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| ''An endgame farming instance accessed via the '''Abyss Crimson Waystone''' NPC in Valquora. For other endgame content, see [[Category:Instances]].''
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| {| class="wikitable" width="35%" style="margin-left: 20px; float:right; border-style: solid; border-width: 1px; border-color:#000000;"
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| ! colspan="2" style="background-color:#a3cdd2;" | Requirements
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| | width="40%" | '''Base Level:''' || 175
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| | '''Starting Point:''' || Valquora (179, 140) — Abyss Crimson Waystone
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| | '''Party Size:''' || 1+ (solo possible with a 1-player party)
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| | '''Required Item:''' || Abyss Crimson Waystone
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| ! colspan="2" style="background-color:#a3cdd2;" | Instance Info
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| | '''Time Limit:''' || Instance persists until kill limit reached or manually destroyed
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| | '''Kill Limit:''' || 1,025 monsters
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| | '''Map Variants:''' || Abyss Crimson / Ruin Rune (random or selected)
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| |}
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| == Abyss Crimson (Instance) ==
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| '''Abyss Crimson''' is a custom endgame farming instance. Players use an '''Abyss Crimson Waystone''' to open a personal instance layer on one of two possible maps, with bonuses determined by the Waystone's enchant options. Each party may only have one active Abyss Crimson map at a time, and there is a per-character cooldown between runs.
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| === Waystone Types ===
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| Two Waystone formats are supported:
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| * '''Random Option Waystones''' — modern enchant-slot Waystones with 5 random options, one per bonus category below.
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| * '''Old (Card-Slot) Waystones''' — legacy Waystones using the 4 card slots for the first four bonus categories. These have no map option and always open a random map.
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| === Waystone Bonus Slots ===
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| {| class="wikitable"
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| ! Slot !! Category !! Options
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| | 1 || '''Bonus Drop''' || Blacksmith Blessing (0.10%) | Platinum Bullion (10%) | HD Elunium (0.20%) | Kachua Key (0.15%) | Event Coin (10%) | Loki's Advice Selection Box (0.10%) | Loki's Coin Selection Box (0.10%)
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| | 2 || '''Monster Cluster''' || Niflheim (+20% drop) | Oz Labyrinth (+10% drop) | Gray Wolf Forest (+0%)
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| | 3 || '''Drop Rate Bonus''' || +10% | +25% | +50%
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| | 4 || '''Boss Modifier''' || +1 / +2 / +3 Mini Bosses | +1 MVP (spawns after 500 kills)
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| | 5 || '''Map Option''' (Random Waystones only) || Abyss Crimson | Ruin Rune | Random
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| |}
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| The final bonus drop chance stacks multiplicatively: base chance → + cluster bonus → + Waystone drop-rate bonus → + party size bonus.
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| === Monster Clusters ===
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| Each Waystone's Monster Cluster selection determines which set of monsters spawns and respawns throughout the run:
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| * '''Niflheim''' — highest drop-rate cluster bonus (+20%)
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| * '''Oz Labyrinth''' — moderate bonus (+10%)
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| * '''Gray Wolf Forest''' — no cluster bonus, but its own distinct monster pool
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| === Party Scaling ===
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| Only online, qualifying party members (Base Level 175+) count toward scaling:
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| * '''Initial Monsters:''' 50 base + 10 per additional qualifying party member
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| * '''Party Drop Bonus:''' +10% final drop chance per additional qualifying party member
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| === Boss Encounters ===
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| * '''Mini Bosses:''' Spawn immediately at instance start if the Waystone rolled a Mini Boss modifier (1–3 of them).
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| * '''MVP:''' If the Waystone rolled the MVP modifier, defeating '''500 monsters''' causes a Mysterious Figure NPC to appear; interacting with it summons the MVP. MVP rewards include Instance Coins, a chance at a Blacksmith Blessing or Gold, and a guaranteed '''Sealed Temporal Circlet'''.
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| * '''Treasure Chest:''' Appears after '''100 kills''', granting one-time rewards per character (Blacksmith Blessing, Kachua Key, Eden Coins, or Event Coins, weighted by roll).
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| === Rewards Summary ===
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| {| class="wikitable"
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| ! Source !! Reward
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| | Regular monster kills || Chance at the Waystone's selected Bonus Drop item
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| | Mini Boss kills || 5–15 Instance Coins; 10% chance of Blacksmith Blessing
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| | MVP kill || 25–50 Instance Coins; chance of Blacksmith Blessing or Gold; guaranteed Sealed Temporal Circlet
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| | Treasure Chest || One random reward per character (Blacksmith Blessing / Kachua Key / Eden Coins x30 / Event Coins x30)
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| |}
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| === Notes ===
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| * Reaching the '''1,025 kill limit''' ends the instance automatically; all party members are warped out 30 seconds later.
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| * No new monsters spawn once '''1,000 kills''' are reached (spawn limit), though the instance remains active until the kill limit is hit.
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| * The instance can be re-entered at any time before it's destroyed via the '''Enter my last Abyss Map''' option, or manually cleared via '''Destroy my last Abyss Map'''.
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