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	<id>https://chrono-realm.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Custom_Death_Penalty</id>
	<title>Custom Death Penalty - Revision history</title>
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	<updated>2026-04-30T01:47:13Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://chrono-realm.com/wiki/index.php?title=Custom_Death_Penalty&amp;diff=1672&amp;oldid=prev</id>
		<title>Admin: /* Custom Death Penalty */</title>
		<link rel="alternate" type="text/html" href="https://chrono-realm.com/wiki/index.php?title=Custom_Death_Penalty&amp;diff=1672&amp;oldid=prev"/>
		<updated>2026-03-27T15:35:47Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Custom Death Penalty&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:35, 27 March 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This means dying has a more serious impact on your progression and makes the road to &amp;#039;&amp;#039;&amp;#039;Level 200&amp;#039;&amp;#039;&amp;#039; much more meaningful. We want max level to feel like a real accomplishment that requires patience, focus, and consistency.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This means dying has a more serious impact on your progression and makes the road to &amp;#039;&amp;#039;&amp;#039;Level 200&amp;#039;&amp;#039;&amp;#039; much more meaningful. We want max level to feel like a real accomplishment that requires patience, focus, and consistency.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system adds more weight to each fight and encourages players to approach difficult content more carefully.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This system adds more weight to each fight and encourages players to approach difficult content more carefully&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;. It also helps prevent abuse related to repeated deaths, where players may otherwise treat their characters carelessly and die multiple times in a row in order to obtain certain items or trigger specific mechanics more easily&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea is not to punish players for the sake of punishment, but to make progression more immersive, rewarding, and true to the low-rate spirit of the server.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The idea is not to punish players for the sake of punishment, but to make progression more immersive, rewarding, and true to the low-rate spirit of the server.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
	<entry>
		<id>https://chrono-realm.com/wiki/index.php?title=Custom_Death_Penalty&amp;diff=1671&amp;oldid=prev</id>
		<title>Admin: Created page with &quot;== Custom Death Penalty ==  To make the server feel closer to a true low-rate experience, we have introduced a custom &#039;&#039;&#039;5% death penalty&#039;&#039;&#039;, wich will be started from &#039;&#039;&#039;175 base level&#039;&#039;&#039;.   This means dying has a more serious impact on your progression and makes the road to &#039;&#039;&#039;Level 200&#039;&#039;&#039; much more meaningful. We want max level to feel like a real accomplishment that requires patience, focus, and consistency.  This system adds more weight to each fight and encourages...&quot;</title>
		<link rel="alternate" type="text/html" href="https://chrono-realm.com/wiki/index.php?title=Custom_Death_Penalty&amp;diff=1671&amp;oldid=prev"/>
		<updated>2026-03-27T15:34:13Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;== Custom Death Penalty ==  To make the server feel closer to a true low-rate experience, we have introduced a custom &amp;#039;&amp;#039;&amp;#039;5% death penalty&amp;#039;&amp;#039;&amp;#039;, wich will be started from &amp;#039;&amp;#039;&amp;#039;175 base level&amp;#039;&amp;#039;&amp;#039;.   This means dying has a more serious impact on your progression and makes the road to &amp;#039;&amp;#039;&amp;#039;Level 200&amp;#039;&amp;#039;&amp;#039; much more meaningful. We want max level to feel like a real accomplishment that requires patience, focus, and consistency.  This system adds more weight to each fight and encourages...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Custom Death Penalty ==&lt;br /&gt;
&lt;br /&gt;
To make the server feel closer to a true low-rate experience, we have introduced a custom &amp;#039;&amp;#039;&amp;#039;5% death penalty&amp;#039;&amp;#039;&amp;#039;, wich will be started from &amp;#039;&amp;#039;&amp;#039;175 base level&amp;#039;&amp;#039;&amp;#039;. &lt;br /&gt;
&lt;br /&gt;
This means dying has a more serious impact on your progression and makes the road to &amp;#039;&amp;#039;&amp;#039;Level 200&amp;#039;&amp;#039;&amp;#039; much more meaningful. We want max level to feel like a real accomplishment that requires patience, focus, and consistency.&lt;br /&gt;
&lt;br /&gt;
This system adds more weight to each fight and encourages players to approach difficult content more carefully.&lt;br /&gt;
&lt;br /&gt;
The idea is not to punish players for the sake of punishment, but to make progression more immersive, rewarding, and true to the low-rate spirit of the server.&lt;/div&gt;</summary>
		<author><name>Admin</name></author>
	</entry>
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