Battleground Rebalance: Difference between revisions

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Created page with "== General Customizations == The following changes are applicable to '''all''' Siege environments: === Game Mechanics === * All players receive 95% less damage from skills and 75% less damage from auto attacks. * All players receive an innate 20% after cast delay reduction bonus. * Items and skills which ignore reflect have a cap of 30%. * Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%. * Any methods of identifying items, su..."
 
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* Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
* Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
* Any methods of identifying items, such as '''Magnifiers''' or '''Identify''', are disabled.
* Any methods of identifying items, such as '''Magnifiers''' or '''Identify''', are disabled.
=== Classes ===
==== [[Arch Bishop]] ====
* '''Status Recovery''' can remove '''Stasis''' effect.
* Increased '''Adoramus''' damage by 100% in all Siege game modes.
==== [[Genetic]] ====
* All Homunculus S are considered Demi-Human.
==== [[Guillotine Cross]] ====
* '''Cross Impact'''s damage reduced by 30%.

Revision as of 17:08, 10 July 2026

General Customizations

The following changes are applicable to all Siege environments:

Game Mechanics

  • All players receive 95% less damage from skills and 75% less damage from auto attacks.
  • All players receive an innate 20% after cast delay reduction bonus.
  • Items and skills which ignore reflect have a cap of 30%.
  • Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
  • Any methods of identifying items, such as Magnifiers or Identify, are disabled.

Classes

  • Status Recovery can remove Stasis effect.
  • Increased Adoramus damage by 100% in all Siege game modes.
  • All Homunculus S are considered Demi-Human.
  • Cross Impacts damage reduced by 30%.