Sin Weapons and Enchants (17.2)
Sin Weapons are Episode 17.2 weapons obtainable through the Varmundt's Mansion questline, enchantable with random bonus stats via Improvement Devices.
Sin Weapons
To start enchanting these items, you must first complete the "Gaining access to Varmundt's Mansion" step of the Sage's Legacy quest.
All NPCs related to Sin Weapons are found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).
Note: sourcing may be customized on ChronoRO — confirm which mobs actually drop these before publishing (e.g. via @whodrops <mob_id>).
| Item | Description |
|---|---|
Can't be destroyed.
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Increases Cart Tornado damage by 10%.
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Matk +170. Increases Flaming Petals and Freezing Spear damage by 10%.
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Increases Fatal Menace damage by 10%.
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Can't be destroyed. Increases Power Swing damage by 10%.
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Matk +200. Increases Genesis Ray damage by 10%.
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Can't be destroyed. Increases New Moon Kick damage by 10%.
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Matk +220. When dealing physical or magical damage, chance to recover 300 SP/second for 5 seconds and reduce damage taken from normal monsters by 15%.
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Can't be destroyed. Matk +200. Increases Espa damage by 10%.
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Can't be destroyed. Matk +330. When dealing magical damage, chance to recover 300 SP/second for 5 seconds and reduce damage taken from normal monsters by 15%.
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Increases Lightning Ride damage by 15%.
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Matk +210. Increases Metallic Sound and Reverberation damage by 10%.
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Matk +210. Increases Metallic Sound and Reverberation damage by 10%.
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Can't be destroyed. Matk +210. Increases Duple Light damage by 15%.
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Can't be destroyed. Increases Wind Cutter damage by 10%.
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Increases Rolling Cutter damage by 10%.
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Increases Hundred Spear damage by 10%.
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Can't be destroyed. Matk +320. Increases Neutral and Water property magical damage by 15%.
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Can't be destroyed. Increases Swirling Petal damage by 15%.
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Increases Arrow Storm damage by 10%.
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Increases Triangle Shot damage by 10%.
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Increases Severe Rainstorm damage by 10%.
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Increases Hammer of God damage by 10%.
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Increases Slug Shot damage by 10%.
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Increases Fire Rain damage by 10%.
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Increases Howling Mine damage by 10%.
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Sin Weapons Enchanting
Sin Weapons can receive random enchants through Improvement Devices. Exchange 45x
Varmeal Tickets or pay 1,500,000 zeny with Yecheng (ba_in01 87, 380).
You choose between a Physical or Magical Improvement Device; the specific tier is then random:
- Normal Improvement Device
- Advanced Improvement Device
- Premium Improvement Device
Using an Improvement Device opens an enchanting window listing every Sin Weapon in your inventory. Confirming consumes the device and imbues the weapon with 1 to 3 random enchants drawn from different lists depending on the enchant slot.
You can re-enchant a weapon as many times as you like with another Improvement Device — the new enchants completely replace the old ones; nothing is kept.
Merging Enchants
Extra Normal/Advanced Improvement Devices aren't wasted — they can be merged into their better versions:
- 3x Normal Improvement Device + 100,000 zeny → 1x Advanced Improvement Device
- 3x Advanced Improvement Device + 300,000 zeny → 1x Premium Improvement Device
Physical based Improvement Devices
| 1st Enchant |
|---|
| Increases damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Atk +5~25 · Atk +1~5% · Hit +3~10 · Crit +3~10 |
| 1st Enchant | 2nd Enchant |
|---|---|
| Increases damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Atk +5~25 · Atk +1~5% · Hit +3~10 · Crit +3~10 | Increases damage to Formless/Undead/Brute/Plant/Insect/Fish/Demon/Demi-Human/Angel/Dragon race enemies by 3~15% (pick one) · Increases ASPD by 3~15% |
| 1st Enchant | 2nd Enchant | 3rd Enchant |
|---|---|---|
| Increases damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Atk +5~25 · Atk +1~5% · Hit +3~10 · Crit +3~10 | Increases damage to Formless/Undead/Brute/Plant/Insect/Fish/Demon/Demi-Human/Angel/Dragon race enemies by 3~20% (pick one) · Increases damage to Small/Medium/Large size enemies by 3~20% (pick one) · Increases ASPD by 3~15% · Increases ASPD by 1~2 · Increases Flee by 5~45 · Increases Critical Damage by 3~20% · Increases long-range damage by 3~20% · Increases melee physical damage by 3~20% · Decreases SP consumption by 1~10% · Weapon cannot be broken in battle | Increases Def by 30~100 · Increases Mdef by 10~40 · Increases Max HP by 1~5% · Increases Max SP by 1~5% · Increases damage to normal enemies by 1~10% · Increases damage to boss enemies by 1~10% · Ignores defense of normal enemies by 3~15% · Ignores defense of boss enemies by 3~15% · Decreases Variable Cast Time by 3~10% · Decreases After-Cast Delay by 1~5% |
Magical based Improvement Devices
| 1st Enchant |
|---|
| Increases magical damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Matk +5~25 · Matk +1~5% · Increases ASPD by 3~10% |
| 1st Enchant | 2nd Enchant |
|---|---|
| Increases magical damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Matk +5~25 · Matk +1~5% · Increases ASPD by 3~10% | Increases magical damage to Formless/Undead/Brute/Plant/Insect/Fish/Demon/Demi-Human/Angel/Dragon race enemies by 3~15% (pick one) · Increases magical damage to Small/Medium/Large size enemies by 3~15% (pick one) · Decreases Variable Cast Time by 3~15% |
| 1st Enchant | 2nd Enchant | 3rd Enchant |
|---|---|---|
| Increases magical damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Matk +5~25 · Matk +1~5% · Increases ASPD by 3~10% | Increases magical damage to Formless/Undead/Brute/Plant/Insect/Fish/Demon/Demi-Human/Angel/Dragon race enemies by 3~20% (pick one) · Matk +3~10% · Increases ASPD by 1~2 · Increases ASPD by 3~15% · Increases Flee by 5~45 · Decreases SP consumption by 1~10% · Weapon cannot be broken in battle | Increases Def by 30~100 · Increases Mdef by 10~40 · Increases Max HP by 1~5% · Increases Max SP by 1~5% · Increases magical damage to normal enemies by 1~10% · Increases magical damage to boss enemies by 1~10% · Ignores magical defense of normal enemies by 3~15% · Ignores magical defense of boss enemies by 3~15% · Decreases Variable Cast Time by 3~10% · Decreases After-Cast Delay by 1~5% |