Automatic Equipment 17.2

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17.2 Episode Equipment Automatic Gear

To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).

Refinement Cubes

You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on Cubrain:

Automatic Equipment

Automatic gear can be obtain by trading Varmeal Ticket (1000103) with the corresponding Illusion Armors (17.1).

Automatic Equipment
Item Description Cost
Automatic Armor Type A [1] (450127) Combat armor type A improved with the technology of the Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



ATK +125



For each 2 Refine Levels:
ATK +10



Refine Level +7:
Increases Attack Speed by 15%.



When equipped with Automatic Engine Wing Type A:
ATK +50



When equipped with Automatic Engine Wing Type B:
Decreases After Cast Delay by 10%.



Type: Armor
Position: Armor
Defense: 135
Armor Level: 1
Refinable
Weight: 100
Required Level: 160

+9 Illusion Armor Type A [1] (15376)

and
900 Varmeal Ticket (1000103)

Automatic Armor Type B [1] (450128) Combat armor type B improved with the technology of the Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MATK +125



For each 2 Refine Levels:
MATK +10



Refine Level +7:
Decreases Variable Casting Time by 15%.



When equipped with Automatic Engine Wing Type A:
Increases Attack Speed by 10%.



When equipped with Automatic Engine Wing Type B:
MATK +50



Type: Armor
Position: Armor
Defense: 135
Armor Level: 1
Refinable
Weight: 100
Required Level: 160

+9 Illusion Armor Type B [1] (15377)

and
900 Varmeal Ticket (1000103)

Automatic Engine Wing Type A [1] (480020) Combat engine A type improved with the technology of Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MaxHP +1500



For each 2 Refine Levels:
MaxHP +100



Refine Level +7:
Increases Attack Speed by 7%.



When equipped with Automatic Leg Type A:
Increases Critical Damage by 15%.



When equipped with Automatic Leg Type B:
Decreases Variable Casting Time by 15%.



Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 160

+9 Illusion Engine Wing Type A [1] (20933)

and
900 Varmeal Ticket (1000103)

Automatic Engine Wing Type B [1] (480021) Combat engine B type improved with the technology of Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MaxHP +1500



For each 2 Refine Levels:
MaxHP +100



Refine Level +7:
Decreases Variable Casting Time by 7%.



When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.



When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.



Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 160

+9 Illusion Engine Wing Type B [1] (20934)

and
900 Varmeal Ticket (1000103)

Automatic Leg Type A [1] (470022) Combat boots A type improved with the technology of Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MaxSP +250



For each 2 Refine Levels:
MaxSP +20



Refine Level +7:
Increases long range physical damage by 7%.



When equipped with Automatic Armor Type A:
ATK +7%



When equipped with Automatic Armor Type B:
Increases Attack Speed by 7%.



Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 160

+9 Illusion Leg Type A [1] (22196)

and
900 Varmeal Ticket (1000103)

Automatic Leg Type B [1] (470023) Combat boots B type improved with the technology of Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MaxSP +250



For each 2 Refine Levels:
MaxSP +20



Refine Level +7:
Increases Magical Damage with every element by 7%.



When equipped with Automatic Armor Type A:
MaxSP +7%



When equipped with Automatic Armor Type B:
MATK +7%



Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 160

+9 Illusion Leg Type B [1] (22197)

and
900 Varmeal Ticket (1000103)

Automatic Booster R [1] (490024) Improved Combat Enhancement Parts with Barmunt Mansion's technology.

It is said to be able to add abilities by attaching various modules.



ATK +5%
MaxHP +5%



Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 160

Illusion Booster R [1] (32207)

and
1500 Varmeal Ticket (1000103)

Automatic Booster L [1] (490025) Improved Combat Enhancement Parts with Barmunt Mansion's technology.

It is said to be able to add abilities by attaching various modules.



ATK +5%
MaxSP +5%



Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 160

Illusion Booster L [1] (32208)

and
1500 Varmeal Ticket (1000103)

Automatic Battle Chip R [1] (490026) A battle-enhancing chip improved with the technology of the Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MATK +5%
MaxHP +5%



Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 160

Illusion Battle chip R [1] (32209)

and
1500 Varmeal Ticket (1000103)

Automatic Battle Chip L [1] (490027) A battle-enhancing chip improved with the technology of the Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MATK +5%
MaxSP +5%



Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 160

Illusion Battle chip L [1] (32210)

and
1500 Varmeal Ticket (1000103)

Automatic Enchants

The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheong (ba_in01 87, 380).

They are divided into 5 categories.

The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:

The Epic Modules are obtained from two different methods:

  • You can exchange 50 Magical Soapstone with Spiera (ba_in01 87, 373). The Magical Soapstones are obtained as a potential reward of the Second Security Area instance or by exchanging 350 Varmeal Ticket with Yecheong (ba_in01 87, 380).
  • An Epic Module Box, which is a low chance reward of the Second Security Area instance.

To apply the Automatic Modules, equip the Automatic armor and then speak with Liza (ba_in01 87, 370). The enchanting process consumes the Automatic Module and never fails.

Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.

Be aware that:

  • You can have up to 3 Epic Enchants in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 of the same and 1 different.
  • You can have up to 3 different/unique Legendary Enchants in the Automatic Leg. This means that none of them can be repeated.

The following table lists the available modules, their effects and their enchantment limitations.

Normal Enchants

Normal Enchants
Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Modification Module (Defense) Automatic Modification Orb (Defense) DEF +150
Refine Level +9: DEF +75
Refine Level +11: DEF +75

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]

Automatic Armor Type B [1]
Automatic Engine Wing Type A [1]
Automatic Engine Wing Type B [1]
Automatic Leg Type A [1]
Automatic Leg Type B [1]

3
Automatic Modification Module (Magic Defense) Automatic Modification Orb (Magic Defense) MDEF +15
Refine Level +9: MDEF +7
Refine Level +11: MDEF +7

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]

Automatic Armor Type B [1]
Automatic Engine Wing Type A [1]
Automatic Engine Wing Type B [1]
Automatic Leg Type A [1]
Automatic Leg Type B [1]

3
Automatic Modification Module (VIT) Automatic Modification Orb (VIT) VIT +3
MaxHP +1%

Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]

3
Automatic Modification Module (LUK) Automatic Modification Orb (LUK) LUK +3
Increases Critical Damage by 1%.

Type: Enchant
Position: Unknown
Automatic Modification Module (STR) Automatic Modification Orb (STR) STR +3
ATK +2%

Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Battle Chip R [1]

3
Automatic Modification Module (AGI) Automatic Modification Orb (AGI) AGI +3
Increases Attack Speed by 2%.

Type: Enchant
Position: Unknown
3
Automatic Modification Module (INT) Automatic Modification Orb (INT) INT +3
MATK +2%

Type: Enchant
Position: Unknown
Automatic Booster L [1]

Automatic Battle Chip L [1]

3
Automatic Modification Module (DEX) Automatic Modification Orb (DEX) DEX +3
Increases Ranged Physical Damage by 2%.

Type: Enchant
Position: Unknown
3

Rare Enchants

Rare Enchants
Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Modification Module (HP Recovery) Automatic Modification Orb (HP Recovery) HP Recovery Rate +30%
----
Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Battle Chip R [1]

2
Automatic Modification Module (SP Recovery) Automatic Modification Orb (SP Recovery) SP Recovery Rate +30%
----
Type: Enchant
Position: Unknown
Automatic Booster L [1]

Automatic Battle Chip L [1]

2
Automatic Modification Module (Spell) Automatic Modification Orb (Spell) MATK +20
Decreases Variable Casting Time by 10%.
----
Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]

1
Automatic Modification Module (Attack Speed) Automatic Modification Orb (Attack Speed) ATK +20
Increases Attack Speed by 10%.
----
Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]

1
Automatic Modification Module (Fatal) Automatic Modification Orb (Fatal) CRI +10
Increases Critical Damage by 10%.
----
Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]

1
Automatic Modification Module (Expert Archer) Automatic Modification Orb (Expert Archer) HIT +10
Increases Ranged Physical Damage by 10%.
----
Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]

1
Automatic Modification Module (Vital) Automatic Modification Orb (Vital) MaxHP +5%
MaxHP +1500
----
Refine Level +9:
MaxHP +2%
----
Refine Level +11:
MaxHP +3%
----
Type: Enchant
Position: Unknown
Automatic Leg Type A [1]

Automatic Leg Type B [1]

2
Automatic Modification Module (Mental) Automatic Modification Orb (Mental) MaxSP +5%
MaxSP +300
----
Refine Level +9:
MaxSP +2%
----
Refine Level +11:
MaxSP +3%
----
Type: Enchant
Position: Unknown
Automatic Leg Type A [1]

Automatic Leg Type B [1]

2
Automatic Modification Module (Heal) Automatic Modification Orb (Heal) ----
Refine Level +9:
Increases Healing effectiveness by additional 5%.
----
Refine Level +11:
Increases Healing effectiveness by additional 7%.
----
Type: Enchant
Position: Unknown
Automatic Leg Type A [1]

Automatic Leg Type B [1]

2
Automatic Modification Module (Attack Power) Automatic Modification Orb (Attack Power) ATK +5%
ATK +75
----
Refine Level +9:
Increases Melee Physical Damage by 2%.
----
Refine Level +11:
Increases Melee Physical Damage by 3%.
----
Type: Enchant
Position: Unknown
Automatic Armor Type A [1]

Automatic Armor Type B [1]

2
Automatic Modification Module (Magic Power) Automatic Modification Orb (Magic Power) MATK +5%
MATK +75
----
Refine Level +9:
MATK +2%
----
Refine Level +11:
MATK +3%
----
Type: Enchant
Position: Unknown
Automatic Armor Type A [1]

Automatic Armor Type B [1]

2
Automatic Modification Module (Shooter) Automatic Modification Orb (Shooter) Increases long range physical damage by 3%.
----
Refine Level +9:
Increases long range physical damage by additional 3%.
----
Refine Level +11:
Increases long range physical damage by additional 3%.
----
Type: Enchant
Position: Unknown
Automatic Armor Type A [1]

Automatic Armor Type B [1]

2
Automatic Modification Module (Fast) Automatic Modification Orb (Fast) ASPD +1
----
Refine Level +9:
Increases Attack Speed by 5%.
----
Refine Level +11:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).
----
Type: Enchant
Position: Unknown
Automatic Engine Wing Type A [1]

Automatic Engine Wing Type B [1]

2
Automatic Modification Module (Caster) Automatic Modification Orb (Caster) Decreases Variable Casting Time by 5%.
----
Refine Level +9:
Decreases Variable Casting Time by additional 5%.
----
Refine Level +11:
Decreases Variable Casting Time by additional 5%.
----
Type: Enchant
Position: Unknown
Automatic Engine Wing Type A [1]

Automatic Engine Wing Type B [1]

2
Automatic Modification Module (Critical) Automatic Modification Orb (Critical) CRI +10
----
Refine Level +9:
Increases Critical Damage by 5%.
----
Refine Level +11:
Increases Critical Damage by additional 7%.
----
Type: Enchant
Position: Unknown
Automatic Engine Wing Type A [1]

Automatic Engine Wing Type B [1]

2

Unique Enchants

Unique Enchants
Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Modification Module (Magical Force) Automatic Modification Orb (Magical Force) MATK +20
Decreases Variable Casting Time by 10%.
Increases Magical Damage with every element by 2%.

Refine Level +9:
Increases Magical Damage with every element by additional 1%.

Refine Level +11:
Increases Magical Damage with every element by additional 2%.

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]
Automatic Armor Type B [1]
1
Automatic Modification Module (Attacker Force) Automatic Modification Orb (Attacker Force) ATK +20
Increases Melee Physical Damage by 10%.
Increases Physical Damage against all sizes by 3%.

Refine Level +9:
Increases Physical Damage against all sizes by additional 1%.

Refine Level +11:
Increases Physical Damage against all sizes by additional 1%.

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]
Automatic Armor Type B [1]
1
Automatic Modification Module (Range Force) Automatic Modification Orb (Range Force) ATK +20
Increases long range physical damage by 10%.
Increases Physical Damage against all sizes by 3%.

Refine Level +9:
Increases Physical Damage against all sizes by additional 1%.

Refine Level +11:
Increases Physical Damage against all sizes by additional 1%.

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]
Automatic Armor Type B [1]
1
Automatic Modification Module (Critical Force) Automatic Modification Orb (Critical Force) CRI +5
Increases Critical Damage by 10%.
Increases Physical Damage against all sizes by 3%.

Refine Level +9:
Increases Physical Damage against all sizes by additional 1%.

Refine Level +11:
Increases Physical Damage against all sizes by additional 1%.

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]
Automatic Armor Type B [1]
1
Automatic Modification Module (Recovery Force) Automatic Modification Orb (Recovery Force) MATK +20
Decreases Variable Casting Time by 10%.
Increases Healing effectiveness by 5%.

Refine Level +9:
Increases Healing effectiveness by additional 5%.

Refine Level +11:
Increases Healing effectiveness by additional 5%.

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]
Automatic Armor Type B [1]
1
Automatic Modification Module (Mirror Counter) Automatic Modification Orb (Mirror Counter) Decreases damage taken from reflected damage by 2%.

Refine Level +9:
Decreases damage taken from reflected damage by additional 2%.

Refine Level +11:
Decreases damage taken from reflected damage by additional 3%.

Type: Enchant
Position: Unknown
Automatic Modification Module (After Cast Delay) Automatic Modification Orb (After Cast Delay) Decreases After Cast Delay by 4%.

Refine Level +9:
Decreases After Cast Delay by additional 6%.

Refine Level +11:
Decreases After Cast Delay by additional 6%.

Type: Enchant
Position: Unknown
Automatic Modification Module (Power Force) Automatic Modification Orb (Power Force) ATK +3%
MATK +3%

Refine Level +9:
ATK +3%
MATK +3%

Refine Level +11:
ATK +4%
MATK +4%

Type: Enchant
Position: Unknown
Automatic Modification Module (Above All) Automatic Modification Orb (Above All) Decreases Damage taken from Normal and Boss class enemies by 7%.

Refine Level +9:
Decreases Damage taken from all size enemies by 7%.

Refine Level +11:
Decreases Damage taken from all races by 7% (Except Players).

Type: Enchant
Position: Unknown
Automatic Engine Wing Type A [1]
Automatic Engine Wing Type B [1]
1
Automatic Modification Module (Reflection Reject) Automatic Modification Orb (Reflection Reject) Decreases damage taken from reflected damage by 3%.

Refine Level +9:
Decreases damage taken from reflected damage by additional 2%.

Refine Level +11:
Decreases damage taken from reflected damage by additional 4%.

Type: Enchant
Position: Unknown
Automatic Engine Wing Type A [1]
Automatic Engine Wing Type B [1]
1
Automatic Modification Module (PowerFul) Automatic Modification Orb (PowerFul) Increases melee and long range physical damage by 5%.
Increases Magical Damage with every element by 5%.

Refine Level +9:
Increases melee and long range physical damage by additional 2%.
Increases Magical Damage with every element by additional 2%.

Refine Level +11:
Increases melee and long range physical damage by additional 3%.
Increases Magical Damage with every element by additional 3%.

Type: Enchant
Position: Unknown
Automatic Modification Module (Drain Life) Automatic Modification Orb (Drain Life) Physical attacks have a 2% chance to restore 3% of the damage dealt as HP.

Type: Enchant
Position: Unknown
Automatic Booster R [1]
Automatic Battle Chip R [1]
1
Automatic Modification Module (Magic Healing) Automatic Modification Orb (Magic Healing) Magical attacks have a 2% chance to restore 500HP per 0.4 seconds for 23 times.

Type: Enchant
Position: Unknown
Automatic Modification Module (Drain Soul) Automatic Modification Orb (Drain Soul) Physical attacks have a 1% chance to restore 2% of the damage dealt as SP.

Type: Enchant
Position: Unknown
Automatic Booster L [1]
Automatic Battle Chip L [1]
1
Automatic Modification Module (Magic Soul) Automatic Modification Orb (Magic Soul) Magical attacks have a 1% chance to restore 120SP per 0.4 seconds for 23 times.

Type: Enchant
Position: Unknown
Automatic Modification Module (Robust) Automatic Modification Orb (Robust) MaxHP +2000, MaxSP +300
MaxHP and MaxSP +5%

Refine Level +9:
MaxHP and MaxSP +2%

Refine Level +11:
MaxHP and MaxSP +3%

Type: Enchant
Position: Unknown
Automatic Leg Type A [1]
Automatic Leg Type B [1]
1
Automatic Modification Module (Fixed Casting) Automatic Modification Orb (Fixed Casting) Decreases Fixed Casting Time by 0.1 second.

Refine Level +9:
Decreases Fixed Casting Time by additional 0.2 seconds.

Refine Level +11:
Decreases Fixed Casting Time by additional 0.5 seconds.

Type: Enchant
Position: Unknown
Automatic Modification Module (All Force) Automatic Modification Orb (All Force) Increases Melee Physical Damage by 5%.
Increases Ranged Physical Damage by 5%.
Increases Magical Damage with every element by 5%.

Type: Enchant
Position: Unknown
Automatic Booster R [1]
Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]
1

Legendary Enchants

Legendary Enchants
Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Module (Unlimited Vital) Automatic Orb (Unlimited Vital) receiving physical or magical damage has a 3% chance to activate Enhanced Everlasting Life for 10 seconds.

[Enhanced Everlasting Life]
VIT +50
Recover 800HP per 0.5 seconds for 23 times.

Type: Enchant
Position: Unknown
Automatic Leg Type A [1]
Automatic Leg Type B [1]
1
Automatic Module (Spell Buster) Automatic Orb (Spell Buster) Magical attacks have a 3% chance to activate Enhanced Magic Storm for 10 seconds.

[Enhanced Magic Storm]
INT +50
MATK +25%

Type: Enchant
Position: Unknown
Automatic Module (Firing Shot) Automatic Orb (Firing Shot) Physical attacks have a 3% chance to activate Enhanced Plunging Shot for 10 seconds.

[Enhanced Plunging Shot]
DEX +50
Increases Ranged Physical Damage by 15%.

Type: Enchant
Position: Unknown
Automatic Module (Over Power) Automatic Orb (Over Power) Physical attacks have a 3% chance to activate Enhanced Raging Fight for 10 seconds.

[Enhanced Raging Fight]
STR +50
Increases Melee Physical Damage by 10%.

Type: Enchant
Position: Unknown
Automatic Module (Fatal Flash) Automatic Orb (Fatal Flash) Physical attacks have a 3% chance to activate Enhanced Deadly Lightspeed for 10 seconds.

[Enhanced Deadly Lightspeed]
AGI +50
Increases Critical Damage by 15%.

Type: Enchant
Position: Unknown
Automatic Module (Lucky Strike) Automatic Orb (Lucky Strike) Magical attacks have a 3% chance to activate Enhanced Good Fortune for 10 seconds.

[Enhanced Good Fortune]
LUK +50
Increases Magical Damage with every element by 15%.

Type: Enchant
Position: Unknown

Epic Enchants

Epic Enchants
Automatic Modification Module Automatic Module Effect
colspan="3" | 2 Epic Enchants in Automatic Armor Type A [1] or Automatic Armor Type B [1].
Automatic Module (Dragonic Breath) Automatic Orb (Dragonic Breath) Increases damage of Dragon Breath and Dragon Breath - Water by 15%.

Refine Level +9:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 3%.

Refine Level +11:
Increases damage of Dragon Breath and Dragon Breath - Water by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Wave Break) Automatic Orb (Wave Break) Increases damage of Sonic Wave and Ignition Break by 15%.

Refine Level +9:
Increases damage of Sonic Wave and Ignition Break by additional 3%.

Refine Level +11:
Increases damage of Sonic Wave by additional 7%.
Decreases Ignition Break skill cooldown by 0.25 seconds.

Type: Enchant
Position: Unknown
Automatic Module (Hundred Spiral) Automatic Orb (Hundred Spiral) Increases damage of Spiral Pierce and Hundred Spear by 15%.

Refine Level +9:
Increases damage of Spiral Pierce and Hundred Spear by additional 3%.

Refine Level +11:
Increases damage of Spiral Pierce by additional 7%.
Decreases Hundred Spear skill cooldown by 0.25 seconds.

Type: Enchant
Position: Unknown
Automatic Module (Drive Press) Automatic Orb (Drive Press) Increases damage of Earth Drive and Shield Press by 15%.

Refine Level +9:
Increases damage of Earth Drive and Shield Press by additional 3%.

Refine Level +11:
Increases damage of Earth Drive and Shield Press by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Banishing Cannon) Automatic Orb (Banishing Cannon) Increases damage of Banishing Point and Cannon Spear by 15%.

Refine Level +9:
Increases damage of Banishing Point and Cannon Spear by additional 3%.

Refine Level +11:
Increases damage of Banishing Point and Cannon Spear by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Genesis Pressure) Automatic Orb (Genesis Pressure) Increases damage of Pressure and Genesis Ray by 15%.

Refine Level +9:
Increases damage of Pressure and Genesis Ray by additional 3%.

Refine Level +11:
Increases damage of Pressure and Genesis Ray by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Boost Cannon) Automatic Orb (Boost Cannon) Increases damage of Knuckle Boost and Arms Cannon by 15%.

Refine Level +9:
Increases damage of Knuckle Boost and Arms Cannon by additional 3%.

Refine Level +11:
Increases damage of Knuckle Boost and Arms Cannon by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Cold Flare) Automatic Orb (Cold Flare) Increases damage of Cold Slower and Flame Launcher by 15%.

Refine Level +9:
Increases damage of Cold Slower and Flame Launcher by additional 3%.

Refine Level +11:
Increases damage of Cold Slower and Flame Launcher by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Tornado Swing) Automatic Orb (Tornado Swing) Increases damage of Axe Tornado and Power Swing by 15%.

Refine Level +9:
Increases damage of Axe Tornado and Power Swing by additional 3%.

Refine Level +11:
Increases damage of Axe Tornado and Power Swing by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Cannon Tornado) Automatic Orb (Cannon Tornado) Increases damage of Cart Cannon and Cart Tornado by 15%.

Refine Level +9:
Increases damage of Cart Cannon and Cart Tornado by additional 3%.

Refine Level +11:
Increases damage of Cart Cannon and Cart Tornado by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Crazy Mandragora) Automatic Orb (Crazy Mandragora) Increases damage of Crazy Weed by 15%.
Decreases Howling of Mandragora skill cooldown by 0.3 seconds.

Refine Level +9:
Increases damage of Crazy Weed by additional 3%.
Decreases Howling of Mandragora skill cooldown by additional 0.3 seconds.

Refine Level +11:
Increases damage of Crazy Weed by additional 7%.
Decreases Howling of Mandragora skill cooldown by additional 0.4 seconds.

Type: Enchant
Position: Unknown
Automatic Module (Acid Explosion) Automatic Orb (Acid Explosion) Increases damage of Acid Demonstration and Spore Explosion by 15%.

Refine Level +9:
Increases damage of Acid Demonstration and Spore Explosion by additional 3%.

Refine Level +11:
Increases damage of Acid Demonstration and Spore Explosion by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Sonic Impact) Automatic Orb (Sonic Impact) Increases damage of Sonic Blow and Cross Impact by 15%.

Refine Level +9:
Increases damage of Sonic Blow and Cross Impact by additional 3%.

Refine Level +11:
Increases damage of Sonic Blow and Cross Impact by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Cutter Slasher) Automatic Orb (Cutter Slasher) Increases damage of Rolling Cutter and Cross Ripper Slasher by 15%.

Refine Level +9:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 3%.

Refine Level +11:
Increases damage of Rolling Cutter and Cross Ripper Slasher by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Berserk Slash) Automatic Orb (Berserk Slash) Increases damage of Soul Destroyer and Counter Slash by 15%.

Refine Level +9:
Increases damage of Soul Destroyer and Counter Slash by additional 3%.

Refine Level +11:
Increases damage of Soul Destroyer and Counter Slash by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Fatal Raid) Automatic Orb (Fatal Raid) Increases damage of Fatal Menace and Raid by 15%.

Refine Level +9:
Increases damage of Fatal Menace and Raid by additional 3%.

Refine Level +11:
Increases damage of Fatal Menace and Raid by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Shadow Spell) Automatic Orb (Shadow Spell) Increases Magical Damage with every element by 15%.

Refine Level +9:
Increases Magical Damage with every element by additional 3%.

Refine Level +11:
Increases Magical Damage with every element by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Angle Shot) Automatic Orb (Angle Shot) Increases damage of Triangle Shot by 15%.
Increases Ranged Physical Damage by 10%.

Refine Level +9:
Increases damage of Triangle Shot by additional 3%.

Refine Level +11:
Increases damage of Triangle Shot by additional 7%.
Increases Ranged Physical Damage by additional 5%.

Type: Enchant
Position: Unknown
Automatic Module (Crimson Strain) Automatic Orb (Crimson Strain) Increases damage of Crimson Rock and Earth Strain by 15%.

Refine Level +9:
Increases damage of Crimson Rock and Earth Strain by additional 3%.

Refine Level +11:
Increases damage of Crimson Rock and Earth Strain by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Jack Lightning) Automatic Orb (Jack Lightning) Increases damage of Jack Frost and Chain Lightning by 15%.

Refine Level +9:
Increases damage of Jack Frost and Chain Lightning by additional 3%.

Refine Level +11:
Increases damage of Jack Frost and Chain Lightning by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Comet Vortex) Automatic Orb (Comet Vortex) Increases damage of Comet and Tetra Vortex by 15%.

Refine Level +9:
Increases damage of Comet and Tetra Vortex by additional 3%.

Refine Level +11:
Increases damage of Comet and Tetra Vortex by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Double Bolt) Automatic Orb (Double Bolt) Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 15%.

Refine Level +9:
Increases Fire Bolt, Cold Bolt and Lightning Bolt by additional 3%.

Refine Level +11:
Increases Fire Bolt, Cold Bolt and Lightning Bolt by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Warm Wave) Automatic Orb (Warm Wave) Increases damage of Psychic Wave by 15%.
Decreases Warmer skill cooldown by 1 second.

Refine Level +9:
Increases damage of Psychic Wave by additional 3%.
Decreases Warmer skill cooldown by additional 2 seconds.

Refine Level +11:
Increases damage of Psychic Wave by additional 7%.
Decreases Warmer skill cooldown by additional 4 seconds.

Type: Enchant
Position: Unknown
Automatic Module (Diamond Grave) Automatic Orb (Diamond Grave) Increases damage of Diamond Dust and Earth Grave by 15%.

Refine Level +9:
Increases damage of Diamond Dust and Earth Grave by additional 3%.

Refine Level +11:
Increases damage of Diamond Dust and Earth Grave by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Magnusmus) Automatic Orb (Magnusmus) Increases damage of Magnus Exorcismus and Adoramus by 15%.

Refine Level +9:
Increases damage of Magnus Exorcismus and Adoramus by additional 3%.

Refine Level +11:
Increases damage of Magnus Exorcismus and Adoramus by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Holy Judex) Automatic Orb (Holy Judex) Increases damage of Holy Light and Judex by 15%.

Refine Level +9:
Increases damage of Holy Light and Judex by additional 3%.

Refine Level +11:
Increases damage of Holy Light and Judex by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Duple Lica) Automatic Orb (Duple Lica) Increases damage of Duple Light by 15%.
Decreases Basilica skill cooldown by 2 second.

Refine Level +9:
Increases damage of Duple Light by additional 3%.
Decreases Basilica skill cooldown by additional 3 seconds.

Refine Level +11:
Increases damage of Duple Light by additional 7%.
Decreases Basilica skill cooldown by additional 5 seconds.

Type: Enchant
Position: Unknown
Automatic Module (Tiger Empire) Automatic Orb (Tiger Empire) Increases damage of Tiger Cannon and Fallen Empire by 15%.

Refine Level +9:
Increases damage of Tiger Cannon and Fallen Empire by additional 3%.

Refine Level +11:
Increases damage of Tiger Cannon and Fallen Empire by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Rampage Arrow) Automatic Orb (Rampage Arrow) Increases damage of Rampage Blaster and Knuckle Arrow by 15%.

Refine Level +9:
Increases damage of Rampage Blaster and Knuckle Arrow by additional 3%.

Refine Level +11:
Increases damage of Rampage Blaster and Knuckle Arrow by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Raging Combo) Automatic Orb (Raging Combo) Increases damage of Combo Finish and Chain Crush Combo by 15%.

Refine Level +9:
Increases damage of Combo Finish and Chain Crush Combo by additional 3%.

Refine Level +11:
Increases damage of Combo Finish and Chain Crush Combo by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Cluster) Automatic Orb (Cluster) Increases damage of Cluster Bomb by 15%.

Refine Level +9:
Increases damage of Cluster Bomb by additional 3%.

Refine Level +11:
Increases damage of Cluster Bomb by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Breeze Shooting) Automatic Orb (Breeze Shooting) Increases damage of Sharp Shooting by 15%.
Increases Critical Damage by 10%.

Refine Level +9:
Increases damage of Sharp Shooting by additional 3%.

Refine Level +11:
Increases damage of Sharp Shooting by additional 7%.
Increases Critical Damage by additional 5%.

Type: Enchant
Position: Unknown
Automatic Module (Aimed Storm) Automatic Orb (Aimed Storm) Increases damage of Aimed Bolt and Arrow Storm by 15%.

Refine Level +9:
Increases damage of Aimed Bolt and Arrow Storm by additional 3%.

Refine Level +11:
Increases damage of Aimed Bolt and Arrow Storm by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Metal Echo) Automatic Orb (Metal Echo) Increases damage of Metallic Sound and Great Echo by 15%.

Refine Level +9:
Increases damage of Metallic Sound and Great Echo by additional 3%.

Refine Level +11:
Increases damage of Metallic Sound and Great Echo by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Reverberation) Automatic Orb (Reverberation) Increases damage of Reverberation by 15%.

Refine Level +9:
Increases damage of Reverberation by additional 3%.

Refine Level +11:
Increases damage of Reverberation by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Vulcan Severe) Automatic Orb (Vulcan Severe) Increases damage of Arrow Vulcan and Severe Rainstorm by 15%.

Refine Level +9:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 3%.

Refine Level +11:
Increases damage of Arrow Vulcan and Severe Rainstorm by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Prominence Burst) Automatic Orb (Prominence Burst) Increases damage of Prominence Kick and Solar Burst by 15%.

Refine Level +9:
Increases damage of Prominence Kick and Solar Burst by additional 3%.

Refine Level +11:
Increases damage of Prominence Kick and Solar Burst by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Moon Kick) Automatic Orb (Moon Kick) Increases damage of New Moon Kick and Full Moon Kick by 15%.

Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 3%.

Refine Level +11:
Increases damage of New Moon Kick and Full Moon Kick by additional 7%.
Increases Critical Damage by 5%.

Type: Enchant
Position: Unknown
Automatic Module (Flash Falling) Automatic Orb (Flash Falling) Increases damage of Flash Kick and Falling Star by 15%.

Refine Level +9:
Increases damage of Flash Kick and Falling Star by additional 3%.

Refine Level +11:
Increases damage of Flash Kick and Falling Star by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Eswhoo) Automatic Orb (Eswhoo) Increases damage of Esma and Eswhoo by 15%.

Refine Level +9:
Increases damage of Esma and Eswhoo by additional 3%.

Refine Level +11:
Increases damage of Esma and Eswhoo by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Espa) Automatic Orb (Espa) Increases damage of Espa by 15%.

Refine Level +9:
Increases damage of Espa by additional 3%.

Refine Level +11:
Increases damage of Espa by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Curse Explosion) Automatic Orb (Curse Explosion) Increases damage of Curse Explosion by 15%.

Refine Level +9:
Increases damage of Curse Explosion by additional 3%.

Refine Level +11:
Increases damage of Curse Explosion by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Des Hammer Dance) Automatic Orb (Des Hammer Dance) Increases damage of Desperado, Fire Dance and Hammer of God by 15%.

Refine Level +9:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 3%.

Refine Level +11:
Increases damage of Desperado, Fire Dance and Hammer of God by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Fire Howling Tail) Automatic Orb (Fire Howling Tail) Increases damage of Fire Rain, Howling Mine and Dragon Tail by 15%.

Refine Level +9:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 3%.

Refine Level +11:
Increases damage of Fire Rain, Howling Mine and Dragon Tail by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Storm Buster Trip) Automatic Orb (Storm Buster Trip) Increases damage of Shattering Storm, Banishing Buster and Round Trip by 15%.

Refine Level +9:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 3%.

Refine Level +11:
Increases damage of Shattering Storm, Banishing Buster and Round Trip by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Flame Ice Wind) Automatic Orb (Flame Ice Wind) Increases damage of Flaming Petals, Freezing Spear and Wind Blade by 15%.

Refine Level +9:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 3%.

Refine Level +11:
Increases damage of Flaming Petals, Freezing Spear and Wind Blade by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Cross Slash) Automatic Orb (Cross Slash) Increases damage of Cross Slash by 15%.

Refine Level +9:
Increases damage of Cross Slash by additional 3%.

Refine Level +11:
Increases damage of Cross Slash by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Exploding Flake Wind) Automatic Orb (Exploding Flake Wind) Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by 15%.

Refine Level +9:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 3%.

Refine Level +11:
Increases damage of Exploding Dragon, Snow Flake Draft and First Wind by additional 7%.

Type: Enchant
Position: Unknown
Automatic Module (Power of Sea) Automatic Orb (Power of Sea) Decreases Tuna Party and Tasty Shrimp Party skill cooldown by 0.5 seconds.

Refine Level +9:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 1 second.

Refine Level +11:
Decreases Tuna Party and Tasty Shrimp Party skill cooldown by additional 1.5 seconds.

Type: Enchant
Position: Unknown
Automatic Module (Power of Land) Automatic Orb (Power of Land) Increases damage of Silvervine Stem Spear and Catnip Meteor by 15%.

Refine Level +9:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 3%.

Refine Level +11:
Increases damage of Silvervine Stem Spear and Catnip Meteor by additional 7%.



Type: Enchant
Position: Unknown

Automatic Module (Power of Life) Automatic Orb (Power of Life) Increases damage of Picky Peck and Lunatic Carrot Beat by 15%.

Refine Level +9:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 3%.

Refine Level +11:
Increases damage of Picky Peck and Lunatic Carrot Beat by additional 7%.

Type: Enchant
Position: Unknown
File:1002347.png Automatic Module (ChopChop Slash) File:314271.png Automatic Orb (ChopChop Slash) Double Slash damage +15%
Chop Chop damage +15%

Refine >= 9:
Double Slash damage +3%
Chop Chop damage +3%

Refine >= 11:
Double Slash damage +7%
Chop Chop damage +7%

Type: Enchant
Position: Unknown
File:1002348.png Automatic Module (Gust Hail) File:314272.png Automatic Orb (Gust Hail) Sharpen Hail damage +15%
Sharpen Gust damage +15%

Refine >= 9:
Sharpen Hail damage +3%
Sharpen Gust damage +3%

Refine >= 11:
Sharpen Hail damage +7%
Sharpen Gust damage +7%

Type: Enchant
Position: Unknown
File:1002349.png Automatic Module (Nature) File:314273.png Automatic Orb (Nature) Ice Splash damage +15%
Thundering Orb damage +15%
Earth Stamp damage +15%

Refine >= 9:
Ice Splash damage +3%
Thundering Orb damage +3%
Earth Stamp damage +3%

Refine >= 11:
Ice Splash damage +7%
Thundering Orb damage +7%
Earth Stamp damage +7%

Type: Enchant
Position: Unknown