Costume Enchants: Difference between revisions

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| style="text-align: left;" | [[File:25447.png]] [https://chrono-realm.com/?module=item&action=view&id=25447 Lord Knight Stone (Lower)]
| style="text-align: left;" | [[File:25447.png]] [https://chrono-realm.com/?module=item&action=view&id=25447 Lord Knight Stone (Lower)]
| style="text-align: left;" | Increases attack speed (reduces delay after attack by 1%) for each level of {{c|Cavalier Mastery}} user learned.
| style="text-align: left;" | [[File:29462.png]] [https://chrono-realm.com/?module=item&action=view&id=29462Lord Knight Stone (Lower)]
| style="text-align: left;" | Increases attack speed (reduces delay after attack by 1%) for each level of '''Cavalier Mastery''' user learned.
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| style="text-align: left;" | [[File:25448.png]] [https://chrono-realm.com/?module=item&action=view&id=25448 Rune Knight Stone (Garment)]
| style="text-align: left;" | [[File:25448.png]] [https://chrono-realm.com/?module=item&action=view&id=25448 Rune Knight Stone (Garment)]

Revision as of 17:11, 4 July 2026

Overall Process

The general process has 3 layers of RNG:

  • Get an enchantable costume.
  • Buy desired costume loot box (can use gacha), open it, and hope to get desired costume.
  • Exchange costume and hope to get desired enchant stone.
  • Use enchant stone and hope enchant succeeds.

Enchanting a Costume

Talk to Aver De Dosh (mal_in01 22/113) to enchant Headgear costume and Lace La Zard (mal_in01 20/107) for Garment costume.

  • You must have the costume equipped and the stone in the inventory to perform the enchantment.
  • To enchant a Headgear middle costume, take off the Headgear upper costume first.
  • To enchant a Headgear lower costume, take off the Headgear upper and middle costumes first.
  • Even without a stone, NPC will still tell you if equipped costume is enchantable or not.
  • A single costume headgear (upper, middle, or lower) can have both a stats effect enchant and a visual effect enchant simultaneously. Costume garments can have a Garment Stone and a Dual Stone simultaneously.
  • Stats effect enchantment has a 50% success chance, while visual effect enchantment has a 100% success chance.
  • Enchant on a costume can be changed by re-enchanting the costume with a new stone.
  • If enchant fails, then the stone selected for the attempt and any previous enchant in that slot will disappear. However, the costume and any enchants or effects in other slots are safe.
  • Dual stone go to costume garment's dual slot only.


Transfer your Enchanted Stone

New NPC Enchant Specialist for transfer your enchanted stone from one costume item, to another. It will save same slot position and can be transferred only to the same location (mid to mid, upper to upper) Talk to NPC Enchant Specialist (mal_in01 22/113)

Class Stones

Class Stones are special enchant items that grant unique passive bonuses tied to specific skills of a character's job class. Each stone slot (Upper, Middle, Lower, Garment) provides its own effect, and equipping multiple stones from the same set together unlocks additional combo bonuses.

Click on any class name below to expand or collapse its stone table.


Dragon Knight Class Stones
Name Name Stone Effect
Lord Knight Stone (Upper) Lord Knight Stone (Upper) Atk + 2 for each level of Template:C user learned.
Lord Knight Stone (Middle) Lord Knight Stone (Middle) Increases Clashing Spiral damage by 15%.
Lord Knight Stone (Lower) Knight Stone (Lower) Increases attack speed (reduces delay after attack by 1%) for each level of Cavalier Mastery user learned.
Rune Knight Stone (Garment)

Increase Template:C damage by 10%.
When equipped with Template:E, increases Template:C damage by 10%.
When equipped with Template:E, reduces SP consumption of Template:C by 10%.
When equipped with Template:E, reduces delay after skills by 5%.

Lord Knight Stone II (Upper) Increases ranged physical damage by 1% per level of Template:C user learned.
Lord Knight Stone II (Middle) Increases Template:C damage by 20%.
Lord Knight Stone II (Lower) Increases Template:C damage by 20%.
Rune Knight Stone II (Garment)

Increase Template:C damage by 15%.
When equipped with Template:E, increases Template:C damage by 20%.
When equipped with Template:E, increases Template:C damage by 10%.
When equipped with Template:E, increases Template:C damage by 30%.

Rune Knight Stone (Upper)

Increase critical damage by 2% per each level of Template:C user learned.
When equipped with Template:E, reduces variable casting time by 10%.
When equipped with Template:E, increases Template:C damage by 15%.

Rune Knight Stone (Middle)

Increase melee and long ranged physical damage by 1% per 2 levels of Template:C user learned.
When equipped with Template:E, increases Template:C and Template:C by 15%.
When equipped with Template:E, increases Template:C damage by 15%.

Rune Knight Stone (Lower)

Increase Template:C damage by 5% per each level of Template:C user learned.
When equipped with Template:E, MaxHP/MaxSP + 10%.
When equipped with Template:E, increases Template:C damage by 15%.


Sniper Class Stones
Name Effect
Content coming soon.

High Wizard Class Stones
Name Effect
Content coming soon.

Sura Class Stones
Name Effect
Content coming soon.