Automatic Equipment 17.2: Difference between revisions
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Type: Armor<br> | Type: Armor<br> | ||
Position: | Position: Garment<br> | ||
Defense: 70<br> | Defense: 70<br> | ||
Armor Level: 1<br> | Armor Level: 1<br> | ||
Refinable<br> | Refinable<br> | ||
Weight: | Weight: 90<br> | ||
Required Level: 160 | Required Level: 160 | ||
| +9 [[File:20934.png|32px]] [https://chrono-realm.com/?module=item&action=view&id=20934 Illusion Engine Wing Type B [1]] (20934)<br> | | +9 [[File:20934.png|32px]] [https://chrono-realm.com/?module=item&action=view&id=20934 Illusion Engine Wing Type B [1]] (20934)<br> | ||
Revision as of 18:59, 12 March 2026
17.2 Episode Equipment Automatic Gear
To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).
Refinement Cubes
You can upgrade Illusion and Automatic gear directly from +4 to +9/11 with the use of the following items available on Cubrain:
Illusion Reinforcement Cube (100251) - Illusion Gear, 5,000,000 zeny per cube
Automatic Reinforcement Cube (100252) - Automatic Gear, 30,000,000 zeny per cube
Automatic Equipment
Automatic gear can be obtain by trading
Varmeal Ticket (1000103) with the corresponding Illusion Armors (17.1).
| Item | Description | Cost |
|---|---|---|
| Combat armor type A improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. ATK +125 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Engine Wing Type A: When equipped with Automatic Engine Wing Type B: Type: Armor |
+9 and | |
| Combat armor type B improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +125 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Engine Wing Type A: When equipped with Automatic Engine Wing Type B: Type: Armor |
+9 and | |
| Combat engine A type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Leg Type A: When equipped with Automatic Leg Type B: Type: Armor |
+9 and | |
| Combat engine B type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Leg Type A: When equipped with Automatic Leg Type B: Type: Armor |
+9 and | |
| Combat boots A type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxSP +250 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Armor Type A: When equipped with Automatic Armor Type B: Type: Armor |
+9 and | |
| Combat boots B type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxSP +250 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Armor Type A: When equipped with Automatic Armor Type B: Type: Armor |
+9 and | |
| Improved Combat Enhancement Parts with Barmunt Mansion's technology. It is said to be able to add abilities by attaching various modules. ATK +5% |
and | |
| Improved Combat Enhancement Parts with Barmunt Mansion's technology. It is said to be able to add abilities by attaching various modules. ATK +5% |
and | |
| A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +5% |
and | |
| A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +5% |
and |