Battleground Rebalance: Difference between revisions
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* Increased [[File:adoramus.png|24px]] '''Adoramus''' damage by 100% in all PVP/BG game modes. | * Increased [[File:adoramus.png|24px]] '''Adoramus''' damage by 100% in all PVP/BG game modes. | ||
==== [[Genetic]] ==== | ==== [[File:3genetic.png|24px]] [[Genetic]] ==== | ||
* All Homunculus S are considered Demi-Human. | * All Homunculus S are considered Demi-Human. | ||
==== [[Guillotine Cross]] ==== | ==== [[File:3gx.png|24px]] [[Guillotine Cross]] ==== | ||
* '''Cross Impact'''s damage reduced by 30%. | * '''Cross Impact'''s damage reduced by 30%. | ||
Revision as of 17:15, 10 July 2026
General Customizations
The following changes are applicable to all Siege environments:
Game Mechanics
- All players receive 95% less damage from skills and 75% less damage from auto attacks.
- All players receive an innate 20% after cast delay reduction bonus.
- Items and skills which ignore reflect have a cap of 30%.
- Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
- Any methods of identifying items, such as Magnifiers or Identify, are disabled.
Classes
Status Recovery can remove
Stasis effect.- Increased
Adoramus damage by 100% in all PVP/BG game modes.
- All Homunculus S are considered Demi-Human.
- Cross Impacts damage reduced by 30%.