Costume Enchants: Difference between revisions
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| style="text-align: left;" | [[File:1000297.png]] [https://chrono-realm.com/?module=item&action=view&id=1000297 Lord Knight Stone II (Upper)] (1000297) | | style="text-align: left;" | [[File:1000297.png]] [https://chrono-realm.com/?module=item&action=view&id=1000297 Lord Knight Stone II (Upper)] (1000297) | ||
| style="text-align: left;" | [[File:310258.png]] [https://chrono-realm.com/?module=item&action=view&id=310258 Lord Knight Stone II (Upper)] (310258) | | style="text-align: left;" | [[File:310258.png]] [https://chrono-realm.com/?module=item&action=view&id=310258 Lord Knight Stone II (Upper)] (310258) | ||
| style="text-align: left;" | Increases ranged physical damage by 1% per level of | | style="text-align: left;" | Increases ranged physical damage by 1% per level of '''Spiral Pierce''' user learned. [here] | ||
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| style="text-align: left;" | [[File:1000298.png]] [https://chrono-realm.com/?module=item&action=view&id=1000298 Lord Knight Stone II (Middle)] (1000298) | | style="text-align: left;" | [[File:1000298.png]] [https://chrono-realm.com/?module=item&action=view&id=1000298 Lord Knight Stone II (Middle)] (1000298) | ||
Revision as of 18:31, 4 July 2026
Overall Process
The general process has 3 layers of RNG:
- Get an enchantable costume.
- Buy desired costume loot box (can use gacha), open it, and hope to get desired costume.
- Exchange costume and hope to get desired enchant stone.
- Use enchant stone and hope enchant succeeds.
Enchanting a Costume
Talk to Aver De Dosh (mal_in01 22/113) to enchant Headgear costume and Lace La Zard (mal_in01 20/107) for Garment costume.
- You must have the costume equipped and the stone in the inventory to perform the enchantment.
- To enchant a Headgear middle costume, take off the Headgear upper costume first.
- To enchant a Headgear lower costume, take off the Headgear upper and middle costumes first.
- Even without a stone, NPC will still tell you if equipped costume is enchantable or not.
- A single costume headgear (upper, middle, or lower) can have both a stats effect enchant and a visual effect enchant simultaneously. Costume garments can have a Garment Stone and a Dual Stone simultaneously.
- Stats effect enchantment has a 50% success chance, while visual effect enchantment has a 100% success chance.
- Enchant on a costume can be changed by re-enchanting the costume with a new stone.
- If enchant fails, then the stone selected for the attempt and any previous enchant in that slot will disappear. However, the costume and any enchants or effects in other slots are safe.
- Dual stone go to costume garment's dual slot only.
Transfer your Enchanted Stone
New NPC Enchant Specialist for transfer your enchanted stone from one costume item, to another. It will save same slot position and can be transferred only to the same location (mid to mid, upper to upper) Talk to NPC Enchant Specialist (mal_in01 22/113)
Class Stones
Class Stones are special enchant items that grant unique passive bonuses tied to specific skills of a character's job class. Each stone slot (Upper, Middle, Lower, Garment) provides its own effect, and equipping multiple stones from the same set together unlocks additional combo bonuses.
Click on any class name below to expand or collapse its stone table.
| Rune Knight Class Stones | ||
|---|---|---|
| Name | Name Stone | Effect |
| Atk + 2 for each level of Spear Mastery user learned. | ||
| Increases Clashing Spiral damage by 15%. | ||
| Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned. | ||
|
Increase Dragon Breath (Fire) damage by 10%. | ||
| Increases ranged physical damage by 1% per level of Spiral Pierce user learned. [here] | ||
| Increases Bowling Bash damage by 20%. | ||
| Increases Clashing Spiral damage by 20%. | ||
|
Increase Ignition Break damage by 15%. | ||
|
Increase critical damage by 2% per each level of Dragon Training user learned. | ||
|
Increase melee and long ranged physical damage by 1% per 2 levels of Template:C user learned. | ||
|
Increase Wind Cutter damage by 5% per each level of Enchant Blade user learned. | ||
| Royal Guard Class Stones | ||
|---|---|---|
| Name | Name Stone | Effect |
| Max HP +1% per level of Faith learned. | ||
| Increase long ranged physical damage by 1% per level of Spear Mastery learned. | ||
| Increase damage of Holy Cross by 20%. | ||
|
Increases damage of Banishing Point by 10%. | ||
| Reduces variable casting time by 1% for each level of Faith user learned. | ||
| Increase Pressure damage by 20%. [Here] | ||
| Increase holy property magical damage by 1% for each level of Grand Cross user learned. | ||
|
Increases Gensis Ray damage by 15%. | ||
|
Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned. | ||
|
Increases long ranged physical damage and all property magical damage by 2% per each level of Piety user learned. | ||
|
Increases Overbrand damage by 5% per each level of Moonslasher user learned. | ||
| Sniper Class Stones | |
|---|---|
| Name | Effect |
| Content coming soon. | |
| High Wizard Class Stones | |
|---|---|
| Name | Effect |
| Content coming soon. | |
| Sura Class Stones | |
|---|---|
| Name | Effect |
| Content coming soon. | |
