The Clock Tower Underground Ruins is a Party Quest instance designed for level 125+ parties seeking a challenge beyond the surface floors of Al de Baran's infamous Clock Tower. Deep beneath the gears and mechanisms lie ancient Agony Spirits — twisted echoes of adventurers who died within the tower, corrupted by the residual energy of its clockwork heart.
This is a Hard difficulty instance. Expect heavy physical and magical pressure, strong debuffs, and boss-class encounters from the very first room.
Instance Info
Attribute
Value
Difficulty
Hard
Recommended Level
125+
Party Size
2–6 players
Monster Level
140
Monster Race
Demi-Human
Monster Class
Boss
Cooldown
23 hours
Monsters
All enemies in this instance are corrupted manifestations of 3rd-class adventurers, bound to the underground ruins as Agony Spirits. They retain the fighting instincts of their former classes and are classified as Boss-type Demi-Humans.
A towering spirit bearing the remnants of a once-powerful Shura. It favours unyielding physical pressure and draws on Holy energy to punish those who rely on undead or dark-element defenses.
The spirit of a fallen Guillotine Cross, saturated with poison. Lethally fast and hard-hitting, this entity compensates for its lower HP with an explosive ATK stat and Poison element attacks that bypass many defensive builds.
A cunning and balanced spirit based on the Shadow Chaser class. Unlike the other spirits, it splits its resistance evenly between physical and magical — making it the most universally durable of the four. Poison element attacks make it dangerous to Arch Bishop parties relying on Sanctuary.
The spirit of a Genetic chemist — lowest HP of all four, but attacks from range 2 and harnesses Dark element energy. A prime target for Holy-element burst classes. Its relatively low resistances make it the most accessible of the four, but it should never be left alive while engaging other spirits.