Battleground Rebalance: Difference between revisions
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Created page with "== General Customizations == The following changes are applicable to '''all''' Siege environments: === Game Mechanics === * All players receive 95% less damage from skills and 75% less damage from auto attacks. * All players receive an innate 20% after cast delay reduction bonus. * Items and skills which ignore reflect have a cap of 30%. * Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%. * Any methods of identifying items, su..." |
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* Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%. | * Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%. | ||
* Any methods of identifying items, such as '''Magnifiers''' or '''Identify''', are disabled. | * Any methods of identifying items, such as '''Magnifiers''' or '''Identify''', are disabled. | ||
=== Classes === | |||
==== [[Arch Bishop]] ==== | |||
* '''Status Recovery''' can remove '''Stasis''' effect. | |||
* Increased '''Adoramus''' damage by 100% in all Siege game modes. | |||
==== [[Genetic]] ==== | |||
* All Homunculus S are considered Demi-Human. | |||
==== [[Guillotine Cross]] ==== | |||
* '''Cross Impact'''s damage reduced by 30%. | |||
Revision as of 17:08, 10 July 2026
General Customizations
The following changes are applicable to all Siege environments:
Game Mechanics
- All players receive 95% less damage from skills and 75% less damage from auto attacks.
- All players receive an innate 20% after cast delay reduction bonus.
- Items and skills which ignore reflect have a cap of 30%.
- Critical Wounds lowers the effectiveness of healing received by 10% per level instead of 20%.
- Any methods of identifying items, such as Magnifiers or Identify, are disabled.
Classes
- Status Recovery can remove Stasis effect.
- Increased Adoramus damage by 100% in all Siege game modes.
- All Homunculus S are considered Demi-Human.
- Cross Impacts damage reduced by 30%.