Automatic Equipment 17.2: Difference between revisions
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! Automatic Modification Module | ! style="background:#98fb98;" Automatic Modification Module | ||
! Automatic Module | ! style="background:#98fb98;" Automatic Module | ||
! Effect | ! style="background:#98fb98;" Effect | ||
! Location | ! style="background:#98fb98;" Location | ||
! Max Count | ! style="background:#98fb98;" Max Count | ||
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Revision as of 21:40, 13 March 2026
17.2 Episode Equipment Automatic Gear
To get and start enchanting those items, you must first complete the Gaining access to Varmundt's Mansion quest.
All the NPCs relating to Automatic Equipment can be found in the restaurant building of Varmundt's Mansion, at (ba_in01 79, 379).
Refinement Cubes
You can upgrade Illusion and Automatic gear directly from +4 to +7 with the use of the following items available on Cubrain:
Illusion Reinforcement Cube (100251) - Illusion Gear, 10,000,000 zeny per cube
Automatic Reinforcement Cube (100252) - Automatic Gear, 30,000,000 zeny per cube
Automatic Equipment
Automatic gear can be obtain by trading
Varmeal Ticket (1000103) with the corresponding Illusion Armors (17.1).
| Item | Description | Cost |
|---|---|---|
| Combat armor type A improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. ATK +125 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Engine Wing Type A: When equipped with Automatic Engine Wing Type B: Type: Armor |
+9 and | |
| Combat armor type B improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +125 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Engine Wing Type A: When equipped with Automatic Engine Wing Type B: Type: Armor |
+9 and | |
| Combat engine A type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Leg Type A: When equipped with Automatic Leg Type B: Type: Armor |
+9 and | |
| Combat engine B type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Leg Type A: When equipped with Automatic Leg Type B: Type: Armor |
+9 and | |
| Combat boots A type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxSP +250 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Armor Type A: When equipped with Automatic Armor Type B: Type: Armor |
+9 and | |
| Combat boots B type improved with the technology of Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MaxSP +250 For each 2 Refine Levels: Refine Level +7: When equipped with Automatic Armor Type A: When equipped with Automatic Armor Type B: Type: Armor |
+9 and | |
| Improved Combat Enhancement Parts with Barmunt Mansion's technology. It is said to be able to add abilities by attaching various modules. ATK +5% Type: Armor |
and | |
| Improved Combat Enhancement Parts with Barmunt Mansion's technology. It is said to be able to add abilities by attaching various modules. ATK +5% Type: Armor |
and | |
| A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +5% Type: Armor |
and | |
| A battle-enhancing chip improved with the technology of the Varmundt's Mansion. It is said to be able to add abilities by attaching various modules. MATK +5% Type: Armor |
and |
Automatic Enchants
The Automatic equipments can be enchanted by using Automatic Modules, given by Yecheong (ba_in01 87, 380).
They are divided into 5 categories.
The regular modules (Normal, Rare, Unique, Legendary) are obtained from two different methods:
- You can exchange 90
Varmeal Ticket with Yecheong (ba_in01 87, 380). - An
Automatic Module Box, which is a low chance reward of the Second Security Area instance.
The Epic Modules are obtained from two different methods:
- You can exchange 50
Magical Soapstone with Spiera (ba_in01 87, 373). The Magical Soapstones are obtained as a potential reward of the Second Security Area instance or by exchanging 350
Varmeal Ticket with Yecheong (ba_in01 87, 380). - An
Epic Module Box, which is a low chance reward of the Second Security Area instance.
To apply the Automatic Modules, equip the Automatic armor and then speak with Liza (ba_in01 87, 370). The enchanting process consumes the Automatic Module and never fails.
Every Automatic equipment can receive up to 3 modifications, but each Module type can only be applied a certain number of times (check Max Count on the table below for each enchant), depending of the equipment piece.
Be aware that:
- You can have up to 3 Epic Enchants in the Automatic Armor, up to 2 of the same enchant. So it's either 3 different Epic Enchants, or 2 of the same and 1 different.
- You can have up to 3 different/unique Legendary Enchants in the Automatic Leg. This means that none of them can be repeated.
The following table lists the available modules, their effects and their enchantment limitations.
Normal Enchants
Rare Enchants
| Automatic Modification Module | Automatic Module | Effect | Location | Max Count |
|---|---|---|---|---|
| HP Recovery Rate +30% ---- Type: Enchant Position: Unknown |
2 | |||
| SP Recovery Rate +30% ---- Type: Enchant Position: Unknown |
2 | |||
| MATK +20 Decreases Variable Casting Time by 10%. ---- Type: Enchant Position: Unknown |
|
1 | ||
| ATK +20 Increases Attack Speed by 10%. ---- Type: Enchant Position: Unknown |
|
1 | ||
| CRI +10 Increases Critical Damage by 10%. ---- Type: Enchant Position: Unknown |
|
1 | ||
| HIT +10 Increases Ranged Physical Damage by 10%. ---- Type: Enchant Position: Unknown |
|
1 | ||
| MaxHP +5% MaxHP +1500 ---- Refine Level +9: MaxHP +2% ---- Refine Level +11: MaxHP +3% ---- Type: Enchant Position: Unknown |
2 | |||
| MaxSP +5% MaxSP +300 ---- Refine Level +9: MaxSP +2% ---- Refine Level +11: MaxSP +3% ---- Type: Enchant Position: Unknown |
2 | |||
| ---- Refine Level +9: Increases Healing effectiveness by additional 5%. ---- Refine Level +11: Increases Healing effectiveness by additional 7%. ---- Type: Enchant Position: Unknown |
2 | |||
| ATK +5% ATK +75 ---- Refine Level +9: Increases Melee Physical Damage by 2%. ---- Refine Level +11: Increases Melee Physical Damage by 3%. ---- Type: Enchant Position: Unknown |
2 | |||
| MATK +5% MATK +75 ---- Refine Level +9: MATK +2% ---- Refine Level +11: MATK +3% ---- Type: Enchant Position: Unknown |
2 | |||
| Increases long range physical damage by 3%. ---- Refine Level +9: Increases long range physical damage by additional 3%. ---- Refine Level +11: Increases long range physical damage by additional 3%. ---- Type: Enchant Position: Unknown |
2 | |||
| ASPD +1 ---- Refine Level +9: Increases Attack Speed by 5%. ---- Refine Level +11: Increases Attack Speed (Decreases After Attack Delay by additional 5%). ---- Type: Enchant Position: Unknown |
2 | |||
| Decreases Variable Casting Time by 5%. ---- Refine Level +9: Decreases Variable Casting Time by additional 5%. ---- Refine Level +11: Decreases Variable Casting Time by additional 5%. ---- Type: Enchant Position: Unknown |
2 | |||
| CRI +10 ---- Refine Level +9: Increases Critical Damage by 5%. ---- Refine Level +11: Increases Critical Damage by additional 7%. ---- Type: Enchant Position: Unknown |
2 |
Unique Enchants
| style="background:#98fb98;" Automatic Modification Module | style="background:#98fb98;" Automatic Module | style="background:#98fb98;" Effect | style="background:#98fb98;" Location | style="background:#98fb98;" Max Count |
|---|---|---|---|---|
| Automatic Modification Module (Magical Force) (1000128) | Automatic Modification Orb (Magical Force) (310105) | MATK +20 Decreases Variable Casting Time by 10%. Increases Magical Damage with every element by 2%. Refine Level +9: Increases Magical Damage with every element by additional 1%. Refine Level +11: Increases Magical Damage with every element by additional 2%. Type: Enchant Position: Unknown |
||
| Automatic Modification Module (Attacker Force) (1000129) | Automatic Modification Orb (Attacker Force) (310106) | ATK +20 Increases Melee Physical Damage by 10%. Increases Physical Damage against all sizes by 3%. Refine Level +9: Increases Physical Damage against all sizes by additional 1%. Refine Level +11: Increases Physical Damage against all sizes by additional 1%. Type: Enchant Position: Unknown |
||
| Automatic Modification Module (Range Force) (1000130) | Automatic Modification Orb (Range Force) (310107) | ATK +20 Increases long range physical damage by 10%. Increases Physical Damage against all sizes by 3%. Refine Level +9: Increases Physical Damage against all sizes by additional 1%. Refine Level +11: Increases Physical Damage against all sizes by additional 1%. Type: Enchant Position: Unknown |
||
| Automatic Modification Module (Critical Force) (1000131) | Automatic Modification Orb (Critical Force) (310108) | CRI +5 Increases Critical Damage by 10%. Increases Physical Damage against all sizes by 3%. Refine Level +9: Increases Physical Damage against all sizes by additional 1%. Refine Level +11: Increases Physical Damage against all sizes by additional 1%. Type: Enchant Position: Unknown |
||
| Automatic Modification Module (Recovery Force) (1000132) | Automatic Modification Orb (Recovery Force) (310109) | MATK +20 Decreases Variable Casting Time by 10%. Increases Healing effectiveness by 5%. Refine Level +9: Increases Healing effectiveness by additional 5%. Refine Level +11: Increases Healing effectiveness by additional 5%. Type: Enchant Position: Unknown |
[[Automatic Armor Type A [1]]] (450127) [[Automatic Armor Type B [1]]] (450128) |
1 |
| Automatic Modification Module (Mirror Counter) (1000207) | Automatic Modification Orb (Mirror Counter) (310178) | Decreases damage taken from reflected damage by 2%. Refine Level +9: Decreases damage taken from reflected damage by additional 2%. Refine Level +11: Decreases damage taken from reflected damage by additional 3%. Type: Enchant Position: Unknown | ||
| Automatic Modification Module (After Cast Delay) (1000133) | Automatic Modification Orb (After Cast Delay) (310110) | Decreases After Cast Delay by 4%. Refine Level +9: Decreases After Cast Delay by additional 6%. Refine Level +11: Decreases After Cast Delay by additional 6%. Type: Enchant Position: Unknown | ||
| Automatic Modification Module (Power Force) (1000140) | Automatic Modification Orb (Power Force) (310117) | ATK +3% MATK +3% Refine Level +9: ATK +3% MATK +3% Refine Level +11: ATK +4% MATK +4% Type: Enchant Position: Unknown | ||
| Automatic Modification Module (Above All) (1000135) | Automatic Modification Orb (Above All) (310112) | Decreases Damage taken from Normal and Boss class enemies by 7%. Refine Level +9: Decreases Damage taken from all size enemies by 7%. Refine Level +11: Decreases Damage taken from all races by 7% (Except Players). Type: Enchant Position: Unknown |
||
| Automatic Modification Module (Reflection Reject) (1000208) | Automatic Modification Orb (Reflection Reject) (310179) | Decreases damage taken from reflected damage by 3%. Refine Level +9: Decreases damage taken from reflected damage by additional 2%. Refine Level +11: Decreases damage taken from reflected damage by additional 4%. Type: Enchant Position: Unknown |
[[Automatic Engine Wing Type A [1]]] (480020) [[Automatic Engine Wing Type B [1]]] (480021) |
1 |
| Automatic Modification Module (PowerFul) (1000142) | Automatic Modification Orb (PowerFul) (310119) | Increases melee and long range physical damage by 5%. Increases Magical Damage with every element by 5%. Refine Level +9: Increases melee and long range physical damage by additional 2%. Increases Magical Damage with every element by additional 2%. Refine Level +11: Increases melee and long range physical damage by additional 3%. Increases Magical Damage with every element by additional 3%. Type: Enchant Position: Unknown | ||
| Automatic Modification Module (Drain Life) (1000136) | Automatic Modification Orb (Drain Life) (310113) | Physical attacks have a 2% chance to restore 3% of the damage dealt as HP. Type: Enchant Position: Unknown |
[[Automatic Booster R [1]]] (490024) [[Automatic Battle Chip R [1]]] (490026) |
1 |
| Automatic Modification Module (Magic Healing) (1000138) | Automatic Modification Orb (Magic Healing) (310115) | Magical attacks have a 2% chance to restore 500HP per 0.4 seconds for 23 times. Type: Enchant Position: Unknown | ||
| Automatic Modification Module (Drain Soul) (1000137) | Automatic Modification Orb (Drain Soul) (310114) | Physical attacks have a 1% chance to restore 2% of the damage dealt as SP. Type: Enchant Position: Unknown |
[[Automatic Booster L [1]]] (490025) [[Automatic Battle Chip L [1]]] (490027) |
1 |
| Automatic Modification Module (Magic Soul) (1000139) | Automatic Modification Orb (Magic Soul) (310116) | Magical attacks have a 1% chance to restore 120SP per 0.4 seconds for 23 times. Type: Enchant Position: Unknown | ||
| Automatic Modification Module (Robust) (1000141) | Automatic Modification Orb (Robust) (310118) | MaxHP +2000, MaxSP +300 MaxHP and MaxSP +5% Refine Level +9: MaxHP and MaxSP +2% Refine Level +11: MaxHP and MaxSP +3% Type: Enchant Position: Unknown |
[[Automatic Leg Type A [1]]] (470022) [[Automatic Leg Type B [1]]] (470023) |
1 |
| Automatic Modification Module (Fixed Casting) (1000134) | Automatic Modification Orb (Fixed Casting) (310111) | Decreases Fixed Casting Time by 0.1 second. Refine Level +9: Decreases Fixed Casting Time by additional 0.2 seconds. Refine Level +11: Decreases Fixed Casting Time by additional 0.5 seconds. Type: Enchant Position: Unknown | ||
| Automatic Modification Module (All Force) (1000143) | Automatic Modification Orb (All Force) (310120) | Increases Melee Physical Damage by 5%. Increases Ranged Physical Damage by 5%. Increases Magical Damage with every element by 5%. Type: Enchant Position: Unknown |
[[Automatic Booster R [1]]] (490024) [[Automatic Booster L [1]]] (490025) [[Automatic Battle Chip R [1]]] (490026) [[Automatic Battle Chip L [1]]] (490027) |
1 |