Automatic Equipment 17.2: Difference between revisions

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== Normal Enchants ==
== Normal Enchants ==
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
{| class="wikitable mw-collapsible mw-collapsed" style="width:100%;"
|+ style="background:#98fb98; font-weight:bold;" | Normal Enchants
! style="background:#9BFF9B;" | Automatic Modification Module
! style="background:#9BFF9B;" | Automatic Modification Module
! style="background:#9BFF9B;" | Automatic Module
! style="background:#9BFF9B;" | Automatic Module

Revision as of 20:18, 13 March 2026

17.2 Episode Equipment Automatic Gear

To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).

Refinement Cubes

You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on Cubrain:

Automatic Equipment

Automatic gear can be obtain by trading Varmeal Ticket (1000103) with the corresponding Illusion Armors (17.1).

Item Description Cost
Automatic Armor Type A [1] (450127) Combat armor type A improved with the technology of the Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



ATK +125



For each 2 Refine Levels:
ATK +10



Refine Level +7:
Increases Attack Speed by 15%.



When equipped with Automatic Engine Wing Type A:
ATK +50



When equipped with Automatic Engine Wing Type B:
Decreases After Cast Delay by 10%.



Type: Armor
Position: Armor
Defense: 135
Armor Level: 1
Refinable
Weight: 100
Required Level: 160

+9 Illusion Armor Type A [1] (15376)

and
900 Varmeal Ticket (1000103)

Automatic Armor Type B [1] (450128) Combat armor type B improved with the technology of the Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MATK +125



For each 2 Refine Levels:
MATK +10



Refine Level +7:
Decreases Variable Casting Time by 15%.



When equipped with Automatic Engine Wing Type A:
Increases Attack Speed by 10%.



When equipped with Automatic Engine Wing Type B:
MATK +50



Type: Armor
Position: Armor
Defense: 135
Armor Level: 1
Refinable
Weight: 100
Required Level: 160

+9 Illusion Armor Type B [1] (15377)

and
900 Varmeal Ticket (1000103)

Automatic Engine Wing Type A [1] (480020) Combat engine A type improved with the technology of Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MaxHP +1500



For each 2 Refine Levels:
MaxHP +100



Refine Level +7:
Increases Attack Speed by 7%.



When equipped with Automatic Leg Type A:
Increases Critical Damage by 15%.



When equipped with Automatic Leg Type B:
Decreases Variable Casting Time by 15%.



Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 160

+9 Illusion Engine Wing Type A [1] (20933)

and
900 Varmeal Ticket (1000103)

Automatic Engine Wing Type B [1] (480021) Combat engine B type improved with the technology of Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MaxHP +1500



For each 2 Refine Levels:
MaxHP +100



Refine Level +7:
Decreases Variable Casting Time by 7%.



When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.



When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.



Type: Armor
Position: Garment
Defense: 70
Armor Level: 1
Refinable
Weight: 90
Required Level: 160

+9 Illusion Engine Wing Type B [1] (20934)

and
900 Varmeal Ticket (1000103)

Automatic Leg Type A [1] (470022) Combat boots A type improved with the technology of Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MaxSP +250



For each 2 Refine Levels:
MaxSP +20



Refine Level +7:
Increases long range physical damage by 7%.



When equipped with Automatic Armor Type A:
ATK +7%



When equipped with Automatic Armor Type B:
Increases Attack Speed by 7%.



Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 160

+9 Illusion Leg Type A [1] (22196)

and
900 Varmeal Ticket (1000103)

Automatic Leg Type B [1] (470023) Combat boots B type improved with the technology of Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MaxSP +250



For each 2 Refine Levels:
MaxSP +20



Refine Level +7:
Increases Magical Damage with every element by 7%.



When equipped with Automatic Armor Type A:
MaxSP +7%



When equipped with Automatic Armor Type B:
MATK +7%



Type: Armor
Position: Shoes
Defense: 70
Armor Level: 1
Refinable
Weight: 50
Required Level: 160

+9 Illusion Leg Type B [1] (22197)

and
900 Varmeal Ticket (1000103)

Automatic Booster R [1] (490024) Improved Combat Enhancement Parts with Barmunt Mansion's technology.

It is said to be able to add abilities by attaching various modules.



ATK +5%
MaxHP +5%



Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 160

Illusion Booster R [1] (32207)

and
1500 Varmeal Ticket (1000103)

Automatic Booster L [1] (490025) Improved Combat Enhancement Parts with Barmunt Mansion's technology.

It is said to be able to add abilities by attaching various modules.



ATK +5%
MaxSP +5%



Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 160

Illusion Booster L [1] (32208)

and
1500 Varmeal Ticket (1000103)

Automatic Battle Chip R [1] (490026) A battle-enhancing chip improved with the technology of the Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MATK +5%
MaxHP +5%



Type: Armor
Position: Right Accessory
Armor Level: 1
Weight: 10
Required Level: 160

Illusion Battle chip R [1] (32209)

and
1500 Varmeal Ticket (1000103)

Automatic Battle Chip L [1] (490027) A battle-enhancing chip improved with the technology of the Varmundt's Mansion.

It is said to be able to add abilities by attaching various modules.



MATK +5%
MaxSP +5%



Type: Armor
Position: Left Accessory
Armor Level: 1
Weight: 10
Required Level: 160

Illusion Battle chip L [1] (32210)

and
1500 Varmeal Ticket (1000103)

Automatic Enchants

The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheong (ba_in01 87, 380).

They are divided into 5 categories.

The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:

The Epic Modules are obtained from two different methods:

  • You can exchange 50 Magical Soapstone with Spiera (ba_in01 87, 373). The Magical Soapstones are obtained as a potential reward of the Second Security Area instance or by exchanging 350 Varmeal Ticket with Yecheong (ba_in01 87, 380).
  • An Epic Module Box, which is a low chance reward of the Second Security Area instance.

To apply the Automatic Modules, equip the Automatic armor and then speak with Liza (ba_in01 87, 370). The enchanting process consumes the Automatic Module and never fails.

Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.

Be aware that:

  • You can have up to 3 Epic Enchants in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 of the same and 1 different.
  • You can have up to 3 different/unique Legendary Enchants in the Automatic Leg. This means that none of them can be repeated.

The following table lists the available modules, their effects and their enchantment limitations.

Normal Enchants

Normal Enchants
Automatic Modification Module Automatic Module Effect Location Max Count
Normal Enchants
Automatic Modification Module (Defense) Automatic Modification Orb (Defense) DEF +150
Refine Level +9: DEF +75
Refine Level +11: DEF +75

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]

Automatic Armor Type B [1]
Automatic Engine Wing Type A [1]
Automatic Engine Wing Type B [1]
Automatic Leg Type A [1]
Automatic Leg Type B [1]

3
Automatic Modification Module (Magic Defense) Automatic Modification Orb (Magic Defense) MDEF +15
Refine Level +9: MDEF +7
Refine Level +11: MDEF +7

Type: Enchant
Position: Unknown
Automatic Armor Type A [1]

Automatic Armor Type B [1]
Automatic Engine Wing Type A [1]
Automatic Engine Wing Type B [1]
Automatic Leg Type A [1]
Automatic Leg Type B [1]

3
Automatic Modification Module (VIT) Automatic Modification Orb (VIT) VIT +3
MaxHP +1%

Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]

3
Automatic Modification Module (LUK) Automatic Modification Orb (LUK) LUK +3
Increases Critical Damage by 1%.

Type: Enchant
Position: Unknown
Automatic Modification Module (STR) Automatic Modification Orb (STR) STR +3
ATK +2%

Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Battle Chip R [1]

3
Automatic Modification Module (AGI) Automatic Modification Orb (AGI) AGI +3
Increases Attack Speed by 2%.

Type: Enchant
Position: Unknown
3
Automatic Modification Module (INT) Automatic Modification Orb (INT) INT +3
MATK +2%

Type: Enchant
Position: Unknown
Automatic Booster L [1]

Automatic Battle Chip L [1]

3
Automatic Modification Module (DEX) Automatic Modification Orb (DEX) DEX +3
Increases Ranged Physical Damage by 2%.

Type: Enchant
Position: Unknown
3

Rare Enchants

Rare Enchants
Automatic Modification Module Automatic Module Effect Location Max Count
Automatic Modification Module (HP Recovery) Automatic Modification Orb (HP Recovery) HP Recovery Rate +30%
----
Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Battle Chip R [1]

2
Automatic Modification Module (SP Recovery) Automatic Modification Orb (SP Recovery) SP Recovery Rate +30%
----
Type: Enchant
Position: Unknown
Automatic Booster L [1]

Automatic Battle Chip L [1]

2
Automatic Modification Module (Spell) Automatic Modification Orb (Spell) MATK +20
Decreases Variable Casting Time by 10%.
----
Type: Enchant
Position: Unknown
Automatic Modification Module (Attack Speed) Automatic Modification Orb (Attack Speed) ATK +20
Increases Attack Speed by 10%.
----
Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]

1
Automatic Modification Module (Fatal) Automatic Modification Orb (Fatal) CRI +10
Increases Critical Damage by 10%.
----
Type: Enchant
Position: Unknown
Automatic Booster R [1]

Automatic Booster L [1]
Automatic Battle Chip R [1]
Automatic Battle Chip L [1]

1
Automatic Modification Module (Expert Archer) Automatic Modification Orb (Expert Archer) HIT +10
Increases Ranged Physical Damage by 10%.
----
Type: Enchant
Position: Unknown
Automatic Modification Module (Vital) Automatic Modification Orb (Vital) MaxHP +5%
MaxHP +1500
----
Refine Level +9:
MaxHP +2%
----
Refine Level +11:
MaxHP +3%
----
Type: Enchant
Position: Unknown
Automatic Modification Module (Mental) Automatic Modification Orb (Mental) MaxSP +5%
MaxSP +300
----
Refine Level +9:
MaxSP +2%
----
Refine Level +11:
MaxSP +3%
----
Type: Enchant
Position: Unknown
Automatic Leg Type A [1]

Automatic Leg Type B [1]

Automatic Modification Module (Heal) Automatic Modification Orb (Heal) ----
Refine Level +9:
Increases Healing effectiveness by additional 5%.
----
Refine Level +11:
Increases Healing effectiveness by additional 7%.
----
Type: Enchant
Position: Unknown
Automatic Modification Module (Attack Power) Automatic Modification Orb (Attack Power) ATK +5%
ATK +75
----
Refine Level +9:
Increases Melee Physical Damage by 2%.
----
Refine Level +11:
Increases Melee Physical Damage by 3%.
----
Type: Enchant
Position: Unknown
Automatic Modification Module (Magic Power) Automatic Modification Orb (Magic Power) MATK +5%
MATK +75
----
Refine Level +9:
MATK +2%
----
Refine Level +11:
MATK +3%
----
Type: Enchant
Position: Unknown
Automatic Armor Type A [1]

Automatic Armor Type B [1]

2
Automatic Modification Module (Shooter) Automatic Modification Orb (Shooter) Increases long range physical damage by 3%.
----
Refine Level +9:
Increases long range physical damage by additional 3%.
----
Refine Level +11:
Increases long range physical damage by additional 3%.
----
Type: Enchant
Position: Unknown
Automatic Modification Module (Fast) Automatic Modification Orb (Fast) ASPD +1
----
Refine Level +9:
Increases Attack Speed by 5%.
----
Refine Level +11:
Increases Attack Speed (Decreases After Attack Delay by additional 5%).
----
Type: Enchant
Position: Unknown
Automatic Modification Module (Caster) Automatic Modification Orb (Caster) Decreases Variable Casting Time by 5%.
----
Refine Level +9:
Decreases Variable Casting Time by additional 5%.
----
Refine Level +11:
Decreases Variable Casting Time by additional 5%.
----
Type: Enchant
Position: Unknown
Automatic Engine Wing Type A [1]

Automatic Engine Wing Type B [1]

Automatic Modification Module (Critical) Automatic Modification Orb (Critical) CRI +10
----
Refine Level +9:
Increases Critical Damage by 5%.
----
Refine Level +11:
Increases Critical Damage by additional 7%.
----
Type: Enchant
Position: Unknown