Battleground Rebalance: Difference between revisions
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=== Classes === | === Classes === | ||
==== [[Arch Bishop]] ==== | ==== [[File:3archbishop.png|24px]] [[Arch Bishop]] ==== | ||
* [[File:status_recovery.png|24px]] '''Status Recovery''' can remove [[File:stasis.png|24px]] '''Stasis''' effect. | * [[File:status_recovery.png|24px]] '''Status Recovery''' can remove [[File:stasis.png|24px]] '''Stasis''' effect. | ||
* Increased [[File:adoramus.png|24px]] '''Adoramus''' damage by 100% in all Siege game modes. | * Increased [[File:adoramus.png|24px]] '''Adoramus''' damage by 100% in all Siege game modes. | ||
Revision as of 17:13, 10 July 2026
General Customizations
The following changes are applicable to all Siege environments:
Game Mechanics
- All players receive 95% less damage from skills and 75% less damage from auto attacks.
- All players receive an innate 20% after cast delay reduction bonus.
- Items and skills which ignore reflect have a cap of 30%.
- Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
- Any methods of identifying items, such as Magnifiers or Identify, are disabled.
Classes
Status Recovery can remove
Stasis effect.- Increased
Adoramus damage by 100% in all Siege game modes.
- All Homunculus S are considered Demi-Human.
- Cross Impacts damage reduced by 30%.