Costume Enchants: Difference between revisions

From ChronoRO WIKI
Jump to navigation Jump to search
No edit summary
No edit summary
Line 101: Line 101:


{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center; margin:auto; width: 100%"
{| class="mw-collapsible mw-collapsed wikitable" style="text-align: center; margin:auto; width: 100%"
! colspan="2" style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Royal Guard Class Stones
! colspan="3" style="background-color:#a3cdd2; text-align: center; font-weight: bold;" | Royal Guard Class Stones
|-
|-
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Name
! style="background-color:#B6D4D9;" | Name Stone
! style="background-color:#B6D4D9;" | Effect
! style="background-color:#B6D4D9;" | Effect
|-
|-

Revision as of 18:09, 4 July 2026

Overall Process

The general process has 3 layers of RNG:

  • Get an enchantable costume.
  • Buy desired costume loot box (can use gacha), open it, and hope to get desired costume.
  • Exchange costume and hope to get desired enchant stone.
  • Use enchant stone and hope enchant succeeds.

Enchanting a Costume

Talk to Aver De Dosh (mal_in01 22/113) to enchant Headgear costume and Lace La Zard (mal_in01 20/107) for Garment costume.

  • You must have the costume equipped and the stone in the inventory to perform the enchantment.
  • To enchant a Headgear middle costume, take off the Headgear upper costume first.
  • To enchant a Headgear lower costume, take off the Headgear upper and middle costumes first.
  • Even without a stone, NPC will still tell you if equipped costume is enchantable or not.
  • A single costume headgear (upper, middle, or lower) can have both a stats effect enchant and a visual effect enchant simultaneously. Costume garments can have a Garment Stone and a Dual Stone simultaneously.
  • Stats effect enchantment has a 50% success chance, while visual effect enchantment has a 100% success chance.
  • Enchant on a costume can be changed by re-enchanting the costume with a new stone.
  • If enchant fails, then the stone selected for the attempt and any previous enchant in that slot will disappear. However, the costume and any enchants or effects in other slots are safe.
  • Dual stone go to costume garment's dual slot only.


Transfer your Enchanted Stone

New NPC Enchant Specialist for transfer your enchanted stone from one costume item, to another. It will save same slot position and can be transferred only to the same location (mid to mid, upper to upper) Talk to NPC Enchant Specialist (mal_in01 22/113)

Class Stones

Class Stones are special enchant items that grant unique passive bonuses tied to specific skills of a character's job class. Each stone slot (Upper, Middle, Lower, Garment) provides its own effect, and equipping multiple stones from the same set together unlocks additional combo bonuses.

Click on any class name below to expand or collapse its stone table.


Rune Knight Class Stones
Name Name Stone Effect
Lord Knight Stone (Upper) Lord Knight Stone (Upper) Atk + 2 for each level of Spear Mastery user learned.
Lord Knight Stone (Middle) Lord Knight Stone (Middle) Increases Clashing Spiral damage by 15%.
Lord Knight Stone (Lower) Knight Stone (Lower) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.
Rune Knight Stone (Garment)

Increase Dragon Breath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Upper), increases Dragon Breath (Fire) damage by 10%.
When equipped with Lord Knight Stone (Middle), reduces SP consumption of Dragon Breath (Fire) by 10%.
When equipped with Lord Knight Stone (Lower), reduces delay after skills by 5%.

Lord Knight Stone II (Upper) Increases ranged physical damage by 1% per level of Template:C user learned.
Lord Knight Stone II (Middle) Increases Bowling Bash damage by 20%.
Lord Knight Stone II (Lower) Increases Clashing Spiral damage by 20%.
Rune Knight Stone II (Garment)

Increase Ignition Break damage by 15%.
When equipped with Lord Knight Stone II (Upper), increases Sonic Wave damage by 20%.
When equipped with Lord Knight Stone II (Middle), increases Ignition Break damage by 10%.
When equipped with Lord Knight Stone II (Lower), increases Hundred Spear damage by 30%.

Rune Knight Stone (Upper)

Increase critical damage by 2% per each level of Dragon Training user learned.
When equipped with Rune Knight Stone (Garment), reduces variable casting time by 10%.
When equipped with Rune Knight Stone II (Garment), increases Hundred Spear damage by 15%.

Rune Knight Stone (Middle)

Increase melee and long ranged physical damage by 1% per 2 levels of Template:C user learned.
When equipped with Template:E, increases Template:C and Template:C by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Rune Knight Stone (Lower)

Increase Template:C damage by 5% per each level of Template:C user learned.
When equipped with Template:E, MaxHP/MaxSP + 10%.
When equipped with Template:E, increases Template:C damage by 15%.


Royal Guard Class Stones
Name Name Stone Effect
Paladin Stone (Upper) Paladin Stone (Upper) Max HP +1% per level of Faith learned.
Paladin Stone (Middle) Paladin Stone (Middle) Increase long ranged physical damage by 1% per level of Spear Mastery learned.
Paladin Stone (Lower) Paladin Stone (Lower) Increase damage of Holy Cross by 20%.
Royal Guard Stone (Garment)

Increases damage of Template:C by 10%.
When equipped with Paladin Stone (Upper), adds a 2% chance of absorbing 1% of damage as SP when dealing physical damage.
When equipped with Paladin Stone (Middle), reduces the cooldown of Cannon Spear by 0.5 second.
When equipped with Paladin Stone (Lower), increase damage of Banishing Point by 15%.

Paladin Stone II (Upper) Paladin Stone II (Upper) Reduces variable casting time by 1% for each level of Faith user learned.
Paladin Stone II (Middle) Paladin Stone II (Middle) Increase Pressure damage by 20%. [Here]
Paladin Stone II (Lower) Paladin Stone II (Lower) Increase holy property magical damage by 1% for each level of Grand Cross user learned.
File:45019.png Royal Guard Stone II (Garment)

Increases Template:C damage by 15%.
When equipped with Paladin Stone II (Upper), reduces fixed casting time by 0.1 seconds for each 2 levels of Guard user learned.
When equipped with Paladin Stone II (Middle), increases holy property magical damage by 5%.
When equipped with Paladin Stone II (Lower), increases Template:C damage by 15%. [Here]

Royal Guard Stone (Upper)

Reduces fixed casting time by 0.1 seconds per each level of Inspiration user learned.
When equipped with Royal Guard Stone (Garment), increases Cannon Spear damage by 15%.
When equipped with Royal Guard Stone II (Garment), increases Gensis Ray damage by 15%.

Royal Guard Stone (Middle)

Increases long ranged physical damage and all property magical damage by 2% per each level of Piety user learned.
When equipped with Royal Guard Stone (Garment), increases Vanishing Point damage by 15%.
When equipped with Royal Guard Stone II (Garment), reduces SP consumption of Template:C by 15%.

Royal Guard Stone (Lower)

Increases Template:C damage by 5% per each level of Template:C user learned.
When equipped with Template:E, increases Template:C damage by 15%.
When equipped with Template:E, increases magical damage against all size enemies by 15%.


Sniper Class Stones
Name Effect
Content coming soon.

High Wizard Class Stones
Name Effect
Content coming soon.

Sura Class Stones
Name Effect
Content coming soon.