone (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 15%.
When equipped with Template:E, reduce cooldown of Template:C by 1 second.
When equipped with Template:E, reduce fixed casting time of skills by 0.5 seconds.

Clown Gypsy Stone II (Upper) Clown Gypsy Stone II (Upper) Increase damage of Template:C by 15%.
Clown Gypsy Stone II (Middle) Clown Gypsy Stone II (Middle) Increase neutral property magical damage by 1% per level of Template:C or Template:C learned.
Clown Gypsy Stone II (Lower) Clown Gypsy Stone II (Lower) Increase damage of Template:C and Template:C by 15%.
Wanderer Minstrel Stone II (Garment) Wanderer Minstrel Stone II (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increase damage of Template:C by 10%.
When equipped with Template:E, reduce SP cost of Template:C and Template:C by 20%.
When equipped with Template:E, increase damage of Template:C by 20%.

Wanderer Minstrel Stone (Upper) Wanderer Minstrel Stone (Upper)

Reduces variable casting time by 1% per each level of Template:C user learned.
When equipped with Template:E, has a 2% chance to restore 1% of damage as SP when dealing physical damage.
When equipped with Template:E, increases Template:C damage by 15%.

Wanderer Minstrel Stone (Middle) Wanderer Minstrel Stone (Middle)

Reduces cooldown of Template:C and Template:C by 0.1 seconds per each level of Template:C user learned.
When equipped with Template:E, increases physical damage against all size enemies by 15%.
When equipped with Template:E, increases all property magical damage by 15%.

Wanderer Minstrel Stone (Lower) Wanderer Minstrel Stone (Lower)

Reduces fixed casting time by 0.1 seconds per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Troubadour & Trouvere Stone (Garment) Troubadour & Trouvere Stone (Garment)

For each 2 levels of Template:C: increases ranged physical damage by 2%.
When equipped with Template:E: for each 2 levels of Template:C, increases physical damage against enemies of every element by 3%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: P.ATK + 3, increases damage of Template:C by 15%.



Mechanic Class Stones
Name Name Stone Effect
Whitesmith Stone (Upper) Whitesmith Stone (Upper) ATK +2 per level of Template:C learned.
Whitesmith Stone (Middle) Whitesmith Stone (Middle) HIT +3 per level of Template:C learned.
Whitesmith Stone (Lower) Whitesmith Stone (Lower) Increase damage of Template:C by 20%.
Mechanic Stone (Garment) Mechanic Stone (Garment)

Increase damage of Template:C by 10%.
When equipped with Template:E, adds a 2% chance of absorbing 1% of damage as SP when dealing physical damage.
When equipped with Template:E, reduce cooldown of Template:C by 1 second.
When equipped with Template:E, increase damage of Template:C by 15%.

File:45004.png Whitesmith Stone II (Upper) File:45004.png Whitesmith Stone II (Upper) Reduces cooldown of Template:C by 0.1 seconds for each level of Template:C learned.
File:45005.png Whitesmith Stone II (Middle) File:45005.png Whitesmith Stone II (Middle) Increases Template:C damage by 15%.
File:45006.png Whitesmith Stone II (Lower) File:45006.png Whitesmith Stone II (Lower) Increases long ranged physical damage by 1% for each level of Template:C user learned.
File:45007.png Mechanic Stone II (Garment) File:45007.png Mechanic Stone II (Garment)

Increase damage of Template:C by 15%.
When equipped with Template:E, increases long ranged physical damage by 10%.
When equipped with Template:E, increases Template:C damage by 20%.
When equipped with Template:E, increase damage of Template:C by 20%.

Mechanic Stone (Upper) Mechanic Stone (Upper)

Reduces variable casting time by 1% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Mechanic Stone (Middle) Mechanic Stone (Middle)

Increases melee and ranged physical damage by 1% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Mechanic Stone (Lower) Mechanic Stone (Lower)

Reduces delay after skill by 1% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Meister Stone (Garment) Meister Stone (Garment)

For each level of Template:C: increases ranged physical damage by 2%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: for each level of Template:C, increases physical damage against enemies of every size by 3%.
When equipped with Template:E: increases damage of Template:C by 15%.


Genetic Class Stones
Name Name Stone Effect
Creator Stone (Upper) Creator Stone (Upper) ATK +2 for each level of Template:C learned.
Creator Stone (Middle) Creator Stone (Middle) Increases heal effectiveness by 2% for each level of Template:C learned.
Creator Stone (Lower) Creator Stone (Lower) Increases Template:C damage by 20%.
Genetic Stone (Garment) Genetic Stone (Garment)

Increase Template:C damage by 10%.
When equipped with Template:E, increases Template:C damage by 10%.
When equipped with Template:E, reduces cooldown of Template:C by 3 seconds.
When equipped with Template:E, increases long ranged physical damage by 5%.

Biochemist Stone II (Upper) Biochemist Stone II (Upper) Increase physical damage dealt to enemies of all sizes by 1% per level of Template:C learned.
Biochemist Stone II (Middle) Biochemist Stone II (Middle) Increases Template:C damage by 25%.
Biochemist Stone II (Lower) Biochemist Stone II (Lower) Increases ranged physical damage by 1% per 2 levels of Template:C learned.
Genetic Stone II (Garment) Genetic Stone II (Garment)

Increases Template:C damage by 20%.
When equipped with Template:E, reduces cooldown of Template:C by 0.7 seconds.
When equipped with Template:E, increases damage of Template:C by 20%.
When equipped with Template:E, reduce fixed casting time by 0.1 seconds per 2 levels of Template:C learned.

Genetic Stone (Upper) Genetic Stone (Upper)

Increases long ranged physical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Genetic Stone (Middle) Genetic Stone (Middle)

Reduces variable casting time by 2% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Genetic Stone (Lower) Genetic Stone (Lower)

Reduces fixed casting time by 0.1 seconds per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Biolo Stone (Garment) Biolo Stone (Garment)

For each level of Template:C: increases ranged physical damage by 2%.
When equipped with Template:E: for each level of Template:C, increases physical damage against enemies of every element by 3%.
When equipped with Template:E: increases damage of Template:C by 10%.
When equipped with Template:E: increases damage of Template:C by 10%.


Sura Class Stones
Name Effect
Content coming soon.