Battleground Rebalance: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
No edit summary |
||
| Line 20: | Line 20: | ||
==== [[File:3gx.png|24px]] [[Guillotine Cross]] ==== | ==== [[File:3gx.png|24px]] [[Guillotine Cross]] ==== | ||
* [[File:cross_impact.png|24px]] '''Cross Impact'''s damage reduced by 30%. | * [[File:cross_impact.png|24px]] '''Cross Impact'''s damage reduced by 30%. | ||
==== [[File:3ranger.png|24px]] [[Ranger]] ==== | |||
[[File:detect.png|24px]] '''Detect''' removes [[File:shadow_form.png|24px]] '''Shadow Form''' at 100% success rate. | |||
Revision as of 17:20, 10 July 2026
General Customizations
The following changes are applicable to all Siege environments:
Game Mechanics
- All players receive 95% less damage from skills and 75% less damage from auto attacks.
- All players receive an innate 20% after cast delay reduction bonus.
- Items and skills which ignore reflect have a cap of 30%.
- Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
- Any methods of identifying items, such as Magnifiers or Identify, are disabled.
Classes
Status Recovery can remove
Stasis effect.- Increased
Adoramus damage by 100% in all PVP/BG game modes.
- All Homunculus S are considered Demi-Human.