Battleground Rebalance: Difference between revisions
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==== [[File:3royalguard.png|24px]] [[Royal Guard]] ==== | ==== [[File:3royalguard.png|24px]] [[Royal Guard]] ==== | ||
[[File:devotion.png|24px]] '''Devotion''' automatically transfers the status effects [[File:defender.png|24px]] '''Defender''', [[File:auto_guard.png|24px]] '''Auto Guard''' and [[File:reflect_shield .png|24px]] '''Reflect Shield''' to the target, without requiring a recast. | [[File:devotion.png|24px]] '''Devotion''' automatically transfers the status effects [[File:defender.png|24px]] '''Defender''', [[File:auto_guard.png|24px]] '''Auto Guard''' and [[File:reflect_shield.png|24px]] '''Reflect Shield''' to the target, without requiring a recast. | ||
Revision as of 17:30, 10 July 2026
General Customizations
The following changes are applicable to all Siege environments:
Game Mechanics
- All players receive 95% less damage from skills and 75% less damage from auto attacks.
- All players receive an innate 20% after cast delay reduction bonus.
- Items and skills which ignore reflect have a cap of 30%.
- Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
- Any methods of identifying items, such as Magnifiers or Identify, are disabled.
Classes
- All Homunculus S are considered Demi-Human.
Detect removes
Shadow Form at 100% success rate.
Devotion automatically transfers the status effects
Defender,
Auto Guard and
Reflect Shield to the target, without requiring a recast.