Sin Weapons and Enchants (17.2): Difference between revisions

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Created page with "'''Sin Weapons''' are Episode 17.2 weapons obtainable through the Varmundt's Mansion questline, enchantable with random bonus stats via Improvement Devices. __TOC__ == Sin Weapons == To start enchanting these items, you must first complete the "Gaining access to Varmundt's Mansion" step of the Sage's Legacy quest. All NPCs related to Sin Weapons are found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379). '''Note:''' sourcing may be customized o..."
 
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* [[Sage's Legacy]]
* [[Sage's Legacy]]
* [[Automatic Equipments and Enchants (17.2)]]
* [[Automatic_Equipment_17.2|Automatic Equipments and Enchants (17.2)]]
* [[Cards (17.2)]]
* [[Cards (17.2)]]

Revision as of 15:41, 2 September 2026

Sin Weapons are Episode 17.2 weapons obtainable through the Varmundt's Mansion questline, enchantable with random bonus stats via Improvement Devices.

Sin Weapons

To start enchanting these items, you must first complete the "Gaining access to Varmundt's Mansion" step of the Sage's Legacy quest.

All NPCs related to Sin Weapons are found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).

Note: sourcing may be customized on ChronoRO — confirm which mobs actually drop these before publishing (e.g. via @whodrops <mob_id>).

Item Description
Hypocrisy Machine [3] (500007) Can't be destroyed.
  • Increases melee physical damage by 3% per 2 refine
  • Cri +2 per 3 refine
  • Refine 7+: increases attack speed (After Attack Delay −20%)
  • Refine 9+: increases physical damage against Small and Large size by 25%
  • Refine 11+: enables use of Bowling Bash at the same level as learned Sword Mastery
  • Class: Sword · Attack: 250 · Weight: 300 · Weapon Level: 4 · Required Level: 150 · Jobs: Novice
Invidia Bundle [2] (500008) Increases Cart Tornado damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Cart Tornado damage +15% (additional)
  • Refine 9+: increases attack speed (After Attack Delay −10%)
  • Refine 11+: Cart Tornado damage +25% (additional)
  • Class: Sword · Attack: 210 · Weight: 180 · Weapon Level: 4 · Required Level: 150 · Jobs: Genetic
Wrath Rack [2] (510008) Matk +170. Increases Flaming Petals and Freezing Spear damage by 10%.
  • Matk +6 per 3 refine
  • Refine 7+: Flaming Petals/Freezing Spear damage +10% (additional)
  • Refine 9+: reduces Variable Casting Time by 10%
  • Refine 11+: Flaming Petals/Freezing Spear damage +10% (additional)
  • Class: Dagger · Attack: 160 · Weight: 80 · Weapon Level: 4 · Required Level: 150 · Jobs: Ninja
Gula Teeth [2] (510009) Increases Fatal Menace damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Fatal Menace damage +10% (additional)
  • Refine 9+: reduces delay after skill by 10%
  • Refine 11+: Fatal Menace damage +15% (additional)
  • Class: Dagger · Attack: 180 · Weight: 90 · Weapon Level: 4 · Required Level: 150 · Jobs: Shadow Chaser
Pride Steel [2] (520002) Can't be destroyed. Increases Power Swing damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Power Swing damage +15% (additional)
  • Refine 9+: reduces Axe Tornado cooldown by 1 second
  • Refine 11+: Axe Boomerang damage +25%
  • Class: Axe · Attack: 250 · Weight: 300 · Weapon Level: 4 · Required Level: 150 · Jobs: Mechanic
Gluttony Stick [2] (530002) Matk +200. Increases Genesis Ray damage by 10%.
  • Matk +12 per 3 refine
  • Refine 7+: Genesis Ray damage +10% (additional)
  • Refine 9+: reduces Variable Casting Time by 10%
  • Refine 11+: Genesis Ray damage +15% (additional)
  • Class: Spear · Attack: 190 · Weight: 200 · Weapon Level: 4 · Required Level: 150 · Jobs: Royal Guard
Sloth Text [2] (540004) Can't be destroyed. Increases New Moon Kick damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: New Moon Kick damage +15% (additional)
  • Refine 9+: increases attack speed (After Attack Delay −10%)
  • Refine 11+: Full Moon Kick damage +25%
  • Class: Book · Attack: 210 · Weight: 210 · Weapon Level: 4 · Required Level: 150 · Jobs: Star Emperor
Sloth Bible [2] (540005) Matk +220. When dealing physical or magical damage, chance to recover 300 SP/second for 5 seconds and reduce damage taken from normal monsters by 15%.
  • Matk +6 and Variable Casting Time −3% per 3 refine
  • Refine 7+: Fire Bolt/Lightning Bolt damage +25%
  • Refine 9+: increases attack speed (After Attack Delay −10%)
  • Refine 11+: Fire Bolt/Lightning Bolt damage +30% (additional)
  • Class: Book · Attack: 160 · Weight: 70 · Weapon Level: 4 · Required Level: 150 · Jobs: Sorcerer
Greed Wand [2] (550008) Can't be destroyed. Matk +200. Increases Espa damage by 10%.
  • Matk +12 per 3 refine
  • Refine 7+: Espa damage +15% (additional)
  • Refine 9+: reduces Variable Casting Time by 10%
  • Refine 11+: Eswhoo damage +25%
  • Class: Rod · Attack: 130 · Weight: 80 · Weapon Level: 4 · Required Level: 150 · Jobs: Soul Reaper
Addiction Plant [2] (550009) Can't be destroyed. Matk +330. When dealing magical damage, chance to recover 300 SP/second for 5 seconds and reduce damage taken from normal monsters by 15%.
  • Matk +6 and Variable Casting Time −3% per 3 refine
  • Refine 7+: Silvervine Stem Spear/Catnip Meteor damage +15%
  • Refine 9+: reduces Catnip Meteor cooldown by 1.5 seconds
  • Refine 11+: Silvervine Stem Spear/Catnip Meteor damage +15% (additional)
  • Class: Rod · Attack: 280 · Weight: 150 · Weapon Level: 4 · Required Level: 150 · Jobs: Doram race
Ira Fist [2] (560004) Increases Lightning Ride damage by 15%.
  • Atk +12 per 3 refine
  • Refine 7+: Lion's Howl damage +15%
  • Refine 9+: reduces Lion's Howl cooldown by 2 seconds
  • Refine 11+: Lightning Ride/Lion's Howl damage +10% (additional)
  • Class: Knuckle · Attack: 200 · Weight: 80 · Weapon Level: 4 · Required Level: 150 · Jobs: Sura
Pigritia Wave [2] (570005) Matk +210. Increases Metallic Sound and Reverberation damage by 10%.
  • Matk +8 per 3 refine
  • Refine 7+: reduces Variable Casting Time by 10%
  • Refine 9+: Metallic Sound/Reverberation damage +15% (additional)
  • Refine 11+: reduces Metallic Sound cooldown by 2 seconds, Reverberation SP cost −20%
  • Class: Instrument · Attack: 150 · Weight: 70 · Weapon Level: 4 · Required Level: 150 · Jobs: Minstrel
Pigritia Spark [2] (580005) Matk +210. Increases Metallic Sound and Reverberation damage by 10%.
  • Matk +8 per 3 refine
  • Refine 7+: reduces Variable Casting Time by 10%
  • Refine 9+: Metallic Sound/Reverberation damage +15% (additional)
  • Refine 11+: reduces Metallic Sound cooldown by 2 seconds, Reverberation SP cost −20%
  • Class: Whip · Attack: 150 · Weight: 70 · Weapon Level: 4 · Required Level: 150 · Jobs: Wanderer
Envy Blunt [2] (590006) Can't be destroyed. Matk +210. Increases Duple Light damage by 15%.
  • Matk +12 per 3 refine
  • Refine 7+: Duple Light damage +20% (additional)
  • Refine 9+: increases attack speed (After Attack Delay −10%)
  • Refine 11+: Duple Light damage +35% (additional), reduces Duple Light Fixed Casting Time by 0.5 seconds
  • Class: Mace · Attack: 180 · Weight: 150 · Weapon Level: 4 · Required Level: 150 · Jobs: Arch Bishop
Hypocrisy Edge [2] (600008) Can't be destroyed. Increases Wind Cutter damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Wind Cutter damage +10% (additional)
  • Refine 9+: reduces delay after skill by 10%
  • Refine 11+: Wind Cutter damage +15% (additional)
  • Class: Two-handed Sword · Attack: 280 · Weight: 300 · Weapon Level: 4 · Required Level: 150 · Jobs: Rune Knight
Avaritia Metal [2] (610006) Increases Rolling Cutter damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Cross Ripper Slasher damage +15%
  • Refine 9+: increases attack speed (After Attack Delay −10%)
  • Refine 11+: Rolling Cutter/Cross Ripper Slasher damage +15% (additional)
  • Class: Katar · Attack: 220 · Weight: 180 · Weapon Level: 4 · Required Level: 150 · Jobs: Guillotine Cross
Luxuria Pierce [2] (630003) Increases Hundred Spear damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Hundred Spear damage +15% (additional)
  • Refine 9+: reduces Hundred Spear cooldown by 1.5 seconds
  • Refine 11+: Hundred Spear damage +20% (additional)
  • Class: Two-handed Spear · Attack: 250 · Weight: 330 · Weapon Level: 4 · Required Level: 150 · Jobs: Rune Knight
Pride Stone [2] (640005) Can't be destroyed. Matk +320. Increases Neutral and Water property magical damage by 15%.
  • Matk +6 and Variable Casting Time −3% per 3 refine
  • Refine 7+: Comet/Jack Frost damage +10%
  • Refine 9+: reduces Comet cooldown by 10 seconds and Jack Frost cooldown by 1.5 seconds
  • Refine 11+: Comet/Jack Frost damage +20% (additional)
  • Class: Two-handed Staff · Attack: 180 · Weight: 200 · Weapon Level: 4 · Required Level: 150 · Jobs: Warlock
Wrath Wheel [2] (650003) Can't be destroyed. Increases Swirling Petal damage by 15%.
  • Atk +6 and Variable Casting Time −2% per 3 refine
  • Refine 7+: Cross Slash damage +15%
  • Refine 9+: reduces Swirling Petal cooldown by 2 seconds and Cross Slash cooldown by 1 second
  • Refine 11+: Swirling Petal/Cross Slash damage +20% (additional)
  • Class: Huuma · Attack: 320 · Weight: 180 · Weapon Level: 4 · Required Level: 150 · Jobs: Ninja
Superbia String [2] (700007) Increases Arrow Storm damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Arrow Storm damage +10% (additional)
  • Refine 9+: reduces Arrow Storm cooldown by 1 second
  • Refine 11+: Arrow Storm damage +15% (additional)
  • Class: Bow · Attack: 220 · Weight: 140 · Weapon Level: 4 · Required Level: 150 · Jobs: Ranger
Gula Gun [2] (700008) Increases Triangle Shot damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Triangle Shot damage +15% (additional)
  • Refine 9+: reduces delay after skill by 10%
  • Refine 11+: Triangle Shot damage +20% (additional)
  • Class: Bow · Attack: 220 · Weight: 120 · Weapon Level: 4 · Required Level: 150 · Jobs: Shadow Chaser
Pigritia Rhythm [2] (700009) Increases Severe Rainstorm damage by 10%.
  • Atk +12 per 3 refine
  • Refine 7+: Severe Rainstorm damage +15% (additional)
  • Refine 9+: reduces Severe Rainstorm cooldown by 2.5 seconds
  • Refine 11+: Severe Rainstorm damage +20% (additional)
  • Class: Bow · Attack: 190 · Weight: 100 · Weapon Level: 4 · Required Level: 150 · Jobs: Minstrel, Wanderer
Lust Pointer [2] (810000) Increases Hammer of God damage by 10%.
  • Atk +6 and increases attack speed (After Attack Delay −10%) per 3 refine
  • Refine 7+: Hammer of God damage +15% (additional)
  • Refine 9+: reduces Hammer of God cooldown by 3 seconds
  • Refine 11+: reduces Hammer of God cooldown by 4 seconds (additional), Hammer of God damage +25% for 10 seconds when using Crimson Marker
  • Class: Rifle · Attack: 260 · Weight: 130 · Weapon Level: 4 · Required Level: 150 · Jobs: Rebellion
Lust Shatter [2] (820000) Increases Slug Shot damage by 10%.
  • Atk +6 and increases attack speed (After Attack Delay −10%) per 3 refine
  • Refine 7+: Slug Shot damage +15% (additional), Shattering Storm damage +10%
  • Refine 9+: reduces Slug Shot cooldown by 2 seconds, Shattering Storm cooldown by 1 second
  • Refine 11+: Slug Shot damage +25% (additional), Shattering Storm damage +25% for 10 seconds when using Slug Shot
  • Class: Shotgun · Attack: 310 · Weight: 160 · Weapon Level: 4 · Required Level: 150 · Jobs: Gunslinger, Rebellion
Lust Crusher [2] (830001) Increases Fire Rain damage by 10%.
  • Atk +6 and increases attack speed (After Attack Delay −10%) per 3 refine
  • Refine 7+: Fire Rain damage +15% (additional), Round Trip damage +10%
  • Refine 9+: reduces Fire Rain cooldown by 2 seconds
  • Refine 11+: Fire Rain damage +25% (additional), Round Trip damage +15% for 10 seconds when using Fire Rain
  • Class: Gatling Gun · Attack: 230 · Weight: 200 · Weapon Level: 4 · Required Level: 150 · Jobs: Gunslinger, Rebellion
Lust Boom [2] (840000) Increases Howling Mine damage by 10%.
  • Atk +6 and increases attack speed (After Attack Delay −10%) per 3 refine
  • Refine 7+: Howling Mine damage +10% (additional), Dragon Tail damage +10%
  • Refine 9+: reduces Howling Mine/Dragon Tail cooldown by 1 second
  • Refine 11+: Howling Mine damage +25% (additional), Dragon Tail damage +25% for 10 seconds when using Crimson Marker
  • Class: Grenade Launcher · Attack: 330 · Weight: 240 · Weapon Level: 4 · Required Level: 150 · Jobs: Gunslinger, Rebellion

Sin Weapons Enchanting

Sin Weapons can receive random enchants through Improvement Devices. Exchange 45x Varmeal Tickets or pay 1,500,000 zeny with Yecheng (ba_in01 87, 380).

You choose between a Physical or Magical Improvement Device; the specific tier is then random:

  • Normal Improvement Device
  • Advanced Improvement Device
  • Premium Improvement Device

Using an Improvement Device opens an enchanting window listing every Sin Weapon in your inventory. Confirming consumes the device and imbues the weapon with 1 to 3 random enchants drawn from different lists depending on the enchant slot.

You can re-enchant a weapon as many times as you like with another Improvement Device — the new enchants completely replace the old ones; nothing is kept.

Merging Enchants

Extra Normal/Advanced Improvement Devices aren't wasted — they can be merged into their better versions:

  • 3x Normal Improvement Device + 100,000 zeny → 1x Advanced Improvement Device
  • 3x Advanced Improvement Device + 300,000 zeny → 1x Premium Improvement Device

Physical based Improvement Devices

Normal Improvement Device (Physical)
1st Enchant
Increases damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Atk +5~25 · Atk +1~5% · Hit +3~10 · Crit +3~10
Advanced Improvement Device (Physical)
1st Enchant 2nd Enchant
Increases damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Atk +5~25 · Atk +1~5% · Hit +3~10 · Crit +3~10 Increases damage to Formless/Undead/Brute/Plant/Insect/Fish/Demon/Demi-Human/Angel/Dragon race enemies by 3~15% (pick one) · Increases ASPD by 3~15%
Premium Improvement Device (Physical)
1st Enchant 2nd Enchant 3rd Enchant
Increases damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Atk +5~25 · Atk +1~5% · Hit +3~10 · Crit +3~10 Increases damage to Formless/Undead/Brute/Plant/Insect/Fish/Demon/Demi-Human/Angel/Dragon race enemies by 3~20% (pick one) · Increases damage to Small/Medium/Large size enemies by 3~20% (pick one) · Increases ASPD by 3~15% · Increases ASPD by 1~2 · Increases Flee by 5~45 · Increases Critical Damage by 3~20% · Increases long-range damage by 3~20% · Increases melee physical damage by 3~20% · Decreases SP consumption by 1~10% · Weapon cannot be broken in battle Increases Def by 30~100 · Increases Mdef by 10~40 · Increases Max HP by 1~5% · Increases Max SP by 1~5% · Increases damage to normal enemies by 1~10% · Increases damage to boss enemies by 1~10% · Ignores defense of normal enemies by 3~15% · Ignores defense of boss enemies by 3~15% · Decreases Variable Cast Time by 3~10% · Decreases After-Cast Delay by 1~5%

Magical based Improvement Devices

Normal Improvement Device (Magical)
1st Enchant
Increases magical damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Matk +5~25 · Matk +1~5% · Increases ASPD by 3~10%
Advanced Improvement Device (Magical)
1st Enchant 2nd Enchant
Increases magical damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Matk +5~25 · Matk +1~5% · Increases ASPD by 3~10% Increases magical damage to Formless/Undead/Brute/Plant/Insect/Fish/Demon/Demi-Human/Angel/Dragon race enemies by 3~15% (pick one) · Increases magical damage to Small/Medium/Large size enemies by 3~15% (pick one) · Decreases Variable Cast Time by 3~15%
Premium Improvement Device (Magical)
1st Enchant 2nd Enchant 3rd Enchant
Increases magical damage to Water/Earth/Fire/Wind/Poison/Holy/Shadow/Ghost/Undead property enemies by 3~20% (pick one) · Matk +5~25 · Matk +1~5% · Increases ASPD by 3~10% Increases magical damage to Formless/Undead/Brute/Plant/Insect/Fish/Demon/Demi-Human/Angel/Dragon race enemies by 3~20% (pick one) · Matk +3~10% · Increases ASPD by 1~2 · Increases ASPD by 3~15% · Increases Flee by 5~45 · Decreases SP consumption by 1~10% · Weapon cannot be broken in battle Increases Def by 30~100 · Increases Mdef by 10~40 · Increases Max HP by 1~5% · Increases Max SP by 1~5% · Increases magical damage to normal enemies by 1~10% · Increases magical damage to boss enemies by 1~10% · Ignores magical defense of normal enemies by 3~15% · Ignores magical defense of boss enemies by 3~15% · Decreases Variable Cast Time by 3~10% · Decreases After-Cast Delay by 1~5%

See Also